Spaces:
Running
Running
Upload 42 files
Browse files- achievements.html +91 -0
- achievements.js +15 -2
achievements.html
CHANGED
|
@@ -301,5 +301,96 @@
|
|
| 301 |
</div>
|
| 302 |
|
| 303 |
<script src="achievements.js"></script>
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
| 304 |
</body>
|
| 305 |
</html>
|
|
|
|
| 301 |
</div>
|
| 302 |
|
| 303 |
<script src="achievements.js"></script>
|
| 304 |
+
<script>
|
| 305 |
+
// 等待成就系統載入完成後再顯示成就
|
| 306 |
+
document.addEventListener('DOMContentLoaded', function() {
|
| 307 |
+
// 等待成就系統初始化
|
| 308 |
+
const waitForAchievementSystem = () => {
|
| 309 |
+
if (window.achievementSystem && window.achievementSystem.achievements.length > 0) {
|
| 310 |
+
displayAchievements();
|
| 311 |
+
} else {
|
| 312 |
+
setTimeout(waitForAchievementSystem, 100);
|
| 313 |
+
}
|
| 314 |
+
};
|
| 315 |
+
|
| 316 |
+
setTimeout(waitForAchievementSystem, 500);
|
| 317 |
+
});
|
| 318 |
+
|
| 319 |
+
function displayAchievements() {
|
| 320 |
+
const achievementSystem = window.achievementSystem;
|
| 321 |
+
if (!achievementSystem) {
|
| 322 |
+
console.error('成就系統未載入');
|
| 323 |
+
return;
|
| 324 |
+
}
|
| 325 |
+
|
| 326 |
+
const achievementsContainer = document.getElementById('achievements-container');
|
| 327 |
+
if (!achievementsContainer) {
|
| 328 |
+
console.error('找不到成就容器');
|
| 329 |
+
return;
|
| 330 |
+
}
|
| 331 |
+
|
| 332 |
+
// 清空容器
|
| 333 |
+
achievementsContainer.innerHTML = '';
|
| 334 |
+
|
| 335 |
+
// 顯示成就
|
| 336 |
+
achievementSystem.achievements.forEach(achievement => {
|
| 337 |
+
const isUnlocked = achievementSystem.isAchievementUnlocked(achievement.id);
|
| 338 |
+
const achievementCard = createAchievementCard(achievement, isUnlocked);
|
| 339 |
+
achievementsContainer.appendChild(achievementCard);
|
| 340 |
+
});
|
| 341 |
+
|
| 342 |
+
// 更新統計
|
| 343 |
+
updateAchievementStats();
|
| 344 |
+
}
|
| 345 |
+
|
| 346 |
+
function createAchievementCard(achievement, isUnlocked) {
|
| 347 |
+
const card = document.createElement('div');
|
| 348 |
+
card.className = `achievement-card ${achievement.type || achievement.category} ${isUnlocked ? 'unlocked' : 'locked'}`;
|
| 349 |
+
|
| 350 |
+
const icon = getAchievementIcon(achievement.type || achievement.category);
|
| 351 |
+
const title = isUnlocked ? achievement.title : '???';
|
| 352 |
+
const description = isUnlocked ? achievement.description : '尚未解鎖';
|
| 353 |
+
|
| 354 |
+
card.innerHTML = `
|
| 355 |
+
<div class="achievement-icon">${icon}</div>
|
| 356 |
+
<div class="achievement-content">
|
| 357 |
+
<h3 class="achievement-title">${title}</h3>
|
| 358 |
+
<p class="achievement-description">${description}</p>
|
| 359 |
+
${isUnlocked ? `<div class="achievement-date">解鎖時間:${formatDate(window.achievementSystem.userAchievements[achievement.id]?.unlockedAt)}</div>` : ''}
|
| 360 |
+
</div>
|
| 361 |
+
<div class="achievement-status">
|
| 362 |
+
${isUnlocked ? '<span class="status-unlocked">✓</span>' : '<span class="status-locked">🔒</span>'}
|
| 363 |
+
</div>
|
| 364 |
+
`;
|
| 365 |
+
|
