FurryChat.ai / index.html
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Create an ai chatbot selection page for logged in users that has the same header and footer from the index.html
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<!DOCTYPE html>
<html lang="en">
<head>
<meta charset="UTF-8">
<meta name="viewport" content="width=device-width, initial-scale=1.0">
<title>FurryChat.ai</title>
<link rel="icon" type="image/x-icon" href="/static/favicon.ico">
<script src="https://cdn.tailwindcss.com"></script>
<link href="https://unpkg.com/aos@2.3.1/dist/aos.css" rel="stylesheet">
<script src="https://unpkg.com/aos@2.3.1/dist/aos.js"></script>
<script src="https://cdn.jsdelivr.net/npm/feather-icons/dist/feather.min.js"></script>
<script src="https://unpkg.com/feather-icons"></script>
<script src="https://cdn.jsdelivr.net/npm/vanta@latest/dist/vanta.globe.min.js"></script>
<style>
.chat-container {
height: calc(100vh - 180px);
overflow-y: auto;
scroll-behavior: smooth;
}
.message {
max-width: 80%;
animation: fadeIn 0.3s ease-in;
}
@keyframes fadeIn {
from { opacity: 0; transform: translateY(10px); }
to { opacity: 1; transform: translateY(0); }
}
/* Enhanced Audio Player Styles */
.message-audio {
margin-top: 10px;
padding: 8px;
background: #f8fafc;
border-radius: 8px;
border: 1px solid #e5e7eb;
}
.message-audio audio {
width: 100%;
height: 32px;
border-radius: 4px;
}
.audio-indicator {
display: inline-block;
background: #3b82f6;
color: white;
padding: 2px 6px;
border-radius: 4px;
font-size: 10px;
margin-left: 8px;
font-weight: 600;
}
.message-header {
display: flex;
justify-content: space-between;
align-items: center;
margin-bottom: 4px;
}
.message-sender {
font-weight: 600;
color: #374151;
display: flex;
align-items: center;
gap: 6px;
}
.message-timestamp {
font-size: 11px;
color: #6b7280;
}
.bot-message {
background: linear-gradient(135deg, #f8fafc 0%, #f1f5f9 100%);
border-left: 4px solid #3b82f6;
}
.user-message {
background: linear-gradient(135deg, #e0f2fe 0%, #dbeafe 100%);
border-right: 4px solid #1d4ed8;
}
.chat-welcome {
background: linear-gradient(135deg, #ecfdf5 0%, #d1fae5 100%);
border: 1px solid #a7f3d0;
border-radius: 12px;
padding: 20px;
margin-bottom: 20px;
}
.typing-indicator {
display: inline-flex;
align-items: center;
}
.typing-dot {
width: 8px;
height: 8px;
border-radius: 50%;
background-color: #9CA3AF;
margin: 0 2px;
animation: typing 1.4s infinite ease-in-out;
}
.typing-dot:nth-child(2) {
animation-delay: 0.2s;
}
.typing-dot:nth-child(3) {
animation-delay: 0.4s;
}
@keyframes typing {
0%, 60%, 100% { transform: translateY(0); }
30% { transform: translateY(-5px); }
}
::-webkit-scrollbar {
width: 6px;
}
::-webkit-scrollbar-track {
background: #f1f1f1;
border-radius: 10px;
}
::-webkit-scrollbar-thumb {
background: #c5c5c5;
border-radius: 10px;
}
::-webkit-scrollbar-thumb:hover {
background: #a8a8a8;
}
/* 3D Model Viewer Styles - UPDATED */
#three-container {
width: 100%;
height: 100%;
background-color: #f8fafc;
border-radius: 10px;
position: relative;
overflow: hidden;
}
#three-canvas {
width: 100%;
height: 100%;
display: block;
}
.animation-controls {
position: absolute;
bottom: 10px;
left: 50%;
transform: translateX(-50%);
display: flex;
gap: 10px;
z-index: 10;
background: rgba(255, 255, 255, 0.9);
padding: 8px 16px;
border-radius: 20px;
box-shadow: 0 2px 10px rgba(0,0,0,0.1);
}
.animation-btn {
background: #3b82f6;
color: white;
border: none;
padding: 6px 12px;
border-radius: 15px;
font-size: 12px;
font-weight: 600;
cursor: pointer;
transition: all 0.3s;
display: flex;
align-items: center;
gap: 5px;
}
.animation-btn:hover {
background: #2563eb;
transform: translateY(-2px);
}
.animation-btn.active {
background: #1d4ed8;
box-shadow: 0 0 10px rgba(59, 130, 246, 0.5);
}
.loading-spinner {
position: absolute;
top: 50%;
left: 50%;
transform: translate(-50%, -50%);
border: 3px solid #f3f3f3;
border-top: 3px solid #3b82f6;
border-radius: 50%;
width: 30px;
height: 30px;
animation: spin 1s linear infinite;
}
@keyframes spin {
0% { transform: translate(-50%, -50%) rotate(0deg); }
100% { transform: translate(-50%, -50%) rotate(360deg); }
}
/* Notification styles */
.notification {
position: fixed;
top: 20px;
right: 20px;
padding: 15px 25px;
border-radius: 10px;
box-shadow: 0 5px 15px rgba(0,0,0,0.2);
z-index: 1000;
animation: slideIn 0.3s ease-out;
color: white;
font-weight: 600;
max-width: 400px;
word-wrap: break-word;
}
.notification-success { background: #2ecc71; }
.notification-error { background: #e74c3c; }
.notification-warning { background: #f39c12; }
