File size: 61,119 Bytes
ca1ee6a 0322885 c7402a5 0322885 c7402a5 0322885 c7402a5 0322885 9c8c111 0322885 c7402a5 0322885 9c8c111 0322885 c7402a5 9c8c111 c7402a5 0322885 c7402a5 9c8c111 c7402a5 9c8c111 c7402a5 0322885 c7402a5 be587ad c7402a5 a30c32f c7402a5 9c8c111 c7402a5 0322885 9c8c111 c7402a5 0322885 c7402a5 0322885 c7402a5 0322885 7a5cc8e 51977cd 0322885 67b98fc 7a5cc8e 51977cd c7402a5 9c8c111 c7402a5 9c8c111 67b98fc a9289e8 7a5cc8e 67b98fc 7a5cc8e 15d066d 32e45e2 2a907a5 a9289e8 51977cd 2a907a5 51977cd 7a5cc8e bcf83c2 9c8c111 51977cd a9289e8 9c8c111 51977cd 9c8c111 67b98fc 9c8c111 2a907a5 9c8c111 7a5cc8e 9c8c111 0322885 9c8c111 51977cd 9c8c111 51977cd 5ae2454 67b98fc 9c8c111 5ae2454 9c8c111 7a5cc8e 5ae2454 9c8c111 5ae2454 1727a09 9c8c111 5ae2454 51977cd 5ae2454 51977cd 5ae2454 1727a09 9c8c111 5ae2454 9c8c111 5ae2454 51977cd 9c8c111 5ae2454 9c8c111 15d066d 34d6fec 15d066d 34d6fec 15d066d 5ae2454 34d6fec 5ae2454 e109dec 9c8c111 bcf83c2 5ae2454 9c8c111 1727a09 2a907a5 51977cd 32e45e2 51977cd 32e45e2 51977cd 15d066d 51977cd c7402a5 0322885 c7402a5 a9289e8 9c8c111 514d34c a9289e8 c7402a5 51977cd c7402a5 67b98fc 514d34c 0322885 51977cd c7402a5 51977cd 514d34c 51977cd 32e45e2 67b98fc 51977cd 9c8c111 51977cd 15d066d 32e45e2 51977cd 9c8c111 34d6fec 5ae2454 34d6fec e109dec bcf83c2 51977cd 83c1a59 51977cd 9c8c111 67b98fc bcf83c2 5ae2454 51977cd 15d066d 5ae2454 51977cd 34d6fec bcf83c2 5ae2454 bcf83c2 34d6fec 51977cd 9c8c111 51977cd 34d6fec bcf83c2 f772a5d bcf83c2 34d6fec 51977cd f772a5d 34d6fec 15d066d bcf83c2 34d6fec 51977cd bcf83c2 5ae2454 bcf83c2 633445c f772a5d bcf83c2 f772a5d bcf83c2 34d6fec 51977cd bcf83c2 34d6fec bcf83c2 633445c bcf83c2 633445c bcf83c2 5ae2454 bcf83c2 5ae2454 83c1a59 bcf83c2 9c8c111 51977cd 9c8c111 c7402a5 34d6fec 67b98fc c7402a5 5ae2454 67b98fc c7402a5 51977cd c7402a5 bcf83c2 83c1a59 bcf83c2 c7402a5 5ae2454 34d6fec 5ae2454 c7402a5 bcf83c2 51977cd c7402a5 a9289e8 9c8c111 51977cd 34d6fec c7402a5 0322885 83c1a59 51977cd 34d6fec 51977cd 34d6fec 51977cd 34d6fec bcf83c2 34d6fec 51977cd 9c8c111 34d6fec f772a5d 34d6fec bcf83c2 32e45e2 34d6fec 32e45e2 34d6fec 32e45e2 34d6fec 15d066d 34d6fec 15d066d 32e45e2 34d6fec 32e45e2 f772a5d 32e45e2 15d066d 32e45e2 34d6fec 32e45e2 15d066d 9c8c111 67b98fc 51977cd 9c8c111 7a5cc8e 51977cd 34d6fec 51977cd 34d6fec 15d066d 51977cd 34d6fec 51977cd 9c8c111 34d6fec c7402a5 34d6fec bcf83c2 34d6fec 51977cd 15d066d 34d6fec e109dec 34d6fec 5ae2454 83c1a59 5ae2454 83c1a59 5ae2454 83c1a59 5ae2454 83c1a59 5ae2454 34d6fec e109dec 5ae2454 34d6fec e109dec 34d6fec e109dec 34d6fec 15d066d 34d6fec 15d066d 34d6fec 15d066d 34d6fec 15d066d 34d6fec bcf83c2 67b98fc 51977cd 15d066d 34d6fec 67b98fc 51977cd 34d6fec 15d066d 51977cd 34d6fec 15d066d 34d6fec 51977cd 67b98fc 34d6fec 51977cd 34d6fec 67b98fc 51977cd 34d6fec 15d066d 51977cd 67b98fc 0322885 51977cd 15d066d 0322885 9c8c111 34d6fec 9c8c111 15d066d a9289e8 51977cd 15d066d 34d6fec c7402a5 15d066d 34d6fec 9c8c111 34d6fec 15d066d 9c8c111 34d6fec 9c8c111 302b641 5ae2454 bcf83c2 5ae2454 bcf83c2 302b641 2a907a5 5ae2454 34d6fec 1727a09 15d066d 34d6fec 51977cd 34d6fec 9c8c111 51977cd c7402a5 a9289e8 c7402a5 67b98fc 0322885 9c8c111 34d6fec 0322885 c7402a5 67b98fc 2a907a5 34d6fec c7402a5 34d6fec c7402a5 34d6fec c7402a5 34d6fec c7402a5 51977cd 34d6fec 0322885 c7402a5 51977cd 0322885 c7402a5 15d066d 34d6fec 15d066d 34d6fec 15d066d c7402a5 9c8c111 67b98fc 34d6fec 67b98fc 9c8c111 c7402a5 15d066d 9c8c111 15d066d 9c8c111 34d6fec e109dec 34d6fec e109dec 34d6fec e109dec 34d6fec e109dec 34d6fec e109dec 34d6fec e109dec 34d6fec e109dec 34d6fec e109dec 15d066d 34d6fec e109dec 34d6fec 9c8c111 34d6fec 1727a09 34d6fec 9c8c111 34d6fec a9289e8 34d6fec 15d066d 34d6fec 15d066d 34d6fec 15d066d 34d6fec 15d066d 34d6fec 514d34c 15d066d 9c8c111 2a907a5 9c8c111 15d066d 34d6fec 15d066d 9c8c111 34d6fec 9c8c111 51977cd 34d6fec 15d066d 34d6fec 15d066d 34d6fec 7a5cc8e 0322885 9c8c111 1727a09 a9289e8 bcf83c2 9c8c111 51977cd 9c8c111 34d6fec 9c8c111 34d6fec 15d066d 34d6fec 9c8c111 15d066d 9c8c111 7a5cc8e 0322885 15d066d 1727a09 34d6fec c7402a5 34d6fec 9c8c111 51977cd 9c8c111 34d6fec c7402a5 15d066d 9c8c111 34d6fec bcf83c2 5ae2454 34d6fec c7402a5 34d6fec 0322885 34d6fec 15d066d 34d6fec c7402a5 15d066d a9289e8 9c8c111 a9289e8 c7402a5 15d066d 34d6fec 15d066d 0322885 15d066d c7402a5 9c8c111 34d6fec c7402a5 34d6fec c7402a5 34d6fec e109dec 9c8c111 c7402a5 15d066d 34d6fec 15d066d 32e45e2 15d066d 67b98fc 34d6fec 15d066d 34d6fec 32e45e2 34d6fec 15d066d 34d6fec 15d066d 34d6fec 32e45e2 34d6fec 67b98fc 34d6fec 15d066d 32e45e2 67b98fc 34d6fec 67b98fc bcf83c2 c7402a5 51977cd 34d6fec 67b98fc c7402a5 0322885 c7402a5 51977cd c7402a5 0322885 c7402a5 a30c32f c7402a5 a30c32f c7402a5 a30c32f c7402a5 0322885 c7402a5 0322885 c7402a5 0322885 c7402a5 0322885 34d6fec |
