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"""
Example: MCP ReAct Agent

A complete ReAct agent that uses MCP tools to play text adventure games.
This is a working example students can learn from.
"""

import json
import os
import re
from dataclasses import dataclass, field
from typing import Optional

from dotenv import load_dotenv
from huggingface_hub import InferenceClient

load_dotenv()

# =============================================================================
# LLM Configuration - DO NOT MODIFY
# =============================================================================

LLM_MODEL = "Qwen/Qwen2.5-72B-Instruct"

_hf_token = os.getenv("HF_TOKEN")
if not _hf_token:
    raise ValueError("HF_TOKEN not found. Set it in your .env file.")

LLM_CLIENT = InferenceClient(token=_hf_token)


def call_llm(prompt: str, system_prompt: str, seed: int, max_tokens: int = 300) -> str:
    """Call the LLM with the given prompt."""
    messages = [
        {"role": "system", "content": system_prompt},
        {"role": "user", "content": prompt},
    ]
    
    response = LLM_CLIENT.chat.completions.create(
        model=LLM_MODEL,
        messages=messages,
        temperature=0.0,
        max_tokens=max_tokens,
        seed=seed,
    )
    
    return response.choices[0].message.content


@dataclass
class RunResult:
    """Result of running the agent. Do not modify this class."""
    final_score: int
    max_score: int
    moves: int
    locations_visited: set[str]
    game_completed: bool
    error: Optional[str] = None
    history: list[tuple[str, str, str]] = field(default_factory=list)


# =============================================================================
# System Prompt
# =============================================================================

SYSTEM_PROMPT = """You are an expert text adventure game player. Your goal is to explore, collect treasures, and maximize your score.

AVAILABLE TOOLS (use these via MCP):
1. play_action - Execute game commands (north, take lamp, open mailbox, etc.)
2. memory - Get current game state, score, and recent history
3. get_map - See explored locations and connections
4. inventory - Check what you're carrying

VALID GAME COMMANDS for play_action:
- Movement: north, south, east, west, up, down, enter, exit
- Objects: take <item>, drop <item>, open <thing>, close <thing>, examine <thing>
- Light: turn on lamp, turn off lamp
- Combat: attack <enemy> with <weapon>
- Other: inventory, look, read <thing>, wait

FORBIDDEN (will NOT work): check, inspect, search, grab, use, help

RESPOND IN THIS EXACT FORMAT (no markdown):
THOUGHT: <brief reasoning about what to do next>
TOOL: <tool_name>
ARGS: <JSON arguments>

Examples:
THOUGHT: I need to see what's around me.
TOOL: play_action
ARGS: {"action": "look"}

THOUGHT: Let me check my current state and score.
TOOL: memory
ARGS: {}

THOUGHT: The mailbox might contain something useful.
TOOL: play_action
ARGS: {"action": "open mailbox"}

STRATEGY:
1. Start by looking around and checking memory
2. Explore systematically - try all directions
3. Pick up useful items (lamp, sword, etc.)
4. Open containers (mailbox, window, etc.)
5. Use get_map to avoid getting lost
6. Turn on lamp before dark areas!

DO NOT repeat the same action multiple times in a row."""


# =============================================================================
# Student Agent Implementation
# =============================================================================

class StudentAgent:
    """
    MCP ReAct Agent - A complete working example.
    
    This agent demonstrates:
    - ReAct loop (Thought -> Tool -> Observation)
    - Loop detection
    - Action validation
    - Score tracking via memory tool
    """
    
    def __init__(self):
        """Initialize the agent state."""
        self.history: list[dict] = []
        self.recent_actions: list[str] = []
        self.score: int = 0
    
    async def run(
        self,
        client,
        game: str,
        max_steps: int,
        seed: int,
        verbose: bool = False,
    ) -> RunResult:
        """Run the agent for a game session."""
        locations_visited = set()
        history = []
        moves = 0
        
