| { |
| "version": "1.2.0", |
| "created": "2026-05-14", |
| "updated": "2026-06-23", |
| "description": "Eval set for Riftbound Judge AI RAG pipeline. Curated questions with canonical answers derived from the official rulebook, errata, and community rulings.", |
| "questions": [ |
| { |
| "id": "eval-001", |
| "question": "How many copies of the same card can I include in my main deck?", |
| "canonical_answer": "You may include up to 3 copies of the same named card in your main deck. This limit includes your Chosen Champion.", |
| "source": "rulebook", |
| "rule_reference": "103.2.b", |
| "tags": ["deck-construction", "copies"], |
| "difficulty": "easy" |
| }, |
| { |
| "id": "eval-002", |
| "question": "What determines which cards are legal in my deck?", |
| "canonical_answer": "Your deck's Domain Identity is determined by the domains of your Champion Legend. Cards must belong to a domain that is part of your Champion Legend's domain identity to be included in your deck.", |
| "source": "rulebook", |
| "rule_reference": "103.1.b", |
| "tags": ["deck-construction", "domain-identity"], |
| "difficulty": "easy" |
| }, |
| { |
| "id": "eval-003", |
| "question": "If a card's text directly contradicts the rules, which one takes priority?", |
| "canonical_answer": "Card text supersedes rules text. Whenever a card fundamentally contradicts the rules, the card's indication is what is true.", |
| "source": "rulebook", |
| "rule_reference": "002", |
| "tags": ["golden-rule", "card-text"], |
| "difficulty": "easy" |
| }, |
| { |
| "id": "eval-004", |
| "question": "Do units enter the board ready or exhausted?", |
| "canonical_answer": "Units enter the board exhausted. This can be altered by Accelerate or similar game effects.", |
| "source": "rulebook", |
| "rule_reference": "143.4", |
| "tags": ["units", "exhausted", "keywords"], |
| "difficulty": "easy" |
| }, |
| { |
| "id": "eval-005", |
| "question": "When is damage removed from units?", |
| "canonical_answer": "Damage is healed from units at two specific times: at the end of each player's turn, and during a Combat Cleanup.", |
| "source": "rulebook", |
| "rule_reference": "143.3.b", |
| "tags": ["units", "damage", "combat"], |
| "difficulty": "medium" |
| }, |
| { |
| "id": "eval-006", |
| "question": "What happens to unspent Energy and Power at the end of a turn?", |
| "canonical_answer": "Every player's Rune Pool empties at the end of each player's draw phase and at the end of each player's turn. Any unspent Energy or Power is lost.", |
| "source": "rulebook", |
| "rule_reference": "166", |
| "tags": ["runes", "rune-pool", "energy", "power"], |
| "difficulty": "medium" |
| }, |
| { |
| "id": "eval-007", |
| "question": "If one card allows an action and another card forbids the same action, which card wins?", |
| "canonical_answer": "Cards that forbid actions or effects supersede cards that allow or permit that same action or effect. This is the 'Can't beats Can' rule.", |
| "source": "rulebook", |
| "rule_reference": "054", |
| "tags": ["silver-rule", "card-interaction", "cant-beats-can"], |
| "difficulty": "medium" |
| }, |
| { |
| "id": "eval-008", |
| "question": "How many Signature cards can a deck include, and what restriction applies to them?", |
| "canonical_answer": "A deck may only contain a sum total of 3 Signature cards. All of those Signature cards must have the Champion tag that corresponds to the deck's Champion Legend.", |
| "source": "rulebook", |
| "rule_reference": "103.2.d", |
| "tags": ["deck-construction", "signature-cards"], |
| "difficulty": "medium" |
| }, |
| { |
| "id": "eval-009", |
| "question": "If I have extra copies of my Chosen Champion in my deck during the game, do they count as my Chosen Champion?", |
| "canonical_answer": "Yes. A player's Chosen Champion is both the specific card chosen during deck building and any Champion Unit with the same name as that card during the course of play. Any additional copies in the main deck, hand, trash, or on the board also count as the player's Chosen Champion.", |
| "source": "rulebook", |
| "rule_reference": "103.2.a.3", |
| "tags": ["chosen-champion", "deck-construction"], |
| "difficulty": "medium" |
| }, |
| { |