1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 57 58 59 60 61 62 63 64 65 66 67 68 69 70 71 72 73 74 75 76 77 78 79 80 81 82 83 84 85 86 87 88 89 90 91 92 93 94 95 96 97 98 99 100 101 102 103 104 105 106 107 108 109 110 111 112 113 114 115 116 117 118 119 120 121 122 123 124 125 126 127 128 129 130 131 132 133 134 135 136 137 138 139 140 141 142 143 144 145 146 147 148 149 150 151 152 153 154 155 156 157 158 159 160 161 162 163 164 165 166 167 168 169 170 171 172 173 174 175 176 177 178 179 180 181 182 183 184 185 186 187 188 189 190 191 192 193 194 195 196 197 198 199 200 201 202 203 204 205 206 207 208 209 210 211 212 213 214 215 216 217 218 219 220 221 222 223 224 225 226 227 228 229 230 231 232 233 234 235 236 237 238 239 240 241 242 243 244 245 246 247 248 249 250 251 252 253 254 255 256 257 258 259 260 261 262 263 264 265 266 267 268 269 270 271 272 273 274 275 276 277 278 279 280 281 282 283 284 285 286 287 288 289 290 291 292 293 294 295 296 297 298 299 300 301 302 303 304 305 306 307 308 309 310 311 312 313 314 315 316 317 318 319 320 321 322 323 324 325 326 327 328 329 330 331 332 333 334 335 336 337 338 339 340 341 342 343 344 345 346 347 348 349 350 351 352 353 354 355 356 357 358 359 360 361 362 363 364 365 366 367 368 369 370 371 372 373 374 375 376 377 378 379 380 381 382 383 384 385 386 387 388 389 390 391 392 393 394 395 396 397 398 399 400 401 402 403 404 405 406 407 408 409 410 411 412 413 414 415 416 417 418 419 420 421 422 423 424 425 426 427 428 429 430 431 432 433 434 435 436 437 438 439 440 441 442 443 444 445 446 447 448 449 450 451 452 453 454 455 456 457 458 459 460 461 462 463 464 465 466 467 468 469 470 471 472 473 474 475 476 477 478 479 480 481 482 483 484 485 486 487 488 489 490 491 492 493 494 495 496 497 498 499 500 501 502 503 504 505 506 507 508 509 510 511 512 513 514 515 516 517 518 519 520 521 522 523 524 525 526 527 528 529 530 531 532 533 534 535 536 537 538 539 540 541 542 543 544 545 546 547 548 549 550 551 552 553 554 555 556 557 558 559 560 561 562 563 564 565 566 567 568 569 570 571 572 573 574 575 576 577 578 579 580 581 582 583 584 585 586 587 588 589 590 591 592 593 594 595 596 597 598 599 600 601 602 603 604 605 606 607 608 609 610 611 612 613 614 615 616 617 618 619 620 621 622 623 624 625 626 627 628 629 630 631 632 633 634 635 636 637 638 639 640 641 642 643 644 645 646 647 648 649 650 651 652 653 654 655 656 657 658 659 660 661 662 663 664 665 666 667 668 669 670 671 672 673 674 675 676 677 678 679 680 681 682 683 684 685 686 687 688 689 690 691 692 693 694 695 696 697 698 699 700 701 702 703 704 705 706 707 708 709 710 711 712 713 714 715 716 717 718 719 720 721 722 723 724 725 726 727 728 729 730 731 732 733 734 735 736 737 738 739 740 741 742 743 744 745 746 747 748 749 750 751 752 753 754 755 756 757 758 759 760 761 762 763 764 765 766 767 768 769 770 771 772 773 774 775 776 777 778 779 780 781 782 783 784 785 786 787 788 789 790 791 792 793 794 795 796 797 798 799 800 801 802 803 804 805 806 807 808 809 810 811 812 813 814 815 816 817 818 819 820 821 822 823 824 825 826 827 828 829 830 831 832 833 834 835 836 837 838 839 840 841 842 843 844 845 846 847 848 849 850 851 852 853 854 855 856 857 858 859 860 861 862 863 864 865 866 867 868 869 870 871 872 873 874 875 876 877 878 879 880 881 882 883 884 885 886 887 888 889 890 891 892 893 894 895 896 897 898 899 900 901 902 903 904 905 906 907 908 909 910 911 912 913 914 915 916 917 918 919 920 921 922 923 924 925 926 927 928 929 930 931 932 933 934 935 936 937 938 939 940 941 942 943 944 945 946 947 948 949 950 951 952 953 954 955 956 957 958 959 960 961 962 963 964 965 966 967 968 969 970 971 972 973 974 975 976 977 978 979 980 981 982 983 984 985 986 987 988 989 990 991 992 993 994 995 996 997 998 999 1000 1001 1002 1003 1004 1005 1006 1007 1008 1009 1010 1011 1012 1013 1014 1015 1016 1017 1018 1019 1020 1021 1022 1023 1024 1025 1026 1027 1028 1029 1030 1031 1032 1033 1034 1035 1036 1037 1038 1039 1040 1041 1042 1043 1044 1045 1046 1047 1048 1049 1050 1051 1052 1053 1054 1055 1056 1057 1058 1059 1060 1061 1062 1063 1064 1065 1066 1067 1068 1069 1070 1071 1072 1073 1074 1075 1076 1077 1078 1079 1080 1081 1082 1083 1084 1085 1086 1087 1088 1089 1090 1091 1092 1093 1094 1095 1096 1097 1098 1099 1100 1101 1102 1103 1104 1105 1106 1107 1108 1109 1110 1111 1112 1113 1114 1115 1116 1117 1118 1119 1120 1121 1122 1123 1124 1125 1126 1127 1128 1129 1130 1131 1132 1133 1134 1135 1136 1137 1138 1139 1140 1141 1142 1143 1144 1145 1146 1147 1148 1149 1150 1151 1152 1153 1154 1155 1156 1157 1158 1159 1160 1161 1162 1163 1164 1165 1166 1167 1168 1169 1170 1171 1172 1173 1174 1175 1176 1177 1178 1179 1180 1181 1182 1183 1184 1185 1186 1187 1188 1189 1190 1191 1192 1193 1194 1195 1196 1197 1198 1199 1200 1201 1202 1203 1204 1205 1206 1207 1208 1209 1210 1211 1212 1213 1214 1215 1216 1217 1218 1219 1220 1221 1222 1223 1224 1225 1226 1227 1228 1229 1230 1231 1232 1233 1234 1235 1236 1237 1238 1239 1240 1241 1242 1243 1244 1245 1246 1247 1248 1249 1250 1251 1252 1253 1254 1255 1256 1257 1258 1259 1260 1261 1262 1263 1264 1265 1266 1267 1268 1269 1270 1271 1272 1273 1274 1275 1276 1277 1278 1279 1280 1281 1282 1283 1284 1285 1286 1287 1288 1289 1290 1291 1292 1293 1294 1295 1296 1297 1298 1299 1300 |
import os
import json
import time
from datetime import datetime
from uuid import uuid4
from flask import Flask, render_template_string, request, jsonify
from huggingface_hub import HfApi, hf_hub_download
from huggingface_hub.utils import RepositoryNotFoundError, HfHubHTTPError
from dotenv import load_dotenv
import requests
load_dotenv()
app = Flask(__name__)
app.secret_key = 'level_designer_secret_key_12345'
REPO_ID = "Kgshop/Testai"
HF_TOKEN_WRITE = os.getenv("HF_TOKEN")
HF_TOKEN_READ = os.getenv("HF_TOKEN_READ")
DOWNLOAD_RETRIES = 3
DOWNLOAD_DELAY = 5
def upload_project_to_hf(local_path, project_name):
if not HF_TOKEN_WRITE:
print("HF_TOKEN_WRITE is not set. Cannot upload.")
