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| /** | |
| * Blake3 fast hash is Blake2 with reduced security (round count). Can also be used as MAC & KDF. | |
| * | |
| * It is advertised as "the fastest cryptographic hash". However, it isn't true in JS. | |
| * Why is this so slow? While it should be 6x faster than blake2b, perf diff is only 20%: | |
| * | |
| * * There is only 30% reduction in number of rounds from blake2s | |
| * * Speed-up comes from tree structure, which is parallelized using SIMD & threading. | |
| * These features are not present in JS, so we only get overhead from trees. | |
| * * Parallelization only happens on 1024-byte chunks: there is no benefit for small inputs. | |
| * * It is still possible to make it faster using: a) loop unrolling b) web workers c) wasm | |
| * @module | |
| */ | |
| import { SHA256_IV } from './_md.ts'; | |
| import { fromBig } from './_u64.ts'; | |
| import { BLAKE2, compress } from './blake2.ts'; | |
| // prettier-ignore | |
| import { | |
| abytes, aexists, anumber, aoutput, | |
| clean, createXOFer, swap32IfBE, toBytes, u32, u8, | |
| type CHashXO, type HashXOF, type Input | |
| } from './utils.ts'; | |
| // Flag bitset | |
| const B3_Flags = { | |
| CHUNK_START: 0b1, | |
| CHUNK_END: 0b10, | |
| PARENT: 0b100, | |
| ROOT: 0b1000, | |
| KEYED_HASH: 0b10000, | |
| DERIVE_KEY_CONTEXT: 0b100000, | |
| DERIVE_KEY_MATERIAL: 0b1000000, | |
| } as const; | |
| const B3_IV = SHA256_IV.slice(); | |
| const B3_SIGMA: Uint8Array = /* @__PURE__ */ (() => { | |
| const Id = Array.from({ length: 16 }, (_, i) => i); | |
| const permute = (arr: number[]) => | |
| [2, 6, 3, 10, 7, 0, 4, 13, 1, 11, 12, 5, 9, 14, 15, 8].map((i) => arr[i]); | |
| const res: number[] = []; | |
| for (let i = 0, v = Id; i < 7; i++, v = permute(v)) res.push(...v); | |
| return Uint8Array.from(res); | |
| })(); | |
| /** | |
| * Ensure to use EITHER `key` OR `context`, not both. | |
| * | |
| * * `key`: 32-byte MAC key. | |
| * * `context`: string for KDF. Should be hardcoded, globally unique, and application - specific. | |
| * A good default format for the context string is "[application] [commit timestamp] [purpose]". | |
| */ | |
| export type Blake3Opts = { dkLen?: number; key?: Input; context?: Input }; | |
| /** Blake3 hash. Can be used as MAC and KDF. */ | |
| export class BLAKE3 extends BLAKE2<BLAKE3> implements HashXOF<BLAKE3> { | |
| private chunkPos = 0; // Position of current block in chunk | |
| private chunksDone = 0; // How many chunks we already have | |
| private flags = 0 | 0; | |
| private IV: Uint32Array; | |
| private state: Uint32Array; | |
| private stack: Uint32Array[] = []; | |
| // Output | |
| private posOut = 0; | |
| private bufferOut32 = new Uint32Array(16); | |
| private bufferOut: Uint8Array; | |
| private chunkOut = 0; // index of output chunk | |
| private enableXOF = true; | |
| constructor(opts: Blake3Opts = {}, flags = 0) { | |
| super(64, opts.dkLen === undefined ? 32 : opts.dkLen); | |
| const { key, context } = opts; | |
| const hasContext = context !== undefined; | |
| if (key !== undefined) { | |
| if (hasContext) throw new Error('Only "key" or "context" can be specified at same time'); | |
| const k = toBytes(key).slice(); | |
| abytes(k, 32); | |
| this.IV = u32(k); | |
| swap32IfBE(this.IV); | |
| this.flags = flags | B3_Flags.KEYED_HASH; | |
| } else if (hasContext) { | |
| const ctx = toBytes(context); | |
