| | <!DOCTYPE html> |
| | <html lang="en"> |
| | <head> |
| | <meta charset="UTF-8"> |
| | <meta name="viewport" content="width=device-width, initial-scale=1.0"> |
| | <title>Fruit Catcher Game</title> |
| | <script src="https://cdn.tailwindcss.com"></script> |
| | <style> |
| | @keyframes float { |
| | 0% { transform: translateY(0px); } |
| | 50% { transform: translateY(-10px); } |
| | 100% { transform: translateY(0px); } |
| | } |
| | .floating { |
| | animation: float 3s ease-in-out infinite; |
| | } |
| | .game-object { |
| | position: absolute; |
| | transition: transform 0.1s; |
| | user-select: none; |
| | } |
| | .explosion { |
| | position: absolute; |
| | background: radial-gradient(circle, rgba(255,200,0,0.8) 0%, rgba(255,100,0,0.6) 50%, rgba(255,0,0,0) 70%); |
| | border-radius: 50%; |
| | transform: scale(0); |
| | opacity: 1; |
| | animation: explode 0.5s forwards; |
| | } |
| | @keyframes explode { |
| | to { |
| | transform: scale(3); |
| | opacity: 0; |
| | } |
| | } |
| | .shake { |
| | animation: shake 0.5s; |
| | } |
| | @keyframes shake { |
| | 0%, 100% { transform: translateX(0); } |
| | 10%, 30%, 50%, 70%, 90% { transform: translateX(-5px); } |
| | 20%, 40%, 60%, 80% { transform: translateX(5px); } |
| | } |
| | </style> |
| | </head> |
| | <body class="bg-gradient-to-b from-blue-400 to-blue-600 min-h-screen overflow-hidden font-sans"> |
| | <div class="container mx-auto px-4 py-8"> |
| | |
| | <h1 class="text-5xl font-bold text-center text-white mb-2 floating">🍎 Fruit Catcher 🍌</h1> |
| | <p class="text-center text-white mb-8">Catch the fruits, avoid the bombs!</p> |
| | |
| | |
| | <div class="flex justify-between items-center mb-4 px-4"> |
| | <div class="bg-white bg-opacity-20 rounded-lg p-3"> |
| | <p class="text-white font-bold">Score: <span id="score" class="text-yellow-300">0</span></p> |
| | </div> |
| | <div class="bg-white bg-opacity-20 rounded-lg p-3"> |
| | <p class="text-white font-bold">Lives: <span id="lives" class="text-red-300">❤️❤️❤️</span></p> |
| | </div> |
| | <div class="bg-white bg-opacity-20 rounded-lg p-3"> |
| | <p class="text-white font-bold">Level: <span id="level" class="text-green-300">1</span></p> |
| | </div> |
| | </div> |
| | |
| | |
| | <div id="game-area" class="relative bg-blue-300 bg-opacity-30 rounded-xl border-4 border-blue-400 h-96 w-full overflow-hidden"> |
| | |
| | <div id="basket" class="absolute bottom-4 left-1/2 transform -translate-x-1/2 w-24 h-16 bg-gradient-to-r from-amber-700 to-amber-900 rounded-lg flex justify-center items-center"> |
| | <div class="w-full h-4 bg-amber-800 rounded-b-lg absolute -bottom-4"></div> |
| | <div class="w-4 h-8 bg-amber-900 rounded-full absolute -bottom-8 left-4"></div> |
| | <div class="w-4 h-8 bg-amber-900 rounded-full absolute -bottom-8 right-4"></div> |
| | </div> |
| | |
| | |
| | <div id="start-screen" class="absolute inset-0 flex flex-col justify-center items-center bg-black bg-opacity-70 text-white"> |
| | <h2 class="text-4xl font-bold mb-6">Fruit Catcher</h2> |
| | <p class="text-xl mb-8 text-center px-4">Use your mouse or arrow keys to move the basket.<br>Catch fruits for points, avoid bombs!</p> |
| | <button id="start-btn" class="bg-green-500 hover:bg-green-600 text-white font-bold py-3 px-8 rounded-full text-xl transition-all transform hover:scale-105"> |