return False
try:
api = HfApi()
api.upload_file(
path_or_fileobj=local_path,
path_in_repo=f"projects/{project_name}.json",
repo_id=REPO_ID,
repo_type="dataset",
token=HF_TOKEN_WRITE,
commit_message=f"Save project {project_name} at {datetime.now()}"
)
return True
except Exception as e:
print(f"Error uploading {project_name} to HF: {e}")
return False
def download_project_from_hf(project_name, retries=DOWNLOAD_RETRIES, delay=DOWNLOAD_DELAY):
token_to_use = HF_TOKEN_READ if HF_TOKEN_READ else HF_TOKEN_WRITE
if not token_to_use:
print("No Hugging Face token found for reading.")
return None
for attempt in range(retries + 1):
try:
local_path = hf_hub_download(
repo_id=REPO_ID,
filename=f"projects/{project_name}.json",
repo_type="dataset",
token=token_to_use,
local_dir=".",
local_dir_use_symlinks=False,
force_download=True
)
with open(local_path, 'r', encoding='utf-8') as f:
data = json.load(f)
if os.path.exists(local_path):
os.remove(local_path)
return data
except (HfHubHTTPError, RepositoryNotFoundError) as e:
print(f"Project '{project_name}' not found on HF Hub on attempt {attempt + 1}: {e}")
return None
except Exception as e:
print(f"An unexpected error occurred during download attempt {attempt + 1}: {e}")
if attempt < retries:
time.sleep(delay)
return None
def list_projects_from_hf():
token_to_use = HF_TOKEN_READ if HF_TOKEN_READ else HF_TOKEN_WRITE
if not token_to_use:
return []
try:
api = HfApi()
repo_info = api.list_repo_files(repo_id=REPO_ID, repo_type="dataset", token=token_to_use)
project_files = [f.split('/')[-1].replace('.json', '') for f in repo_info if f.startswith('projects/') and f.endswith('.json')]
return sorted(project_files)
except RepositoryNotFoundError:
print("Repository not found, creating 'projects' directory might be needed on first save.")
return []
except Exception as e:
print(f"Error listing projects from HF: {e}")
return []
EDITOR_TEMPLATE = '''
<!DOCTYPE html>
<html lang="en">
<head>
<meta charset="UTF-8">
<meta name="viewport" content="width=device-width, initial-scale=1.0">
<title>3D Level Designer</title>
<style>
body { margin: 0; overflow: hidden; background-color: #000; color: white; font-family: 'Segoe UI', Tahoma, Geneva, Verdana, sans-serif; }
canvas { display: block; }
#ui-container { position: absolute; top: 0; left: 0; height: 100%; z-index: 10; pointer-events: none;}
#ui-panel {
background: rgba(0, 0, 0, 0.75);
padding: 15px;
border-right: 1px solid #444;
width: 300px;
height: 100%;
overflow-y: auto;
box-sizing: border-box;
transition: transform 0.3s ease-in-out;
transform: translateX(0);
pointer-events: auto;
}
.ui-group { margin-bottom: 15px; padding-bottom: 15px; border-bottom: 1px solid #333; }
.ui-group:last-child { border-bottom: none; }
h3 { margin-top: 0; font-size: 1.1em; color: #00aaff; }
label { display: block; margin-bottom: 5px; font-size: 0.9em; }
input[type="number"], input[type="text"], select, input[type="file"] {
width: 100%; padding: 8px; box-sizing: border-box; background: #222; border: 1px solid #555; color: white; border-radius: 4px; margin-bottom: 5px;
}
button {
width: 100%; padding: 10px; background: #0077cc; border: none; color: white; border-radius: 4px; cursor: pointer; font-weight: bold; margin-top: 10px;
}
button:hover { background: #0099ff; }
button.play-button { background: #22aa22; }
button.play-button:hover { background: #33cc33; }
.slider-container { margin-top: 10px; }
input[type="range"] { width: 100%; }
.radio-group label { display: inline-block; margin-right: 10px; cursor: pointer; }
.radio-group input { margin-right: 5px; }
#loading-spinner {
position: absolute; top: 50%; left: 50%; transform: translate(-50%, -50%);
border: 8px solid #f3f3f3; border-top: 8px solid #3498db; border-radius: 50%;
width: 60px; height: 60px; animation: spin 1s linear infinite; display: none; z-index: 100;
}
#blocker {
position: absolute; width: 100%; height: 100%; background-color: rgba(0,0,0,0.5); display: none;
}
#instructions {
width: 100%; height: 100%;
display: flex; flex-direction: column; justify-content: center; align-items: center;
text-align: center; font-size: 14px; cursor: pointer; color: white;
}
#burger-menu {
position: absolute; top: 15px; left: 15px; z-index: 20;
display: none; width: 30px; height: 22px; cursor: pointer; pointer-events: auto;
}
#burger-menu span {
display: block; position: absolute; height: 4px; width: 100%;
background: white; border-radius: 2px; opacity: 1; left: 0;
transition: .25s ease-in-out;
}
#burger-menu span:nth-child(1) { top: 0px; }
#burger-menu span:nth-child(2) { top: 9px; }
#burger-menu span:nth-child(3) { top: 18px; }
@keyframes spin { 0% { transform: rotate(0deg); } 100% { transform: rotate(360deg); } }
@media (max-width: 800px) {
#ui-panel { transform: translateX(-100%); padding-top: 60px; }
#ui-panel.open { transform: translateX(0); }
#burger-menu { display: block; }
}
</style>
</head>
<body>
<div id="ui-container">
<div id="burger-menu">
<span></span><span></span><span></span>
</div>
<div id="ui-panel">
<div class="ui-group">
<h3>Режим</h3>
<button id="play-mode-toggle" class="play-button" title="Переключиться в режим игры">Играть</button>
</div>
<div class="ui-group">
<h3>Проект</h3>
<label for="project-list" title="Выбрать существующий проект для загрузки">Загрузить проект:</label>
<select id="project-list">
<option value="">Выберите проект...</option>
{% for project in projects %}
<option value="{{ project }}">{{ project }}</option>
{% endfor %}
</select>
<button id="load-project" title="Загрузить выбранный проект">Загрузить</button>
<hr style="border-color: #333; margin: 15px 0;">
<label for="project-name" title="Введите имя для нового или существующего проекта">Имя проекта:</label>
<input type="text" id="project-name" placeholder="new-level-01">
<button id="save-project" title="Сохранить текущий проект на сервере">Сохранить</button>
</div>
<div class="ui-group">
<h3>Ландшафт</h3>
<label for="terrain-width" title="Ширина ландшафта по оси X">Ширина:</label>
<input type="number" id="terrain-width" value="100">
<label for="terrain-height" title="Глубина ландшафта по оси Z">Глубина:</label>
<input type="number" id="terrain-height" value="100">
<button id="create-terrain" title="Создать новый ландшафт с указанными размерами">Создать новый ландшафт</button>
</div>
<div class="ui-group">
<h3>Кисть</h3>
<div class="radio-group">
<label title="Поднять ландшафт"><input type="radio" name="brush-mode" value="raise" checked> Поднять</label>
<label title="Опустить ландшафт"><input type="radio" name="brush-mode" value="lower"> Опустить</label>
<label title="Добавить шум"><input type="radio" name="brush-mode" value="roughen"> Шум</label>
<label title="Сгладить ландшафт"><input type="radio" name="brush-mode" value="smooth"> Сгладить</label>
<label title="Выровнять до определенной высоты"><input type="radio" name="brush-mode" value="flatten"> Выровнять</label>
<label title="Рисовать текстуру"><input type="radio" name="brush-mode" value="paint"> Текстура</label>
<label title="Разместить объект"><input type="radio" name="brush-mode" value="place"> Объект</label>
</div>
<div class="slider-container">
<label for="brush-size" title="Радиус кисти">Размер: <span id="brush-size-value">10</span></label>
