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EmbodiedGen-Image-to-3D
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/TRELLIS
/trellis
/representations
/mesh
/flexicubes
/examples
/loss.py
| # Copyright (c) 2023, NVIDIA CORPORATION & AFFILIATES. All rights reserved. | |
| # | |
| # NVIDIA CORPORATION & AFFILIATES and its licensors retain all intellectual property | |
| # and proprietary rights in and to this software, related documentation | |
| # and any modifications thereto. Any use, reproduction, disclosure or | |
| # distribution of this software and related documentation without an express | |
| # license agreement from NVIDIA CORPORATION & AFFILIATES is strictly prohibited. | |
| import torch | |
| import torch_scatter | |
| ############################################################################### | |
| # Pytorch implementation of the developability regularizer introduced in paper | |
| # "Developability of Triangle Meshes" by Stein et al. | |
| ############################################################################### | |
| def mesh_developable_reg(mesh): | |
| verts = mesh.vertices | |
| tris = mesh.faces | |
| device = verts.device | |
| V = verts.shape[0] | |
| F = tris.shape[0] | |
| POS_EPS = 1e-6 | |
| REL_EPS = 1e-6 | |
| def normalize(vecs): | |
| return vecs / (torch.linalg.norm(vecs, dim=-1, keepdim=True) + POS_EPS) | |
| tri_pos = verts[tris] | |
| vert_normal_covariance_sum = torch.zeros((V, 9), device=device) | |
| vert_area = torch.zeros(V, device=device) | |
| vert_degree = torch.zeros(V, dtype=torch.int32, device=device) | |
| for iC in range(3): # loop over three corners of each triangle | |
| # gather tri verts | |
| pRoot = tri_pos[:, iC, :] | |
| pA = tri_pos[:, (iC + 1) % 3, :] | |
| pB = tri_pos[:, (iC + 2) % 3, :] | |
| # compute the corner angle & normal | |
| vA = pA - pRoot | |
| vAn = normalize(vA) | |
| vB = pB - pRoot | |
| vBn = normalize(vB) | |
| area_normal = torch.linalg.cross(vA, vB, dim=-1) | |
| face_area = 0.5 * torch.linalg.norm(area_normal, dim=-1) | |
| normal = normalize(area_normal) | |
| corner_angle = torch.acos(torch.clamp(torch.sum(vAn * vBn, dim=-1), min=-1., max=1.)) | |
| # add up the contribution to the covariance matrix | |
| outer = normal[:, :, None] @ normal[:, None, :] | |
| contrib = corner_angle[:, None] * outer.reshape(-1, 9) | |
| # scatter the result to the appropriate matrices | |
| vert_normal_covariance_sum = torch_scatter.scatter_add(src=contrib, | |
| index=tris[:, iC], | |
| dim=-2, | |
| out=vert_normal_covariance_sum) | |
| vert_area = torch_scatter.scatter_add(src=face_area / 3., | |
| index=tris[:, iC], | |
| dim=-1, | |
| out=vert_area) | |
| vert_degree = torch_scatter.scatter_add(src=torch.ones(F, dtype=torch.int32, device=device), | |
| index=tris[:, iC], | |
| dim=-1, | |
| out=vert_degree) | |
| # The energy is the smallest eigenvalue of the outer-product matrix | |
| vert_normal_covariance_sum = vert_normal_covariance_sum.reshape( | |
| -1, 3, 3) # reshape to a batch of matrices | |
| vert_normal_covariance_sum = vert_normal_covariance_sum + torch.eye( | |
| 3, device=device)[None, :, :] * REL_EPS | |
| min_eigvals = torch.min(torch.linalg.eigvals(vert_normal_covariance_sum).abs(), dim=-1).values | |
| # Mask out degree-3 vertices | |
| vert_area = torch.where(vert_degree == 3, torch.tensor(0, dtype=vert_area.dtype,device=vert_area.device), vert_area) | |
| # Adjust the vertex area weighting so it is unit-less, and 1 on average | |
| vert_area = vert_area * (V / torch.sum(vert_area, dim=-1, keepdim=True)) | |
| return vert_area * min_eigvals | |
| def sdf_reg_loss(sdf, all_edges): | |
| sdf_f1x6x2 = sdf[all_edges.reshape(-1)].reshape(-1,2) | |
| mask = torch.sign(sdf_f1x6x2[...,0]) != torch.sign(sdf_f1x6x2[...,1]) | |
| sdf_f1x6x2 = sdf_f1x6x2[mask] | |
| sdf_diff = torch.nn.functional.binary_cross_entropy_with_logits(sdf_f1x6x2[...,0], (sdf_f1x6x2[...,1] > 0).float()) + \ | |
| torch.nn.functional.binary_cross_entropy_with_logits(sdf_f1x6x2[...,1], (sdf_f1x6x2[...,0] > 0).float()) | |
| return sdf_diff |