.notification-info { background: #3498db; }
.notification-content {
display: flex;
align-items: center;
gap: 10px;
}
@keyframes slideIn {
from { transform: translateX(100%); opacity: 0; }
to { transform: translateX(0); opacity: 1; }
}
@keyframes slideOut {
from { transform: translateX(0); opacity: 1; }
to { transform: translateX(100%); opacity: 0; }
}
/* Status indicators */
.status-dot {
display: inline-block;
width: 8px;
height: 8px;
border-radius: 50%;
margin-right: 6px;
}
.status-online { background-color: #10b981; }
.status-offline { background-color: #ef4444; }
/* Animations link button */
.animations-link {
position: fixed;
bottom: 20px;
right: 20px;
background: linear-gradient(135deg, #7209b7 0%, #3a0ca3 100%);
color: white;
padding: 12px 20px;
border-radius: 30px;
box-shadow: 0 4px 15px rgba(114, 9, 183, 0.3);
z-index: 100;
display: flex;
align-items: center;
gap: 8px;
text-decoration: none;
font-weight: 600;
transition: all 0.3s ease;
}
.animations-link:hover {
transform: translateY(-3px);
box-shadow: 0 6px 20px rgba(114, 9, 183, 0.4);
}
</style>
</head>
<body class="bg-gray-50">
<!-- Animations Link Button -->
<a href="/animations" class="animations-link" target="_blank">
<i data-feather="play-circle"></i>
Test Animations
</a>
<!-- Hero Section with Vanta.js Background -->
<div id="vanta-bg" class="absolute top-0 left-0 w-full h-screen z-0"></div>
<div class="relative z-10">
<!-- Navigation -->
<nav class="bg-white bg-opacity-90 backdrop-blur-sm shadow-sm py-4 px-6">
<div class="container mx-auto flex justify-between items-center">
<div class="flex items-center space-x-2">
<img src="https://huggingface.co/spaces/Andrewbluebird/furry-tales-digital-whiskers/resolve/main/images/FurryChatLogo complete.png" alt="FurryChat Logo" class="w-[150px] h-[75px] rounded-lg">
</div>
<div class="hidden md:flex space-x-8">
<a href="index.html" class="text-blue-600 font-medium transition-colors">Chat</a>
<a href="characters.html" class="text-gray-600 hover:text-blue-600 transition-colors">Characters</a>
<a href="#" class="text-gray-600 hover:text-blue-600 transition-colors">Create</a>
<a href="#" class="text-gray-600 hover:text-blue-600 transition-colors">Marketplace</a>
<a href="/animations" class="text-gray-600 hover:text-purple-600 transition-colors">Animations</a>
</div>
<button class="bg-blue-600 text-white px-4 py-2 rounded-lg hover:bg-blue-700 transition-colors">
Get Started
</button>
</div>
</nav>
<!-- Main Content -->
<div class="container mx-auto px-4 py-8">
<!-- Combined Avatar and Chat Window -->
<div class="max-w-4xl mx-auto bg-white rounded-xl shadow-lg overflow-hidden" data-aos="fade-up">
<!-- Combined Header with Avatar and Chat Info -->
<div class="bg-gradient-to-r from-blue-600 to-blue-700 p-6 text-white">
<div class="flex items-center space-x-4">
<!-- 3D Avatar Container -->
<div class="w-16 h-16 bg-white bg-opacity-20 rounded-lg overflow-hidden">
<div id="avatar-canvas" style="height: 64px; width: 64px;"></div>
</div>
<div>
<h2 class="text-xl font-semibold">Sancia</h2>
<p class="text-blue-100 text-sm">The Free-to-try furry AI</p>
<div id="tts-status" class="text-xs opacity-80 mt-1">
<span class="status-dot status-online"></span>
<span>TTS: Initializing...</span>
</div>
<div id="animation-status" class="text-xs opacity-80 mt-1">
<span class="status-dot status-online"></span>
<span>Animation: Loading...</span>
</div>
</div>
</div>
</div>
<!-- Combined Chat Container -->
<div class="flex" style="height: 500px;">
<!-- 3D Avatar Side Panel (Now with Three.js) -->
<div class="w-1/3 bg-gray-100 border-r border-gray-200">
<!-- Three.js Container - Full panel -->
<div id="three-container" class="h-full">
<canvas id="three-canvas"></canvas>
<div class="loading-spinner" id="model-loading"></div>
<div class="animation-controls">
<button id="idle-animation-btn" class="animation-btn active" title="Idle Animation">
<i data-feather="moon"></i> Idle
</button>
<button id="talking-animation-btn" class="animation-btn" title="Talking Animation">
<i data-feather="message-circle"></i> Talk
</button>
</div>
</div>
</div>
<!-- Chat Container -->
<div class="w-2/3 flex flex-col">
<div class="chat-container p-4 bg-gray-50 flex-1" id="chat-messages">
<!-- Welcome message area -->
<div id="welcome-container"></div>
<!-- Sample conversation starters -->
<div class="grid grid-cols-1 gap-2 mb-4 mt-4">
<button class="suggestion-btn bg-gray-100 hover:bg-gray-200 text-gray-700 rounded-lg p-3 text-sm transition-colors" data-message="What can you do?">
<i data-feather="help-circle" class="w-4 h-4 inline mr-1"></i> What can you do?