<input type="range" id="brush-size" min="1" max="50" value="10">
</div>
<div class="slider-container">
<label for="brush-strength" title="Интенсивность кисти">Сила: <span id="brush-strength-value">0.5</span></label>
<input type="range" id="brush-strength" min="0.1" max="2" step="0.1" value="0.5">
</div>
</div>
<div class="ui-group" id="texture-management-group">
<h3>Управление текстурами</h3>
<label for="texture-slot-select">Слот для изменения:</label>
<select id="texture-slot-select">
<option value="grass">Трава</option>
<option value="rock">Скалы</option>
<option value="dirt">Грунт</option>
<option value="snow">Снег</option>
<option value="sand">Песок</option>
</select>
<label for="texture-slot-name">Новое имя для слота:</label>
<input type="text" id="texture-slot-name" placeholder="например, Лава">
<button id="rename-texture-slot-btn">Переименовать</button>
<hr style="border-color: #333; margin: 15px 0;">
<label for="custom-texture-file">Текстура (Diffuse):</label>
<input type="file" id="custom-texture-file" accept="image/*" title="Выберите изображение для основной текстуры">
<label for="custom-normal-file">Карта нормалей (Normal):</label>
<input type="file" id="custom-normal-file" accept="image/*" title="Выберите изображение для карты нормалей">
<button id="update-texture-btn">Обновить текстуру</button>
</div>
<div class="ui-group">
<h3>Текстуры ландшафта</h3>
<div class="radio-group" id="texture-selector">
<label><input type="radio" name="texture-type" value="grass" checked> Трава</label>
<label><input type="radio" name="texture-type" value="rock"> Скалы</label>
<label><input type="radio" name="texture-type" value="dirt"> Грунт</label>
<label><input type="radio" name="texture-type" value="snow"> Снег</label>
<label><input type="radio" name="texture-type" value="sand"> Песок</label>
</div>
</div>
<div class="ui-group">
<h3>Объекты</h3>
<div class="radio-group" id="object-selector">
<label><input type="radio" name="object-type" value="grass" checked> Трава</label>
</div>
<button id="clear-objects" title="Удалить всю растительность с ландшафта">Очистить объекты</button>
</div>
</div>
</div>
<div id="blocker">
<div id="instructions">
<p style="font-size:36px">Нажмите, чтобы играть</p>
<p>
Движение: WASD<br/>
Прыжок: ПРОБЕЛ<br/>
Осмотр: МЫШЬ
</p>
<p>Нажмите ESC для выхода</p>
</div>
</div>
<div id="loading-spinner"></div>
<script type="importmap">
{
"imports": {
"three": "https://unpkg.com/three@0.160.0/build/three.module.js",
"three/addons/": "https://unpkg.com/three@0.160.0/examples/jsm/",
"simplex-noise": "https://unpkg.com/simplex-noise@4.0.1/dist/esm/simplex-noise.js"
}
}
</script>
<script type="module">
import * as THREE from 'three';
import { OrbitControls } from 'three/addons/controls/OrbitControls.js';
import { PointerLockControls } from 'three/addons/controls/PointerLockControls.js';
import { Sky } from 'three/addons/objects/Sky.js';
import { EffectComposer } from 'three/addons/postprocessing/EffectComposer.js';
import { RenderPass } from 'three/addons/postprocessing/RenderPass.js';
import { SSAOPass } from 'three/addons/postprocessing/SSAOPass.js';
import { UnrealBloomPass } from 'three/addons/postprocessing/UnrealBloomPass.js';
import { createNoise2D } from 'simplex-noise';
let scene, camera, renderer, orbitControls, pointerLockControls, composer, brushHelper, terrainMesh, sky, sun;
let raycaster = new THREE.Raycaster();
let mouse = new THREE.Vector2();
let isEditing = false;
const noise2D = createNoise2D();
let grassInstances, grassMaterial;
const MAX_GRASS_COUNT = 100000;
const terrainDimensions = { width: 100, height: 100, segmentsX: 100, segmentsY: 100 };
let isPlayMode = false;
let player, playerVelocity = new THREE.Vector3(), playerOnGround = false;
const playerHeight = 1.8;
const playerColliderRadius = 0.5;
const playerSpeed = 8.0;
const playerJumpHeight = 8.0;
const gravity = -30.0;
const keyStates = {};
const clock = new THREE.Clock();
const textureLoader = new THREE.TextureLoader();
let customTextures = {};
let customNormalMaps = {};
let flattenHeight = null;
const loadTexture = (url) => {
const tex = textureLoader.load(url);
tex.wrapS = THREE.RepeatWrapping;
tex.wrapT = THREE.RepeatWrapping;
tex.anisotropy = 16;
return tex;
};
const textures = {
grass: loadTexture('https://cdn.jsdelivr.net/gh/mrdoob/three.js/examples/textures/terrain/grasslight-big.jpg'),
rock: loadTexture('https://cdn.jsdelivr.net/gh/mrdoob/three.js/examples/textures/terrain/rock.jpg'),
dirt: loadTexture('https://cdn.jsdelivr.net/gh/mrdoob/three.js/examples/textures/terrain/sand-512.jpg'),
snow: loadTexture('https://cdn.jsdelivr.net/gh/mrdoob/three.js/examples/textures/snow.jpg'),
sand: loadTexture('https://cdn.jsdelivr.net/gh/mrdoob/three.js/examples/textures/terrain/sand-512.jpg'),
grassNormal: loadTexture('https://raw.githubusercontent.com/mrdoob/three.js/master/examples/textures/terrain/grasslight-big-nm.jpg'),
rockNormal: loadTexture('https://raw.githubusercontent.com/mrdoob/three.js/master/examples/textures/terrain/rock-nm.jpg'),
dirtNormal: new THREE.DataTexture(new Uint8Array([128, 128, 255, 255]), 1, 1),
snowNormal: new THREE.DataTexture(new Uint8Array([128, 128, 255, 255]), 1, 1),
sandNormal: new THREE.DataTexture(new Uint8Array([128, 128, 255, 255]), 1, 1)
};
Object.values(textures).forEach(tex => {
if (tex.isDataTexture) {
tex.needsUpdate = true;
} else {
tex.wrapS = tex.wrapT = THREE.RepeatWrapping;
}
});
const terrainMaterial = new THREE.ShaderMaterial({
uniforms: {
grassTexture: { value: textures.grass },
rockTexture: { value: textures.rock },
dirtTexture: { value: textures.dirt },
snowTexture: { value: textures.snow },
sandTexture: { value: textures.sand },
grassNormalMap: { value: textures.grassNormal },
rockNormalMap: { value: textures.rockNormal },
dirtNormalMap: { value: textures.dirtNormal },
snowNormalMap: { value: textures.snowNormal },
sandNormalMap: { value: textures.sandNormal },
lightDirection: { value: new THREE.Vector3(0.5, 0.5, 0.5).normalize() }
},
vertexShader: `
varying vec2 vUv;
varying vec3 vNormal;
varying vec3 vViewPosition;
attribute vec4 color;
varying vec4 vColor;
attribute vec4 tangent;
varying vec3 vTangent;
varying vec3 vBitangent;
void main() {
vUv = uv;
vColor = color;
vec4 mvPosition = modelViewMatrix * vec4(position, 1.0);
vViewPosition = -mvPosition.xyz;
vNormal = normalize(normalMatrix * normal);
vTangent = normalize(normalMatrix * tangent.xyz);
vBitangent = normalize(cross(vNormal, vTangent) * tangent.w);
gl_Position = projectionMatrix * mvPosition;
}
`,
fragmentShader: `
uniform sampler2D grassTexture;
uniform sampler2D rockTexture;
uniform sampler2D dirtTexture;
uniform sampler2D snowTexture;
uniform sampler2D sandTexture;
uniform sampler2D grassNormalMap;
uniform sampler2D rockNormalMap;
uniform sampler2D dirtNormalMap;
uniform sampler2D snowNormalMap;
uniform sampler2D sandNormalMap;
uniform vec3 lightDirection;
varying vec2 vUv;
varying vec4 vColor;
varying vec3 vNormal;
varying vec3 vViewPosition;
varying vec3 vTangent;
varying vec3 vBitangent;
void main() {
vec2 uv_scaled = vUv * 30.0;
vec4 grass = texture2D(grassTexture, uv_scaled);
vec4 rock = texture2D(rockTexture, uv_scaled);