| | Start Game |
| | </button> |
| | <div class="mt-8 flex space-x-4"> |
| | <div class="text-center"> |
| | <div class="text-4xl">🍎</div> |
| | <div class="text-sm">+10 pts</div> |
| | </div> |
| | <div class="text-center"> |
| | <div class="text-4xl">🍌</div> |
| | <div class="text-sm">+15 pts</div> |
| | </div> |
| | <div class="text-center"> |
| | <div class="text-4xl">🍒</div> |
| | <div class="text-sm">+20 pts</div> |
| | </div> |
| | <div class="text-center"> |
| | <div class="text-4xl">💣</div> |
| | <div class="text-sm">-1 life</div> |
| | </div> |
| | </div> |
| | </div> |
| | |
| | |
| | <div id="game-over" class="absolute inset-0 flex flex-col justify-center items-center bg-black bg-opacity-70 text-white hidden"> |
| | <h2 class="text-4xl font-bold mb-4">Game Over!</h2> |
| | <p class="text-2xl mb-2">Your score: <span id="final-score" class="text-yellow-300">0</span></p> |
| | <p class="text-xl mb-6">Level reached: <span id="final-level" class="text-green-300">1</span></p> |
| | <button id="restart-btn" class="bg-blue-500 hover:bg-blue-600 text-white font-bold py-3 px-8 rounded-full text-xl transition-all transform hover:scale-105"> |
| | Play Again |
| | </button> |
| | </div> |
| | </div> |
| | |
| | |
| | <div class="mt-6 text-center text-white"> |
| | <p>Controls: Mouse or Arrow Keys (← →)</p> |
| | </div> |
| | </div> |
| |
|
| | <script> |
| | document.addEventListener('DOMContentLoaded', () => { |
| | |
| | const gameArea = document.getElementById('game-area'); |
| | const basket = document.getElementById('basket'); |
| | const scoreDisplay = document.getElementById('score'); |
| | const livesDisplay = document.getElementById('lives'); |
| | const levelDisplay = document.getElementById('level'); |
| | const startScreen = document.getElementById('start-screen'); |
| | const gameOverScreen = document.getElementById('game-over'); |
| | const startBtn = document.getElementById('start-btn'); |
| | const restartBtn = document.getElementById('restart-btn'); |
| | const finalScoreDisplay = document.getElementById('final-score'); |
| | const finalLevelDisplay = document.getElementById('final-level'); |
| | |
| | |
| | let score = 0; |
| | let lives = 3; |
| | let level = 1; |
| | let gameRunning = false; |
| | let basketPosition = gameArea.offsetWidth / 2 - basket.offsetWidth / 2; |
| | let basketWidth = basket.offsetWidth; |
| | let gameAreaWidth = gameArea.offsetWidth; |
| | let gameAreaHeight = gameArea.offsetHeight; |
| | let fallingObjects = []; |
| | let objectInterval; |
| | let speedInterval; |
| | let objectSpeed = 3; |
| | let spawnRate = 1500; |
| | |
| | |
| | const fruits = [ |
| | { emoji: '🍎', value: 10, color: 'bg-red-500' }, |
| | { emoji: '🍌', value: 15, color: 'bg-yellow-400' }, |
| | { emoji: '🍒', value: 20, color: 'bg-red-600' }, |
| | { emoji: '🍊', value: 12, color: 'bg-orange-500' }, |
| | { emoji: '🍓', value: 18, color: 'bg-pink-500' } |
| | ]; |
| | |
| | |
| | const bombs = [ |
| | { emoji: '💣', penalty: 1, color: 'bg-gray-700' } |
| | ]; |
| | |
| | |
| | function initGame() { |
| | score = 0; |
| | lives = 3; |
| | level = 1; |
| | objectSpeed = 3; |
| | spawnRate = 1500; |
| | scoreDisplay.textContent = score; |
| | livesDisplay.textContent = '❤️❤️❤️'; |