</button>
<button class="suggestion-btn bg-gray-100 hover:bg-gray-200 text-gray-700 rounded-lg p-3 text-sm transition-colors" data-message="Tell me about you">
<i data-feather="smile" class="w-4 h-4 inline mr-1"></i> Tell me about yourself
</button>
<button class="suggestion-btn bg-gray-100 hover:bg-gray-200 text-gray-700 rounded-lg p-3 text-sm transition-colors" data-message="How does AI Furry work?">
<i data-feather="code" class="w-4 h-4 inline mr-1"></i> How does AI Furry work?
</button>
<button class="suggestion-btn bg-gray-100 hover:bg-gray-200 text-gray-700 rounded-lg p-3 text-sm transition-colors" data-message="What animations do you have?">
<i data-feather="play-circle" class="w-4 h-4 inline mr-1"></i> What animations do you have?
</button>
</div>
</div>
<!-- Input Area -->
<div class="border-t border-gray-200 p-4 bg-white">
<div class="flex space-x-2">
<input type="text" id="user-input" placeholder="Type your message here..."
class="flex-1 border border-gray-300 rounded-lg px-4 py-3 focus:outline-none focus:ring-2 focus:ring-blue-500 focus:border-transparent">
<button id="send-btn" class="bg-blue-600 text-white p-3 rounded-lg hover:bg-blue-700 transition-colors">
<i data-feather="send" class="w-5 h-5"></i>
</button>
</div>
</div>
</div>
</div>
</div>
</div>
<!-- Footer -->
<footer class="bg-gray-800 text-white mt-16 py-8">
<div class="container mx-auto px-4">
<div class="grid grid-cols-1 md:grid-cols-4 gap-8">
<div>
<div class="flex items-center space-x-2">
<img src="https://huggingface.co/spaces/Andrewbluebird/furry-tales-digital-whiskers/resolve/main/images/FurryChatLogo complete.png" alt="FurryChat Logo" class="w-[150px] h-[75px] rounded-lg">
</div>
<p class="text-gray-400">Perfect AI Furry roleplay haven powered by advanced artificial intelligence.</p>
</div>
<div>
<h4 class="font-semibold mb-4">Product</h4>
<ul class="space-y-2 text-gray-400">
<li><a href="#" class="hover:text-white transition-colors">Features</a></li>
<li><a href="#" class="hover:text-white transition-colors">Pricing</a></li>
<li><a href="#" class="hover:text-white transition-colors">API</a></li>
<li><a href="/animations" class="hover:text-white transition-colors">Animations</a></li>
</ul>
</div>
<div>
<h4 class="font-semibold mb-4">Community</h4>
<ul class="space-y-2 text-gray-400">
<li><a href="#" class="hover:text-white transition-colors">Furry AI Gallery</a></li>
<li><a href="#" class="hover:text-white transition-colors">Furry AI Avatar Marketplace</a></li>
<li><a href="https://discord.gg/NKaAqn5q" class="hover:text-white transition-colors">Discord server</a></li>
</ul>
</div>
<div>
<h4 class="font-semibold mb-4">Company</h4>
<ul class="space-y-2 text-gray-400">
<li><a href="#" class="hover:text-white transition-colors">About</a></li>
<li><a href="#" class="hover:text-white transition-colors">Blog</a></li>
<li><a href="#" class="hover:text-white transition-colors">Careers</a></li>
</ul>
</div>
<div>
<h4 class="font-semibold mb-4">Support</h4>
<ul class="space-y-2 text-gray-400">
<li><a href="#" class="hover:text-white transition-colors">Help Center</a></li>
<li><a href="#" class="hover:text-white transition-colors">Contact</a></li>
<li><a href="#" class="hover:text-white transition-colors">Privacy Policy</a></li>
</ul>
</div>
</div>
<div class="border-t border-gray-700 mt-8 pt-6 text-center text-gray-400">
<p>Β© 2025 MultiForce Entertainment Technologies LTD. All rights reserved.</p>
</div>
</div>
</footer>
</div>
<!-- Import Three.js and related libraries -->
<script type="importmap">
{
"imports": {
"three": "https://unpkg.com/three@0.164.1/build/three.module.js",
"three/addons/": "https://unpkg.com/three@0.164.1/examples/jsm/"
}
}
</script>
<script type="module">
// Initialize animations and icons
AOS.init({
duration: 800,
easing: 'ease-in-out',
once: true
});
feather.replace();
// Initialize Vanta.js background with blue color
VANTA.GLOBE({
el: "#vanta-bg",
mouseControls: true,
touchControls: true,
gyroControls: false,
minHeight: 200.00,
minWidth: 200.00,
scale: 1.00,
scaleMobile: 1.00,
color: 0x3b82f6,
backgroundColor: 0xf8fafc,
size: 0.8
});
// Import Three.js modules