vec4 dirt = texture2D(dirtTexture, uv_scaled);
vec4 snow = texture2D(snowTexture, uv_scaled);
vec4 sand = texture2D(sandTexture, uv_scaled);
vec3 finalColor = grass.rgb;
finalColor = mix(finalColor, rock.rgb, vColor.r);
finalColor = mix(finalColor, dirt.rgb, vColor.g);
finalColor = mix(finalColor, snow.rgb, vColor.b);
finalColor = mix(finalColor, sand.rgb, vColor.a);
mat3 tbn = mat3(vTangent, vBitangent, vNormal);
vec3 grassNormal = texture2D(grassNormalMap, uv_scaled).xyz * 2.0 - 1.0;
vec3 rockNormal = texture2D(rockNormalMap, uv_scaled).xyz * 2.0 - 1.0;
vec3 dirtNormal = texture2D(dirtNormalMap, uv_scaled).xyz * 2.0 - 1.0;
vec3 snowNormal = texture2D(snowNormalMap, uv_scaled).xyz * 2.0 - 1.0;
vec3 sandNormal = texture2D(sandNormalMap, uv_scaled).xyz * 2.0 - 1.0;
vec3 finalNormal = grassNormal;
finalNormal = mix(finalNormal, rockNormal, vColor.r);
finalNormal = mix(finalNormal, dirtNormal, vColor.g);
finalNormal = mix(finalNormal, snowNormal, vColor.b);
finalNormal = mix(finalNormal, sandNormal, vColor.a);
vec3 normal = normalize(tbn * finalNormal);
float lighting = dot(normal, lightDirection) * 0.5 + 0.5;
gl_FragColor = vec4(finalColor * lighting, 1.0);
}
`
});
function init() {
scene = new THREE.Scene();
camera = new THREE.PerspectiveCamera(75, window.innerWidth / window.innerHeight, 0.1, 2000);
camera.position.set(50, 50, 50);
renderer = new THREE.WebGLRenderer({ antialias: true });
renderer.setSize(window.innerWidth, window.innerHeight);
renderer.setPixelRatio(window.devicePixelRatio);
renderer.shadowMap.enabled = true;
renderer.shadowMap.type = THREE.PCFSoftShadowMap;
renderer.toneMapping = THREE.ACESFilmicToneMapping;
renderer.outputColorSpace = THREE.SRGBColorSpace;
document.body.appendChild(renderer.domElement);
orbitControls = new OrbitControls(camera, renderer.domElement);
orbitControls.enableDamping = true;
orbitControls.maxPolarAngle = Math.PI / 2.1;
const hemiLight = new THREE.HemisphereLight(0xffffff, 0x444444, 0.5);
scene.add(hemiLight);
const dirLight = new THREE.DirectionalLight(0xffffff, 1.5);
dirLight.position.set(100, 100, 50);
dirLight.castShadow = true;
dirLight.shadow.mapSize.width = 4096;
dirLight.shadow.mapSize.height = 4096;
dirLight.shadow.camera.top = 150;
dirLight.shadow.camera.bottom = -150;
dirLight.shadow.camera.left = -150;
dirLight.shadow.camera.right = 150;
dirLight.shadow.bias = -0.001;
dirLight.shadow.normalBias = 0.05;
scene.add(dirLight);
terrainMaterial.uniforms.lightDirection.value = dirLight.position.clone().normalize();
sky = new Sky();
sky.scale.setScalar(450000);
scene.add(sky);
sun = new THREE.Vector3();
const effectController = {
turbidity: 10,
rayleigh: 3,
mieCoefficient: 0.005,
mieDirectionalG: 0.7,
elevation: 4,
azimuth: 180,
};
const uniforms = sky.material.uniforms;
uniforms[ 'turbidity' ].value = effectController.turbidity;
uniforms[ 'rayleigh' ].value = effectController.rayleigh;
uniforms[ 'mieCoefficient' ].value = effectController.mieCoefficient;
uniforms[ 'mieDirectionalG' ].value = effectController.mieDirectionalG;
const phi = THREE.MathUtils.degToRad( 90 - effectController.elevation );
const theta = THREE.MathUtils.degToRad( effectController.azimuth );
sun.setFromSphericalCoords( 1, phi, theta );
uniforms[ 'sunPosition' ].value.copy( sun );
dirLight.position.copy(sun).multiplyScalar(100);
const brushGeometry = new THREE.CylinderGeometry(1, 1, 100, 32, 1, true);
const brushMaterial = new THREE.MeshBasicMaterial({ color: 0xffff00, wireframe: true, transparent: true, opacity: 0.5 });
brushHelper = new THREE.Mesh(brushGeometry, brushMaterial);
brushHelper.visible = false;
scene.add(brushHelper);
initFoliage();
initPostprocessing();
initPlayer();
window.addEventListener('resize', onWindowResize);
renderer.domElement.addEventListener('pointermove', onPointerMove);
renderer.domElement.addEventListener('pointerdown', onPointerDown);
renderer.domElement.addEventListener('pointerup', onPointerUp);
renderer.domElement.addEventListener('pointerout', () => { brushHelper.visible = false; });
setupUIListeners();
animate();
}
function initPostprocessing() {
composer = new EffectComposer(renderer);
const renderPass = new RenderPass(scene, camera);
composer.addPass(renderPass);
const ssaoPass = new SSAOPass(scene, camera, window.innerWidth, window.innerHeight);
ssaoPass.kernelRadius = 16;
ssaoPass.minDistance = 0.005;
ssaoPass.maxDistance = 0.1;
composer.addPass(ssaoPass);
const bloomPass = new UnrealBloomPass(new THREE.Vector2(window.innerWidth, window.innerHeight), 0.5, 0.4, 0.85);
composer.addPass(bloomPass);
}
function initFoliage() {
if (grassInstances) {
scene.remove(grassInstances);
grassInstances.geometry.dispose();
grassMaterial.dispose();
}
const grassTexture = textureLoader.load('https://threejs.org/examples/textures/sprites/grass.png');
grassMaterial = new THREE.ShaderMaterial({
uniforms: {
time: { value: 0 },
map: { value: grassTexture }
},
vertexShader: `
uniform float time;
varying vec2 vUv;
void main() {
vUv = uv;
vec3 pos = position;
mat4 instanceMatrix_ = instanceMatrix;
vec3 instancePosition = vec3(instanceMatrix_[3][0], instanceMatrix_[3][1], instanceMatrix_[3][2]);
float windStrength = 0.2;
float windSpeed = 2.0;
float noise = (sin(instancePosition.x * 0.5 + time * windSpeed) + cos(instancePosition.z * 0.5 + time * windSpeed)) * 0.5 + 0.5;
if (pos.y > 0.1) {
pos.x += noise * windStrength;
}
gl_Position = projectionMatrix * modelViewMatrix * instanceMatrix * vec4(pos, 1.0);
}
`,
fragmentShader: `
uniform sampler2D map;
varying vec2 vUv;
void main() {
vec4 texColor = texture2D(map, vUv);
if (texColor.a < 0.5) discard;
gl_FragColor = texColor;
}
`,
side: THREE.DoubleSide,
transparent: true
});
const grassBlade = new THREE.PlaneGeometry(0.8, 1.8);
grassBlade.translate(0, 0.9, 0);
grassInstances = new THREE.InstancedMesh(grassBlade, grassMaterial, MAX_GRASS_COUNT);
grassInstances.castShadow = true;
grassInstances.count = 0;
scene.add(grassInstances);
}
function initPlayer() {
player = new THREE.Group();
scene.add(player);
pointerLockControls = new PointerLockControls(camera, document.body);
const blocker = document.getElementById('blocker');
const instructions = document.getElementById('instructions');
instructions.addEventListener('click', () => pointerLockControls.lock());
pointerLockControls.addEventListener('lock', () => { instructions.style.display = 'none'; blocker.style.display = 'none'; });
pointerLockControls.addEventListener('unlock', () => { blocker.style.display = 'block'; instructions.style.display = ''; });
document.addEventListener('keydown', (event) => { keyStates[event.code] = true; });
document.addEventListener('keyup', (event) => { keyStates[event.code] = false; });
document.addEventListener('keydown', (event) => {
if (isPlayMode && event.code === 'Escape') {
togglePlayMode();
}
});
}
function setupUIListeners() {
document.getElementById('create-terrain').addEventListener('click', () => {
const width = parseInt(document.getElementById('terrain-width').value);
const height = parseInt(document.getElementById('terrain-height').value);
createTerrain(width, height);
});
document.getElementById('save-project').addEventListener('click', saveProject);