| const contextKey = new BLAKE3({ dkLen: 32 }, B3_Flags.DERIVE_KEY_CONTEXT) | |
| .update(ctx) | |
| .digest(); | |
| this.IV = u32(contextKey); | |
| swap32IfBE(this.IV); | |
| this.flags = flags | B3_Flags.DERIVE_KEY_MATERIAL; | |
| } else { | |
| this.IV = B3_IV.slice(); | |
| this.flags = flags; | |
| } | |
| this.state = this.IV.slice(); | |
| this.bufferOut = u8(this.bufferOut32); | |
| } | |
| // Unused | |
| protected get(): [] { | |
| return []; | |
| } | |
| protected set(): void {} | |
| private b2Compress(counter: number, flags: number, buf: Uint32Array, bufPos: number = 0) { | |
| const { state: s, pos } = this; | |
| const { h, l } = fromBig(BigInt(counter), true); | |
| // prettier-ignore | |
| const { v0, v1, v2, v3, v4, v5, v6, v7, v8, v9, v10, v11, v12, v13, v14, v15 } = | |
| compress( | |
| B3_SIGMA, bufPos, buf, 7, | |
| s[0], s[1], s[2], s[3], s[4], s[5], s[6], s[7], | |
| B3_IV[0], B3_IV[1], B3_IV[2], B3_IV[3], h, l, pos, flags | |
| ); | |
| s[0] = v0 ^ v8; | |
| s[1] = v1 ^ v9; | |
| s[2] = v2 ^ v10; | |
| s[3] = v3 ^ v11; | |
| s[4] = v4 ^ v12; | |
| s[5] = v5 ^ v13; | |
| s[6] = v6 ^ v14; | |
| s[7] = v7 ^ v15; | |
| } | |
| protected compress(buf: Uint32Array, bufPos: number = 0, isLast: boolean = false): void { | |
| // Compress last block | |
| let flags = this.flags; | |
| if (!this.chunkPos) flags |= B3_Flags.CHUNK_START; | |
| if (this.chunkPos === 15 || isLast) flags |= B3_Flags.CHUNK_END; | |
| if (!isLast) this.pos = this.blockLen; | |
| this.b2Compress(this.chunksDone, flags, buf, bufPos); | |
| this.chunkPos += 1; | |
| // If current block is last in chunk (16 blocks), then compress chunks | |
| if (this.chunkPos === 16 || isLast) { | |
| let chunk = this.state; | |
| this.state = this.IV.slice(); | |
| // If not the last one, compress only when there are trailing zeros in chunk counter | |
| // chunks used as binary tree where current stack is path. Zero means current leaf is finished and can be compressed. | |
| // 1 (001) - leaf not finished (just push current chunk to stack) | |
| // 2 (010) - leaf finished at depth=1 (merge with last elm on stack and push back) | |
| // 3 (011) - last leaf not finished | |
| // 4 (100) - leafs finished at depth=1 and depth=2 | |
| for (let last, chunks = this.chunksDone + 1; isLast || !(chunks & 1); chunks >>= 1) { | |
| if (!(last = this.stack.pop())) break; | |
| this.buffer32.set(last, 0); | |
| this.buffer32.set(chunk, 8); | |
| this.pos = this.blockLen; | |
| this.b2Compress(0, this.flags | B3_Flags.PARENT, this.buffer32, 0); | |
| chunk = this.state; | |
| this.state = this.IV.slice(); | |
| } | |
| this.chunksDone++; | |
| this.chunkPos = 0; | |
| this.stack.push(chunk); | |
| } | |
| this.pos = 0; | |
| } | |
| _cloneInto(to?: BLAKE3): BLAKE3 { | |
| to = super._cloneInto(to) as BLAKE3; | |
| const { IV, flags, state, chunkPos, posOut, chunkOut, stack, chunksDone } = this; | |
| to.state.set(state.slice()); | |
| to.stack = stack.map((i) => Uint32Array.from(i)); | |
| to.IV.set(IV); | |
| to.flags = flags; | |
| to.chunkPos = chunkPos; | |
| to.chunksDone = chunksDone; | |
| to.posOut = posOut; | |
| to.chunkOut = chunkOut; | |
| to.enableXOF = this.enableXOF; | |
| to.bufferOut32.set(this.bufferOut32); | |
| return to; | |
| } | |
| destroy(): void { | |
| this.destroyed = true; | |
| clean(this.state, this.buffer32, this.IV, this.bufferOut32); | |
| clean(...this.stack); | |
| } | |
