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<!DOCTYPE html> |
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<html lang="es"> |
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<head> |
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<meta charset="UTF-8"> |
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<meta name="viewport" content="width=device-width, initial-scale=1.0"> |
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<title>Parchís Royale | El juego de mesa clásico reinventado</title> |
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<link rel="icon" href="data:image/svg+xml,<svg xmlns=%22http://www.w3.org/2000/svg%22 viewBox=%220 0 100 100%22><text y=%22.9em%22 font-size=%2290%22>🎲</text></svg>"> |
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<link rel="stylesheet" href="https://cdnjs.cloudflare.com/ajax/libs/font-awesome/6.4.0/css/all.min.css"> |
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<style> |
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@import url('https://fonts.googleapis.com/css2?family=Poppins:wght@300;400;500;600;700&display=swap'); |
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body { |
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font-family: 'Poppins', sans-serif; |
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background: linear-gradient(135deg, #f5f7fa 0%, #c3cfe2 100%); |
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min-height: 100vh; |
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} |
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.board-4 { |
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background-image: url('data:image/svg+xml;utf8,<svg xmlns="http://www.w3.org/2000/svg" width="600" height="600" viewBox="0 0 600 600"><path d="M300,0 L600,300 L300,600 L0,300 Z" fill="%23FF5252"/><path d="M300,0 L600,300 L300,600" fill="%234CAF50"/><path d="M300,0 L0,300 L300,600" fill="%23FFC107"/><path d="M300,0 L600,300 L0,300 Z" fill="%232196F3"/><circle cx="300" cy="300" r="100" fill="white"/></svg>'); |
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background-size: contain; |
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background-repeat: no-repeat; |
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background-position: center; |
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} |
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.board-6 { |
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background-image: url('data:image/svg+xml;utf8,<svg xmlns="http://www.w3.org/2000/svg" width="600" height="600" viewBox="0 0 600 600"><path d="M300,0 L600,300 L300,600 L0,300 Z" fill="%23FF5252"/><path d="M300,0 L520,150 L450,300 L520,450 L300,600 L80,450 L150,300 L80,150 Z" fill="%234CAF50"/><path d="M300,0 L520,150 L600,300 L520,450 L300,600" fill="%23FFC107"/><path d="M300,0 L80,150 L0,300 L80,450 L300,600" fill="%232196F3"/><path d="M300,0 L520,150 L450,300 L600,300 L520,450 L300,600" fill="%239C27B0"/><path d="M300,0 L80,150 L150,300 L0,300 L80,450 L300,600" fill="%23FF9800"/><circle cx="300" cy="300" r="100" fill="white"/></svg>'); |
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background-size: contain; |
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background-repeat: no-repeat; |
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background-position: center; |
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} |
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.piece { |
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width: 30px; |
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height: 30px; |
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border-radius: 50%; |
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cursor: pointer; |
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transition: all 0.3s ease; |
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box-shadow: 0 4px 6px rgba(0, 0, 0, 0.1); |
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display: flex; |
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align-items: center; |
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justify-content: center; |
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font-weight: bold; |
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color: white; |
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text-shadow: 0 1px 2px rgba(0, 0, 0, 0.5); |
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} |
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.piece:hover { |
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transform: scale(1.1); |
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box-shadow: 0 6px 8px rgba(0, 0, 0, 0.15); |
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} |
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.dice { |
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width: 60px; |
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height: 60px; |
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border-radius: 12px; |
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display: flex; |
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align-items: center; |
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justify-content: center; |
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font-size: 24px; |
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font-weight: bold; |
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box-shadow: 0 4px 8px rgba(0, 0, 0, 0.2); |
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cursor: pointer; |
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transition: all 0.3s ease; |
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background: white; |
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} |
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.dice:hover { |
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transform: scale(1.05); |
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box-shadow: 0 6px 12px rgba(0, 0, 0, 0.25); |
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} |
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.home-base { |
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border-radius: 50%; |
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display: flex; |
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align-items: center; |
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justify-content: center; |
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font-weight: bold; |
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box-shadow: inset 0 0 10px rgba(0, 0, 0, 0.2); |
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} |
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.safe-spot { |
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border: 3px dashed white; |
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box-sizing: border-box; |
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} |
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.modal-overlay { |
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position: fixed; |
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top: 0; |
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left: 0; |
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right: 0; |
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bottom: 0; |
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background-color: rgba(0, 0, 0, 0.7); |
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display: flex; |
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align-items: center; |
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justify-content: center; |
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z-index: 1000; |
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} |
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.modal-content { |
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background: white; |
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border-radius: 16px; |
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box-shadow: 0 10px 25px rgba(0, 0, 0, 0.2); |
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max-width: 90%; |
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max-height: 90%; |
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overflow-y: auto; |
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} |
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.player-color-selector { |
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width: 30px; |
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height: 30px; |
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border-radius: 50%; |