        # Get list of available tools
        tools = await client.list_tools()
        tool_names = [t.name for t in tools]
        
        # Get initial observation
        result = await client.call_tool("play_action", {"action": "look"})
        observation = self._extract_result(result)
        
        # Track initial location
        location = observation.split("\n")[0] if observation else "Unknown"
        locations_visited.add(location)
        
        if verbose:
            print(f"\n{observation}")
        
        # Main ReAct loop
        for step in range(1, max_steps + 1):
            # Build prompt with context
            prompt = self._build_prompt(observation)
            
            # Call LLM for reasoning (use step-based seed for variety)
            response = call_llm(prompt, SYSTEM_PROMPT, seed + step)
            
            # Parse the response
            thought, tool_name, tool_args = self._parse_response(response, tool_names)
            
            if verbose:
                print(f"\n--- Step {step} ---")
                print(f"[THOUGHT] {thought}")
                print(f"[TOOL] {tool_name}({tool_args})")
            
            # Validate and fix common issues
            tool_name, tool_args = self._validate_tool_call(tool_name, tool_args, tool_names)
            
            # Loop detection
            if tool_name == "play_action":
                action = tool_args.get("action", "look")
                self.recent_actions.append(action)
                if len(self.recent_actions) > 5:
                    self.recent_actions = self.recent_actions[-5:]
                
                # Detect loops - if same action 3 times, force "look"
                if len(self.recent_actions) >= 3 and len(set(self.recent_actions[-3:])) == 1:
                    if verbose:
                        print(f"[WARNING] Loop detected - forcing 'look'")
                    tool_args = {"action": "look"}
                    self.recent_actions.append("look")
                
                moves += 1
            
            # Execute the tool
            try:
                result = await client.call_tool(tool_name, tool_args)
                observation = self._extract_result(result)
                
                if verbose:
                    print(f"[RESULT] {observation[:200]}...")
            except Exception as e:
                observation = f"Error: {e}"
                if verbose:
                    print(f"[ERROR] {e}")
            
            # Track location
            location = observation.split("\n")[0] if observation else "Unknown"
            locations_visited.add(location)
            
            # Update history
            self.history.append({
                "step": step,
                "thought": thought,
                "tool": tool_name,
                "args": tool_args,
                "result": observation[:200]
            })
            if len(self.history) > 10:
                self.history = self.history[-10:]
            
            # Track score from observation
            self._update_score(observation)
            
            # Record in result history
            history.append((thought, f"{tool_name}({tool_args})", observation[:100]))
            
            # Check for game over
            if self._is_game_over(observation):
                if verbose:
                    print("\n*** GAME OVER ***")
                break
        
        return RunResult(
            final_score=self.score,
            max_score=350,
            moves=moves,
            locations_visited=locations_visited,
            game_completed=self._is_game_over(observation),
            history=history,
        )
    
    def _build_prompt(self, observation: str) -> str:
        """Build the prompt for the LLM with context."""
        parts = []
        
        parts.append(f"Current Score: {self.score}")
        
        # Recent history
        if self.history:
            parts.append("\nRecent actions:")
            for entry in self.history[-3:]:
                action = entry.get("args", {}).get("action", entry["tool"])
                result_short = entry["result"][:80] + "..." if len(entry["result"]) > 80 else entry["result"]
                parts.append(f"  > {action} -> {result_short}")
            
            # Warn about repeated actions
            if self.recent_actions and len(set(self.recent_actions[-3:])) == 1:
                parts.append(f"\n[WARNING: You've been doing '{self.recent_actions[-1]}' repeatedly. TRY SOMETHING DIFFERENT!]")
        
        parts.append(f"\nCurrent situation:\n{observation}")
        parts.append("\nWhat do you do next?")
        