| "id": "eval-010", |
| "question": "What is the current errata text for Dark Child, Starter?", |
| "canonical_answer": "The current errata text for Dark Child, Starter is: 'At the end of your turn, ready up to 2 runes.'", |
| "source": "errata", |
| "rule_reference": "errata/origins/dark-child-starter", |
| "tags": ["errata", "origins", "specific-card"], |
| "difficulty": "hard" |
| }, |
| { |
| "id": "eval-011", |
| "question": "I move a unit to an open battlefield. My opponent plays Rengar Trophy Hunter from hand to that battlefield. I attack and Rengar defends. If I win the combat, do I get a point? If Rengar wins, does my opponent get a point?", |
| "canonical_answer": "Yes to both. If the battlefield is open, whoever wins the combat scores 1 point. If the attacker wins, they conquer the battlefield and score. If Rengar wins the defense, the defending player scores.", |
| "source": "rulebook", |
| "rule_reference": null, |
| "tags": ["combat", "scoring", "rengar", "open-battlefield", "specific-card"], |
| "difficulty": "medium" |
| }, |
| { |
| "id": "eval-012", |
| "question": "If a gear card has the Temporary keyword and is attached to a unit, when does the gear die?", |
| "canonical_answer": "If an attached gear has Temporary, only the gear has that ability and only the gear will die from the Temporary effect. The gear will die regardless of whether it is attached or not — the Temporary ability is active on it at all times. Note: some gear cards print Temporary in the upper section which is only relevant when unattached; when attached, only the bottom box text applies.", |
| "source": "faq", |
| "rule_reference": null, |
| "tags": ["temporary", "gear", "keywords", "attached"], |
| "difficulty": "hard" |
| }, |
| { |
| "id": "eval-013", |
| "question": "My opponent controls Vex Apathetic. I play Tideturner during my opponent's turn. Can Tideturner move before Vex's stun resolves?", |
| "canonical_answer": "Yes. When multiple players control triggered abilities that trigger simultaneously, starting with the Turn Player and proceeding in Turn Order, each player orders their triggered abilities on the chain. On the Vex controller's turn, Vex's trigger goes on the chain first and therefore resolves after Tideturner's ability, allowing Tideturner to move before getting stunned.", |
| "source": "rulebook", |
| "rule_reference": "383.3.d.1", |
| "tags": ["triggered-ability", "chain", "priority", "turn-order", "vex", "stun", "specific-card"], |
| "difficulty": "hard" |
| }, |
| { |
| "id": "eval-014", |
| "question": "My opponent controls Vex Apathetic. I play Tideturner on my own turn. Can Tideturner move before Vex's stun resolves?", |
| "canonical_answer": "No. Playing Tideturner on your own turn results in Vex resolving first, which prevents Tideturner from moving before it is stunned. The turn player orders triggers first, so Vex's trigger resolves before Tideturner's ability.", |
| "source": "rulebook", |
| "rule_reference": "383.3.d.1", |
| "tags": ["triggered-ability", "chain", "priority", "turn-order", "vex", "stun", "specific-card"], |
| "difficulty": "hard" |
| }, |
| { |
| "id": "eval-015", |
| "question": "My opponent controls Vex Apathetic. I play an Ambush unit to the battlefield on my turn. Can I flash the unit back before Vex's stun trigger resolves?", |
| "canonical_answer": "Yes. You can react to the Vex trigger on the chain and flash the ambush unit back, as long as you do so in response to the Vex trigger before it resolves.", |
| "source": "rulebook", |
| "rule_reference": "383.3.d.1", |
| "tags": ["ambush", "triggered-ability", "chain", "vex", "stun", "reaction", "specific-card"], |
| "difficulty": "hard" |
| }, |
| { |
| "id": "eval-016", |
| "question": "On my turn, I play Moonfall targeting my opponent's unit to move it to the battlefield I am attacking. My opponent reveals a Hidden Evelynn and attempts to move my attacking unit. Does Evelynn's ability trigger on my turn?", |
| "canonical_answer": "No. Evelynn's ability states 'when you play me from facedown on your turn.' Since it is the attacker's turn, not Evelynn's controller's turn, Evelynn's triggered ability does not fire. Evelynn simply adds her might to the battlefield without moving the attacker's unit. Moonfall resolves normally.", |