import * as THREE from 'three';
import { GLTFLoader } from 'three/addons/loaders/GLTFLoader.js';
import { OrbitControls } from 'three/addons/controls/OrbitControls.js';
// Three.js variables
let scene, camera, renderer, controls;
let mixer, currentAction, idleAction, talkAction;
let clock = new THREE.Clock();
let currentAnimation = 'idle';
let isModelLoaded = false;
// DOM elements
const threeContainer = document.getElementById('three-container');
const threeCanvas = document.getElementById('three-canvas');
const modelLoading = document.getElementById('model-loading');
const animationStatus = document.getElementById('animation-status');
const idleBtn = document.getElementById('idle-animation-btn');
const talkingBtn = document.getElementById('talking-animation-btn');
// Initialize Three.js scene
function initThreeJS() {
// Create scene
scene = new THREE.Scene();
scene.background = new THREE.Color(0xf8fafc);
// Create camera
const width = threeContainer.clientWidth;
const height = threeContainer.clientHeight;
camera = new THREE.PerspectiveCamera(45, width / height, 0.1, 1000);
camera.position.set(2, 1.5, 3);
// Create renderer
renderer = new THREE.WebGLRenderer({
canvas: threeCanvas,
antialias: true,
alpha: true
});
renderer.setSize(width, height);
renderer.setPixelRatio(window.devicePixelRatio);
renderer.shadowMap.enabled = true;
renderer.shadowMap.type = THREE.PCFSoftShadowMap;
// Add orbit controls
controls = new OrbitControls(camera, renderer.domElement);
controls.enableDamping = true;
controls.dampingFactor = 0.05;
controls.minDistance = 1;
controls.maxDistance = 10;
controls.maxPolarAngle = Math.PI / 2;
controls.enablePan = false;
// Add lighting
const ambientLight = new THREE.AmbientLight(0xffffff, 0.6);
scene.add(ambientLight);
const directionalLight = new THREE.DirectionalLight(0xffffff, 0.8);
directionalLight.position.set(3, 5, 2);
directionalLight.castShadow = true;
scene.add(directionalLight);
// Add a subtle rim light
const rimLight = new THREE.DirectionalLight(0x4cc9f0, 0.3);
rimLight.position.set(-3, 2, -2);
scene.add(rimLight);
// Start animation loop
animate();
// Load the 3D model
loadModel();
}
// Replace the loadModel function in index.html with this improved version:
async function loadModel() {
try {
modelLoading.style.display = 'block';
animationStatus.innerHTML = `<span class="status-dot status-online"></span>Animation: Loading...`;
// Get model info
const modelInfo = await fetch('/api/model');
const data = await modelInfo.json();
if (data.status === 'success') {
const modelUrl = '/api/model/file';
const loader = new GLTFLoader();
loader.load(
modelUrl,
(gltf) => {
console.log('βœ… Model loaded successfully:', gltf);
// Clear any existing model
scene.children.filter(child => child.userData.isCharacter).forEach(child => scene.remove(child));
const model = gltf.scene;
model.userData.isCharacter = true;
// ============================================
// FIX 1: Check and fix material issues
// ============================================
model.traverse((node) => {
if (node.isMesh) {
console.log(`🎭 Processing mesh: ${node.name}`);
// FIX: Disable frustum culling for problematic meshes
node.frustumCulled = false;
// FIX: Enable shadows
node.castShadow = true;
node.receiveShadow = true;
// FIX: Check and fix material issues
if (node.material) {
// Ensure material is properly configured
if (Array.isArray(node.material)) {
// Multiple materials
node.material.forEach(mat => fixMaterial(mat));
} else {
// Single material
fixMaterial(node.material);
}
// DEBUG: Log material info
console.log(` Material: ${node.material.name || 'unnamed'}`);
console.log(` Side: ${node.material.side}`);
console.log(` Transparent: ${node.material.transparent}`);
}
// FIX: Check geometry bounds
if (node.geometry) {
node.geometry.computeBoundingSphere();
node.geometry.computeBoundingBox();
const bounds = node.geometry.boundingBox;
if (bounds) {
const size = new THREE.Vector3();
bounds.getSize(size);
console.log(` Mesh bounds size:`, size);
// If mesh is extremely large or small, scale it
const maxDim = Math.max(size.x, size.y, size.z);
if (maxDim > 100 || maxDim < 0.01) {