| // Same as b2Compress, but doesn't modify state and returns 16 u32 array (instead of 8) | |
| private b2CompressOut() { | |
| const { state: s, pos, flags, buffer32, bufferOut32: out32 } = this; | |
| const { h, l } = fromBig(BigInt(this.chunkOut++)); | |
| swap32IfBE(buffer32); | |
| // prettier-ignore | |
| const { v0, v1, v2, v3, v4, v5, v6, v7, v8, v9, v10, v11, v12, v13, v14, v15 } = | |
| compress( | |
| B3_SIGMA, 0, buffer32, 7, | |
| s[0], s[1], s[2], s[3], s[4], s[5], s[6], s[7], | |
| B3_IV[0], B3_IV[1], B3_IV[2], B3_IV[3], l, h, pos, flags | |
| ); | |
| out32[0] = v0 ^ v8; | |
| out32[1] = v1 ^ v9; | |
| out32[2] = v2 ^ v10; | |
| out32[3] = v3 ^ v11; | |
| out32[4] = v4 ^ v12; | |
| out32[5] = v5 ^ v13; | |
| out32[6] = v6 ^ v14; | |
| out32[7] = v7 ^ v15; | |
| out32[8] = s[0] ^ v8; | |
| out32[9] = s[1] ^ v9; | |
| out32[10] = s[2] ^ v10; | |
| out32[11] = s[3] ^ v11; | |
| out32[12] = s[4] ^ v12; | |
| out32[13] = s[5] ^ v13; | |
| out32[14] = s[6] ^ v14; | |
| out32[15] = s[7] ^ v15; | |
| swap32IfBE(buffer32); | |
| swap32IfBE(out32); | |
| this.posOut = 0; | |
| } | |
| protected finish(): void { | |
| if (this.finished) return; | |
| this.finished = true; | |
| // Padding | |
| clean(this.buffer.subarray(this.pos)); | |
| // Process last chunk | |
| let flags = this.flags | B3_Flags.ROOT; | |
| if (this.stack.length) { | |
| flags |= B3_Flags.PARENT; | |
| swap32IfBE(this.buffer32); | |
| this.compress(this.buffer32, 0, true); | |
| swap32IfBE(this.buffer32); | |
| this.chunksDone = 0; | |
| this.pos = this.blockLen; | |
| } else { | |
| flags |= (!this.chunkPos ? B3_Flags.CHUNK_START : 0) | B3_Flags.CHUNK_END; | |
| } | |
| this.flags = flags; | |
| this.b2CompressOut(); | |
| } | |
| private writeInto(out: Uint8Array) { | |
| aexists(this, false); | |
| abytes(out); | |
| this.finish(); | |
| const { blockLen, bufferOut } = this; | |
| for (let pos = 0, len = out.length; pos < len; ) { | |
| if (this.posOut >= blockLen) this.b2CompressOut(); | |
| const take = Math.min(blockLen - this.posOut, len - pos); | |
| out.set(bufferOut.subarray(this.posOut, this.posOut + take), pos); | |
| this.posOut += take; | |
| pos += take; | |
| } | |
| return out; | |
| } | |
| xofInto(out: Uint8Array): Uint8Array { | |
| if (!this.enableXOF) throw new Error('XOF is not possible after digest call'); | |
| return this.writeInto(out); | |
| } | |
| xof(bytes: number): Uint8Array { | |
| anumber(bytes); | |
| return this.xofInto(new Uint8Array(bytes)); | |
| } | |
| digestInto(out: Uint8Array): Uint8Array { | |
| aoutput(out, this); | |
| if (this.finished) throw new Error('digest() was already called'); | |
| this.enableXOF = false; | |
| this.writeInto(out); | |
| this.destroy(); | |
| return out; | |
| } | |
| digest(): Uint8Array { | |
| return this.digestInto(new Uint8Array(this.outputLen)); | |
| } | |
| } | |
| /** | |
| * BLAKE3 hash function. Can be used as MAC and KDF. | |
| * @param msg - message that would be hashed | |
| * @param opts - `dkLen` for output length, `key` for MAC mode, `context` for KDF mode | |
| * @example | |
| * const data = new Uint8Array(32); | |
| * const hash = blake3(data); | |
| * const mac = blake3(data, { key: new Uint8Array(32) }); | |
| * const kdf = blake3(data, { context: 'application name' }); | |
| */ | |
| export const blake3: CHashXO = /* @__PURE__ */ createXOFer<BLAKE3, Blake3Opts>( | |
| (opts) => new BLAKE3(opts) | |
| ); | |