| "source": "rulebook", |
| "rule_reference": null, |
| "tags": ["hidden", "triggered-ability", "turn-order", "evelynn", "moonfall", "specific-card"], |
| "difficulty": "hard" |
| }, |
| { |
| "id": "eval-017", |
| "question": "My opponent defends with Fiora Peerless. I move a unit into the battlefield, then immediately try to play Rengar Trophy Hunter as a reaction to add another attacker. Does Fiora's triggered ability still resolve and grant double might?", |
| "canonical_answer": "Yes. Fiora Peerless has a 'when I attack or defend' trigger that goes on the chain as soon as she is assigned defender designation. This happens before there is a chance to play Rengar Trophy Hunter as a reaction. Once the ability is on the chain, it resolves even if Rengar is played afterward. The same applies to Kha'Zix.", |
| "source": "rulebook", |
| "rule_reference": "383.4.e, 459.2.d", |
| "tags": ["triggered-ability", "combat", "chain", "fiora", "rengar", "reaction", "specific-card"], |
| "difficulty": "hard" |
| }, |
| { |
| "id": "eval-018", |
| "question": "Does the Challenge spell create a showdown? Does the unit dealt damage by Challenge get healed afterward?", |
| "canonical_answer": "No. Challenge does not create a showdown — it is just a spell. Damage dealt by Challenge remains on the unit until either a Combat Showdown cleanup occurs or the end of turn. No healing occurs as a result of Challenge itself.", |
| "source": "rulebook", |
| "rule_reference": null, |
| "tags": ["challenge", "showdown", "healing", "damage", "spell"], |
| "difficulty": "medium" |
| }, |
| { |
| "id": "eval-019", |
| "question": "When a unit is sacrificed as an additional cost to play a card, does the unit die before or after the card is placed on the chain? Can the opponent react to the sacrifice?", |
| "canonical_answer": "The unit must be killed before the card is placed on the chain. When the reaction window opens, the unit is already dead. Paying the additional cost is not a reflexive trigger, so opponents cannot react to the sacrifice itself.", |
| "source": "rulebook", |
| "rule_reference": null, |
| "tags": ["cost", "chain", "death", "sacrifice", "reaction"], |
| "difficulty": "hard" |
| }, |
| { |
| "id": "eval-020", |
| "question": "If both Angel Guardian and the unit it is attached to are given the Temporary keyword, what happens when Temporary triggers?", |
| "canonical_answer": "Both units have separate Temporary triggers that fire during the beginning phase. You can choose the order of those triggers, allowing the unit's Temporary to resolve first, which kills the Angel Guardian. However, the unit still has Temporary and will attempt to kill itself again at the beginning of the following turn.", |
| "source": "rulebook", |
| "rule_reference": null, |
| "tags": ["temporary", "angel-guardian", "triggered-ability", "beginning-phase", "ordering", "specific-card"], |
| "difficulty": "hard" |
| }, |
| { |
| "id": "eval-021", |
| "question": "Can Brambleback, when he has conquered a battlefield and is mighty with an equipment, tap 2 runes to draw 2 cards at Sunken Temple?", |
| "canonical_answer": "Yes. While a battlefield is controlled, its controller controls its abilities (CR 187.6.a). Brambleback doubles your conquer effects. Sunken Temple is your conquer effect because you now control the battlefield, so it triggers twice provided you pay the appropriate cost and Brambleback was mighty when conquering.", |
| "source": "ruling", |
| "rule_reference": "187.6.a", |
| "tags": ["brambleback", "sunken-temple", "conquer", "battlefield-ability", "specific-card"], |
| "difficulty": "hard" |
| }, |
| { |
| "id": "eval-022", |
| "question": "If my opponent has Fiora Peerless on the battlefield and I attack with a unit, then react with an Ambush unit during the showdown, does Fiora's trigger still resolve?", |
| "canonical_answer": "Yes. If you react with an Ambush unit during the showdown, you are doing so in reaction to Fiora's trigger, which will already be on the chain and will resolve. To prevent Fiora's trigger, you would need to Ambush in response to a movement trigger that opens before the combat begins, if your unit had one.", |
