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| import * as THREE from 'three'; | |
| import { GLTFLoader } from 'three/addons/loaders/GLTFLoader.js'; | |
| let scene, camera, renderer; | |
| let bone_root, bone_skl_root, bone_body, bone_mouth, bone_mouth_1, bone_leaf_l, bone_leaf_r; | |
| let clock = new THREE.Clock(); | |
| function init() { | |
| // 创建场景、相机和渲染器 | |
| scene = new THREE.Scene(); | |
| camera = new THREE.PerspectiveCamera(35, window.innerWidth / window.innerHeight, 0.1, 1000); | |
| renderer = new THREE.WebGLRenderer({ alpha: true }); | |
| renderer.setClearColor(0x000000, 0); // 第二个参数0表示完全透明 | |
| renderer.setSize(window.innerWidth, window.innerHeight); | |
| document.body.appendChild(renderer.domElement); | |
| // 添加光照 | |
| const pointLight1 = new THREE.PointLight(0xffffff, 10, 100); | |
| pointLight1.position.set(1, 2, 2); | |
| scene.add(pointLight1); | |
| const pointLight2 = new THREE.PointLight(0xffffff, 10, 100); | |
| pointLight2.position.set(-1, 2, 2); | |
| scene.add(pointLight2); | |
| const ambientLight = new THREE.AmbientLight(0xffffff, 1.0); | |
| scene.add(ambientLight); | |
| const directionalLight = new THREE.DirectionalLight(0xffffff, 1.0); | |
| scene.add(directionalLight); | |
| // 加载模型 | |
| const loader = new GLTFLoader(); | |
| loader.load('TalkingFlower.gltf', function (gltf) { | |
| scene.add(gltf.scene); | |
| gltf.scene.traverse(function (object) { | |
| if (object.isBone) { | |
| console.log(object); // 打印出骨骼信息,帮助你找到需要的骨骼 | |
| if (object.name === 'Root') bone_root = object; | |
| if (object.name === 'Skl_Root') bone_skl_root = object; | |
| if (object.name === 'Body') bone_body = object; | |
| if (object.name === 'Mouth') bone_mouth = object; | |
| if (object.name === 'Mouth_1') bone_mouth_1 = object; | |
| if (object.name === 'Leaf_L') bone_leaf_l = object; | |
| if (object.name === 'Leaf_R') bone_leaf_r = object; | |
| } | |
| }); | |
| bone_leaf_r.position.z = -0.1; | |
| bone_leaf_l.position.z = -0.1; | |
| bone_leaf_r.position.x = -0.02; | |
| bone_leaf_l.position.x = 0.02; | |
| bone_mouth.position.y -= 0.05; | |
| bone_mouth.rotation.z -= 0.1; | |
| }, undefined, function (error) { | |
| console.error(error); | |
| }); | |
| camera.position.z = 2; | |
| camera.position.y = 0.25; | |
| } | |
| // 设置动画相关变量 | |
| let frameCount = 0; | |
| const totalFrames = 120; // 一个循环的总帧数 | |
| function animate() { | |
| requestAnimationFrame(animate); | |
| // 更新帧计数器 | |
| frameCount++; | |
| // 每120帧重置帧计数器 | |
| if (frameCount > totalFrames) { | |
| frameCount = 0; | |
| } | |
| // 获取经过的时间(秒) | |
| let elapsed = clock.getElapsedTime(); | |
| // 设置动画周期(120 帧约等于 2 秒) | |
| let cycleDuration = 2; | |
| // 计算当前周期的相对时间 | |
| let cycleTime = elapsed % cycleDuration; | |
| // 使用正弦函数计算位置和角度 | |
| let theta = (cycleTime / cycleDuration) * Math.PI * 2; | |
| let mouth_position = Math.sin(theta) * 0.02; | |
| let mouth_angle = Math.cos(theta) * 0.1; | |
| let leaf_angle = Math.sin(theta * 4) * 0.05; | |
| // 应用变化到骨骼 | |
| bone_mouth_1.scale.set(1, 0.8, 0.75); | |
| bone_mouth.position.x = mouth_position; | |
| bone_mouth.rotation.z = mouth_angle; | |
| bone_leaf_r.rotation.z = 9/8*Math.PI + leaf_angle; | |
| bone_leaf_l.rotation.z = 1/8*Math.PI + leaf_angle; | |
| renderer.render(scene, camera); | |
| } | |
| init(); | |
| animate(); | |