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Create app.py
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app.py
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# app.py
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import gradio as gr
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from game_engine import GauchoCharacter, PhysicsEngine, WorldGenerator
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import numpy as np
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from PIL import Image
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class CosmicGauchoGame:
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def __init__(self):
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self.player = GauchoCharacter()
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self.physics = PhysicsEngine()
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self.world = WorldGenerator()
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self.current_chunk = None
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self.load_initial_world()
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def load_initial_world(self):
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"""Carga el chunk inicial del mundo"""
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self.current_chunk = self.world.generate_chunk('pampa', 16)
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def update_game_state(self, user_input: dict):
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"""Actualiza el estado del juego según inputs"""
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# Lógica compleja de movimiento y física
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pass
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def render_frame(self) -> Image.Image:
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"""Renderiza el frame actual usando Pillow"""
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# Implementación gráfica optimizada
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return Image.new('RGB', (800, 600), (50, 50, 50))
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def create_game_interface():
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game = CosmicGauchoGame()
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with gr.Blocks(title="El Gaucho Cósmico") as interface:
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with gr.Row():
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with gr.Column(scale=2):
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game_display = gr.Image(label="Pampa Cósmica", interactive=False)
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hud_html = gr.HTML("""
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<div style="border: 2px solid #75C7F0; padding: 10px; border-radius: 5px;">
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<h3 style="color: #FFFFFF;">Cristales de Valores</h3>
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<div id="cristales-display"></div>
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</div>
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""")
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with gr.Column(scale=1):
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controls_html = gr.HTML("""
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<div style="color: white;">
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<h3>Controles Gaucho-Hacker</h3>
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<p>Movimiento: WASD</p>
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<p>Acción: Space</p>
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<p>Habilidades: Q, E, R</p>
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</div>
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""")
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debug_panel = gr.DataFrame(
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headers=["Atributo", "Valor"],
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datatype=["str", "number"]
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)
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interface.load(
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fn=game.render_frame,
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outputs=game_display,
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every=0.033 # ≈30 FPS
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)
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return interface
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if __name__ == "__main__":
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game_interface = create_game_interface()
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game_interface.launch()
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