| "source": "ruling", |
| "rule_reference": null, |
| "tags": ["fiora", "ambush", "triggered-ability", "chain", "combat", "specific-card"], |
| "difficulty": "hard" |
| }, |
| { |
| "id": "eval-023", |
| "question": "If I attack a battlefield controlled by Fiora Peerless with Master Yi Legend, what is Fiora's final might?", |
| "canonical_answer": "Fiora's final might is 10. Master Yi Legend's passive is a continuous effect: the moment Fiora defends alone she gets +2 might instantly, making her 5 might, which is then doubled to 10 by her own ability. If at any point during combat a reaction unit is played alongside her, she would lose the +2 from Yi's passive.", |
| "source": "ruling", |
| "rule_reference": null, |
| "tags": ["fiora", "master-yi", "passive", "continuous-effect", "might", "combat", "specific-card"], |
| "difficulty": "hard" |
| }, |
| { |
| "id": "eval-024", |
| "question": "If I move an Irresistible Faefolk and a Vi into an empty battlefield and pull an enemy unit in, does Vi get her attack trigger to stun?", |
| "canonical_answer": "Yes. Vi still gets the attack trigger. Units moving to a battlefield apply Contested status if that battlefield is not already contested and the unit's controller does not already control it (CR 187.3.a.1). All units get their Attack or Defend triggers the first time they gain Attacker or Defender designations each combat. Note that if Vi is removed in response to her trigger, the stun will not resolve.", |
| "source": "ruling", |
| "rule_reference": "187.3.a.1", |
| "tags": ["vi", "attack-trigger", "contested", "movement", "stun", "specific-card"], |
| "difficulty": "medium" |
| }, |
| { |
| "id": "eval-025", |
| "question": "Can I activate Irelia Legend's Blade Dancer ability to ready a unit even if she is already readied, and still get value?", |
| "canonical_answer": "Yes, in one specific scenario. After winning combat with Irelia, you can activate Blade Dancer's conquer effect even if she is already ready, placing the ability on the chain. You can then chain Blade Dancer's conquer effect with another card such as En Garde, then activate Blade Dancer's exhaust ability to ready a unit and pay the recycle cost. Because everything is on the chain, the order resolves as: Blade Dancer conquer effect, then En Garde, then Blade Dancer exhaust-to-ready effect. This allows you to ready your unit and your Legend even though she was already ready when combat was won.", |
| "source": "ruling", |
| "rule_reference": null, |
| "tags": ["irelia", "blade-dancer", "chain", "ready", "exhaust", "conquer", "specific-card"], |
| "difficulty": "hard" |
| }, |
| { |
| "id": "eval-026", |
| "question": "If I play Marching Orders with Repeat, do both damage instances happen simultaneously or sequentially? Can I kill two enemy units of equal power to my unit?", |
| "canonical_answer": "The damage instances happen sequentially, but units only die from damage during the next cleanup after the spell fully resolves. This means both instances of damage are applied before any unit dies, so you can effectively remove two enemy units of equal power to your unit with a single Repeated Marching Orders.", |
| "source": "ruling", |
| "rule_reference": null, |
| "tags": ["marching-orders", "repeat", "damage", "cleanup", "sequencing"], |
| "difficulty": "hard" |
| }, |
| { |
| "id": "eval-027", |
| "question": "I have a Reflection Token of the Soaring Scout with Temporary. My opponent argues the 2 runes channeled by its Deathknell are ready because of the Awaken step. Is that correct?", |
| "canonical_answer": "No. The turn phases resolve in order: (A) Awaken — all runes and units ready; (B) Beginning — Temporary triggers fire and Deathknell goes on the chain; (C) Channel — new ready rune is channeled; (D) Draw. Since the Awaken step is fully completed before the Beginning step, the 2 runes channeled by the Reflection Token's Deathknell enter exhausted. The Awaken step has already passed by the time those runes are created.", |
| "source": "ruling", |
| "rule_reference": null, |
| "tags": ["reflection-token", "soaring-scout", "temporary", "deathknell", "awaken", "beginning-phase", "runes", "specific-card"], |
