Live_System / webgl_overlay.html
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<!-- Symbolic 3D Overlay (WebGL) -->
<!DOCTYPE html>
<html>
<head><title>Codex 3D Overlay</title></head>
<body style="margin:0">
<script src="https://cdnjs.cloudflare.com/ajax/libs/three.js/r134/three.min.js"></script>
<script>
const scene = new THREE.Scene();
const camera = new THREE.PerspectiveCamera(75, window.innerWidth/window.innerHeight, 0.1, 1000);
const renderer = new THREE.WebGLRenderer();
renderer.setSize(window.innerWidth, window.innerHeight);
document.body.appendChild(renderer.domElement);
const geometry = new THREE.TorusKnotGeometry(1, 0.3, 128, 64);
const material = new THREE.MeshNormalMaterial();
const torusKnot = new THREE.Mesh(geometry, material);
scene.add(torusKnot);
camera.position.z = 5;
function animate() {
requestAnimationFrame(animate);
torusKnot.rotation.x += 0.01;
torusKnot.rotation.y += 0.01;
renderer.render(scene, camera);
}
animate();
</script>
</body>
</html>