console.log(` ⚠ Abnormal mesh size detected: ${maxDim}`);
// Apply corrective scaling
const scaleFactor = 1 / maxDim;
node.scale.multiplyScalar(scaleFactor);
console.log(` Applied scale factor: ${scaleFactor}`);
}
}
}
}
});
// ============================================
// FIX 2: Position and scale the model properly
// ============================================
model.position.set(0, 0, 0);
// Calculate bounding box for proper scaling
const bbox = new THREE.Box3().setFromObject(model);
const center = bbox.getCenter(new THREE.Vector3());
const size = bbox.getSize(new THREE.Vector3());
console.log(`πŸ“ Model bounds:`);
console.log(` Center:`, center);
console.log(` Size:`, size);
// Normalize scale if needed
const maxSize = Math.max(size.x, size.y, size.z);
if (maxSize > 5 || maxSize < 0.5) {
const scaleFactor = 2 / maxSize;
model.scale.setScalar(scaleFactor);
console.log(`πŸ”§ Applied uniform scale: ${scaleFactor}`);
// Recalculate bounds after scaling
bbox.setFromObject(model);
bbox.getSize(size);
bbox.getCenter(center);
}
// Center the model
model.position.sub(center);
scene.add(model);
// ============================================
// FIX 3: Set up animation mixer with better control
// ============================================
if (gltf.animations && gltf.animations.length > 0) {
mixer = new THREE.AnimationMixer(model);
console.log(`🎬 Found ${gltf.animations.length} animation(s):`);
gltf.animations.forEach((anim, index) => {
console.log(` ${index}: ${anim.name} (${anim.duration.toFixed(2)}s)`);
});
// Play the first animation
if (gltf.animations[0]) {
currentAction = mixer.clipAction(gltf.animations[0]);
// FIX: Set proper animation parameters
currentAction.clampWhenFinished = true;
currentAction.loop = THREE.LoopRepeat;
currentAction.timeScale = 1.0;
currentAction.play();
// Check if this is a talking animation
const modelName = data.model.filename.toLowerCase();
if (modelName.includes('talking') || modelName.includes('talk') ||
modelName.includes('laughing') || modelName.includes('speak')) {
currentAnimation = 'talking';
updateAnimationButtons();
animationStatus.innerHTML = `<span class="status-dot status-online"></span>Animation: ${gltf.animations[0].name || 'Talking'}`;
} else {
currentAnimation = 'idle';
updateAnimationButtons();
animationStatus.innerHTML = `<span class="status-dot status-online"></span>Animation: ${gltf.animations[0].name || 'Idle'}`;
}
}
} else {
console.log('⚠ No animations found in model');
animationStatus.innerHTML = `<span class="status-dot status-offline"></span>Animation: Static Model`;
}
isModelLoaded = true;
modelLoading.style.display = 'none';
// ============================================
// FIX 4: Adjust camera for better viewing
// ============================================
// Recalculate bounds after all transformations
const finalBbox = new THREE.Box3().setFromObject(model);
const finalCenter = finalBbox.getCenter(new THREE.Vector3());
const finalSize = finalBbox.getSize(new THREE.Vector3());
controls.target.copy(finalCenter);
controls.update();
// Adjust camera distance based on final model size
const maxDim = Math.max(finalSize.x, finalSize.y, finalSize.z);
const fov = camera.fov * (Math.PI / 180);
let cameraDistance = maxDim / (2 * Math.tan(fov / 2));
// Add some padding (30%)
cameraDistance *= 1.3;
// Ensure minimum distance
cameraDistance = Math.max(cameraDistance, 2);
// Position camera
camera.position.copy(finalCenter);
camera.position.x += cameraDistance;
camera.position.y += cameraDistance * 0.3; // Slight elevation
camera.position.z += cameraDistance;
camera.lookAt(finalCenter);
console.log(`πŸ“· Camera positioned at distance: ${cameraDistance.toFixed(2)}`);
// ============================================
// FIX 5: Add debug visualization if needed
// ============================================
if (DEBUG_MODE) {
addDebugHelpers(model, finalBbox);
}
},
(xhr) => {
const percent = (xhr.loaded / xhr.total * 100).toFixed(2);
animationStatus.innerHTML = `<span class="status-dot status-online"></span>Animation: Loading ${percent}%`;
},
(error) => {
console.error('❌ Error loading model:', error);