| "difficulty": "hard" |
| }, |
| { |
| "id": "eval-028", |
| "question": "If I have Consult the Past hidden and pay 1 Power to play it from facedown, does Jhin Legend's ability trigger?", |
| "canonical_answer": "No. Jhin's ability requires that you spend 4 or more Energy to play the spell. When playing Consult the Past from facedown, you spend 1 Power, not 4 Energy, so Jhin's condition is not met and his ability does not trigger.", |
| "source": "ruling", |
| "rule_reference": null, |
| "tags": ["jhin", "consult-the-past", "hidden", "power", "energy", "triggered-ability", "specific-card"], |
| "difficulty": "hard" |
| }, |
| { |
| "id": "eval-029", |
| "question": "How many banish zones does the game have? Can Jhin Legend recycle a spell that banished itself, like Time Warp?", |
| "canonical_answer": "Formally, there is one banishment zone. However, the game tracks what banished each card per CR 427.3, for purposes of cards like Jhin, Cursed Sarcophagus, and Zero Drive. Jhin Legend specifically requires that the four spells were banished by him, so spells banished by other effects do not count. Whether Jhin can banish a spell that banishes itself (such as Time Warp) is an unresolved rules debate pending future clarification.", |
| "source": "ruling", |
| "rule_reference": "427.3", |
| "tags": ["jhin", "time-warp", "banish", "zone", "specific-card"], |
| "difficulty": "hard" |
| }, |
| { |
| "id": "eval-030", |
| "question": "My opponent defends a battlefield with a crab equipped with a Battlefield Sword and a hidden card. I attack with 2 sprites. He kills one sprite, I kill his crab. He reacts to the Deathknell trigger by revealing the hidden card and playing Guards!, which lets him play a Sand Soldier that uses the Battlefield Sword to kill my other sprite. Is this legal?", |
| "canonical_answer": "Yes, it is legal. You do not lose control of a battlefield while there is still a chain on the stack. When the Deathknell triggers, the opponent is still the controller of the battlefield, so hidden cards on that battlefield are not sent to the trash. He can legally react to the Deathknell trigger and play Guards! before the chain fully resolves.", |
| "source": "ruling", |
| "rule_reference": null, |
| "tags": ["deathknell", "hidden", "chain", "battlefield-control", "guards", "sand-soldier", "reaction"], |
| "difficulty": "hard" |
| }, |
| { |
| "id": "eval-031", |
| "question": "Does Stupefy also deal 1 damage to a unit if it is at Void Gate?", |
| "canonical_answer": "No. A spell must deal damage in order to deal the additional damage from Void Gate. Stupefy does not deal damage, so Void Gate's effect does not apply.", |
| "source": "ruling", |
| "rule_reference": null, |
| "tags": ["stupefy", "void-gate", "damage", "battlefield-ability", "specific-card"], |
| "difficulty": "medium" |
| }, |
| { |
| "id": "eval-032", |
| "question": "Can I use a Hidden Blade that is hidden at Battlefield A to target a unit at Battlefield B?", |
| "canonical_answer": "No. Hidden abilities that target units must be used at the battlefield where the card is hidden. The only current exception is Tideturner.", |
| "source": "ruling", |
| "rule_reference": null, |
| "tags": ["hidden", "hidden-blade", "tideturner", "battlefield", "targeting", "specific-card"], |
| "difficulty": "medium" |
| }, |
| { |
| "id": "eval-033", |
| "question": "Master Yi Legend says 'While a friendly unit defends alone, it gets +2 Might.' Is this a continuous effect? If Switcheroo resolves while it is active and the unit later stops defending alone, what happens?", |
| "canonical_answer": "Yes, it is a continuous effect that is constantly rechecked. Switcheroo takes a snapshot of current might values at the time it resolves, applying a static swap. If Yi's passive later becomes inactive (e.g. an extra defender enters, combat ends), the unit immediately loses the +2 might from Yi. The might of the unit that was swapped with does not change retroactively.", |
| "source": "ruling", |
| "rule_reference": null, |
| "tags": ["master-yi", "continuous-effect", "switcheroo", "might", "passive", "specific-card"], |
| "difficulty": "hard" |
| }, |
| { |
| "id": "eval-034", |