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cursor: pointer; |
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margin: 0 5px; |
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border: 2px solid transparent; |
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transition: all 0.2s ease; |
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} |
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.player-color-selector:hover, .player-color-selector.selected { |
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transform: scale(1.1); |
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border-color: white; |
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} |
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.glow { |
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animation: glow 1.5s infinite alternate; |
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} |
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@keyframes glow { |
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from { |
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box-shadow: 0 0 5px -5px currentColor; |
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} |
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to { |
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box-shadow: 0 0 10px 5px currentColor; |
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} |
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} |
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.path-cell { |
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position: relative; |
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} |
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.path-cell::after { |
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content: ''; |
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position: absolute; |
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top: 50%; |
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left: 50%; |
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transform: translate(-50%, -50%); |
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width: 60%; |
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height: 60%; |
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border-radius: 50%; |
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background-color: rgba(255, 255, 255, 0.2); |
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} |
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.winner-crown { |
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position: absolute; |
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top: -15px; |
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left: 50%; |
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transform: translateX(-50%); |
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font-size: 24px; |
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color: gold; |
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text-shadow: 0 0 5px rgba(0, 0, 0, 0.5); |
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} |
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</style> |
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</head> |
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<body class="text-gray-800"> |
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<div id="start-screen" class="fixed inset-0 flex flex-col items-center justify-center p-4 z-50 bg-gradient-to-br from-blue-500 to-purple-600 text-white"> |
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<div class="text-center mb-8"> |
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<h1 class="text-5xl md:text-6xl font-bold mb-2 flex items-center justify-center"> |
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<span class="mr-3">🎲</span> |
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<span>Parchís</span> |
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<span class="text-yellow-300 ml-2">Royale</span> |
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</h1> |
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<p class="text-xl md:text-2xl opacity-90">El clásico juego de mesa reinventado</p> |
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</div> |
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<div class="w-full max-w-md bg-white bg-opacity-10 backdrop-blur-sm rounded-xl p-6 shadow-xl"> |
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<h2 class="text-2xl font-semibold mb-4 text-center">Crear o unirse a una partida</h2> |
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<div class="flex space-x-4 mb-6"> |
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<button id="create-game-btn" class="flex-1 bg-yellow-400 hover:bg-yellow-500 text-gray-900 font-bold py-3 px-4 rounded-lg transition-all transform hover:scale-105 flex items-center justify-center"> |
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<i class="fas fa-plus-circle mr-2"></i> Crear |
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</button> |
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<button id="join-game-btn" class="flex-1 bg-blue-400 hover:bg-blue-500 text-white font-bold py-3 px-4 rounded-lg transition-all transform hover:scale-105 flex items-center justify-center"> |
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<i class="fas fa-sign-in-alt mr-2"></i> Unirse |
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</button> |
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</div> |
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<div class="text-center text-sm opacity-80"> |
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<p>Juega con amigos o contra la IA</p> |
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<p class="mt-1">Diversión garantizada para 2-6 jugadores</p> |
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</div> |
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</div> |
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<button id="rules-btn" class="mt-8 text-white bg-transparent border border-white hover:bg-white hover:bg-opacity-20 px-4 py-2 rounded-lg transition-all flex items-center"> |
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<i class="fas fa-book mr-2"></i> Ver reglas del juego |
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</button> |
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</div> |
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<div id="create-game-modal" class="modal-overlay hidden"> |
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<div class="modal-content w-full max-w-md bg-white p-6"> |
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<div class="flex justify-between items-center mb-4"> |
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<h3 class="text-2xl font-bold text-gray-800">Nueva partida</h3> |
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<button id="close-create-modal" class="text-gray-500 hover:text-gray-700"> |
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<i class="fas fa-times"></i> |
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</button> |
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</div> |
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<div class="mb-6"> |
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<label class="block text-gray-700 font-medium mb-2">Nombre del jugador</label> |
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<input type="text" id="player-name" class="w-full px-4 py-2 border border-gray-300 rounded-lg focus:outline-none focus:ring-2 focus:ring-blue-500" placeholder="Tu nombre"> |
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</div> |
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<div class="mb-6"> |
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<label class="block text-gray-700 font-medium mb-2">Tablero</label> |
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<div class="flex space-x-4"> |
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<div class="flex-1"> |
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<input type="radio" id="board-4" name="board-type" value="4" class="hidden peer" checked> |
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<label for="board-4" class="block p-4 border border-gray-300 rounded-lg cursor-pointer peer-checked:border-blue-500 peer-checked:bg-blue-50 peer-checked:ring-2 peer-checked:ring-blue-200"> |
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<div class="flex flex-col items-center"> |
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<div class="w-24 h-24 board-4 mb-2"></div> |
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<span>4 jugadores</span> |