modelLoading.style.display = 'none';
animationStatus.innerHTML = `<span class="status-dot status-offline"></span>Animation: Failed to load`;
// Show detailed error to user
showNotification(`Model load error: ${error.message}. Using fallback.`, 'error');
createFallbackModel();
}
);
} else {
throw new Error(data.error || 'Failed to get model info');
}
} catch (error) {
console.error('❌ Error loading model:', error);
modelLoading.style.display = 'none';
animationStatus.innerHTML = `<span class="status-dot status-offline"></span>Animation: Error`;
showNotification(`Failed to load model: ${error.message}`, 'error');
createFallbackModel();
}
}
// Add this helper function to fix materials
function fixMaterial(material) {
if (!material) return;
// FIX: Ensure double-sided rendering
material.side = THREE.DoubleSide;
// FIX: Disable depth test issues
material.depthTest = true;
material.depthWrite = true;
// FIX: Ensure proper transparency handling
if (material.transparent) {
material.transparent = true;
material.alphaTest = 0.5;
material.opacity = 1.0;
}
// FIX: Ensure proper shading
material.flatShading = false;
material.needsUpdate = true;
}
// Add this for debugging (optional)
function addDebugHelpers(model, bbox) {
// Add bounding box helper
const boxHelper = new THREE.Box3Helper(bbox, 0xffff00);
scene.add(boxHelper);
// Add axes helper
const axesHelper = new THREE.AxesHelper(5);
scene.add(axesHelper);
// Add grid helper
const gridHelper = new THREE.GridHelper(10, 10);
scene.add(gridHelper);
console.log('πŸ”§ Debug helpers added');
}
// Add this constant at the top of your Three.js module
const DEBUG_MODE = false; // Set to true for debugging, false for production
// Create a fallback cube if model fails to load
function createFallbackModel() {
const geometry = new THREE.BoxGeometry(1, 2, 1);
const material = new THREE.MeshStandardMaterial({
color: 0x3b82f6,
roughness: 0.3,
metalness: 0.5
});
const cube = new THREE.Mesh(geometry, material);
cube.castShadow = true;
cube.receiveShadow = true;
cube.userData.isCharacter = true;
scene.add(cube);
isModelLoaded = true;
animationStatus.innerHTML = `<span class="status-dot status-online"></span>Animation: Fallback Model`;
}
// Update animation button states
function updateAnimationButtons() {
idleBtn.classList.toggle('active', currentAnimation === 'idle');
talkingBtn.classList.toggle('active', currentAnimation === 'talking');
}
// Switch animation
async function switchAnimation(animationName) {
if (currentAnimation === animationName) return;
try {
animationStatus.innerHTML = `<span class="status-dot status-online"></span>Animation: Switching...`;
// Call backend to switch model
const response = await fetch(`/api/animation/switch/${animationName}`, {
method: 'POST'
});
const data = await response.json();
if (response.ok && data.success) {
currentAnimation = animationName;
updateAnimationButtons();
animationStatus.innerHTML = `<span class="status-dot status-online"></span>Animation: ${animationName.charAt(0).toUpperCase() + animationName.slice(1)}`;
// Reload the model
await loadModel();
// If this is a talking animation and TTS is playing, trigger animation
if (animationName === 'talking') {
// We'll handle this in Phase 1 - syncing with TTS
}
} else {
throw new Error(data.error || 'Failed to switch animation');
}
} catch (error) {
console.error('❌ Error switching animation:', error);
animationStatus.innerHTML = `<span class="status-dot status-offline"></span>Animation: Switch Failed`;
showNotification(`Failed to switch animation: ${error.message}`, 'error');
}
}
// Animation loop
function animate() {
requestAnimationFrame(animate);
const delta = clock.getDelta();
// Update animation mixer
if (mixer) {
mixer.update(delta);
}
// Update controls
controls.update();
// Render the scene
renderer.render(scene, camera);
}
// Handle window resize
function onWindowResize() {
const width = threeContainer.clientWidth;
const height = threeContainer.clientHeight;
camera.aspect = width / height;
camera.updateProjectionMatrix();
renderer.setSize(width, height);
}
// Initialize Three.js when DOM is loaded
