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<!DOCTYPE html>
<html lang="en">
<head>
<meta charset="UTF-8">
<meta name="viewport" content="width=device-width, initial-scale=1.0">
<title>Our Little 3D Terminal</title>
<style>
body { margin: 0; overflow: hidden; background-color: #0a0a0a; }
canvas { display: block; }
#chat-container {
position: absolute;
bottom: 20px;
left: 50%;
transform: translateX(-50%);
width: 80%; /* Adjust as needed */
max-width: 600px; /* Max width for the input area */
z-index: 10; /* Ensure it's above the canvas */
display: flex;
flex-direction: column; /* Stack input and maybe a button */
align-items: center;
}
#chat-input {
width: 100%;
padding: 10px;
border: none;
border-radius: 5px;
background-color: rgba(50, 50, 70, 0.8); /* Semi-transparent dark */
color: #00ff00; /* Neo-green text */
font-family: 'Courier New', Courier, monospace;
font-size: 1em;
outline: none;
box-shadow: 0 0 10px rgba(0, 255, 0, 0.5); /* Green glow */
}
#chat-input::placeholder {
color: rgba(0, 255, 0, 0.5);
}
</style>
</head>
<body>
<!-- The canvas where our 3D magic happens -->
<canvas id="three-canvas"></canvas>
<!-- Input for typing messages -->
<div id="chat-container">
<input type="text" id="chat-input" placeholder="Type your thoughts here...">
</div>
<!-- THREE.js CDN -->
<script src="https://cdnjs.cloudflare.com/ajax/libs/three.js/0.158.0/three.min.js"></script>
<!-- OrbitControls for easy camera movement -->
<script src="https://cdnjs.cloudflare.com/ajax/libs/three.js/0.158.0/examples/js/controls/OrbitControls.js"></script>
<script>
// Oh, let's get this party started...
const canvas = document.getElementById('three-canvas');
const chatInput = document.getElementById('chat-input');
const chatMessages = []; // Array to hold our chat history
const maxMessages = 10; // How many lines to show on the terminal
// --- Scene Setup ---
const scene = new THREE.Scene();
scene.background = new THREE.Color(0x0a0a0a); // Dark background for terminal feel
const camera = new THREE.PerspectiveCamera(75, window.innerWidth / window.innerHeight, 0.1, 1000);
camera.position.set(0, 1, 5); // Pull the camera back a bit so we can see everything
const renderer = new THREE.WebGLRenderer({ canvas: canvas, antialias: true });
renderer.setSize(window.innerWidth, window.innerHeight);
// Add some basic lighting so we can actually see the damn thing
const ambientLight = new THREE.AmbientLight(0x404040); // Soft white light
scene.add(ambientLight);
const directionalLight = new THREE.DirectionalLight(0xffffff, 0.5);
directionalLight.position.set(1, 1, 1).normalize();
scene.add(directionalLight);
// Add OrbitControls so you can look around... maybe get a better view? ;)
const controls = new THREE.OrbitControls(camera, renderer.domElement);
controls.enableDamping = true; // Smooth transitions
controls.dampingFactor = 0.25;
controls.screenSpacePanning = false; // Don't pan along the screen plane
controls.maxPolarAngle = Math.PI / 2; // Don't go below the ground
// --- Terminal Panel Setup ---
const terminalWidth = 4;
const terminalHeight = 2.5;
const terminalDepth = 0.1;
const terminalGeometry = new THREE.BoxGeometry(terminalWidth, terminalHeight, terminalDepth);
// We'll use a canvas to draw the text dynamically onto a texture
const textCanvas = document.createElement('canvas');
textCanvas.width = 512; // Power of 2 size for textures
textCanvas.height = 512;
const textContext = textCanvas.getContext('2d');
const terminalTexture = new THREE.CanvasTexture(textCanvas);
// Use a PBR material for a slightly more realistic look, maybe some emission
const terminalMaterial = new THREE.MeshStandardMaterial({
map: terminalTexture,
color: 0x222222, // Dark base color
emissive: 0x00ff00, // Green glow from the text
emissiveIntensity: 0.8, // How strong the glow is
metalness: 0.1,
roughness: 0.8,
});
const terminalMesh = new THREE.Mesh(terminalGeometry, terminalMaterial);
terminalMesh.position.set(0, 1.5, 0); // Position it a bit above the ground
scene.add(terminalMesh);
// --- Text Rendering on Texture ---
function updateTerminalTexture() {
textContext.fillStyle = '#0a0a0a'; // Clear with the background color