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</div> |
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</label> |
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</div> |
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<div class="flex-1"> |
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<input type="radio" id="board-6" name="board-type" value="6" class="hidden peer"> |
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<label for="board-6" class="block p-4 border border-gray-300 rounded-lg cursor-pointer peer-checked:border-blue-500 peer-checked:bg-blue-50 peer-checked:ring-2 peer-checked:ring-blue-200"> |
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<div class="flex flex-col items-center"> |
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<div class="w-24 h-24 board-6 mb-2"></div> |
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<span>6 jugadores</span> |
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</div> |
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</label> |
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</div> |
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</div> |
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</div> |
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<div class="mb-6"> |
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<label class="block text-gray-700 font-medium mb-2">Dificultad</label> |
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<select id="game-difficulty" class="w-full px-4 py-2 border border-gray-300 rounded-lg focus:outline-none focus:ring-2 focus:ring-blue-500"> |
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<option value="easy">Fácil (Clásico)</option> |
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<option value="medium">Medio (Bloqueos)</option> |
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<option value="hard">Difícil (Poderes especiales)</option> |
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</select> |
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</div> |
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<div class="mb-6"> |
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<label class="block text-gray-700 font-medium mb-2">Color</label> |
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<div class="flex justify-center"> |
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<div class="player-color-selector bg-red-500 selected" data-color="red"></div> |
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<div class="player-color-selector bg-blue-500" data-color="blue"></div> |
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<div class="player-color-selector bg-green-500" data-color="green"></div> |
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<div class="player-color-selector bg-yellow-400" data-color="yellow"></div> |
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<div class="player-color-selector bg-purple-500" data-color="purple"></div> |
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<div class="player-color-selector bg-orange-500" data-color="orange"></div> |
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</div> |
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</div> |
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<button id="start-game-btn" class="w-full bg-blue-600 hover:bg-blue-700 text-white font-bold py-3 px-4 rounded-lg transition-all transform hover:scale-105"> |
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<i class="fas fa-play mr-2"></i> Crear partida |
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</button> |
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</div> |
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</div> |
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<div id="invite-modal" class="modal-overlay hidden"> |
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<div class="modal-content w-full max-w-md bg-white p-6"> |
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<div class="flex justify-between items-center mb-4"> |
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<h3 class="text-2xl font-bold text-gray-800">Invitar jugadores</h3> |
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<button id="close-invite-modal" class="text-gray-500 hover:text-gray-700"> |
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<i class="fas fa-times"></i> |
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</button> |
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</div> |
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<div class="mb-6 text-center"> |
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<p class="text-gray-700 mb-4">Comparte este código con otros jugadores para que se unan a tu partida:</p> |
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<div class="flex items-center justify-center mb-4"> |
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<div id="game-code" class="text-3xl font-bold bg-gray-100 px-6 py-3 rounded-lg tracking-widest">ABCD12</div> |
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<button id="copy-code" class="ml-2 bg-blue-100 text-blue-600 p-2 rounded-lg hover:bg-blue-200 transition-all"> |
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<i class="fas fa-copy"></i> |
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</button> |
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</div> |
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<p class="text-sm text-gray-500">O envía este enlace:</p> |
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<div class="flex items-center mt-2"> |
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<input type="text" id="game-link" class="flex-1 px-3 py-2 border border-gray-300 rounded-l-lg focus:outline-none" readonly> |
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<button id="copy-link" class="bg-blue-600 text-white px-4 py-2 rounded-r-lg hover:bg-blue-700 transition-all"> |
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<i class="fas fa-copy"></i> |
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</button> |
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</div> |
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</div> |
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<div class="bg-blue-50 p-4 rounded-lg mb-6"> |
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<h4 class="font-medium text-blue-800 mb-2 flex items-center"> |
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<i class="fas fa-users mr-2"></i> Jugadores conectados |
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</h4> |
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<ul id="players-list" class="space-y-2"> |
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<li class="flex items-center"> |
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<div class="w-4 h-4 rounded-full bg-red-500 mr-2"></div> |
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<span>Jugador 1 (Tú)</span> |
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</li> |
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</ul> |
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</div> |
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<button id="begin-game-btn" class="w-full bg-green-600 hover:bg-green-700 text-white font-bold py-3 px-4 rounded-lg transition-all transform hover:scale-105 disabled:opacity-50 disabled:cursor-not-allowed" disabled> |
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<i class="fas fa-flag-checkered mr-2"></i> Comenzar partida |
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</button> |
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</div> |
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</div> |
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<div id="join-game-modal" class="modal-overlay hidden"> |
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<div class="modal-content w-full max-w-md bg-white p-6"> |
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<div class="flex justify-between items-center mb-4"> |
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<h3 class="text-2xl font-bold text-gray-800">Unirse a partida</h3> |
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<button id="close-join-modal" class="text-gray-500 hover:text-gray-700"> |
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<i class="fas fa-times"></i> |
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</button> |
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</div> |
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<div class="mb-6"> |
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<label class="block text-gray-700 font-medium mb-2">Nombre del jugador</label> |