document.addEventListener('DOMContentLoaded', function() {
// Initialize Three.js
initThreeJS();
// Set up animation button events
idleBtn.addEventListener('click', () => switchAnimation('idle'));
talkingBtn.addEventListener('click', () => switchAnimation('talking'));
// Handle window resize
window.addEventListener('resize', onWindowResize);
});
// ============================================================
// EXISTING CHAT FUNCTIONALITY (Keep all of this)
// ============================================================
// TTS State - TTS is always enabled by default
let ttsEnabled = true;
let ttsSupported = false;
let selectedVoice = 'default'; // Always use default voice
// Utility functions
function showNotification(message, type = 'info') {
const existingNotification = document.querySelector('.notification');
if (existingNotification) {
existingNotification.remove();
}
const notification = document.createElement('div');
notification.className = `notification notification-${type}`;
const featherIcon = type === 'success' ? 'check-circle' :
type === 'error' ? 'alert-circle' :
type === 'warning' ? 'alert-triangle' : 'info';
notification.innerHTML = `
<div class="notification-content">
<i data-feather="${featherIcon}"></i>
<span>${message}</span>
</div>
`;
document.body.appendChild(notification);
feather.replace();
const duration = type === 'error' ? 5000 : 4000;
setTimeout(() => {
notification.style.animation = 'slideOut 0.3s ease-out forwards';
setTimeout(() => notification.remove(), 300);
}, duration);
}
function escapeHtml(text) {
const div = document.createElement('div');
div.textContent = text;
return div.innerHTML;
}
// SIMPLIFIED TTS INITIALIZATION - No user controls needed
async function initializeTTS() {
try {
console.log('πŸš€ Initializing TTS System...');
// Check TTS health
const ttsResponse = await fetch('/api/tts/info');
const ttsInfo = await ttsResponse.json();
console.log(`πŸ“Š TTS Info:`, ttsInfo);
ttsSupported = ttsInfo.tts_available === true;
if (ttsSupported) {
console.log(`βœ… TTS: ${ttsInfo.tts_engine} - Ready`);
updateTTSStatus('ready');
} else {
console.error('❌ TTS not available on server');
updateTTSStatus('unavailable');
}
} catch (error) {
console.error('❌ TTS initialization failed:', error);
updateTTSStatus('error');
}
// ALWAYS load welcome message (even if TTS fails)
await loadWelcomeMessage();
}
// Update TTS status display (only in header now)
function updateTTSStatus(status) {
const statusElement = document.getElementById('tts-status');
if (status === 'ready') {
statusElement.innerHTML = `<span class="status-dot status-online"></span>TTS: Ready`;
} else if (status === 'unavailable') {
statusElement.innerHTML = `<span class="status-dot status-offline"></span>TTS: Unavailable`;
} else if (status === 'error') {
statusElement.innerHTML = `<span class="status-dot status-offline"></span>TTS: Error`;
} else {
statusElement.innerHTML = `<span class="status-dot status-offline"></span>TTS: ${status}`;
}
}
// RELIABLE welcome message loading
async function loadWelcomeMessage() {
try {
console.log('πŸ“₯ Loading welcome message...');
// Give backend a moment to be ready
await new Promise(resolve => setTimeout(resolve, 1000));
const response = await fetch('/api/welcome');
const data = await response.json();
if (data.status === 'success' && data.message) {
const welcomeContainer = document.getElementById('welcome-container');
const hasAudio = data.has_audio && data.audio_url;
console.log(`🎯 Welcome loaded. Has audio: ${hasAudio}`);
// Create welcome message
const welcomeHTML = `
<div class="chat-welcome" data-aos="fade-right">
<div class="message-header">
<div class="message-sender">
<i data-feather="smile" class="w-4 h-4"></i>
Sancia
${hasAudio ? '<span class="audio-indicator"><i data-feather="volume-2" class="w-3 h-3"></i> TTS</span>' : ''}
</div>
<div class="message-timestamp">Just now</div>
</div>
<div class="message-content">${data.message.replace(/\n/g, '<br>')}</div>
${hasAudio ? `
<div class="message-audio">
<audio controls preload="auto">
<source src="${data.audio_url}" type="audio/wav">
Your browser does not support audio playback.