| "question": "Does Vex Apathetic's ability create a chain? Can you miss the trigger if you don't declare it every time your opponent plays a unit?", |
| "canonical_answer": "Yes. Vex's ability is a triggered ability and goes on the chain when it fires. Yes, you can miss the trigger — you must declare the trigger each time your opponent plays a unit for it to go on the chain. If you do not declare it when relevant, the trigger is missed.", |
| "source": "ruling", |
| "rule_reference": null, |
| "tags": ["vex", "triggered-ability", "chain", "missed-trigger", "specific-card"], |
| "difficulty": "medium" |
| }, |
| { |
| "id": "eval-035", |
| "question": "I am at a battlefield with Draven Audacious. I play a second Draven Audacious to the battlefield, then Charm a unit of less than 5 power there. If I win combat, do I score 1 point or 2 points?", |
| "canonical_answer": "You score 2 points — one per Draven Audacious that has not yet won combat at that battlefield.", |
| "source": "ruling", |
| "rule_reference": null, |
| "tags": ["draven", "scoring", "charm", "combat", "specific-card"], |
| "difficulty": "medium" |
| }, |
| { |
| "id": "eval-036", |
| "question": "Akshan is at 5 might holding Fortress. Frozen Fortress dealt 1 damage to him at the start of my turn. I then use Eclipse to give him -4 might. My opponent says he survives. Who is correct?", |
| "canonical_answer": "Akshan dies. He has 5 might, takes 1 damage from Frozen Fortress, then Eclipse gives him -4 might, reducing him to 1 might with 1 damage marked on him. A unit with damage equal to or greater than its might dies, so Akshan is dead.", |
| "source": "ruling", |
| "rule_reference": null, |
| "tags": ["akshan", "fortress", "eclipse", "damage", "might", "death", "specific-card"], |
| "difficulty": "medium" |
| }, |
| { |
| "id": "eval-037", |
| "question": "I play Bellows Breath with Repeat, costing 2 Energy and 2 Blue Power. My opponent wants to use Defy. Can they Defy the whole spell, one instance, or neither because of the Power cost?", |
| "canonical_answer": "Repeated spells add the repeated text to the card but are still treated as a single spell. Defy only looks at the printed cost of the card, not the additional Power paid for Repeat. Your opponent can Defy the spell normally — it counters the entire spell as a single object.", |
| "source": "ruling", |
| "rule_reference": null, |
| "tags": ["bellows-breath", "repeat", "defy", "cost", "counter", "specific-card"], |
| "difficulty": "hard" |
| }, |
| { |
| "id": "eval-038", |
| "question": "My opponent sacrifices Ruined Rex to Baited Hook and grabs Ash. Can I play Not So Fast to stop the Rex Deathknell before Ash prevents me from playing spells?", |
| "canonical_answer": "Yes. As soon as Rex is sacrificed, the Deathknell trigger goes on the chain. Then Ash enters and her trigger goes on the chain above it. You can respond to the Ash trigger with Not So Fast, targeting Rex's Deathknell ability on the chain before it resolves.", |
| "source": "ruling", |
| "rule_reference": null, |
| "tags": ["ruined-rex", "baited-hook", "ash", "not-so-fast", "deathknell", "chain", "reaction", "specific-card"], |
| "difficulty": "hard" |
| }, |
| { |
| "id": "eval-039", |
| "question": "If I attack, pass priority, and my opponent also passes priority, can I still cast spells afterward?", |
| "canonical_answer": "No. When both players pass priority in sequence, the showdown ends and neither player retains focus. No further actions can be played.", |
| "source": "ruling", |
| "rule_reference": null, |
| "tags": ["priority", "focus", "showdown", "passing", "combat"], |
| "difficulty": "medium" |
| }, |
| { |
| "id": "eval-040", |
| "question": "A player held a battlefield with Kaisa. On their next turn, they flashed Kaisa back to base and moved her back to the same battlefield. Does her 'When I conquer' effect trigger?", |
| "canonical_answer": "No. The player already scored at that battlefield through holding, so they cannot conquer it again during the same turn. Kaisa's 'When I conquer' effect does not trigger.", |
| "source": "ruling", |
| "rule_reference": null, |
| "tags": ["kaisa", "conquer", "hold", "scoring", "flash", "specific-card"], |
| "difficulty": "medium" |
| } |
| ] |
| } |
|
|