| | levelDisplay.textContent = level; |
| | basketPosition = gameAreaWidth / 2 - basketWidth / 2; |
| | basket.style.left = `${basketPosition}px`; |
| | |
| | |
| | fallingObjects.forEach(obj => { |
| | if (obj.element && obj.element.parentNode) { |
| | obj.element.remove(); |
| | } |
| | }); |
| | fallingObjects = []; |
| | |
| | |
| | clearInterval(objectInterval); |
| | clearInterval(speedInterval); |
| | } |
| | |
| | |
| | function startGame() { |
| | initGame(); |
| | gameRunning = true; |
| | startScreen.classList.add('hidden'); |
| | gameOverScreen.classList.add('hidden'); |
| | |
| | |
| | objectInterval = setInterval(createFallingObject, spawnRate); |
| | |
| | |
| | speedInterval = setInterval(() => { |
| | level++; |
| | levelDisplay.textContent = level; |
| | objectSpeed += 0.5; |
| | spawnRate = Math.max(500, spawnRate - 100); |
| | |
| | |
| | clearInterval(objectInterval); |
| | objectInterval = setInterval(createFallingObject, spawnRate); |
| | }, 15000); |
| | } |
| | |
| | |
| | function endGame() { |
| | gameRunning = false; |
| | clearInterval(objectInterval); |
| | clearInterval(speedInterval); |
| | finalScoreDisplay.textContent = score; |
| | finalLevelDisplay.textContent = level; |
| | gameOverScreen.classList.remove('hidden'); |
| | } |
| | |
| | |
| | function createFallingObject() { |
| | if (!gameRunning) return; |
| | |
| | |
| | const isBomb = Math.random() < 0.2; |
| | const objectType = isBomb |
| | ? bombs[Math.floor(Math.random() * bombs.length)] |
| | : fruits[Math.floor(Math.random() * fruits.length)]; |
| | |
| | const object = document.createElement('div'); |
| | object.className = `game-object text-3xl flex items-center justify-center rounded-full w-12 h-12 ${objectType.color}`; |
| | object.textContent = objectType.emoji; |
| | |
| | |
| | const xPos = Math.random() * (gameAreaWidth - 50); |
| | object.style.left = `${xPos}px`; |
| | object.style.top = '-50px'; |
| | |
| | gameArea.appendChild(object); |
| | |
| | const newObject = { |
| | element: object, |
| | x: xPos, |
| | y: -50, |
| | width: 50, |
| | height: 50, |
| | value: objectType.value || 0, |
| | penalty: objectType.penalty || 0, |
| | speed: objectSpeed + (Math.random() * 2 - 1) |
| | }; |
| | |
| | fallingObjects.push(newObject); |
| | } |
| | |
| | |
| | function updateGame() { |
| | if (!gameRunning) return; |
| | |
| | |
| | fallingObjects.forEach((obj, index) => { |
| | obj.y += obj.speed; |
| | obj.element.style.top = `${obj.y}px`; |
| | |
| | |
| | if ( |
| | obj.y + obj.height >= gameAreaHeight - 80 && |
| | obj.y <= gameAreaHeight - 40 && |
| | obj.x + obj.width >= basketPosition && |
| | obj.x <= basketPosition + basketWidth |
| | ) { |
| | |
| | if (obj.penalty) { |
| | |
| | lives -= obj.penalty; |
| | livesDisplay.textContent = '❤️'.repeat(Math.max(0, lives)) + '♡'.repeat(Math.max(0, 3 - lives)); |
| | |
| | |
| | const explosion = document.createElement('div'); |
| | explosion.className = 'explosion'; |
| | explosion.style.left = `${obj.x + obj.width/2 - 15}px`; |
| | explosion.style.top = `${obj.y + obj.height/2 - 15}px`; |
| | explosion.style.width = '30px'; |
| | explosion.style.height = '30px'; |
| | gameArea.appendChild(explosion); |
| | |
| | |
| | setTimeout(() => { |
| | explosion.remove(); |
| | }, 500); |
| | |
| | |
