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Add 2 files
Browse files- index.html +123 -29
- prompts.txt +2 -1
index.html
CHANGED
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@@ -69,6 +69,15 @@
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border-radius: 50%;
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pointer-events: none;
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}
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</style>
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</head>
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<body>
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@@ -77,6 +86,7 @@
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<h1 class="text-3xl font-bold">🚀 Rocket Launcher</h1>
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<p class="text-lg">Drag the flag to set target, then launch!</p>
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</div>
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<div id="flag"></div>
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<button id="launch-btn">LAUNCH ROCKET</button>
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@@ -138,10 +148,21 @@
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launchPad.receiveShadow = true;
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scene.add(launchPad);
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// Rocket
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let rocket;
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function createRocket() {
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const group = new THREE.Group();
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// Rocket body
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const bodyGeometry = new THREE.CylinderGeometry(0.5, 0.3, 3, 32);
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@@ -218,6 +239,35 @@
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return group;
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}
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// Flag dragging
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const flag = document.getElementById('flag');
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let isDragging = false;
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@@ -258,35 +308,36 @@
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// Launch rocket
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const launchBtn = document.getElementById('launch-btn');
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-
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let rocketTarget = new THREE.Vector3(10, 0, 10);
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let rocketStartTime = 0;
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const flightDuration = 5000; // ms
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launchBtn.addEventListener('click', () => {
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if (isRocketFlying) return;
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-
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// Get flag position in 3D world
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const flagRect = flag.getBoundingClientRect();
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const flagCenterX = flagRect.left + flagRect.width / 2;
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const flagCenterY = flagRect.top + flagRect.height / 2;
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-
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// Create rocket
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-
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rocket =
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scene.add(rocket);
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-
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-
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// Animate flame
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animateFlame();
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});
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// Animate rocket flame
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function animateFlame() {
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if (!
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const flame = rocket.userData.flame;
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if (flame) {
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@@ -295,7 +346,7 @@
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flame.scale.set(scale, scale, scale);
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}
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requestAnimationFrame(animateFlame);
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}
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// Create explosion
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@@ -386,6 +437,46 @@
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animateParticles();
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}
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// Animation loop
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function animate() {
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requestAnimationFrame(animate);
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@@ -393,31 +484,34 @@
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// Update controls
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controls.update();
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// Update
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-
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if (progress >= 1) {
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// Rocket reached target - explode!
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createExplosion(rocket.position);
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scene.remove(rocket);
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rocket = null;
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} else {
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// Calculate bezier curve path
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const startPoint = new THREE.Vector3(0, 0, 0);
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const controlPoint1 = new THREE.Vector3(
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-
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);
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const controlPoint2 = new THREE.Vector3(
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);
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const endPoint =
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// Get position on curve
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const t = progress;
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border-radius: 50%;
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pointer-events: none;
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}
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#counter {
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position: absolute;
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top: 20px;
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right: 20px;
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color: white;
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font-size: 18px;
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text-shadow: 1px 1px 2px black;
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z-index: 100;
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}
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</style>
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</head>
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<body>
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<h1 class="text-3xl font-bold">🚀 Rocket Launcher</h1>
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<p class="text-lg">Drag the flag to set target, then launch!</p>
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</div>
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<div id="counter">Rockets launched: <span id="rocket-count">0</span></div>
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<div id="flag"></div>
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<button id="launch-btn">LAUNCH ROCKET</button>
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launchPad.receiveShadow = true;
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scene.add(launchPad);
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// Active rockets and smoke trails
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let activeRockets = [];
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let smokeParticles = [];
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let rocketCount = 0;
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// Rocket
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function createRocket() {
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const group = new THREE.Group();
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group.userData = {
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isFlying: false,
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startTime: 0,
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target: new THREE.Vector3(10, 0, 10),
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lastPosition: new THREE.Vector3(0, 0, 0),
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smokeTrail: []
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};
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// Rocket body
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const bodyGeometry = new THREE.CylinderGeometry(0.5, 0.3, 3, 32);
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return group;
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}
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// Create smoke particle
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function createSmokeParticle(position) {
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const size = 1 + Math.random() * 2;
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const geometry = new THREE.SphereGeometry(size, 8, 8);
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const material = new THREE.MeshStandardMaterial({
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color: 0xeeeeee,
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transparent: true,
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opacity: 0.7,
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roughness: 0.9,
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metalness: 0
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});
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const particle = new THREE.Mesh(geometry, material);
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particle.position.copy(position);
