Spaces:
Running on Zero
Running on Zero
Commit ·
4b10ae8
1
Parent(s): 34898d2
use gsplat
Browse files- app.py +6 -6
- requirements.txt +1 -0
- threeDFixer/renderers/gaussian_render.py +54 -80
app.py
CHANGED
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@@ -192,6 +192,12 @@ def run_depth_estimation(
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) -> Image.Image:
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rgb_image = image_prompts["image"].convert("RGB")
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from threeDFixer.datasets.utils import (
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normalize_vertices,
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project2ply
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@@ -325,12 +331,6 @@ def run_generation(
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t_rescale: float = 3.0,
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work_space: dict = None,
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):
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try:
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import diff_gaussian_rasterization
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except ModuleNotFoundError:
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install_mipsplatting()
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-
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if work_space is None:
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raise gr.Error("Please run step 1 and step 2 first.")
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required_keys = ["dir", "depth_mask", "depth", "K", "c2w", "trans", "scale"]
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) -> Image.Image:
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rgb_image = image_prompts["image"].convert("RGB")
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import torch
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print(torch.__version__)
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print(torch.version.cuda)
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print(torch.__file__)
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print(torch.cuda.is_available())
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+
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from threeDFixer.datasets.utils import (
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normalize_vertices,
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project2ply
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t_rescale: float = 3.0,
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work_space: dict = None,
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):
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if work_space is None:
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raise gr.Error("Please run step 1 and step 2 first.")
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required_keys = ["dir", "depth_mask", "depth", "K", "c2w", "trans", "scale"]
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requirements.txt
CHANGED
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@@ -40,3 +40,4 @@ pydantic==2.10.6
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kaolin==0.18.0
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flash-attn==2.8.3+pt2.8.0cu129
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nvdiffrast==0.4.0+253ac4fpt2.8.0cu129
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kaolin==0.18.0
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flash-attn==2.8.3+pt2.8.0cu129
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nvdiffrast==0.4.0+253ac4fpt2.8.0cu129
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git+https://github.com/nerfstudio-project/gsplat.git
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threeDFixer/renderers/gaussian_render.py
CHANGED
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@@ -47,97 +47,71 @@ def intrinsics_to_projection(
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return ret
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def render(viewpoint_camera, pc
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"""
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Render the scene.
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Background tensor (bg_color) must be on GPU!
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"""
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# lazy import
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if
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from
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# Create zero tensor. We will use it to make pytorch return gradients of the 2D (screen-space) means
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screenspace_points = torch.zeros_like(pc.get_xyz, dtype=pc.get_xyz.dtype, requires_grad=True, device="cuda") + 0
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try:
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screenspace_points.retain_grad()
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except:
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pass
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# Set up rasterization configuration
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tanfovx = math.tan(viewpoint_camera.FoVx * 0.5)
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tanfovy = math.tan(viewpoint_camera.FoVy * 0.5)
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scale_modifier=scaling_modifier,
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viewmatrix=viewpoint_camera.world_view_transform,
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projmatrix=viewpoint_camera.full_proj_transform,
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sh_degree=pc.active_sh_degree,
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campos=viewpoint_camera.camera_center,
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prefiltered=False,
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debug=pipe.debug
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)
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rasterizer = GaussianRasterizer(raster_settings=raster_settings)
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means3D = pc.get_xyz
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means2D = screenspace_points
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opacity = pc.get_opacity
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rotations = None
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cov3D_precomp = None
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if pipe.compute_cov3D_python:
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cov3D_precomp = pc.get_covariance(scaling_modifier)
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else:
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scales = pc.get_scaling
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rotations = pc.get_rotation
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# If precomputed colors are provided, use them. Otherwise, if it is desired to precompute colors
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# from SHs in Python, do it. If not, then SH -> RGB conversion will be done by rasterizer.
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shs = None
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colors_precomp = None
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if override_color is None:
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if pipe.convert_SHs_python:
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shs_view = pc.get_features.transpose(1, 2).view(-1, 3, (pc.max_sh_degree+1)**2)
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dir_pp = (pc.get_xyz - viewpoint_camera.camera_center.repeat(pc.get_features.shape[0], 1))
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dir_pp_normalized = dir_pp/dir_pp.norm(dim=1, keepdim=True)
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sh2rgb = eval_sh(pc.active_sh_degree, shs_view, dir_pp_normalized)
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colors_precomp = torch.clamp_min(sh2rgb + 0.5, 0.0)
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else:
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shs = pc.get_features
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else:
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)
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class GaussianRenderer:
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return ret
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def render(viewpoint_camera, pc, pipe, bg_color: torch.Tensor, scaling_modifier=1.0, override_color=None):
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# lazy import
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if "rasterization" not in globals():
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from gsplat import rasterization
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tanfovx = math.tan(viewpoint_camera.FoVx * 0.5)
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tanfovy = math.tan(viewpoint_camera.FoVy * 0.5)
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focal_length_x = viewpoint_camera.image_width / (2 * tanfovx)
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focal_length_y = viewpoint_camera.image_height / (2 * tanfovy)
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K = torch.tensor(
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[
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[focal_length_x, 0, viewpoint_camera.image_width / 2.0],
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[0, focal_length_y, viewpoint_camera.image_height / 2.0],
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[0, 0, 1],
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],
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device=pc.get_xyz.device,
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dtype=torch.float32,
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)
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means3D = pc.get_xyz
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opacity = pc.get_opacity
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scales = pc.get_scaling * scaling_modifier
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rotations = pc.get_rotation
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if override_color is not None:
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colors = override_color # [N, 3]
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sh_degree = None
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else:
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colors = pc.get_features # [N, K, 3]
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sh_degree = pc.active_sh_degree
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viewmat = viewpoint_camera.world_view_transform.transpose(0, 1)
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render_colors, render_alphas, info = rasterization(
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means=means3D, # [N, 3]
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quats=rotations, # [N, 4]
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scales=scales, # [N, 3]
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opacities=opacity.squeeze(-1), # [N]
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colors=colors,
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viewmats=viewmat[None], # [1, 4, 4]
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Ks=K[None], # [1, 3, 3]
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backgrounds=bg_color[None],
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width=int(viewpoint_camera.image_width),
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height=int(viewpoint_camera.image_height),
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packed=False,
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sh_degree=sh_degree,
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rasterize_mode='antialiased'
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)
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rendered_image = render_colors[0].permute(2, 0, 1)
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radii = info["radii"].squeeze(0)
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try:
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info["means2d"].retain_grad()
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except Exception:
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pass
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return edict({
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"render": rendered_image,
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"viewspace_points": info["means2d"],
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"visibility_filter": radii > 0,
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"radii": radii,
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})
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class GaussianRenderer:
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