| | basket.classList.add('shake'); |
| | setTimeout(() => { |
| | basket.classList.remove('shake'); |
| | }, 500); |
| | |
| | |
| | if (lives <= 0) { |
| | endGame(); |
| | } |
| | } else { |
| | |
| | score += obj.value; |
| | scoreDisplay.textContent = score; |
| | |
| | |
| | const scoreEffect = document.createElement('div'); |
| | scoreEffect.className = 'absolute text-yellow-300 font-bold text-xl'; |
| | scoreEffect.textContent = `+${obj.value}`; |
| | scoreEffect.style.left = `${obj.x + obj.width/2 - 15}px`; |
| | scoreEffect.style.top = `${obj.y - 20}px`; |
| | gameArea.appendChild(scoreEffect); |
| | |
| | |
| | setTimeout(() => { |
| | scoreEffect.style.transition = 'all 0.5s'; |
| | scoreEffect.style.opacity = '0'; |
| | scoreEffect.style.transform = 'translateY(-30px)'; |
| | setTimeout(() => { |
| | scoreEffect.remove(); |
| | }, 500); |
| | }, 0); |
| | } |
| | |
| | |
| | obj.element.remove(); |
| | fallingObjects.splice(index, 1); |
| | } |
| | |
| | |
| | if (obj.y > gameAreaHeight) { |
| | obj.element.remove(); |
| | fallingObjects.splice(index, 1); |
| | } |
| | }); |
| | |
| | |
| | requestAnimationFrame(updateGame); |
| | } |
| | |
| | |
| | function handleKeyDown(e) { |
| | if (!gameRunning) return; |
| | |
| | const moveAmount = 20; |
| | |
| | if (e.key === 'ArrowLeft' || e.key === 'a') { |
| | basketPosition = Math.max(0, basketPosition - moveAmount); |
| | } else if (e.key === 'ArrowRight' || e.key === 'd') { |
| | basketPosition = Math.min(gameAreaWidth - basketWidth, basketPosition + moveAmount); |
| | } |
| | |
| | basket.style.left = `${basketPosition}px`; |
| | } |
| | |
| | |
| | function handleMouseMove(e) { |
| | if (!gameRunning) return; |
| | |
| | const rect = gameArea.getBoundingClientRect(); |
| | const mouseX = e.clientX - rect.left; |
| | |
| | |
| | basketPosition = Math.max( |
| | 0, |
| | Math.min( |
| | mouseX - basketWidth / 2, |
| | gameAreaWidth - basketWidth |
| | ) |
| | ); |
| | |
| | basket.style.left = `${basketPosition}px`; |
| | } |
| | |
| | |
| | startBtn.addEventListener('click', () => { |
| | startGame(); |
| | updateGame(); |
| | }); |
| | |
| | restartBtn.addEventListener('click', () => { |
| | startGame(); |
| | updateGame(); |
| | }); |
| | |
| | document.addEventListener('keydown', handleKeyDown); |
| | gameArea.addEventListener('mousemove', handleMouseMove); |
| | gameArea.addEventListener('touchmove', (e) => { |
| | e.preventDefault(); |
| | handleMouseMove(e.touches[0]); |
| | }); |
| | |
| | |
| | basket.style.left = `${basketPosition}px`; |
| | }); |
| | </script> |
| | <p style="border-radius: 8px; text-align: center; font-size: 12px; color: #fff; margin-top: 16px;position: fixed; left: 8px; bottom: 8px; z-index: 10; background: rgba(0, 0, 0, 0.8); padding: 4px 8px;">Made with <img src="https://enzostvs-deepsite.hf.space/logo.svg" alt="DeepSite Logo" style="width: 16px; height: 16px; vertical-align: middle;display:inline-block;margin-right:3px;filter:brightness(0) invert(1);"><a href="https://enzostvs-deepsite.hf.space" style="color: #fff;text-decoration: underline;" target="_blank" >DeepSite</a> - 🧬 <a href="https://enzostvs-deepsite.hf.space?remix=Hossar/savior" style="color: #fff;text-decoration: underline;" target="_blank" >Remix</a></p></body> |
| | </html> |