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<input type="text" id="join-player-name" class="w-full px-4 py-2 border border-gray-300 rounded-lg focus:outline-none focus:ring-2 focus:ring-blue-500" placeholder="Tu nombre"> |
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</div> |
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<div class="mb-6"> |
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<label class="block text-gray-700 font-medium mb-2">Código de partida</label> |
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<input type="text" id="join-game-code" class="w-full px-4 py-2 border border-gray-300 rounded-lg focus:outline-none focus:ring-2 focus:ring-blue-500 uppercase" placeholder="ABCD12" maxlength="6"> |
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</div> |
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<div class="mb-6"> |
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<label class="block text-gray-700 font-medium mb-2">Color</label> |
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<div class="flex justify-center"> |
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<div class="player-color-selector bg-red-500" data-color="red"></div> |
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<div class="player-color-selector bg-blue-500 selected" data-color="blue"></div> |
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<div class="player-color-selector bg-green-500" data-color="green"></div> |
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<div class="player-color-selector bg-yellow-400" data-color="yellow"></div> |
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<div class="player-color-selector bg-purple-500" data-color="purple"></div> |
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<div class="player-color-selector bg-orange-500" data-color="orange"></div> |
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</div> |
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</div> |
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<button id="confirm-join-btn" class="w-full bg-blue-600 hover:bg-blue-700 text-white font-bold py-3 px-4 rounded-lg transition-all transform hover:scale-105"> |
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<i class="fas fa-sign-in-alt mr-2"></i> Unirse a partida |
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</button> |
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</div> |
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</div> |
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<div id="rules-modal" class="modal-overlay hidden"> |
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<div class="modal-content w-full max-w-2xl bg-white p-6"> |
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<div class="flex justify-between items-center mb-4"> |
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<h3 class="text-2xl font-bold text-gray-800">Reglas del Parchís</h3> |
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<button id="close-rules-modal" class="text-gray-500 hover:text-gray-700"> |
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<i class="fas fa-times"></i> |
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</button> |
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</div> |
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<div class="prose max-w-none"> |
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<div class="grid grid-cols-1 md:grid-cols-2 gap-6"> |
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<div> |
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<h4 class="text-lg font-semibold text-blue-600 mb-2">Objetivo del juego</h4> |
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<p>El objetivo es llevar todas tus fichas desde tu base de salida hasta la base de llegada en el centro del tablero.</p> |
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<h4 class="text-lg font-semibold text-blue-600 mt-4 mb-2">Movimiento básico</h4> |
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<ul class="list-disc pl-5 space-y-1"> |
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<li>Los jugadores tiran un dado por turnos.</li> |
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<li>Para sacar una ficha de la base, se necesita un 5.</li> |
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<li>Las fichas avanzan en sentido horario según el número del dado.</li> |
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<li>Si sacas un 6, puedes volver a tirar.</li> |
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</ul> |
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<h4 class="text-lg font-semibold text-blue-600 mt-4 mb-2">Capturas</h4> |
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<ul class="list-disc pl-5 space-y-1"> |
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<li>Si una ficha cae en una casilla ocupada por una ficha rival, la ficha rival regresa a su base.</li> |
|
|
<li>No puedes capturar en casillas seguras (marcadas con ⭐).</li> |
|
|
<li>Si tienes dos fichas en la misma casilla, forman un bloqueo que no puede ser capturado.</li> |
|
|
</ul> |
|
|
</div> |
|
|
|
|
|
<div> |
|
|
<h4 class="text-lg font-semibold text-blue-600 mb-2">Zona final</h4> |
|
|
<ul class="list-disc pl-5 space-y-1"> |
|
|
<li>Cuando una ficha completa una vuelta al tablero, entra en su pasillo de color.</li> |
|
|
<li>Para entrar en la casilla final, el dado debe mostrar el número exacto necesario.</li> |
|
|
<li>La primera persona en meter todas sus fichas gana.</li> |
|
|
</ul> |
|
|
|
|
|
<h4 class="text-lg font-semibold text-blue-600 mt-4 mb-2">Variantes especiales</h4> |
|
|
<ul class="list-disc pl-5 space-y-1"> |
|
|
<li><strong>Modo bloqueos:</strong> Los bloqueos duran solo 2 turnos.</li> |
|
|
<li><strong>Poderes especiales:</strong> Cada jugador tiene habilidades únicas.</li> |
|
|
<li><strong>Super 6:</strong> Tres 6 seguidos hacen que tu ficha regrese a la base.</li> |
|
|
</ul> |
|
|
|
|
|
<h4 class="text-lg font-semibold text-blue-600 mt-4 mb-2">Consejos</h4> |
|
|
<ul class="list-disc pl-5 space-y-1"> |
|
|
<li>Intenta mantener al menos una ficha en juego.</li> |
|
|
<li>Usa los bloqueos estratégicamente para proteger tus fichas.</li> |
|
|
<li>No te apresures a meter todas tus fichas al pasillo final.</li> |
|
|
</ul> |
|
|
</div> |
|
|
</div> |
|
|
|
|
|
<div class="mt-6 p-4 bg-yellow-50 rounded-lg border border-yellow-200"> |
|
|
<h4 class="text-lg font-semibold text-yellow-700 mb-2 flex items-center"> |
|
|
<i class="fas fa-lightbulb mr-2"></i> Dificultades especiales |
|
|
</h4> |
|
|
<div class="grid grid-cols-1 md:grid-cols-3 gap-4"> |
|
|
<div class="bg-white p-3 rounded-lg shadow-sm"> |
|
|
<h5 class="font-medium text-green-600">Fácil</h5> |
|
|
<p class="text-sm">Juego clásico sin modificaciones.</p> |
|
|
</div> |
|
|
<div class="bg-white p-3 rounded-lg shadow-sm"> |
|
|
<h5 class="font-medium text-yellow-600">Medio</h5> |
|
|
<p class="text-sm">Bloqueos temporales y casillas especiales.</p> |
|
|
</div> |
|
|
<div class="bg-white p-3 rounded-lg shadow-sm"> |
|
|
<h5 class="font-medium text-red-600">Difícil</h5> |
|
|
<p class="text-sm">Poderes especiales y reglas avanzadas.</p> |
|
|
</div> |
|
|
</div> |
|
|
</div> |
|
|
</div> |
|
|
|
|
|
<div class="mt-6 flex justify-center"> |
|
|
<button id="close-rules-btn" class="bg-blue-600 hover:bg-blue-700 text-white font-bold py-2 px-6 rounded-lg transition-all"> |
|
|
Entendido |
|
|
</button> |
|
|
</div> |
|
|
</div> |
|
|
</div> |
|
|
|
|
|
|
|
|
<div id="game-screen" class="hidden"> |
|
|
|
|
|
<div class="bg-gray-800 text-white p-3 shadow-md"> |
|
|
<div class="container mx-auto flex justify-between items-center"> |
|
|
<div class="flex items-center"> |
|
|
<button id="menu-btn" class="mr-4 text-white hover:text-yellow-300 transition-all"> |
|
|
<i class="fas fa-bars text-xl"></i> |
|
|
</button> |
|
|
<h1 class="text-xl font-bold flex items-center"> |
|
|
<span class="mr-2">🎲</span> |
|
|
<span>Parchís</span> |
|
|
<span class="text-yellow-300 ml-1">Royale</span> |
|
|
</h1> |
|
|
</div> |
|
|
|
|
|
<div class="flex items-center space-x-4"> |
|
|
<div id="turn-indicator" class="px-3 py-1 rounded-full bg-blue-600 text-sm font-medium flex items-center"> |
|
|
<div class="w-3 h-3 rounded-full bg-red-500 mr-2"></div> |
|
|
<span>Tu turno</span> |
|
|
</div> |
|
|
<button id="dice-btn" class="dice bg-yellow-400 text-gray-900">🎲</button> |
|
|
</div> |
|
|
</div> |
|
|
</div> |
|
|
|
|
|
|
|
|
<div class="container mx-auto p-4"> |
|
|
<div class="flex flex-col lg:flex-row gap-6"> |
|
|
|
|
|
<div class="flex-1 flex justify-center"> |
|
|
<div id="game-board" class="relative w-full max-w-2xl aspect-square board-4"> |