document.getElementById('load-project').addEventListener('click', loadProject);
document.getElementById('brush-size').addEventListener('input', (e) => {
document.getElementById('brush-size-value').textContent = e.target.value;
updateBrushHelper();
});
document.getElementById('brush-strength').addEventListener('input', (e) => {
document.getElementById('brush-strength-value').textContent = e.target.value;
});
document.getElementById('project-list').addEventListener('change', (e) => {
document.getElementById('project-name').value = e.target.value;
});
document.getElementById('burger-menu').addEventListener('click', () => {
document.getElementById('ui-panel').classList.toggle('open');
});
document.getElementById('clear-objects').addEventListener('click', () => {
if (confirm('Вы уверены, что хотите удалить все объекты?')) {
grassInstances.count = 0;
grassInstances.instanceMatrix.needsUpdate = true;
}
});
document.getElementById('play-mode-toggle').addEventListener('click', togglePlayMode);
document.getElementById('update-texture-btn').addEventListener('click', updateCustomTexture);
document.getElementById('rename-texture-slot-btn').addEventListener('click', renameTextureSlot);
document.getElementById('texture-slot-select').addEventListener('change', (e) => {
const slotName = e.target.value;
const textureSelector = document.getElementById('texture-selector');
const label = textureSelector.querySelector(`label input[value="${slotName}"]`).parentElement;
document.getElementById('texture-slot-name').value = label.innerText.trim();
});
}
function updateCustomTexture() {
const textureFileInput = document.getElementById('custom-texture-file');
const normalFileInput = document.getElementById('custom-normal-file');
const textureSlot = document.getElementById('texture-slot-select').value;
const textureFile = textureFileInput.files[0];
const normalFile = normalFileInput.files[0];
if (!textureFile && !normalFile) {
alert('Пожалуйста, выберите файл текстуры или карты нормалей.');
return;
}
const updateTexture = (file, isNormalMap) => {
if (!file) return;
const reader = new FileReader();
reader.onload = (event) => {
const dataUrl = event.target.result;
if (isNormalMap) {
customNormalMaps[textureSlot] = dataUrl;
} else {
customTextures[textureSlot] = dataUrl;
}
const newTexture = loadTexture(dataUrl);
const uniformName = textureSlot + (isNormalMap ? 'NormalMap' : 'Texture');
if (terrainMaterial.uniforms[uniformName]) {
if (terrainMaterial.uniforms[uniformName].value) {
terrainMaterial.uniforms[uniformName].value.dispose();
}
terrainMaterial.uniforms[uniformName].value = newTexture;
terrainMaterial.needsUpdate = true;
alert(`Карта ${isNormalMap ? 'нормалей' : 'текстуры'} для слота "${textureSlot}" успешно обновлена.`);
}
};
reader.readAsDataURL(file);
};
updateTexture(textureFile, false);
updateTexture(normalFile, true);
}
function renameTextureSlot() {
const slotValue = document.getElementById('texture-slot-select').value;
const newName = document.getElementById('texture-slot-name').value.trim();
if (!newName) {
alert("Имя слота не может быть пустым.");
return;
}
const textureSelector = document.getElementById('texture-selector');
const label = textureSelector.querySelector(`label input[value="${slotValue}"]`).parentElement;
label.childNodes[1].nodeValue = " " + newName;
const option = document.querySelector(`#texture-slot-select option[value="${slotValue}"]`);
option.textContent = newName;
alert(`Слот "${slotValue}" переименован в "${newName}".`);
}
function updateTextureUIAfterLoad(projectData) {
if (!projectData.textureNames) return;
const textureSelector = document.getElementById('texture-selector');
const slotSelect = document.getElementById('texture-slot-select');
Object.entries(projectData.textureNames).forEach(([slotValue, newName]) => {
const label = textureSelector.querySelector(`label input[value="${slotValue}"]`).parentElement;
if (label) {
label.childNodes[1].nodeValue = " " + newName;
}
const option = slotSelect.querySelector(`option[value="${slotValue}"]`);
if (option) {
option.textContent = newName;
}
});
}
function togglePlayMode() {
isPlayMode = !isPlayMode;
const toggleButton = document.getElementById('play-mode-toggle');
const uiPanel = document.getElementById('ui-container');
if (isPlayMode) {
toggleButton.textContent = "Редактор";
toggleButton.classList.remove('play-button');
uiPanel.style.display = 'none';
brushHelper.visible = false;
orbitControls.enabled = false;
const spawnRaycaster = new THREE.Raycaster(new THREE.Vector3(0, 100, 0), new THREE.Vector3(0, -1, 0));
const intersects = spawnRaycaster.intersectObject(terrainMesh);
if (intersects.length > 0) {
player.position.copy(intersects[0].point);
} else {
player.position.set(0, 0, 0);
}
player.position.y += playerHeight;
playerVelocity.set(0,0,0);
pointerLockControls.lock();
} else {
toggleButton.textContent = "Играть";
toggleButton.classList.add('play-button');
uiPanel.style.display = 'block';
orbitControls.enabled = true;
pointerLockControls.unlock();
}
}
function showSpinner(show) {
document.getElementById('loading-spinner').style.display = show ? 'block' : 'none';
}
function createTerrain(width, height, terrainData = null) {
if (terrainMesh) {
scene.remove(terrainMesh);
terrainMesh.geometry.dispose();
}
initFoliage();
terrainDimensions.width = width;
terrainDimensions.height = height;
terrainDimensions.segmentsX = Math.max(1, Math.round(width));
terrainDimensions.segmentsY = Math.max(1, Math.round(height));
const geometry = new THREE.PlaneGeometry(
terrainDimensions.width, terrainDimensions.height,
terrainDimensions.segmentsX, terrainDimensions.segmentsY
);
geometry.rotateX(-Math.PI / 2);
const colors = new Float32Array(geometry.attributes.position.count * 4);
geometry.setAttribute('color', new THREE.BufferAttribute(colors, 4));
if (terrainData) {
const positions = geometry.attributes.position;
for (let i = 0; i < positions.count; i++) {
positions.setY(i, terrainData.heights[i]);
}
if (terrainData.colors) {
geometry.attributes.color.array.set(terrainData.colors);
}
if (terrainData.foliage && terrainData.foliage.grass) {
const matrices = terrainData.foliage.grass;
grassInstances.count = matrices.length / 16;
for (let i = 0; i < grassInstances.count; i++) {
const matrix = new THREE.Matrix4();
matrix.fromArray(matrices, i * 16);
grassInstances.setMatrixAt(i, matrix);
}
grassInstances.instanceMatrix.needsUpdate = true;
}
if (terrainData.customTextures) {
customTextures = terrainData.customTextures;
Object.entries(customTextures).forEach(([slot, dataUrl]) => {
const newTexture = loadTexture(dataUrl);
const uniformName = slot + 'Texture';
if (terrainMaterial.uniforms[uniformName]) {
if (terrainMaterial.uniforms[uniformName].value) {
terrainMaterial.uniforms[uniformName].value.dispose();
}
terrainMaterial.uniforms[uniformName].value = newTexture;
}
});
}
if (terrainData.customNormalMaps) {
customNormalMaps = terrainData.customNormalMaps;
Object.entries(customNormalMaps).forEach(([slot, dataUrl]) => {
const newNormalMap = loadTexture(dataUrl);
const uniformName = slot + 'NormalMap';
if (terrainMaterial.uniforms[uniformName]) {
if (terrainMaterial.uniforms[uniformName].value) {
terrainMaterial.uniforms[uniformName].value.dispose();
}