| 366 |
+
return card;
|
| 367 |
+
}
|
| 368 |
+
|
| 369 |
+
function getAchievementIcon(type) {
|
| 370 |
+
switch (type) {
|
| 371 |
+
case 'journey': return '🌟';
|
| 372 |
+
case 'trial': return '⚔️';
|
| 373 |
+
case 'secret': return '🔮';
|
| 374 |
+
default: return '🏆';
|
| 375 |
+
}
|
| 376 |
+
}
|
| 377 |
+
|
| 378 |
+
function formatDate(dateString) {
|
| 379 |
+
if (!dateString) return '未知';
|
| 380 |
+
const date = new Date(dateString);
|
| 381 |
+
return date.toLocaleDateString('zh-TW');
|
| 382 |
+
}
|
| 383 |
+
|
| 384 |
+
function updateAchievementStats() {
|
| 385 |
+
const achievementSystem = window.achievementSystem;
|
| 386 |
+
const unlockedCount = achievementSystem.getUnlockedCount();
|
| 387 |
+
const totalCount = achievementSystem.getTotalCount();
|
| 388 |
+
|
| 389 |
+
const statsElement = document.querySelector('.achievement-stats');
|
| 390 |
+
if (statsElement) {
|
| 391 |
+
statsElement.textContent = `已解鎖:${unlockedCount}/${totalCount}`;
|
| 392 |
+
}
|
| 393 |
+
}
|
| 394 |
+
</script>
|
| 395 |
</body>
|
| 396 |
</html>
|
achievements.js
CHANGED
|
@@ -1,7 +1,7 @@
|
|
| 1 |
// 成就系統類
|
| 2 |
class AchievementSystem {
|
| 3 |
constructor() {
|
| 4 |
-
this.achievements = [];
|
| 5 |
this.userAchievements = {};
|
| 6 |
this.toastContainer = null;
|
| 7 |
this.toastQueue = [];
|
|
@@ -21,13 +21,26 @@ class AchievementSystem {
|
|
| 21 |
async loadAchievements() {
|
| 22 |
try {
|
| 23 |
const response = await fetch('achievements.json');
|
|
|
|
|
|
|
|
|
|
| 24 |
const data = await response.json();
|
| 25 |
-
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
| 26 |
console.log('成就資料載入成功:', this.achievements.length, '個成就');
|
| 27 |
} catch (error) {
|
| 28 |
console.error('載入成就資料失敗:', error);
|
| 29 |
// 使用預設成就資料
|
| 30 |
this.achievements = this.getDefaultAchievements();
|
|
|
|
| 31 |
}
|
| 32 |
}
|
| 33 |
|
|
|
|
| 1 |
// 成就系統類
|
| 2 |
class AchievementSystem {
|
| 3 |
constructor() {
|
| 4 |
+
this.achievements = []; // 初始化為空陣列
|
| 5 |
this.userAchievements = {};
|
| 6 |
this.toastContainer = null;
|
| 7 |
this.toastQueue = [];
|
|
|
|
| 21 |
async loadAchievements() {
|
| 22 |
try {
|
| 23 |
const response = await fetch('achievements.json');
|
| 24 |
+
if (!response.ok) {
|
| 25 |
+
throw new Error(`HTTP error! status: ${response.status}`);
|
| 26 |
+
}
|
| 27 |
const data = await response.json();
|
| 28 |
+
|
| 29 |
+
// achievements.json 直接是陣列格式,不是 {achievements: [...]}
|
| 30 |
+
if (Array.isArray(data)) {
|
| 31 |
+
this.achievements = data;
|
| 32 |
+
} else if (data.achievements && Array.isArray(data.achievements)) {
|
| 33 |
+
this.achievements = data.achievements;
|
| 34 |
+
} else {
|
| 35 |
+
throw new Error('成就資料格式不正確');
|
| 36 |
+
}
|
| 37 |
+
|
| 38 |
console.log('成就資料載入成功:', this.achievements.length, '個成就');
|
| 39 |
} catch (error) {
|
| 40 |
console.error('載入成就資料失敗:', error);
|
| 41 |
// 使用預設成就資料
|
| 42 |
this.achievements = this.getDefaultAchievements();
|
| 43 |
+
console.log('使用預設成就資料:', this.achievements.length, '個成就');
|
| 44 |
}
|
| 45 |
}
|
| 46 |
|