|
|
|
|
|
</div> |
|
|
</div> |
|
|
|
|
|
|
|
|
<div class="w-full lg:w-80 space-y-4"> |
|
|
|
|
|
<div class="bg-white rounded-xl shadow-md p-4"> |
|
|
<h3 class="font-bold text-lg mb-2 flex items-center"> |
|
|
<i class="fas fa-user mr-2"></i> Tu jugador |
|
|
</h3> |
|
|
<div class="flex items-center mb-3"> |
|
|
<div id="current-player-color" class="w-5 h-5 rounded-full mr-2"></div> |
|
|
<span id="current-player-name" class="font-medium">Jugador 1</span> |
|
|
</div> |
|
|
<div class="grid grid-cols-2 gap-2"> |
|
|
<div class="bg-gray-100 p-2 rounded-lg"> |
|
|
<p class="text-xs text-gray-500">Fichas en juego</p> |
|
|
<p id="pieces-in-play" class="font-bold">2</p> |
|
|
</div> |
|
|
<div class="bg-gray-100 p-2 rounded-lg"> |
|
|
<p class="text-xs text-gray-500">Fichas en meta</p> |
|
|
<p id="pieces-in-home" class="font-bold">0</p> |
|
|
</div> |
|
|
</div> |
|
|
</div> |
|
|
|
|
|
|
|
|
<div class="bg-white rounded-xl shadow-md p-4"> |
|
|
<h3 class="font-bold text-lg mb-3 flex items-center"> |
|
|
<i class="fas fa-history mr-2"></i> Historial |
|
|
</h3> |
|
|
<div id="dice-history" class="space-y-2 max-h-40 overflow-y-auto"> |
|
|
|
|
|
</div> |
|
|
</div> |
|
|
|
|
|
|
|
|
<div class="bg-white rounded-xl shadow-md p-4"> |
|
|
<h3 class="font-bold text-lg mb-3 flex items-center"> |
|
|
<i class="fas fa-users mr-2"></i> Jugadores |
|
|
</h3> |
|
|
<ul id="players-game-list" class="space-y-2"> |
|
|
|
|
|
</ul> |
|
|
</div> |
|
|
|
|
|
|
|
|
<div class="bg-white rounded-xl shadow-md p-4 hidden"> |
|
|
<h3 class="font-bold text-lg mb-3 flex items-center"> |
|
|
<i class="fas fa-comments mr-2"></i> Chat |
|
|
</h3> |
|
|
<div class="bg-gray-50 rounded-lg p-2 h-32 overflow-y-auto mb-2"> |
|
|
|
|
|
</div> |
|
|
<div class="flex"> |
|
|
<input type="text" placeholder="Escribe un mensaje..." class="flex-1 border border-gray-300 rounded-l-lg px-3 py-2 focus:outline-none"> |
|
|
<button class="bg-blue-600 text-white px-4 rounded-r-lg"> |
|
|
<i class="fas fa-paper-plane"></i> |
|
|
</button> |
|
|
</div> |
|
|
</div> |
|
|
</div> |
|
|
</div> |
|
|
</div> |
|
|
</div> |
|
|
|
|
|
|
|
|
<div id="menu-modal" class="modal-overlay hidden"> |
|
|
<div class="modal-content w-full max-w-md bg-white p-6"> |
|
|
<div class="flex justify-between items-center mb-6"> |
|
|
<h3 class="text-2xl font-bold text-gray-800">Menú del juego</h3> |
|
|
<button id="close-menu-modal" class="text-gray-500 hover:text-gray-700"> |
|
|
<i class="fas fa-times"></i> |
|
|
</button> |
|
|
</div> |
|
|
|
|
|
<div class="space-y-4"> |
|
|
<button class="w-full flex items-center justify-between p-3 bg-gray-100 hover:bg-gray-200 rounded-lg transition-all"> |
|
|
<span class="flex items-center"> |
|
|
<i class="fas fa-book mr-3 text-blue-600"></i> |
|
|
<span>Reglas del juego</span> |
|
|
</span> |
|
|
<i class="fas fa-chevron-right text-gray-400"></i> |
|
|
</button> |
|
|
|
|
|
<button class="w-full flex items-center justify-between p-3 bg-gray-100 hover:bg-gray-200 rounded-lg transition-all"> |
|
|
<span class="flex items-center"> |
|
|
<i class="fas fa-cog mr-3 text-purple-600"></i> |
|
|
<span>Ajustes</span> |
|
|
</span> |
|
|
<i class="fas fa-chevron-right text-gray-400"></i> |
|
|
</button> |
|
|
|
|
|
<button class="w-full flex items-center justify-between p-3 bg-gray-100 hover:bg-gray-200 rounded-lg transition-all"> |
|
|
<span class="flex items-center"> |
|
|
<i class="fas fa-users mr-3 text-green-600"></i> |
|
|
<span>Invitar jugadores</span> |
|
|
</span> |
|
|
<i class="fas fa-chevron-right text-gray-400"></i> |
|
|
</button> |
|
|
|
|
|
<button id="exit-game-btn" class="w-full flex items-center justify-between p-3 bg-red-100 hover:bg-red-200 text-red-700 rounded-lg transition-all mt-6"> |
|
|
<span class="flex items-center"> |
|
|
<i class="fas fa-sign-out-alt mr-3"></i> |
|
|
<span>Salir del juego</span> |
|
|
</span> |
|
|
</button> |
|
|
</div> |
|
|
</div> |
|
|
</div> |
|
|
|
|
|
|
|
|
<div id="winner-modal" class="modal-overlay hidden"> |
|
|
<div class="modal-content w-full max-w-md bg-white p-8 text-center"> |
|
|
<div class="mb-6"> |
|
|
<div class="text-6xl mb-4">🏆</div> |
|
|
<h3 class="text-3xl font-bold text-gray-800 mb-2">¡Felicidades!</h3> |
|
|
<p id="winner-name" class="text-xl text-gray-600">Jugador Rojo ha ganado</p> |
|
|
</div> |
|
|
|
|
|
<div class="bg-gray-100 rounded-lg p-4 mb-6"> |
|
|
<h4 class="font-medium text-gray-700 mb-2">Resumen de la partida</h4> |
|
|
<div class="grid grid-cols-3 gap-2 text-sm"> |
|
|
<div class="bg-white p-2 rounded"> |
|
|
<p class="text-gray-500">Duración</p> |
|
|
<p class="font-medium">12 min</p> |
|
|
</div> |
|
|
<div class="bg-white p-2 rounded"> |
|
|
<p class="text-gray-500">Turnos</p> |
|
|
<p class="font-medium">24</p> |
|
|
</div> |
|
|
<div class="bg-white p-2 rounded"> |
|
|
<p class="text-gray-500">Dificultad</p> |
|
|
<p class="font-medium">Media</p> |
|
|
</div> |
|
|
</div> |
|
|
</div> |
|
|
|
|
|
<div class="flex space-x-4"> |
|
|
<button id="rematch-btn" class="flex-1 bg-blue-600 hover:bg-blue-700 text-white font-bold py-3 px-4 rounded-lg transition-all"> |
|
|
<i class="fas fa-redo mr-2"></i> Revancha |
|
|
</button> |
|
|
<button id="new-game-btn" class="flex-1 bg-green-600 hover:bg-green-700 text-white font-bold py-3 px-4 rounded-lg transition-all"> |
|
|
<i class="fas fa-plus mr-2"></i> Nueva partida |
|
|
</button> |
|
|
</div> |
|
|
</div> |
|
|
</div> |
|
|
|
|
|
<script> |
|
|
|
|
|
let gameState = { |
|
|
players: [], |
|
|
currentPlayerIndex: 0, |
|
|
diceValue: 0, |
|
|
boardType: 4, |
|
|
difficulty: 'medium', |
|
|
gameStarted: false, |
|
|
gameCode: '', |
|
|
pieces: [], |
|
|
paths: {}, |
|
|
safeSpots: [], |
|
|
playerColors: ['red', 'blue', 'green', 'yellow', 'purple', 'orange'], |
|
|
colorNames: { |
|
|
red: 'Rojo', |
|
|
blue: 'Azul', |
|
|
green: 'Verde', |
|
|
yellow: 'Amarillo', |
|
|
purple: 'Morado', |
|
|
orange: 'Naranja' |
|
|
}, |
|
|
gameHistory: [], |
|
|
playerName: '', |
|
|
playerColor: 'red' |
|
|
}; |
|
|
|
|
|
|
|
|
const elements = { |
|
|
startScreen: document.getElementById('start-screen'), |
|
|
gameScreen: document.getElementById('game-screen'), |
|
|
createGameModal: document.getElementById('create-game-modal'), |
|
|
inviteModal: document.getElementById('invite-modal'), |
|
|
joinGameModal: document.getElementById('join-game-modal'), |
|
|
rulesModal: document.getElementById('rules-modal'), |
|
|
menuModal: document.getElementById('menu-modal'), |
|
|
winnerModal: document.getElementById('winner-modal'), |
|
|
gameBoard: document.getElementById('game-board'), |
|
|
playerName: document.getElementById('player-name'), |
|
|
joinPlayerName: document.getElementById('join-player-name'), |
|
|
joinGameCode: document.getElementById('join-game-code'), |
|
|
gameCode: document.getElementById('game-code'), |
|
|
gameLink: document.getElementById('game-link'), |
|
|
playersList: document.getElementById('players-list'), |
|
|
playersGameList: document.getElementById('players-game-list'), |
|
|
diceHistory: document.getElementById('dice-history'), |
|
|
currentPlayerName: document.getElementById('current-player-name'), |
|
|
currentPlayerColor: document.getElementById('current-player-color'), |
|
|
piecesInPlay: document.getElementById('pieces-in-play'), |
|
|
piecesInHome: document.getElementById('pieces-in-home'), |
|
|
turnIndicator: document.getElementById('turn-indicator'), |
|
|
diceBtn: document.getElementById('dice-btn') |
|
|
}; |
|
|
|
|
|
|
|
|
document.addEventListener('DOMContentLoaded', () => { |
|
|
|
|
|
gameState.gameCode = generateGameCode(); |
|
|
elements.gameCode.textContent = gameState.gameCode; |
|
|
elements.gameLink.value = `${window.location.href}?game=${gameState.gameCode}`; |
|
|
|
|
|
|
|
|
document.getElementById('create-game-btn').addEventListener('click', showCreateGameModal); |
|
|
document.getElementById('join-game-btn').addEventListener('click', showJoinGameModal); |
|
|
document.getElementById('rules-btn').addEventListener('click', showRulesModal); |
|
|
document.getElementById('close-create-modal').addEventListener('click', hideCreateGameModal); |
|
|
document.getElementById('close-invite-modal').addEventListener('click', hideInviteModal); |
|
|
document.getElementById('close-join-modal').addEventListener('click', hideJoinGameModal); |
|
|
document.getElementById('close-rules-modal').addEventListener('click', hideRulesModal); |
|
|
document.getElementById('close-rules-btn').addEventListener('click', hideRulesModal); |
|
|
document.getElementById('start-game-btn').addEventListener('click', startGameCreation); |
|
|
document.getElementById('begin-game-btn').addEventListener('click', beginGame); |
|
|
document.getElementById('confirm-join-btn').addEventListener('click', joinGame); |
