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| import streamlit as st | |
| import chess | |
| import chess.engine | |
| import random | |
| def init_board(): | |
| board = chess.Board() | |
| return board | |
| def make_move(board, move): | |
| try: | |
| board.push_san(move) | |
| except ValueError: | |
| st.error("Invalid move. Please try again.") | |
| def computer_move(board, difficulty): | |
| # Use simple AI (random move) or implement basic engine here | |
| legal_moves = list(board.legal_moves) | |
| move = random.choice(legal_moves) # Random move as a simple AI example | |
| board.push(move) | |
| def render_chessboard(): | |
| # Render Chessboard Placeholder | |
| st.text("Render 3D Chessboard Here") | |
| def main(): | |
| st.title('3D Chess Game') | |
| difficulty = st.slider("Select Difficulty (in seconds per move)", min_value=1, max_value=10, value=3) | |
| game_mode = st.radio("Select Game Mode", ['Play with Computer', 'Two Player']) | |
| board = init_board() | |
| st.write("Current Board:") | |
| st.text(board) | |
| while not board.is_game_over(): | |
| if game_mode == 'Play with Computer': | |
| player_move = st.text_input("Your move (e.g., e2e4): ") | |
| if player_move: | |
| make_move(board, player_move) | |
| st.write(f"Player Move: {player_move}") | |
| render_chessboard() | |
| if board.is_game_over(): | |
| break | |
| computer_move(board, difficulty) | |
| st.write(f"Computer Move: {board.peek()}") | |
| render_chessboard() | |
| else: | |
| player_move = st.text_input("Player 1 Move (e.g., e2e4): ") | |
| if player_move: | |
| make_move(board, player_move) | |
| st.write(f"Player 1 Move: {player_move}") | |
| render_chessboard() | |
| if board.is_game_over(): | |
| break | |
| player_move = st.text_input("Player 2 Move (e.g., e7e5): ") | |
| if player_move: | |
| make_move(board, player_move) | |
| st.write(f"Player 2 Move: {player_move}") | |
| render_chessboard() | |
| st.write("Game Over!") | |
| if __name__ == "__main__": | |
| main() | |