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First version ready with webhook and deterministic eval
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# Example Solution
This folder contains a complete reference implementation for the Chess Challenge.
**Use this to understand the expected format** - see how model.py, tokenizer.py, and configuration files should be structured.
## Files Included
| File | Description |
|------|-------------|
| `model.py` | Custom transformer architecture |
| `tokenizer.py` | Custom move-level tokenizer |
| `train.py` | Training script |
| `data.py` | Dataset utilities |
| `config.json` | Model configuration with auto_map |
| `model.safetensors` | Trained model weights |
| `vocab.json` | Tokenizer vocabulary |
| `tokenizer_config.json` | Tokenizer configuration with auto_map |
| `special_tokens_map.json` | Special token mappings |
## Model Architecture
This example uses a small GPT-style transformer:
| Parameter | Value |
|-----------|-------|
| Embedding dim | 128 |
| Layers | 4 |
| Attention heads | 4 |
| Context length | 256 |
| Total parameters | ~910K |
## Training Details
The model was trained on the Lichess dataset with:
- 3 epochs
- Batch size 32
- Learning rate 5e-4
- Weight tying (embedding = output layer)
## How to Use This Example
### Load the model:
```python
from transformers import AutoModelForCausalLM, AutoTokenizer
model = AutoModelForCausalLM.from_pretrained("./example_solution", trust_remote_code=True)
tokenizer = AutoTokenizer.from_pretrained("./example_solution", trust_remote_code=True)
```
### Generate a move:
```python
import torch
# Game history in the format: WPe2e4 BPe7e5 WNg1f3 ...
history = "[BOS] WPe2e4 BPe7e5"
inputs = tokenizer(history, return_tensors="pt")
with torch.no_grad():
outputs = model(**inputs)
next_token = outputs.logits[0, -1].argmax()
predicted_move = tokenizer.decode([next_token])
print(f"Predicted move: {predicted_move}")
```
## Evaluation
To evaluate this example:
```bash
python -m src.evaluate --model_path ./example_solution
```
## Key Implementation Details
### auto_map Configuration
The `config.json` contains:
```json
{
"auto_map": {
"AutoConfig": "model.ChessConfig",
"AutoModelForCausalLM": "model.ChessForCausalLM"
}
}
```
The `tokenizer_config.json` contains:
```json
{
"auto_map": {
"AutoTokenizer": ["tokenizer.ChessTokenizer", null]
}
}
```
Note: `AutoTokenizer` requires a list `[slow_class, fast_class]`, not a string!
## Your Turn!
Use this as inspiration, but create your own solution! Ideas to explore:
1. **Architecture changes**: Different number of layers, heads, or embedding dimensions
2. **Training strategies**: Different learning rates, warmup schedules, or optimizers
3. **Data augmentation**: Flip board colors, use different game phases
4. **Tokenization**: Different move representation formats