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particle.userData = {
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createdAt: Date.now(),
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lifeTime: 3000 + Math.random() * 2000, // 3-5 seconds
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velocity: new THREE.Vector3(
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(Math.random() - 0.5) * 0.1,
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Math.random() * 0.05,
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(Math.random() - 0.5) * 0.1
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),
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growthRate: 0.02 + Math.random() * 0.03
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};
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scene.add(particle);
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return particle;
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}
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// Flag dragging
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const flag = document.getElementById('flag');
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let isDragging = false;
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// Launch rocket
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const launchBtn = document.getElementById('launch-btn');
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const rocketCountElement = document.getElementById('rocket-count');
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launchBtn.addEventListener('click', () => {
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// Get flag position in 3D world
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const flagRect = flag.getBoundingClientRect();
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const flagCenterX = flagRect.left + flagRect.width / 2;
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const flagCenterY = flagRect.top + flagRect.height / 2;
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const target = screenToWorld(flagCenterX, flagCenterY);
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// Create rocket
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const rocket = createRocket();
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rocket.userData.isFlying = true;
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rocket.userData.startTime = Date.now();
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rocket.userData.target = target;
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rocket.userData.lastPosition = new THREE.Vector3(0, 0, 0);
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scene.add(rocket);
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activeRockets.push(rocket);
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// Update counter
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rocketCount++;
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rocketCountElement.textContent = rocketCount;
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// Animate flame
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animateFlame(rocket);
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});
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// Animate rocket flame
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function animateFlame(rocket) {
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if (!rocket.userData.isFlying) return;
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const flame = rocket.userData.flame;
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if (flame) {
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flame.scale.set(scale, scale, scale);
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}
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requestAnimationFrame(() => animateFlame(rocket));
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}
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// Create explosion
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animateParticles();
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}
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// Update smoke particles
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function updateSmokeParticles() {
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const now = Date.now();
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// Update existing smoke particles
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for (let i = smokeParticles.length - 1; i >= 0; i--) {
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const particle = smokeParticles[i];
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const age = now - particle.userData.createdAt;
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if (age > particle.userData.lifeTime) {
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// Remove expired particles
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scene.remove(particle);
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smokeParticles.splice(i, 1);
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} else {
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// Update position and size
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particle.position.x += particle.userData.velocity.x;
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particle.position.y += particle.userData.velocity.y;
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particle.position.z += particle.userData.velocity.z;
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// Grow over time
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const scale = 1 + (particle.userData.growthRate * age / 1000);
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particle.scale.set(scale, scale, scale);
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// Fade out
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particle.material.opacity = 0.7 * (1 - (age / particle.userData.lifeTime));
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}
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}
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// Add new smoke particles for each rocket
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for (const rocket of activeRockets) {
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if (rocket.userData.isFlying && rocket.position.y > 1) {
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// Only add smoke when rocket is above ground
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if (Math.random() < 0.3) { // Control density of smoke trail
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const smokeParticle = createSmokeParticle(rocket.position.clone());
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smokeParticles.push(smokeParticle);
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}
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}
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}
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}
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// Animation loop
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function animate() {
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requestAnimationFrame(animate);
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// Update controls
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controls.update();
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// Update smoke particles
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updateSmokeParticles();
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// Update all active rockets
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for (let i = activeRockets.length - 1; i >= 0; i--) {
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const rocket = activeRockets[i];
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const elapsed = Date.now() - rocket.userData.startTime;
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const progress = Math.min(elapsed / 5000, 1); // 5 second flight duration
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if (progress >= 1) {
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// Rocket reached target - explode!
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createExplosion(rocket.position);
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scene.remove(rocket);
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activeRockets.splice(i, 1);
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} else {
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// Calculate bezier curve path
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const startPoint = new THREE.Vector3(0, 0, 0);
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const controlPoint1 = new THREE.Vector3(
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rocket.userData.target.x * 0.3,
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rocket.userData.target.y + 30,
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rocket.userData.target.z * 0.3
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);
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const controlPoint2 = new THREE.Vector3(
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rocket.userData.target.x * 0.7,
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rocket.userData.target.y + 20,
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rocket.userData.target.z * 0.7
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);
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const endPoint = rocket.userData.target.clone();
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// Get position on curve
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const t = progress;
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prompts.txt
CHANGED
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@@ -1 +1,2 @@
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| 1 |
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Create and amazing 3d threejs based rocket laucning toy, the user can drag a flag over the screen, then then launch great looking 3d procedural detailed rocket that flies in indirect interesting bezier path slowly to the flag where it exploded in a beaturiful particle based smoke,fire and sparks ...
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Create and amazing 3d threejs based rocket laucning toy, the user can drag a flag over the screen, then then launch great looking 3d procedural detailed rocket that flies in indirect interesting bezier path slowly to the flag where it exploded in a beaturiful particle based smoke,fire and sparks ...
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Allow to launch unlimited number of rockets. Make the rocket leave a white puffy smoke particle trail that slowly disappears.
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