|
|
document.getElementById('copy-code').addEventListener('click', copyGameCode); |
|
|
document.getElementById('copy-link').addEventListener('click', copyGameLink); |
|
|
document.getElementById('menu-btn').addEventListener('click', showMenuModal); |
|
|
document.getElementById('close-menu-modal').addEventListener('click', hideMenuModal); |
|
|
document.getElementById('exit-game-btn').addEventListener('click', exitGame); |
|
|
document.getElementById('rematch-btn').addEventListener('click', startRematch); |
|
|
document.getElementById('new-game-btn').addEventListener('click', newGame); |
|
|
elements.diceBtn.addEventListener('click', rollDice); |
|
|
|
|
|
|
|
|
document.querySelectorAll('.player-color-selector').forEach(selector => { |
|
|
selector.addEventListener('click', function() { |
|
|
document.querySelector('.player-color-selector.selected')?.classList.remove('selected'); |
|
|
this.classList.add('selected'); |
|
|
gameState.playerColor = this.dataset.color; |
|
|
}); |
|
|
}); |
|
|
|
|
|
|
|
|
const urlParams = new URLSearchParams(window.location.search); |
|
|
const gameCodeParam = urlParams.get('game'); |
|
|
if (gameCodeParam) { |
|
|
showJoinGameModal(); |
|
|
document.getElementById('join-game-code').value = gameCodeParam.toUpperCase(); |
|
|
} |
|
|
}); |
|
|
|
|
|
|
|
|
function generateGameCode() { |
|
|
const chars = 'ABCDEFGHJKLMNPQRSTUVWXYZ23456789'; |
|
|
let result = ''; |
|
|
for (let i = 0; i < 6; i++) { |
|
|
result += chars.charAt(Math.floor(Math.random() * chars.length)); |
|
|
} |
|
|
return result; |
|
|
} |
|
|
|
|
|
function showCreateGameModal() { |
|
|
elements.createGameModal.classList.remove('hidden'); |
|
|
} |
|
|
|
|
|
function hideCreateGameModal() { |
|
|
elements.createGameModal.classList.add('hidden'); |
|
|
} |
|
|
|
|
|
function showInviteModal() { |
|
|
elements.inviteModal.classList.remove('hidden'); |
|
|
} |
|
|
|
|
|
function hideInviteModal() { |
|
|
elements.inviteModal.classList.add('hidden'); |
|
|
} |
|
|
|
|
|
function showJoinGameModal() { |
|
|
elements.joinGameModal.classList.remove('hidden'); |
|
|
} |
|
|
|
|
|
function hideJoinGameModal() { |
|
|
elements.joinGameModal.classList.add('hidden'); |
|
|
} |
|
|
|
|
|
function showRulesModal() { |
|
|
elements.rulesModal.classList.remove('hidden'); |
|
|
} |
|
|
|
|
|
function hideRulesModal() { |
|
|
elements.rulesModal.classList.add('hidden'); |
|
|
} |
|
|
|
|
|
function showMenuModal() { |
|
|
elements.menuModal.classList.remove('hidden'); |
|
|
} |
|
|
|
|
|
function hideMenuModal() { |
|
|
elements.menuModal.classList.add('hidden'); |
|
|
} |
|
|
|
|
|
function showWinnerModal(winnerName) { |
|
|
document.getElementById('winner-name').textContent = winnerName; |
|
|
elements.winnerModal.classList.remove('hidden'); |
|
|
} |
|
|
|
|
|
function hideWinnerModal() { |
|
|
elements.winnerModal.classList.add('hidden'); |
|
|
} |
|
|
|
|
|
function copyGameCode() { |
|
|
navigator.clipboard.writeText(gameState.gameCode); |
|
|
showToast('Código copiado al portapapeles'); |
|
|
} |
|
|
|
|
|
function copyGameLink() { |
|
|
navigator.clipboard.writeText(elements.gameLink.value); |
|
|
showToast('Enlace copiado al portapapeles'); |
|
|
} |
|
|
|
|
|
function showToast(message) { |
|
|
const toast = document.createElement('div'); |
|
|
toast.className = 'fixed bottom-4 left-1/2 transform -translate-x-1/2 bg-gray-800 text-white px-4 py-2 rounded-lg shadow-lg z-50 animate-fade-in-out'; |
|
|
toast.textContent = message; |
|
|
document.body.appendChild(toast); |
|
|
|
|
|
setTimeout(() => { |
|
|
toast.remove(); |
|
|
}, 3000); |
|
|
} |
|
|
|
|
|
function startGameCreation() { |
|
|
const playerName = elements.playerName.value.trim(); |
|
|
if (!playerName) { |
|
|
showToast('Por favor ingresa tu nombre'); |
|
|
return; |
|
|
} |
|
|
|
|
|
gameState.playerName = playerName; |
|
|
gameState.boardType = parseInt(document.querySelector('input[name="board-type"]:checked').value); |
|
|
gameState.difficulty = document.getElementById('game-difficulty').value; |
|
|
|
|
|
|
|
|
const player = { |
|
|
id: 'player-' + Date.now(), |
|
|
name: playerName, |
|
|
color: gameState.playerColor, |
|
|
pieces: [], |
|
|
isLocal: true, |
|
|
isHost: true |
|
|
}; |
|
|
|
|
|
gameState.players.push(player); |
|
|
updatePlayersList(); |
|
|
|
|
|
hideCreateGameModal(); |
|
|
showInviteModal(); |
|
|
} |
|
|
|
|
|
function updatePlayersList() { |
|
|
elements.playersList.innerHTML = ''; |
|
|
elements.playersGameList.innerHTML = ''; |
|
|
|
|
|
gameState.players.forEach(player => { |
|
|
|
|
|
const playerItem = document.createElement('li'); |
|
|
playerItem.className = 'flex items-center'; |
|
|
playerItem.innerHTML = ` |
|
|
<div class="w-4 h-4 rounded-full bg-${player.color}-500 mr-2"></div> |
|
|
<span>${player.name} ${player.isHost ? '(Anfitrión)' : ''}</span> |
|
|
`; |
|
|
elements.playersList.appendChild(playerItem); |
|
|
|
|
|
|
|
|
const gamePlayerItem = document.createElement('li'); |
|
|
gamePlayerItem.className = 'flex items-center justify-between p-2 bg-gray-50 rounded-lg'; |
|
|
gamePlayerItem.innerHTML = ` |
|
|
<div class="flex items-center"> |
|
|
<div class="w-4 h-4 rounded-full bg-${player.color}-500 mr-2"></div> |
|
|
<span class="font-medium">${player.name}</span> |
|
|
</div> |
|
|
<div class="text-sm text-gray-500">0/4</div> |
|
|
`; |
|
|
elements.playersGameList.appendChild(gamePlayerItem); |
|
|
}); |
|
|
|
|
|
|
|
|
document.getElementById('begin-game-btn').disabled = gameState.players.length < 2; |
|
|
} |
|
|
|
|
|
function beginGame() { |
|
|
initializeGame(); |
|
|
hideInviteModal(); |
|
|
elements.startScreen.classList.add('hidden'); |
|
|
elements.gameScreen.classList.remove('hidden'); |
|
|
} |
|
|
|
|
|
function joinGame() { |
|
|
const playerName = elements.joinPlayerName.value.trim(); |
|
|
const gameCode = elements.joinGameCode.value.trim().toUpperCase(); |
|
|
|
|
|
if (!playerName) { |
|
|
showToast('Por favor ingresa tu nombre'); |
|
|
return; |
|
|
} |
|
|
|
|
|
if (!gameCode || gameCode.length !== 6) { |
|
|
showToast('Por favor ingresa un código de juego válido'); |
|
|
return; |
|
|
} |
|
|
|
|
|
|
|
|
gameState.playerName = playerName; |
|
|
gameState.gameCode = gameCode; |
|
|
|
|
|
|
|
|
const player = { |
|
|
id: 'player-' + Date.now(), |
|
|
name: playerName, |
|
|
color: gameState.playerColor, |
|
|
pieces: [], |
|
|
isLocal: true, |
|
|
isHost: false |
|
|
}; |
|
|
|
|
|
|
|
|
const hostPlayer = { |
|
|
id: 'player-host', |
|
|
name: 'Anfitrión', |
|
|
color: 'red', |
|
|
pieces: [], |
|
|
isLocal: false, |
|
|
isHost: true |
|
|
}; |
|
|
|
|
|
gameState.players = [hostPlayer, player]; |
|
|
gameState.boardType = 4; |
|
|
|
|
|
updatePlayersList(); |
|
|
|
|
|
hideJoinGameModal(); |
|
|
elements.startScreen.classList.add('hidden'); |
|
|
elements.gameScreen.classList.remove('hidden'); |
|
|
|
|
|
|
|
|
setTimeout(() => { |
|
|
initializeGame(); |
|
|
}, 1000); |
|
|
} |
|
|
|
|
|
function initializeGame() { |
|
|
gameState.gameStarted = true; |
|
|
gameState.currentPlayerIndex = 0; |
|
|
|
|
|
|
|
|
elements.gameBoard.className = `relative w-full max-w-2xl aspect-square board-${gameState.boardType}`; |
|
|
|
|
|
|
|
|
createBoardPaths(); |
|
|
|
|
|
|
|
|
initializePieces(); |
|
|
|
|
|
|
|
|
updateCurrentPlayerUI(); |
|
|
|
|
|
|
|
|
showToast(`¡Comienza la partida! Es el turno de ${gameState.players[0].name}`); |
|
|
} |
|
|
|
|
|
function createBoardPaths() { |
|
|
|
|
|
gameState.paths = {}; |
|
|
gameState.safeSpots = []; |
|
|
|
|
|
|
|
|
if (gameState.boardType === 4) { |
|
|
|
|
|
for (let i = 0; i < 68; i++) { |
|
|
gameState.paths[`path-${i}`] = { |
|
|
id: `path-${i}`, |
|
|
position: i, |
|
|
pieces: [] |
|
|
}; |
|
|
} |
|
|
|
|
|
|
|
|
for (let i = 0; i < 4; i++) { |
|
|
for (let j = 0; j < 5; j++) { |
|
|
gameState.safeSpots.push(`safe-${i}-${j}`); |
|
|
} |
|
|
} |
|
|
} else { |
|
|
|
|
|
for (let i = 0; i < 96; i++) { |
|
|
gameState.paths[`path-${i}`] = { |
|
|
id: `path-${i}`, |
|
|
position: i, |
|
|
pieces: [] |
|
|
}; |
|
|
} |
|
|
|
|
|
|
|
|
for (let i = 0; i < 6; i++) { |
|
|
for (let j = 0; j < 5; j++) { |
|
|
gameState.safeSpots.push(`safe-${i}-${j}`); |
|
|
} |
|
|
} |
|
|
} |
|
|
|
|
|
|
|
|
renderBoard(); |
|
|
} |
|
|
|
|
|
function renderBoard() { |
|
|
elements.gameBoard.innerHTML = ''; |
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
gameState.players.forEach((player, index) => { |
|
|
const base = document.createElement('div'); |
|
|
base.className = `absolute home-base bg-${player.color}-100 border-4 border-${player.color}-500`; |
|
|
base.style.width = '80px'; |
|
|
base.style.height = '80px'; |
|
|
|
|
|
|
|
|
if (gameState.boardType === 4) { |
|
|
if (index === 0) { |
|
|
base.style.top = '10%'; |