terrainMaterial.uniforms[uniformName].value = newNormalMap;
}
});
}
terrainMaterial.needsUpdate = true;
updateTextureUIAfterLoad(terrainData);
}
geometry.computeTangents();
geometry.computeVertexNormals();
terrainMesh = new THREE.Mesh(geometry, terrainMaterial);
terrainMesh.castShadow = true;
terrainMesh.receiveShadow = true;
scene.add(terrainMesh);
}
function onWindowResize() {
camera.aspect = window.innerWidth / window.innerHeight;
camera.updateProjectionMatrix();
renderer.setSize(window.innerWidth, window.innerHeight);
composer.setSize(window.innerWidth, window.innerHeight);
}
function getBrushMode() {
return document.querySelector('input[name="brush-mode"]:checked').value;
}
function onPointerMove(event) {
if (isPlayMode) return;
mouse.x = (event.clientX / window.innerWidth) * 2 - 1;
mouse.y = -(event.clientY / window.innerHeight) * 2 + 1;
raycaster.setFromCamera(mouse, camera);
if (!terrainMesh) return;
const intersects = raycaster.intersectObject(terrainMesh);
if (intersects.length > 0) {
const intersectionPoint = intersects[0].point;
brushHelper.position.copy(intersectionPoint);
brushHelper.position.y = 0;
brushHelper.visible = true;
updateBrushHelper();
orbitControls.enabled = !isEditing;
if (isEditing) {
applyBrush(intersects[0]);
}
} else {
brushHelper.visible = false;
orbitControls.enabled = true;
}
}
function updateBrushHelper() {
const brushSize = parseFloat(document.getElementById('brush-size').value);
brushHelper.scale.set(brushSize, 1, brushSize);
}
function onPointerDown(event) {
if (isPlayMode) return;
if (event.button === 0 && mouse.x > -0.9) {
if (window.innerWidth < 800 && !document.getElementById('ui-panel').contains(event.target)) {
document.getElementById('ui-panel').classList.remove('open');
}
isEditing = true;
orbitControls.enabled = false;
if (getBrushMode() === 'flatten') {
raycaster.setFromCamera(mouse, camera);
const intersects = raycaster.intersectObject(terrainMesh);
if (intersects.length > 0) {
flattenHeight = intersects[0].point.y;
}
}
}
}
function onPointerUp(event) {
if (isPlayMode) return;
if (event.button === 0) {
isEditing = false;
orbitControls.enabled = true;
flattenHeight = null;
}
}
function applyBrush(intersection) {
if (!terrainMesh) return;
const brushMode = getBrushMode();
switch(brushMode) {
case 'raise': case 'lower': sculptTerrain(intersection.point, brushMode); break;
case 'roughen': roughenTerrain(intersection.point); break;
case 'smooth': smoothTerrain(intersection.point); break;
case 'flatten': flattenTerrain(intersection.point); break;
case 'paint': paintTexture(intersection.point); break;
case 'place': placeObject(intersection); break;
}
}
function sculptTerrain(center, mode) {
const positions = terrainMesh.geometry.attributes.position;
const brushSize = parseFloat(document.getElementById('brush-size').value);
const brushStrength = parseFloat(document.getElementById('brush-strength').value);
const direction = (mode === 'raise') ? 1 : -1;
const vertex = new THREE.Vector3();
for (let i = 0; i < positions.count; i++) {
vertex.fromBufferAttribute(positions, i);
const distance = vertex.distanceTo(center);
if (distance < brushSize) {
const falloff = Math.pow(1 - (distance / brushSize), 2);
let currentY = positions.getY(i);
let newY = currentY + direction * falloff * brushStrength;
positions.setY(i, newY);
}
}
positions.needsUpdate = true;
terrainMesh.geometry.computeVertexNormals();
terrainMesh.geometry.computeTangents();
}
function roughenTerrain(center) {
const positions = terrainMesh.geometry.attributes.position;
const brushSize = parseFloat(document.getElementById('brush-size').value);
const brushStrength = parseFloat(document.getElementById('brush-strength').value);
const vertex = new THREE.Vector3();
const noiseFrequency = 1.5;
for (let i = 0; i < positions.count; i++) {
vertex.fromBufferAttribute(positions, i);
const distance = vertex.distanceTo(center);
if (distance < brushSize) {
const falloff = Math.pow(1 - (distance / brushSize), 2);
let noiseVal = noise2D(vertex.x * noiseFrequency, vertex.z * noiseFrequency);
let currentY = positions.getY(i);
let newY = currentY + noiseVal * falloff * brushStrength;
positions.setY(i, newY);
}
}
positions.needsUpdate = true;
terrainMesh.geometry.computeVertexNormals();
terrainMesh.geometry.computeTangents();
}
function smoothTerrain(center) {
const positions = terrainMesh.geometry.attributes.position;
const brushSize = parseFloat(document.getElementById('brush-size').value);
const brushStrength = parseFloat(document.getElementById('brush-strength').value) * 0.1;
const vertex = new THREE.Vector3();
const verticesInBrush = [];
let totalHeight = 0;
for (let i = 0; i < positions.count; i++) {
vertex.fromBufferAttribute(positions, i);
const distance = vertex.distanceTo(center);
if (distance < brushSize) {
verticesInBrush.push({ index: i, position: vertex.clone() });
totalHeight += vertex.y;
}
}
if (verticesInBrush.length === 0) return;
const averageHeight = totalHeight / verticesInBrush.length;
verticesInBrush.forEach(v => {
const distance = v.position.distanceTo(center);
const falloff = Math.pow(1 - (distance / brushSize), 2);
const currentY = positions.getY(v.index);
const newY = THREE.MathUtils.lerp(currentY, averageHeight, falloff * brushStrength);
positions.setY(v.index, newY);
});
positions.needsUpdate = true;
terrainMesh.geometry.computeVertexNormals();
terrainMesh.geometry.computeTangents();
}
function flattenTerrain(center) {
if (flattenHeight === null) return;
const positions = terrainMesh.geometry.attributes.position;
const brushSize = parseFloat(document.getElementById('brush-size').value);
const brushStrength = parseFloat(document.getElementById('brush-strength').value) * 0.1;
const vertex = new THREE.Vector3();
for (let i = 0; i < positions.count; i++) {
vertex.fromBufferAttribute(positions, i);
const distance = vertex.distanceTo(center);
if (distance < brushSize) {
const falloff = Math.pow(1 - (distance / brushSize), 2);
const currentY = positions.getY(i);
const newY = THREE.MathUtils.lerp(currentY, flattenHeight, falloff * brushStrength);
positions.setY(i, newY);
}
}
positions.needsUpdate = true;
terrainMesh.geometry.computeVertexNormals();
terrainMesh.geometry.computeTangents();
}
function paintTexture(center) {
const colors = terrainMesh.geometry.attributes.color;
const positions = terrainMesh.geometry.attributes.position;
const brushSize = parseFloat(document.getElementById('brush-size').value);
const brushStrength = parseFloat(document.getElementById('brush-strength').value) * 0.1;
const textureType = document.querySelector('input[name="texture-type"]:checked').value;
const targetColor = new THREE.Vector4(0,0,0,0);
if(textureType === 'rock') targetColor.x = 1;
else if (textureType === 'dirt') targetColor.y = 1;
else if (textureType === 'snow') targetColor.z = 1;
else if (textureType === 'sand') targetColor.w = 1;
const vertex = new THREE.Vector3();
const currentColor = new THREE.Vector4();
for (let i = 0; i < positions.count; i++) {
vertex.fromBufferAttribute(positions, i);
const distance = vertex.distanceTo(center);
if (distance < brushSize) {
const falloff = Math.pow(1 - (distance / brushSize), 2);
currentColor.fromBufferAttribute(colors, i);
