Dismissive's picture
create an application that is a a 2D VFX to 3D FBX converter. It takes a 2D visual effect animation (like a GIF) as input, analyzes its characteristics, generates corresponding 3D meshes and textures, integrates them into a Blender model, and finally exports the result as a Roblox-compatible FBX file. The core functionality involves: Frame Extraction: Breaking down the input 2D animation into individual frames. VFX Analysis: Analyzing the extracted frames to understand the visual effect's properties (e.g., type, motion). Mesh Generation: Creating 3D mesh data based on the analysis, including a base mesh and animated meshes for dynamic elements. Texture Mapping: Generating textures and materials from the 2D frames and applying them to the 3D meshes. Blender Integration: Using Blender to assemble the 3D meshes and textures into a complete model. FBX Export: Exporting the final 3D model as an FBX file, with a focus on compatibility with Roblox. ensure that the application is able to read and write, and make it into a .exe - Initial Deployment
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