|
|
base.style.left = '10%'; |
|
|
} else if (index === 1) { |
|
|
base.style.top = '10%'; |
|
|
base.style.right = '10%'; |
|
|
} else if (index === 2) { |
|
|
base.style.bottom = '10%'; |
|
|
base.style.right = '10%'; |
|
|
} else { |
|
|
base.style.bottom = '10%'; |
|
|
base.style.left = '10%'; |
|
|
} |
|
|
} else { |
|
|
|
|
|
const angle = (index * 60) - 90; |
|
|
const radius = 35; |
|
|
const centerX = 50; |
|
|
const centerY = 50; |
|
|
|
|
|
const x = centerX + radius * Math.cos(angle * Math.PI / 180); |
|
|
const y = centerY + radius * Math.sin(angle * Math.PI / 180); |
|
|
|
|
|
base.style.left = `${x}%`; |
|
|
base.style.top = `${y}%`; |
|
|
base.style.transform = 'translate(-50%, -50%)'; |
|
|
} |
|
|
|
|
|
elements.gameBoard.appendChild(base); |
|
|
}); |
|
|
|
|
|
|
|
|
Object.values(gameState.paths).forEach(path => { |
|
|
const cell = document.createElement('div'); |
|
|
cell.className = 'absolute path-cell'; |
|
|
cell.id = path.id; |
|
|
cell.dataset.position = path.position; |
|
|
|
|
|
|
|
|
cell.style.width = '20px'; |
|
|
cell.style.height = '20px'; |
|
|
cell.style.backgroundColor = '#f0f0f0'; |
|
|
cell.style.borderRadius = '50%'; |
|
|
cell.style.border = '1px solid #ddd'; |
|
|
|
|
|
|
|
|
const totalCells = gameState.boardType === 4 ? 68 : 96; |
|
|
const angle = (path.position / totalCells) * 2 * Math.PI; |
|
|
const radius = 40; |
|
|
const centerX = 50; |
|
|
const centerY = 50; |
|
|
|
|
|
const x = centerX + radius * Math.cos(angle); |
|
|
const y = centerY + radius * Math.sin(angle); |
|
|
|
|
|
cell.style.left = `${x}%`; |
|
|
cell.style.top = `${y}%`; |
|
|
cell.style.transform = 'translate(-50%, -50%)'; |
|
|
|
|
|
elements.gameBoard.appendChild(cell); |
|
|
}); |
|
|
|
|
|
|
|
|
gameState.safeSpots.forEach(spot => { |
|
|
const safeCell = document.createElement('div'); |
|
|
safeCell.className = 'absolute safe-spot'; |
|
|
safeCell.id = spot; |
|
|
safeCell.style.width = '25px'; |
|
|
safeCell.style.height = '25px'; |
|
|
safeCell.style.backgroundColor = 'rgba(255, 255, 255, 0.7)'; |
|
|
safeCell.style.borderRadius = '50%'; |
|
|
|
|
|
|
|
|
const parts = spot.split('-'); |
|
|
const playerIndex = parseInt(parts[1]); |
|
|
const spotIndex = parseInt(parts[2]); |
|
|
|
|
|
if (gameState.boardType === 4) { |
|
|
if (playerIndex === 0) { |
|
|
safeCell.style.left = `${20 + spotIndex * 5}%`; |
|
|
safeCell.style.top = '30%'; |
|
|
} else if (playerIndex === 1) { |
|
|
safeCell.style.right = `${20 + spotIndex * 5}%`; |
|
|
safeCell.style.top = '30%'; |
|
|
} else if (playerIndex === 2) { |
|
|
safeCell.style.right = `${20 + spotIndex * 5}%`; |
|
|
safeCell.style.bottom = '30%'; |
|
|
} else { |
|
|
safeCell.style.left = `${20 + spotIndex * 5}%`; |
|
|
safeCell.style.bottom = '30%'; |
|
|
} |
|
|
} else { |
|
|
|
|
|
const angle = (playerIndex * 60) - 90; |
|
|
const radius = 30 + spotIndex * 5; |
|
|
const centerX = 50; |
|
|
const centerY = 50; |
|
|
|
|
|
const x = centerX + radius * Math.cos(angle * Math.PI / 180); |
|
|
const y = centerY + radius * Math.sin(angle * Math.PI / 180); |
|
|
|
|
|
safeCell.style.left = `${x}%`; |
|
|
safeCell.style.top = `${y}%`; |
|
|
safeCell.style.transform = 'translate(-50%, -50%)'; |
|
|
} |
|
|
|
|
|
elements.gameBoard.appendChild(safeCell); |
|
|
}); |
|
|
|
|
|
|
|
|
const center = document.createElement('div'); |
|
|
center.className = 'absolute home-base bg-white'; |
|
|
center.style.width = '100px'; |
|
|
center.style.height = '100px'; |
|
|
center.style.left = '50%'; |
|
|
center.style.top = '50%'; |
|
|
center.style.transform = 'translate(-50%, -50%)'; |
|
|
center.style.boxShadow = 'inset 0 0 15px rgba(0,0,0,0.2)'; |
|
|
elements.gameBoard.appendChild(center); |
|
|
} |
|
|
|
|
|
function initializePieces() { |
|
|
gameState.pieces = []; |
|
|
|
|
|
gameState.players.forEach(player => { |
|
|
for (let i = 0; i < 4; i++) { |
|
|
const piece = { |
|
|
id: `piece-${player.id}-${i}`, |
|
|
playerId: player.id, |
|
|
color: player.color, |
|
|
position: 'home', |
|
|
pathPosition: null, |
|
|
number: i + 1 |
|
|
}; |
|
|
|
|
|
gameState.pieces.push(piece); |
|
|
player.pieces.push(piece); |
|
|
|
|
|
|
|
|
renderPiece(piece); |
|
|
} |
|
|
}); |
|
|
} |
|
|
|
|
|
function renderPiece(piece) { |
|
|
|
|
|
const existingPiece = document.getElementById(`piece-${piece.id}`); |
|
|
if (existingPiece) existingPiece.remove(); |
|
|
|
|
|
const pieceElement = document.createElement('div'); |
|
|
pieceElement.id = `piece-${piece.id}`; |
|
|
pieceElement.className = `absolute piece bg-${piece.color}-500`; |
|
|
pieceElement.textContent = piece.number; |
|
|
pieceElement.dataset.pieceId = piece.id; |
|
|
|
|
|
|
|
|
if (piece.position === 'home') { |
|
|
const player = gameState.players.find(p => p.id === piece.playerId); |
|
|
const playerIndex = gameState.players.indexOf(player); |
|
|
|
|
|
|
|
|
const base = document.querySelectorAll('.home-base')[playerIndex]; |
|
|
const baseRect = base.getBoundingClientRect(); |
|
|
const boardRect = elements.gameBoard.getBoundingClientRect(); |
|
|
|
|
|
|
|
|
const offsetX = (piece.number % 2 === 0) ? 15 : -15; |
|
|
const offsetY = (piece.number > 2) ? 15 : -15; |
|
|
|
|
|
pieceElement.style.left = `${((baseRect.left - boardRect.left) / boardRect.width * 100) + offsetX}%`; |
|
|
pieceElement.style.top = `${((baseRect.top - boardRect.top) / boardRect.height * 100) + offsetY}%`; |
|
|
} else if (piece.position.startsWith('path')) { |
|
|
const pathId = piece.position; |
|
|
const pathElement = document.getElementById(pathId); |
|
|
if (pathElement) { |
|
|
const pathRect = pathElement.getBoundingClientRect(); |
|
|
const boardRect = elements.gameBoard.getBoundingClientRect(); |
|
|
|
|
|
pieceElement.style.left = `${(pathRect.left - boardRect.left + pathRect.width / 2) / boardRect.width * 100}%`; |
|
|
pieceElement.style.top = `${(pathRect.top - boardRect.top + pathRect.height / 2) / boardRect.height * 100}%`; |
|
|
} |
|
|
} else if (piece.position.startsWith('safe')) { |
|
|
const safeSpotId = piece.position; |
|
|
const safeSpotElement = document.getElementById(safeSpotId); |
|
|
if (safeSpotElement) { |
|
|
const safeRect = safeSpotElement.getBoundingClientRect(); |
|
|
const boardRect = elements.gameBoard.getBoundingClientRect(); |
|
|
|
|
|
pieceElement.style.left = `${(safeRect.left - boardRect.left + safeRect.width / 2) / boardRect.width * 100}%`; |
|
|
pieceElement.style.top = `${(safeRect.top - boardRect.top + safeRect.height / 2) / boardRect.height * 100}%`; |
|
|
} |
|
|
} else if (piece.position === 'final') { |
|
|
|
|
|
pieceElement.style.left = '50%'; |
|
|
pieceElement.style.top = '50%'; |
|
|
pieceElement.style.transform = 'translate(-50%, -50%)'; |
|
|
|
|
|
|
|
|
if (piece.number === 4) { |
|
|
const crown = document.createElement('div'); |
|
|
crown.className = 'winner-crown'; |
|
|
crown.innerHTML = '👑'; |
|
|
pieceElement.appendChild(crown); |
|
|
} |
|
|
} |
|
|
|
|
|
|
|
|
const currentPlayer = gameState.players[gameState.currentPlayerIndex]; |
|
|
if (currentPlayer.isLocal && currentPlayer.id === piece.playerId) { |
|
|
pieceElement.classList.add('cursor-pointer', 'hover:scale-110'); |
|
|
pieceElement.addEventListener('click', () => selectPiece(piece)); |
|
|
} |
|
|
|
|
|
elements.gameBoard.appendChild(pieceElement); |
|
|
} |
|
|
|
|
|
function updateCurrentPlayerUI() { |
|
|
const currentPlayer = gameState.players[gameState.currentPlayerIndex]; |
|
|
|
|
|
|
|
|
elements.currentPlayerName.textContent = currentPlayer.name; |
|
|
elements.currentPlayerColor.className = `w-5 h-5 rounded-full mr-2 bg-${currentPlayer.color}-500`; |
|
|
|
|
|
|
|
|
const piecesInPlay = currentPlayer.pieces.filter(p => p.position !== 'home' && p.position !== 'final').length; |
|
|
const piecesInHome = currentPlayer.pieces.filter(p => p.position === 'final').length; |
|
|
|
|
|
elements.piecesInPlay.textContent = piecesInPlay; |
|
|
elements.piecesInHome.textContent = piecesInHome; |
|
|
|
|
|
|
|
|
elements.turnIndicator.innerHTML = ` |
|
|
<div class="w-3 h-3 rounded-full bg-${currentPlayer.color}-500 mr-2"></div> |
|
|
<span>${currentPlayer.isLocal ? 'Tu turno' : 'Turno de ' + currentPlayer.name}</span> |
|
|
`; |
|
|
|
|
|
|
|
|
if (currentPlayer.isLocal) { |
|
|
elements.diceBtn.classList.remove('opacity-50', 'cursor-not-allowed'); |
|
|
elements.diceBtn.classList.add('cursor-pointer', 'hover:scale-105'); |
|
|
} else { |
|
|
elements.diceBtn.classList.add('opacity-50', 'cursor-not-allowed'); |
|
|
elements.diceBtn.classList.remove('cursor-pointer', 'hover:scale-105'); |
|
|
} |
|
|
|
|
|
|
|
|
elements.playersGameList.innerHTML = ''; |
|
|
gameState.players.forEach(player => { |
|
|
const piecesInHome = player.pieces.filter(p => p.position === 'final').length; |
|
|
|
|
|
