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Running
| precision highp float; | |
| varying vec2 vUv; | |
| uniform sampler2D uTexture; | |
| uniform float uClearValue; | |
| void main() { gl_FragColor = uClearValue * texture2D(uTexture, vUv); } | |
| precision highp float; | |
| varying vec2 vUv; | |
| uniform sampler2D uTexture; | |
| uniform float uClearValue; | |
| void main() { gl_FragColor = uClearValue * texture2D(uTexture, vUv); } | |