| title: Image to Rigged 3D Model | |
| emoji: 𦴠| |
| colorFrom: purple | |
| colorTo: indigo | |
| sdk: gradio | |
| sdk_version: 6.12.0 | |
| python_version: "3.12" | |
| app_file: app.py | |
| startup_duration_timeout: 1h | |
| pinned: false | |
| license: mit | |
| short_description: Image to 3D to auto-rigged GLB/FBX for Blender | |
| models: | |
| - microsoft/TRELLIS.2-4B | |
| - VAST-AI/SkinTokens | |
| - Qwen/Qwen3-0.6B | |
| # Image β 3D β Rigged Model | |
| Turn a single image into a fully rigged 3D model ready for Blender: | |
| 1. **Image β 3D**: [TRELLIS.2-4B](https://huggingface.co/microsoft/TRELLIS.2-4B) (Microsoft) generates a high-fidelity textured PBR mesh from your image. | |
| 2. **3D β Rigged**: [SkinTokens / TokenRig](https://huggingface.co/VAST-AI/SkinTokens) (VAST AI Research, successor to UniRig) automatically predicts a skeleton hierarchy and per-vertex skinning weights. | |
| 3. **Export**: Download the rigged model as **GLB** or **FBX** and import it straight into Blender (File β Import β glTF 2.0 / FBX) to pose and animate. | |
| Built on the official [microsoft/TRELLIS.2](https://huggingface.co/spaces/microsoft/TRELLIS.2) and [VAST-AI/SkinTokens](https://huggingface.co/spaces/VAST-AI/SkinTokens) Spaces. Both models are MIT licensed. | |