const playerItem = document.createElement('li'); |
|
|
playerItem.className = `flex items-center justify-between p-2 rounded-lg ${player.id === currentPlayer.id ? 'bg-gray-200' : 'bg-gray-50'}`; |
|
|
playerItem.innerHTML = ` |
|
|
<div class="flex items-center"> |
|
|
<div class="w-4 h-4 rounded-full bg-${player.color}-500 mr-2"></div> |
|
|
<span class="font-medium">${player.name}</span> |
|
|
</div> |
|
|
<div class="text-sm ${piecesInHome === 4 ? 'text-green-600 font-bold' : 'text-gray-500'}">${piecesInHome}/4</div> |
|
|
`; |
|
|
|
|
|
elements.playersGameList.appendChild(playerItem); |
|
|
}); |
|
|
} |
|
|
|
|
|
function rollDice() { |
|
|
const currentPlayer = gameState.players[gameState.currentPlayerIndex]; |
|
|
if (!currentPlayer.isLocal) return; |
|
|
|
|
|
|
|
|
elements.diceBtn.classList.add('opacity-50', 'cursor-not-allowed'); |
|
|
elements.diceBtn.classList.remove('cursor-pointer', 'hover:scale-105'); |
|
|
|
|
|
|
|
|
let rolls = 0; |
|
|
const maxRolls = 10; |
|
|
const rollInterval = setInterval(() => { |
|
|
gameState.diceValue = Math.floor(Math.random() * 6) + 1; |
|
|
elements.diceBtn.textContent = getDiceFace(gameState.diceValue); |
|
|
rolls++; |
|
|
|
|
|
if (rolls >= maxRolls) { |
|
|
clearInterval(rollInterval); |
|
|
finishDiceRoll(); |
|
|
} |
|
|
}, 100); |
|
|
} |
|
|
|
|
|
function getDiceFace(value) { |
|
|
const faces = ['⚀', '⚁', '⚂', '⚃', '⚄', '⚅']; |
|
|
return faces[value - 1]; |
|
|
} |
|
|
|
|
|
function finishDiceRoll() { |
|
|
|
|
|
const currentPlayer = gameState.players[gameState.currentPlayerIndex]; |
|
|
const historyItem = document.createElement('div'); |
|
|
historyItem.className = 'flex items-center justify-between py-1 px-2 bg-gray-100 rounded'; |
|
|
historyItem.innerHTML = ` |
|
|
<div class="flex items-center"> |
|
|
<div class="w-3 h-3 rounded-full bg-${currentPlayer.color}-500 mr-2"></div> |
|
|
<span>${currentPlayer.name}</span> |
|
|
</div> |
|
|
<span class="font-bold">${gameState.diceValue}</span> |
|
|
`; |
|
|
elements.diceHistory.insertBefore(historyItem, elements.diceHistory.firstChild); |
|
|
|
|
|
|
|
|
const movablePieces = currentPlayer.pieces.filter(piece => { |
|
|
if (piece.position === 'home' && gameState.diceValue === 5) return true; |
|
|
if (piece.position.startsWith('path') || piece.position.startsWith('safe')) return true; |
|
|
return false; |
|
|
}); |
|
|
|
|
|
if (movablePieces.length === 0) { |
|
|
showToast('No tienes movimientos posibles. Pasando turno...'); |
|
|
setTimeout(nextTurn, 1500); |
|
|
} else { |
|
|
|
|
|
movablePieces.forEach(piece => { |
|
|
const pieceElement = document.getElementById(`piece-${piece.id}`); |
|
|
if (pieceElement) { |
|
|
pieceElement.classList.add('glow'); |
|
|
} |
|
|
}); |
|
|
|
|
|
showToast(`Elige una ficha para mover ${gameState.diceValue} espacios`); |
|
|
} |
|
|
} |
|
|
|
|
|
function selectPiece(piece) { |
|
|
|
|
|
const currentPlayer = gameState.players[gameState.currentPlayerIndex]; |
|
|
if (!currentPlayer.isLocal || gameState.diceValue === 0 || piece.playerId !== currentPlayer.id) return; |
|
|
|
|
|
|
|
|
document.querySelectorAll('.piece').forEach(el => el.classList.remove('glow')); |
|
|
|
|
|
|
|
|
movePiece(piece, gameState.diceValue); |
|
|
|
|
|
|
|
|
gameState.diceValue = 0; |
|
|
elements.diceBtn.textContent = '🎲'; |
|
|
|
|
|
|
|
|
setTimeout(nextTurn, 1000); |
|
|
} |
|
|
|
|
|
function movePiece(piece, spaces) { |
|
|
const currentPlayer = gameState.players[gameState.currentPlayerIndex]; |
|
|
|
|
|
|
|
|
if (piece.position === 'home') { |
|
|
if (spaces === 5) { |
|
|
piece.position = `path-${currentPlayer.id}-0`; |
|
|
showToast(`¡Ficha ${piece.number} ha salido de la base!`); |
|
|
} else { |
|
|
showToast('Necesitas un 5 para sacar una ficha de la base'); |
|
|
return; |
|
|
} |
|
|
} |
|
|
|
|
|
else if (piece.position.startsWith('path') || piece.position.startsWith('safe')) { |
|
|
|
|
|
const currentPath = piece.position; |
|
|
let newPosition; |
|
|
|
|
|
if (currentPath.startsWith('path')) { |
|
|
const currentPos = parseInt(currentPath.split('-')[1]); |
|
|
newPosition = `path-${(currentPos + spaces) % (gameState.boardType === 4 ? 68 : 96)}`; |
|
|
} else { |
|
|
|
|
|
const parts = currentPath.split('-'); |
|
|
const playerIndex = parseInt(parts[1]); |
|
|
const spotIndex = parseInt(parts[2]); |
|
|
|
|
|
if (spotIndex + spaces < 5) { |
|
|
newPosition = `safe-${playerIndex}-${spotIndex + spaces}`; |
|
|
} else { |
|
|
piece.position = 'final'; |
|
|
showToast(`¡Ficha ${piece.number} ha llegado a la meta!`); |
|
|
|
|
|
|
|
|
checkWinCondition(currentPlayer); |
|
|
} |
|
|
} |
|
|
|
|
|
if (newPosition) { |
|
|
|
|
|
const targetPieces = gameState.pieces.filter(p => p.position === newPosition && p.playerId !== piece.playerId); |
|
|
|
|
|
if (targetPieces.length > 0 && !gameState.safeSpots.includes(newPosition)) { |
|
|
|
|
|
targetPieces.forEach(targetPiece => { |
|
|
targetPiece.position = 'home'; |
|
|
renderPiece(targetPiece); |
|
|
showToast(`¡Has capturado una ficha de ${gameState.players.find(p => p.id === targetPiece.playerId).name}!`); |
|
|
}); |
|
|
} |
|
|
|
|
|
piece.position = newPosition; |
|
|
} |
|
|
} |
|
|
|
|
|
|
|
|
renderPiece(piece); |
|
|
|
|
|
|
|
|
if (spaces === 6) { |
|
|
showToast('¡Obtuviste un 6! Tira de nuevo'); |
|
|
gameState.diceValue = 0; |
|
|
elements.diceBtn.textContent = '🎲'; |
|
|
elements.diceBtn.classList.remove('opacity-50', 'cursor-not-allowed'); |
|
|
elements.diceBtn.classList.add('cursor-pointer', 'hover:scale-105'); |
|
|
} |
|
|
} |
|
|
|
|
|
function checkWinCondition(player) { |
|
|
const piecesInHome = player.pieces.filter(p => p.position === 'final').length; |
|
|
|
|
|
if (piecesInHome === 4) { |
|
|
|
|
|
showWinnerModal(`${player.name} (${gameState.colorNames[player.color]}) ha ganado!`); |
|
|
|
|
|
|
|
|
elements.diceBtn.classList.add('opacity-50', 'cursor-not-allowed'); |
|
|
elements.diceBtn.classList.remove('cursor-pointer', 'hover:scale-105'); |
|
|
|
|
|
|
|
|
document.querySelectorAll('.piece').forEach(p => p.style.pointerEvents = 'none'); |
|
|
} |
|
|
} |
|
|
|
|
|
function nextTurn() { |
|
|
gameState.currentPlayerIndex = (gameState.currentPlayerIndex + 1) % gameState.players.length; |
|
|
updateCurrentPlayerUI(); |
|
|
|
|
|
|
|
|
const currentPlayer = gameState.players[gameState.currentPlayerIndex]; |
|
|
if (!currentPlayer.isLocal && gameState.gameStarted) { |
|
|
setTimeout(() => { |
|
|
rollDice(); |
|
|
|
|
|
|
|
|
setTimeout(() => { |
|
|
const movablePieces = currentPlayer.pieces.filter(piece => { |
|
|
if (piece.position === 'home' && gameState.diceValue === 5) return true; |
|
|
if (piece.position.startsWith('path') || piece.position.startsWith('safe')) return true; |
|
|
return false; |
|
|
}); |
|
|
|
|
|
if (movablePieces.length > 0) { |
|
|
const randomPiece = movablePieces[Math.floor(Math.random() * movablePieces.length)]; |
|
|
movePiece(randomPiece, gameState.diceValue); |
|
|
|
|
|
|
|
|
setTimeout(nextTurn, 1000); |
|
|
} else { |
|
|
nextTurn(); |
|
|
} |
|
|
}, 1000); |
|
|
}, 1500); |
|
|
} |
|
|
} |
|
|
|
|
|
function exitGame() { |
|
|
if (confirm('¿Estás seguro de que quieres salir de la partida?')) { |
|
|
hideMenuModal(); |
|
|
elements.gameScreen.classList.add('hidden'); |
|
|
elements.startScreen.classList.remove('hidden'); |
|
|
|
|
|
|
|
|
resetGameState(); |
|
|
} |
|
|
} |
|
|
|
|
|
function startRematch() { |
|
|
hideWinnerModal(); |
|
|
resetGameState(); |
|
|
initializeGame(); |
|
|
} |
|
|
|
|
|
function newGame() { |
|
|
hideWinnerModal(); |
|
|
elements.gameScreen.classList.add('hidden'); |
|
|
elements.startScreen.classList.remove('hidden'); |
|
|
resetGameState(); |
|
|
} |
|
|
|
|
|
function resetGameState() { |
|
|
gameState = { |
|
|
...gameState, |
|
|
currentPlayerIndex: 0, |
|
|
diceValue: 0, |
|
|
gameStarted: false, |
|
|
pieces: [], |
|
|
paths: {}, |
|
|
players: gameState.players.filter(p => p.isLocal) |
|
|
}; |
|
|
|
|
|
|
|
|
elements.diceHistory.innerHTML = ''; |
|
|
elements.diceBtn.textContent = '🎲'; |
|
|
} |
|
|
</script> |
|
|
<p style="border-radius: 8px; text-align: center; font-size: 12px; color: #fff; margin-top: 16px;position: fixed; left: 8px; bottom: 8px; z-index: 10; background: rgba(0, 0, 0, 0.8); padding: 4px 8px;">Made with <img src="https://enzostvs-deepsite.hf.space/logo.svg" alt="DeepSite Logo" style="width: 16px; height: 16px; vertical-align: middle;display:inline-block;margin-right:3px;filter:brightness(0) invert(1);"><a href="https://enzostvs-deepsite.hf.space" style="color: #fff;text-decoration: underline;" target="_blank" >DeepSite</a> - 🧬 <a href="https://enzostvs-deepsite.hf.space?remix=Dommos/parch" style="color: #fff;text-decoration: underline;" target="_blank" >Remix</a></p></body> |
|
|
</html> |