if (textureType === 'grass') {
currentColor.x = Math.max(0, currentColor.x - falloff * brushStrength);
currentColor.y = Math.max(0, currentColor.y - falloff * brushStrength);
currentColor.z = Math.max(0, currentColor.z - falloff * brushStrength);
currentColor.w = Math.max(0, currentColor.w - falloff * brushStrength);
} else {
currentColor.lerp(targetColor, falloff * brushStrength);
}
let sum = currentColor.x + currentColor.y + currentColor.z + currentColor.w;
if (sum > 1.0) {
currentColor.divideScalar(sum);
}
colors.setXYZW(i, currentColor.x, currentColor.y, currentColor.z, currentColor.w);
}
}
colors.needsUpdate = true;
}
function placeObject(intersection) {
const brushSize = parseFloat(document.getElementById('brush-size').value);
const density = parseFloat(document.getElementById('brush-strength').value) * 2;
const dummy = new THREE.Object3D();
for (let i = 0; i < density; i++) {
if (grassInstances.count >= MAX_GRASS_COUNT) break;
const randomPoint = new THREE.Vector2(
(Math.random() - 0.5) * brushSize * 2,
(Math.random() - 0.5) * brushSize * 2
);
dummy.position.set(
intersection.point.x + randomPoint.x,
intersection.point.y,
intersection.point.z + randomPoint.y
);
const placementRaycaster = new THREE.Raycaster(
new THREE.Vector3(dummy.position.x, 100, dummy.position.z),
new THREE.Vector3(0, -1, 0)
);
const placementIntersects = placementRaycaster.intersectObject(terrainMesh);
if (placementIntersects.length > 0) {
dummy.position.copy(placementIntersects[0].point);
dummy.rotation.y = Math.random() * Math.PI * 2;
dummy.scale.set(1, Math.random() * 0.5 + 0.75, 1);
dummy.updateMatrix();
grassInstances.setMatrixAt(grassInstances.count++, dummy.matrix);
}
}
grassInstances.instanceMatrix.needsUpdate = true;
}
async function saveProject() {
const projectName = document.getElementById('project-name').value.trim();
if (!projectName) { alert("Пожалуйста, введите имя проекта."); return; }
if (!terrainMesh) { alert("Сначала создайте ландшафт для сохранения."); return; }
showSpinner(true);
const grassMatrices = [];
for (let i = 0; i < grassInstances.count; i++) {
const matrix = new THREE.Matrix4();
grassInstances.getMatrixAt(i, matrix);
grassMatrices.push(...matrix.elements);
}
const textureNames = {};
document.querySelectorAll('#texture-selector label').forEach(label => {
const input = label.querySelector('input');
const slotValue = input.value;
const name = label.innerText.trim();
textureNames[slotValue] = name;
});
const projectData = {
name: projectName,
width: terrainDimensions.width,
height: terrainDimensions.height,
heights: Array.from(terrainMesh.geometry.attributes.position.array.filter((_, i) => i % 3 === 1)),
colors: Array.from(terrainMesh.geometry.attributes.color.array),
foliage: {
grass: grassMatrices
},
customTextures: customTextures,
customNormalMaps: customNormalMaps,
textureNames: textureNames
};
try {
const response = await fetch('/api/project', {
method: 'POST',
headers: { 'Content-Type': 'application/json' },
body: JSON.stringify(projectData)
});
const result = await response.json();
if (!response.ok) throw new Error(result.error || 'Ошибка при сохранении проекта.');
alert(`Проект '${projectName}' успешно сохранен!`);
const projectList = document.getElementById('project-list');
if (!Array.from(projectList.options).some(opt => opt.value === projectName)) {
const newOption = document.createElement('option');
newOption.value = newOption.textContent = projectName;
projectList.appendChild(newOption);
}
} catch (error) {
alert(`Не удалось сохранить проект: ${error.message}`);
} finally {
showSpinner(false);
}
}
async function loadProject() {
const projectName = document.getElementById('project-list').value;
if (!projectName) { alert("Пожалуйста, выберите проект для загрузки."); return; }
showSpinner(true);
try {
const response = await fetch(`/api/project/${projectName}`);
const result = await response.json();
if (!response.ok) throw new Error(result.error || 'Ошибка при загрузке проекта.');
createTerrain(result.width, result.height, result);
document.getElementById('project-name').value = projectName;
document.getElementById('terrain-width').value = result.width;
document.getElementById('terrain-height').value = result.height;
} catch (error) {
alert(`Не удалось загрузить проект: ${error.message}`);
} finally {
showSpinner(false);
}
}
function updatePlayer(deltaTime) {
if (!terrainMesh) return;
let speedDelta = deltaTime * playerSpeed;
const moveVector = new THREE.Vector3(0, 0, 0);
if (keyStates['KeyW']) moveVector.z -= 1;
if (keyStates['KeyS']) moveVector.z += 1;
if (keyStates['KeyA']) moveVector.x -= 1;
if (keyStates['KeyD']) moveVector.x += 1;
if (playerOnGround && keyStates['Space']) {
playerVelocity.y = playerJumpHeight;
}
playerVelocity.y += gravity * deltaTime;
if (moveVector.length() > 0) {
moveVector.normalize().applyQuaternion(camera.quaternion).multiplyScalar(speedDelta);
const collisionRay = new THREE.Raycaster(player.position, moveVector.clone().normalize());
const collisionResults = collisionRay.intersectObject(terrainMesh);
if (collisionResults.length === 0 || collisionResults[0].distance > playerColliderRadius) {
player.position.x += moveVector.x;
player.position.z += moveVector.z;
}
}
player.position.y += playerVelocity.y * deltaTime;
raycaster.set(player.position, new THREE.Vector3(0, -1, 0));
const intersects = raycaster.intersectObject(terrainMesh);
if (intersects.length > 0) {
const groundHeight = intersects[0].point.y;
if (player.position.y < groundHeight + playerHeight) {
player.position.y = groundHeight + playerHeight;
playerVelocity.y = 0;
playerOnGround = true;
} else {
playerOnGround = false;
}
}
camera.position.copy(player.position);
}
function animate() {
requestAnimationFrame(animate);
const deltaTime = clock.getDelta();
const elapsedTime = clock.getElapsedTime();
if(grassMaterial) {
grassMaterial.uniforms.time.value = elapsedTime;
}
if (isPlayMode && pointerLockControls.isLocked) {
updatePlayer(deltaTime);
} else {
orbitControls.update();
}
composer.render();
}
init();
createTerrain(100, 100);
</script>
</body>
</html>
'''
@app.route('/')
def editor():
projects = list_projects_from_hf()
return render_template_string(EDITOR_TEMPLATE, projects=projects)
@app.route('/api/project', methods=['POST'])
def save_project_api():
data = request.get_json()
project_name = data.get('name')
if not project_name:
return jsonify({"error": "Project name is required"}), 400
local_filename = f"{uuid4().hex}.json"
with open(local_filename, 'w', encoding='utf-8') as f:
json.dump(data, f)
success = upload_project_to_hf(local_filename, project_name)
if os.path.exists(local_filename):
os.remove(local_filename)
if success:
return jsonify({"message": "Project saved successfully"}), 201
else:
return jsonify({"error": "Failed to upload project to Hugging Face Hub"}), 500
@app.route('/api/project/<project_name>', methods=['GET'])
def load_project_api(project_name):
project_data = download_project_from_hf(project_name)
if project_data:
return jsonify(project_data)
else:
return jsonify({"error": "Project not found or failed to download"}), 404
if __name__ == '__main__':
port = int(os.environ.get('PORT', 7860))
app.run(debug=False, host='0.0.0.0', port=port) |