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<!DOCTYPE html>
<html lang="en">
<head>
<meta charset="UTF-8">
<meta name="viewport" content="width=device-width, initial-scale=1.0, maximum-scale=1.0, user-scalable=no">
<title>QOBubbleTrouble Game</title>
<style>
body {
margin: 0;
padding: 0;
overflow: hidden;
touch-action: manipulation;
background: linear-gradient(to bottom right, #4a00e0, #8e2de2);
height: 100vh;
display: flex;
flex-direction: column;
align-items: center;
justify-content: center;
font-family: Arial, sans-serif;
color: white;
}
#gameContainer {
width: 100%;
height: 100%;
position: relative;
}
.smiley {
position: absolute;
font-size: 40px;
cursor: pointer;
user-select: none;
-webkit-user-select: none;
animation: float 2s infinite ease-in-out;
text-shadow: 0 0 10px rgba(255,255,255,0.5);
transition: transform 0.2s;
}
.smiley:hover {
transform: scale(1.2);
}
#scoreDisplay {
position: absolute;
top: 20px;
left: 20px;
font-size: 24px;
background: rgba(0,0,0,0.5);
padding: 10px 20px;
border-radius: 20px;
z-index: 100;
}
#timerDisplay {
position: absolute;
top: 20px;
right: 20px;
font-size: 24px;
background: rgba(0,0,0,0.5);
padding: 10px 20px;
border-radius: 20px;
z-index: 100;
}
@keyframes float {
0%, 100% { transform: translateY(0); }
50% { transform: translateY(-20px); }
}
#gameOver {
position: absolute;
top: 0;
left: 0;
width: 100%;
height: 100%;
background: rgba(0,0,0,0.8);
display: none;
flex-direction: column;
align-items: center;
justify-content: center;
z-index: 200;
}
#gameOver h1 {
font-size: 48px;
color: #ffcc00;
margin-bottom: 20px;
text-align: center;
}
#finalScore {
font-size: 36px;
margin-bottom: 30px;
}
#restartButton {
padding: 15px 30px;
background: linear-gradient(to right, #ff416c, #ff4b2b);
border: none;
border-radius: 30px;
color: white;
font-size: 18px;
cursor: pointer;
transition: transform 0.3s;
}
#restartButton:hover {
transform: scale(1.1);
}
</style>
</head>
<body>
<div id="gameContainer">
<div id="scoreDisplay">Score: 0</div>
<div id="timerDisplay">Time: 30s</div>
<div id="gameOver">
<h1>π Congratulations! π</h1>
<div id="finalScore">Your score: 0</div>
<button id="restartButton">Play Again</button>
</div>
</div>
<script>
// Game variables
let score = 0;
let timeLeft = 30;
let gameActive = false;
let gameInterval;
let timerInterval;
const smileys = ['π', 'π', 'π€©', 'π', 'π₯³', 'π', 'π€ͺ', 'π', 'π', 'π'];
// DOM elements
const gameContainer = document.getElementById('gameContainer');
const scoreDisplay = document.getElementById('scoreDisplay');
const timerDisplay = document.getElementById('timerDisplay');
const gameOverScreen = document.getElementById('gameOver');
const finalScoreDisplay = document.getElementById('finalScore');
const restartButton = document.getElementById('restartButton');
// Start game
startGame();
function startGame() {
// Reset game state
score = 0;
timeLeft = 30;
gameActive = true;
// Clear any existing elements
gameContainer.querySelectorAll('.smiley').forEach(el => el.remove());
// Update displays
scoreDisplay.textContent = `Score: ${score}`;
timerDisplay.textContent = `Time: ${timeLeft}s`;
// Hide game over screen
gameOverScreen.style.display = 'none';
// Start game loop
gameInterval = setInterval(spawnSmiley, 500);
// Start timer
timerInterval = setInterval(updateTimer, 1000);
}
function spawnSmiley() {
if (!gameActive) return;
const smiley = document.createElement('div');
smiley.className = 'smiley';
smiley.textContent = smileys[Math.floor(Math.random() * smileys.length)];
// Random position (with margins)
const x = Math.random() * (window.innerWidth - 100) + 50;
const y = Math.random() * (window.innerHeight - 100) + 50;
smiley.style.left = `${x}px`;
smiley.style.top = `${y}px`;
// Random size
const size = Math.random() * 30 + 30;
smiley.style.fontSize = `${size}px`;
// Click handler
smiley.addEventListener('click', () => {
if (!gameActive) return;
score++;
scoreDisplay.textContent = `Score: ${score}`;
// Animation when clicked
smiley.style.transform = 'scale(1.5)';
smiley.style.opacity = '0';
setTimeout(() => smiley.remove(), 200);
});
// Auto-remove after 2 seconds if not clicked
setTimeout(() => {
if (smiley.parentNode) smiley.remove();
}, 2000);
gameContainer.appendChild(smiley);
}
function updateTimer() {
timeLeft--;
timerDisplay.textContent = `Time: ${timeLeft}s`;
if (timeLeft <= 0) {
endGame();
}
}
function endGame() {
gameActive = false;
clearInterval(gameInterval);
clearInterval(timerInterval);
// Show game over screen
finalScoreDisplay.textContent = `Your score: ${score}`;
gameOverScreen.style.display = 'flex';
}
// Restart button handler
restartButton.addEventListener('click', startGame);
// Handle window resize
window.addEventListener('resize', () => {
if (gameActive) {
// Reposition all smileys to stay visible
document.querySelectorAll('.smiley').forEach(smiley => {
const x = Math.random() * (window.innerWidth - 100) + 50;
const y = Math.random() * (window.innerHeight - 100) + 50;
smiley.style.left = `${x}px`;
smiley.style.top = `${y}px`;
});
}
});
// Prevent default touch behavior
document.addEventListener('touchstart', (e) => {
if (e.target === gameContainer) e.preventDefault();
}, { passive: false });
document.addEventListener('touchend', (e) => {
if (e.target === gameContainer) e.preventDefault();
}, { passive: false });
</script>
</body>
</html> |