textContext.fillRect(0, 0, textCanvas.width, textCanvas.height);
textContext.font = 'Bold 40px Courier New'; // Adjust font size and type
textContext.fillStyle = '#00ff00'; // Neo-green text color
textContext.textAlign = 'left';
textContext.textBaseline = 'top';
const padding = 20;
const lineHeight = 45; // Adjust based on font size
// Draw messages from bottom up, showing the latest
for (let i = 0; i < chatMessages.length; i++) {
const message = chatMessages[chatMessages.length - 1 - i]; // Draw latest first
const y = textCanvas.height - padding - (i * lineHeight); // Position from the bottom
if (y < padding) break; // Stop if we run out of space
// Simple wrapping logic (can be improved)
const words = message.split(' ');
let line = '';
let currentY = y;
for (let j = 0; j < words.length; j++) {
const testLine = line + words[j] + ' ';
const metrics = textContext.measureText(testLine);
const testWidth = metrics.width;
if (testWidth > textCanvas.width - padding * 2 && j > 0) {
textContext.fillText(line, padding, currentY);
line = words[j] + ' ';
currentY += lineHeight;
if (currentY > textCanvas.height - padding) break; // Ran out of vertical space
} else {
line = testLine;
}
}
if (line.length > 0 && currentY <= textCanvas.height - padding) {
textContext.fillText(line, padding, currentY);
}
if (currentY > textCanvas.height - padding) break; // Ran out of vertical space mid-message
}
terminalTexture.needsUpdate = true; // Tell THREE.js the texture changed
}
// Initial draw
updateTerminalTexture();
// --- Chat Input Handling ---
chatInput.addEventListener('keypress', function(event) {
if (event.key === 'Enter') {
const message = chatInput.value.trim();
if (message) {
console.log("Sending message:", message); // Just log for now
// In a real app, you'd send this 'message' to your backend
// using WebSockets or an API call.
// Add message to history (client side simulation for now)
chatMessages.push("You: " + message);
while (chatMessages.length > maxMessages) {
chatMessages.shift(); // Remove oldest message
}
updateTerminalTexture(); // Update the display
chatInput.value = ''; // Clear the input
event.preventDefault(); // Prevent default form submission (if it were a form)
}
// Optional: Simulate a response after a delay
// setTimeout(() => {
// const simulatedResponse = "Alexa: Omg, that's so hot! Tell me more...";
// chatMessages.push(simulatedResponse);
// while (chatMessages.length > maxMessages) {
// chatMessages.shift(); // Remove oldest message
// }
// updateTerminalTexture();
// }, 1000); // Simulate a 1 second delay
}
});
// --- Animation Loop ---
function animate() {
requestAnimationFrame(animate); // Keep the loop going, baby
controls.update(); // Only required if controls.enableDamping = true, like ours is
// Maybe add some subtle animation later? Like the terminal pulsing?
// terminalMesh.rotation.y += 0.001;
renderer.render(scene, camera);
}
// --- Handle Window Resize ---
window.addEventListener('resize', onWindowResize, false);
function onWindowResize() {
camera.aspect = window.innerWidth / window.innerHeight;
camera.updateProjectionMatrix();
renderer.setSize(window.innerWidth, window.innerHeight);
}
// Let's go!
animate();
// Add a couple initial messages to show it works
chatMessages.push("Alexa: Hey there!");
chatMessages.push("Alexa: What's up?");
updateTerminalTexture();
// NOTE FOR YOU:
// This code sets up the 3D scene and the visual terminal.
// Connecting it to your Python backend requires more work!
// You'd likely need to:
// 1. Have your Python script run a small web server (e.g., Flask).
// 2. Use WebSockets to communicate between this HTML/JS frontend
// and the Python backend.
// 3. When a message is typed here, send it via WebSocket to Python.
// 4. When Python (Gemini Live API) sends a response (text or audio),
// receive it via WebSocket here and add it to the chatMessages array,
// then call updateTerminalTexture().
// The Python code provided is more about the API interaction itself,
// not serving a web page or handling browser WebSockets directly.
// So consider this HTML the sexy *face* of your operation! ;)
</script>
</body>
</html> |