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| uniform highp vec4 u_color; | |
| uniform sampler2D u_overlay; | |
| varying vec2 v_uv; | |
| void main() { | |
| vec4 overlay_color = texture2D(u_overlay, v_uv); | |
| gl_FragColor = mix(u_color, overlay_color, overlay_color.a); | |
| } | |