piclets / src /lib /db /index.ts
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RESET TO MONSTER DISCOVERY SYSTEM
565e57b
import Dexie, { type Table } from 'dexie';
import type { PicletInstance, ActivityEntry, GameState, TrainerScanProgress } from './schema';
export class PicletDatabase extends Dexie {
// Game tables
picletInstances!: Table<PicletInstance>;
activityEntries!: Table<ActivityEntry>;
gameState!: Table<GameState>;
trainerScanProgress!: Table<TrainerScanProgress>;
constructor() {
super('PicletGameDB');
// Version 1: Legacy monsters table (removed in v5)
// Version 2: Legacy monsters table with imageData (removed in v5)
// Version 3: Legacy monsters table with stats (removed in v5)
// Version 4: Add new game tables with legacy monsters
this.version(4).stores({
monsters: '++id, name, createdAt',
picletInstances: '++id, typeId, nickname, isInRoster, rosterPosition, caughtAt',
encounters: '++id, type, createdAt',
gameState: '++id, lastPlayed'
});
// Version 5: Remove legacy monsters table
this.version(5).stores({
picletInstances: '++id, typeId, nickname, isInRoster, rosterPosition, caughtAt',
encounters: '++id, type, createdAt',
gameState: '++id, lastPlayed'
});
// Version 6: Add trainer scanning progress table
this.version(6).stores({
picletInstances: '++id, typeId, nickname, isInRoster, rosterPosition, caughtAt',
encounters: '++id, type, createdAt',
gameState: '++id, lastPlayed',
trainerScanProgress: 'imagePath, trainerName, status, completedAt'
});
// Version 7: Move schema updated to include complete Move data (priority, flags, effects)
// No schema changes needed - just expanded interfaces, data will be preserved
this.version(7).stores({
picletInstances: '++id, typeId, nickname, isInRoster, rosterPosition, caughtAt',
encounters: '++id, type, createdAt',
gameState: '++id, lastPlayed',
trainerScanProgress: 'imagePath, trainerName, status, completedAt'
});
// Version 8: Discovery system - replace encounters with activity, update piclet fields
this.version(8).stores({
picletInstances: '++id, typeId, objectName, isCanonical, canonicalId, isInCollection, collectedAt, tier',
activityEntries: '++id, type, createdAt, picletTypeId, discovererName, rarity',
gameState: '++id, lastPlayed, lastActivityRefresh',
trainerScanProgress: 'imagePath, trainerName, status, completedAt'
}).upgrade(tx => {
// Migrate existing data
return tx.table('picletInstances').toCollection().modify(piclet => {
// Map old fields to new
piclet.objectName = piclet.typeId || 'unknown';
piclet.isCanonical = false;
piclet.isInCollection = piclet.caught || false;
piclet.collectedAt = piclet.caughtAt || new Date();
piclet.scanCount = 1;
piclet.discoveredAt = piclet.caughtAt || new Date();
// Remove old fields
delete piclet.caught;
delete piclet.caughtAt;
delete piclet.isInRoster;
delete piclet.rosterPosition;
});
});
}
}
export const db = new PicletDatabase();