</audio>
<div class="text-xs text-gray-500 mt-1 flex items-center">
<i data-feather="headphones" class="w-3 h-3 mr-1"></i>
Click play to hear the welcome message
</div>
</div>
` : ''}
</div>
`;
welcomeContainer.innerHTML = welcomeHTML;
feather.replace();
// Auto-switch to talking animation when welcome audio plays
const audioElement = welcomeContainer.querySelector('audio');
if (audioElement && currentAnimation !== 'talking') {
audioElement.addEventListener('play', async () => {
console.log('🎡 Welcome audio playing, switching to talking animation');
await switchAnimation('talking');
});
audioElement.addEventListener('ended', async () => {
console.log('🎡 Welcome audio ended, switching back to idle');
await switchAnimation('idle');
});
}
}
} catch (error) {
console.error('❌ Failed to load welcome:', error);
// Fallback welcome message
document.getElementById('welcome-container').innerHTML = `
<div class="chat-welcome">
<div class="message-header">
<div class="message-sender">
<i data-feather="smile" class="w-4 h-4"></i>
Sancia
</div>
<div class="message-timestamp">Just now</div>
</div>
<div class="message-content">
(Seems something wrong just happended, please visit the page later)
</div>
</div>
`;
feather.replace();
}
}
// Chat functionality
document.addEventListener('DOMContentLoaded', function() {
const chatMessages = document.getElementById('chat-messages');
const userInput = document.getElementById('user-input');
const sendBtn = document.getElementById('send-btn');
// Initialize TTS (auto-enabled)
initializeTTS();
// Event Listeners
sendBtn.addEventListener('click', sendMessage);
userInput.addEventListener('keypress', function(e) {
if (e.key === 'Enter') {
sendMessage();
}
});
// Suggestion buttons
document.querySelectorAll('.suggestion-btn').forEach(button => {
button.addEventListener('click', function() {
userInput.value = this.getAttribute('data-message');
sendMessage();
});
});
async function sendMessage() {
const message = userInput.value.trim();
if (!message) return;
// Add user message
addUserMessage(message);
userInput.value = '';
sendBtn.disabled = true;
try {
console.log('πŸ“€ Sending to AI...');
// Switch to talking animation while waiting for response
if (currentAnimation !== 'talking') {
await switchAnimation('talking');
}
const response = await fetch('/api/chat', {
method: 'POST',
headers: {'Content-Type': 'application/json'},
body: JSON.stringify({
message: message,
voice: selectedVoice // Always use default
})
});
const data = await response.json();
if (response.ok) {
// Add bot response with audio player
addBotMessage(data.response, data.audio_url);
} else {
addBotMessage(`Error: ${data.error || 'Unknown error'}`, null);
// Switch back to idle on error
await switchAnimation('idle');
}
} catch (error) {
console.error('❌ Network error:', error);
addBotMessage(`Network error: ${error.message}`, null);
// Switch back to idle on error
await switchAnimation('idle');
} finally {
sendBtn.disabled = false;
userInput.focus();
}
}
function addUserMessage(text) {
const messageDiv = document.createElement('div');
messageDiv.className = 'message user-message rounded-lg p-4 shadow-sm mb-4 ml-auto';
const timestamp = new Date().toLocaleTimeString([], {hour: '2-digit', minute:'2-digit'});
messageDiv.innerHTML = `
<div class="message-header">
<div class="message-sender">
<i data-feather="user" class="w-4 h-4"></i>
You
</div>
<div class="message-timestamp">${timestamp}</div>
</div>
<div class="message-content">${escapeHtml(text)}</div>
`;
chatMessages.appendChild(messageDiv);
chatMessages.scrollTop = chatMessages.scrollHeight;
feather.replace();
}
function addBotMessage(text, audioUrl) {
const messageDiv = document.createElement('div');
messageDiv.className = 'message bot-message rounded-lg p-4 shadow-sm mb-4 mr-auto';
const timestamp = new Date().toLocaleTimeString([], {hour: '2-digit', minute:'2-digit'});
let audioHTML = '';
if (audioUrl) {
audioHTML = `
<div class="message-audio">
<audio controls>
<source src="${audioUrl}" type="audio/wav">
Your browser does not support audio playback.
</audio>
<div class="text-xs text-gray-500 mt-1 flex items-center">
<i data-feather="headphones" class="w-3 h-3 mr-1"></i>
Click play to hear the response
</div>
</div>
`;
}
messageDiv.innerHTML = `
<div class="message-header">
<div class="message-sender">
<i data-feather="smile" class="w-4 h-4"></i>
Sancia
${audioUrl ? '<span class="audio-indicator"><i data-feather="volume-2" class="w-3 h-3"></i> TTS</span>' : ''}
</div>
<div class="message-timestamp">${timestamp}</div>
</div>
<div class="message-content">${escapeHtml(text)}</div>
${audioHTML}
`;
chatMessages.appendChild(messageDiv);
chatMessages.scrollTop = chatMessages.scrollHeight;
feather.replace();
// Handle TTS audio playback with animation
if (ttsEnabled && audioUrl) {
setTimeout(() => {
const audioElement = messageDiv.querySelector('audio');
if (audioElement) {
// Switch to talking animation when audio plays
audioElement.addEventListener('play', async () => {
console.log('🎡 Chat TTS playing, ensuring talking animation');
if (currentAnimation !== 'talking') {
await switchAnimation('talking');
}
});
// Switch back to idle when audio ends
audioElement.addEventListener('ended', async () => {
console.log('🎡 Chat TTS ended, switching back to idle');
// Wait a moment before switching back
setTimeout(async () => {
await switchAnimation('idle');
}, 500);
});
// Auto-play if TTS is enabled
audioElement.play().catch(e => {
console.log('Auto-play prevented:', e);
});
}
}, 500);
}
}
console.log('πŸš€ Chat system ready with auto-TTS and animation sync');
});
</script>
</body>
</html>