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2.54 kB
| title: LK Forge | |
| emoji: π¨ | |
| colorFrom: green | |
| colorTo: gray | |
| sdk: static | |
| pinned: false | |
| short_description: Browser-based AI games, solvers, and tools | |
| # LK Forge | |
| **LK Forge**: privacy-first browser tools & games, nothing to install, nothing uploaded. | |
| The game-AI engines and solvers run client-side in your browser, with no login. | |
| π **[lkforge.com](https://lkforge.com)** | |
| ## What we work on | |
| - **Game-AI engines** β minimax with alpha-beta pruning, MCTS, IDA*, expectiminimax, | |
| and negamax across chess, Go, Connect 4, checkers, othello, backgammon and more. | |
| - **Puzzle solvers** β Sudoku, Rubik's Cube, mazes, word search, and others. | |
| - **LLM evaluation** β we benchmark frontier models on game-playing ability. | |
| Read the study: [ChatGPT vs Grok: Game-AI Benchmark](https://lkforge.com/blog/chatgpt-vs-grok-game-ai-benchmark/) | |
| ## On Hugging Face | |
| We publish the reproducible datasets behind our benchmarks here, each with a card linking | |
| back to the live solver and the full write-up on [lkforge.com](https://lkforge.com). | |
| **Solver & game-AI benchmark cluster:** | |
| - [negamax-search-depth-scaling](https://huggingface.co/datasets/LKForge/negamax-search-depth-scaling) β Elo per ply of search for chess, Connect 4, checkers, othello | |
| - [minesweeper-solver-benchmark](https://huggingface.co/datasets/LKForge/minesweeper-solver-benchmark) β win-rate by difficulty (Expert 36.2%) | |
| - [sudoku-solver-benchmark](https://huggingface.co/datasets/LKForge/sudoku-solver-benchmark) β backtracking vs MRV vs constraint propagation | |
| - [rubik-cube-solver-benchmark](https://huggingface.co/datasets/LKForge/rubik-cube-solver-benchmark) β min2phase solution length (~20.5 moves) | |
| - [sliding-puzzle-solver-benchmark](https://huggingface.co/datasets/LKForge/sliding-puzzle-solver-benchmark) β 8- & 15-puzzle IDA\* length and nodes | |
| - [maze-solver-benchmark](https://huggingface.co/datasets/LKForge/maze-solver-benchmark) β BFS shortest-path effort by maze size | |
| - [tic-tac-toe-solver-benchmark](https://huggingface.co/datasets/LKForge/tic-tac-toe-solver-benchmark) β full minimax game-tree size (549,946 nodes) | |
| - [2048-solver-benchmark](https://huggingface.co/datasets/LKForge/2048-solver-benchmark) β expectimax depth sweep (shipped engine reaches 2048 in 94% of 300 games) | |
| - [game-ai-vs-llm-benchmark](https://huggingface.co/datasets/LKForge/game-ai-vs-llm-benchmark) β classical search vs a stochastic "LLM-sim" opponent (not a real LLM) | |
| Every number is reproducible from the shipped, client-side engine, with no login. |