        return "\n".join(parts)
    
    def _parse_response(self, response: str, valid_tools: list[str]) -> tuple[str, str, dict]:
        """Parse the LLM response to extract thought, tool, and arguments."""
        thought = "No reasoning provided"
        tool_name = "play_action"
        tool_args = {"action": "look"}
        
        lines = response.strip().split("\n")
        
        for line in lines:
            line_clean = line.strip()
            line_upper = line_clean.upper()
            
            if line_upper.startswith("THOUGHT:"):
                thought = line_clean.split(":", 1)[1].strip()
            
            elif line_upper.startswith("TOOL:"):
                raw_tool = line_clean.split(":", 1)[1].strip().lower()
                raw_tool = raw_tool.replace("**", "").replace("*", "").replace("`", "")
                raw_tool = raw_tool.split()[0] if raw_tool else "play_action"
                tool_name = raw_tool
            
            elif line_upper.startswith("ARGS:"):
                args_part = line_clean.split(":", 1)[1].strip()
                try:
                    args_part = args_part.replace("'", '"')
                    tool_args = json.loads(args_part)
                except json.JSONDecodeError:
                    match = re.search(r'"action"\s*:\s*"([^"]+)"', args_part)
                    if match:
                        tool_args = {"action": match.group(1)}
                    else:
                        tool_args = {"action": "look"}
        
        return thought, tool_name, tool_args
    
    def _validate_tool_call(self, tool_name: str, tool_args: dict, valid_tools: list[str]) -> tuple[str, dict]:
        """Validate and fix common tool call issues."""
        # Fix tool name
        if tool_name not in valid_tools:
            if tool_name in ["action", "do", "command"]:
                tool_name = "play_action"
            elif tool_name in ["map", "location"]:
                tool_name = "get_map"
            elif tool_name in ["mem", "state", "status"]:
                tool_name = "memory"
            elif tool_name in ["inv", "items"]:
                tool_name = "inventory"
            else:
                tool_name = "play_action"
        
        # Fix action verbs
        if tool_name == "play_action":
            action = tool_args.get("action", "look")
            
            invalid_verb_map = {
                "check": "examine",
                "inspect": "examine",
                "search": "look",
                "grab": "take",
                "pick": "take",
                "use": "examine",
                "investigate": "examine",
            }
            
            words = action.lower().split()
            if words and words[0] in invalid_verb_map:
                words[0] = invalid_verb_map[words[0]]
                action = " ".join(words)
            
            action = action.lower().strip()
            action = action.replace("**", "").replace("*", "").replace("`", "")
            action = " ".join(action.split())
            
            tool_args["action"] = action
        
        return tool_name, tool_args
    
    def _extract_result(self, result) -> str:
        """Extract text from MCP tool result."""
        if hasattr(result, 'content') and result.content:
            return result.content[0].text
        if isinstance(result, list) and result:
            return result[0].text if hasattr(result[0], 'text') else str(result[0])
        return str(result)
    
    def _update_score(self, text: str) -> None:
        """Update score from game text."""
        patterns = [
            r'Score:\s*(\d+)',
            r'score[:\s]+(\d+)',
            r'\[Score:\s*(\d+)',
        ]
        
        for pattern in patterns:
            match = re.search(pattern, text, re.IGNORECASE)
            if match:
                self.score = max(self.score, int(match.group(1)))
    
    def _is_game_over(self, text: str) -> bool:
        """Check if the game is over."""
        game_over_phrases = [
            "game over",
            "you have died",
            "you are dead",
            "*** you have died ***",
        ]
        text_lower = text.lower()
        return any(phrase in text_lower for phrase in game_over_phrases)


# =============================================================================
# Local Testing
# =============================================================================

async def test_agent():
    """Test the agent locally."""
    from fastmcp import Client
    
    agent = StudentAgent()

    #########
    
    async with Client("mcp_server.py") as client:
        result = await agent.run(
            client=client,
            game="zork1",
            max_steps=20,
            seed=42,
            verbose=True,
        )
        
        print(f"\n{'=' * 50}")
        print(f"Final Score: {result.final_score}")
        print(f"Moves: {result.moves}")
        print(f"Locations: {len(result.locations_visited)}")


if __name__ == "__main__":
    import asyncio
    asyncio.run(test_agent())