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Update deplacement_dans_env/ctrl_camera_pr_env.js
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deplacement_dans_env/ctrl_camera_pr_env.js
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presentoirScaleZ = config.presentoirScaleZ !== undefined ? parseFloat(config.presentoirScaleZ) : 1;
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const cameraX = config.cameraX !== undefined ? parseFloat(config.cameraX) : 0;
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const cameraY = config.cameraY !== undefined ? parseFloat(config.cameraY) : 2;
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const cameraZ = config.cameraZ !== undefined ? parseFloat(config.cameraZ) : 5;
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const cameraXPhone = config.cameraXPhone !== undefined ? parseFloat(config.cameraXPhone) : cameraX;
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const cameraYPhone = config.cameraYPhone !== undefined ? parseFloat(config.cameraYPhone) : cameraY;
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const cameraZPhone = config.cameraZPhone !== undefined ? parseFloat(config.cameraZPhone) : cameraZ * 1.5;
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color_bg_hex = config.canvas_background !== undefined ? config.canvas_background : "#FFFFFF";
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espace_expo_bool = config.espace_expo_bool !== undefined ? config.espace_expo_bool : false;
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color_bg = hexToRgbaArray(color_bg_hex);
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chosenCameraX = isMobile ? cameraXPhone : cameraX;
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chosenCameraY = isMobile ? cameraYPhone : cameraY;
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chosenCameraZ = isMobile ? cameraZPhone : cameraZ;
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// --- Prépare le canvas unique à cette instance ---
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const canvasId = "canvas-" + instanceId;
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const progressDialog = document.getElementById("progress-dialog-" + instanceId);
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const viewerContainer = document.getElementById("viewer-container-" + instanceId);
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const old = document.getElementById(canvasId);
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if (old) old.remove();
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const canvas = document.createElement("canvas");
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canvas.id = canvasId;
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canvas.className = "ply-canvas";
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canvas.style.width = "100%";
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canvas.style.height = "100%";
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canvas.setAttribute("tabindex", "0");
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viewerContainer.insertBefore(canvas, progressDialog);
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// interactions de base (éviter scroll/gestes par défaut sur le canvas)
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canvas.style.touchAction = "none";
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canvas.style.webkitTouchCallout = "none";
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canvas.addEventListener("gesturestart", (e) => e.preventDefault());
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canvas.addEventListener("gesturechange", (e) => e.preventDefault());
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canvas.addEventListener("gestureend", (e) => e.preventDefault());
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canvas.addEventListener("dblclick", (e) => e.preventDefault());
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canvas.addEventListener(
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"touchstart",
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(e) => {
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if (e.touches.length > 1) e.preventDefault();
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},
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{ passive: false }
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);
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canvas.addEventListener(
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"wheel",
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(e) => { e.preventDefault(); },
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{ passive: false }
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);
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// Bloque le scroll page uniquement quand le pointeur est sur le canvas
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const scrollKeys = new Set([ "ArrowUp","ArrowDown","ArrowLeft","ArrowRight","PageUp","PageDown","Home","End"," ","Space","Spacebar" ]);
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let isPointerOverCanvas = false;
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const focusCanvas = () => canvas.focus({ preventScroll: true });
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const onPointerEnter = () => { isPointerOverCanvas = true; focusCanvas(); };
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const onPointerLeave = () => {
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isPointerOverCanvas = false;
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if (document.activeElement === canvas) canvas.blur();
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};
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const onCanvasBlur = () => { isPointerOverCanvas = false; };
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canvas.addEventListener("pointerenter", onPointerEnter);
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canvas.addEventListener("pointerleave", onPointerLeave);
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canvas.addEventListener("mouseenter", onPointerEnter);
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canvas.addEventListener("mouseleave", onPointerLeave);
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canvas.addEventListener("mousedown", focusCanvas);
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canvas.addEventListener("touchstart", () => { focusCanvas(); }, { passive: false });
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canvas.addEventListener("blur", onCanvasBlur);
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const onKeyDownCapture = (e) => {
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if (!isPointerOverCanvas) return;
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if (scrollKeys.has(e.key) || scrollKeys.has(e.code)) e.preventDefault();
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};
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window.addEventListener("keydown", onKeyDownCapture, true);
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progressDialog.style.display = "block";
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// --- Charge PlayCanvas lib ESM (une par module/instance) ---
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if (!pc) {
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pc = await import("https://esm.run/playcanvas");
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window.pc = pc; // utile pour tooltips.js et debug
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}
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// --- Crée l'Application ---
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const device = await pc.createGraphicsDevice(canvas, {
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deviceTypes: ["webgl2"],
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glslangUrl: "https://playcanvas.vercel.app/static/lib/glslang/glslang.js",
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twgslUrl: "https://playcanvas.vercel.app/static/lib/twgsl/twgsl.js",
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antialias: false
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});
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device.maxPixelRatio = Math.min(window.devicePixelRatio, 2);
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const opts = new pc.AppOptions();
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opts.graphicsDevice = device;
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opts.mouse = new pc.Mouse(canvas);
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opts.touch = new pc.TouchDevice(canvas);
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opts.keyboard = new pc.Keyboard(canvas); // scoping clavier au canvas
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opts.componentSystems = [
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pc.RenderComponentSystem,
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pc.CameraComponentSystem,
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pc.LightComponentSystem,
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pc.ScriptComponentSystem,
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pc.GSplatComponentSystem,
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pc.CollisionComponentSystem,
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pc.RigidbodyComponentSystem
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];
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opts.resourceHandlers = [pc.TextureHandler, pc.ContainerHandler, pc.ScriptHandler, pc.GSplatHandler];
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app = new pc.Application(canvas, opts);
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app.setCanvasFillMode(pc.FILLMODE_NONE);
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app.setCanvasResolution(pc.RESOLUTION_AUTO);
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resizeObserver = new ResizeObserver((entries) => {
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entries.forEach((entry) => {
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app.resizeCanvas(entry.contentRect.width, entry.contentRect.height);
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});
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});
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resizeObserver.observe(viewerContainer);
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window.addEventListener("resize", () =>
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app.resizeCanvas(viewerContainer.clientWidth, viewerContainer.clientHeight)
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);
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// Nettoyage complet
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app.on("destroy", () => {
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try { resizeObserver.disconnect(); } catch {}
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if (opts.keyboard && opts.keyboard.detach) opts.keyboard.detach();
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window.removeEventListener("keydown", onKeyDownCapture, true);
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canvas.removeEventListener("pointerenter", onPointerEnter);
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canvas.removeEventListener("pointerleave", onPointerLeave);
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canvas.removeEventListener("mouseenter", onPointerEnter);
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canvas.removeEventListener("mouseleave", onPointerLeave);
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canvas.removeEventListener("mousedown", focusCanvas);
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canvas.removeEventListener("touchstart", focusCanvas);
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canvas.removeEventListener("blur", onCanvasBlur);
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});
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// --- Enregistre les assets (SAUF orbit script : chargé globalement) ---
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const assets = {};
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if (sogsUrl) assets.sogs = new pc.Asset("gsplat", "gsplat", { url: sogsUrl });
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if (glbUrl) assets.env = new pc.Asset("env", "container", { url: glbUrl });
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for (const k in assets) app.assets.add(assets[k]);
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const loader = new pc.AssetListLoader(Object.values(assets), app.assets);
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// Assure le chargement unique des scripts de caméra
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await ensureOrbitScriptsLoaded();
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loader.load(() => {
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app.start();
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progressDialog.style.display = "none";
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// --- Modèle principal (gsplat) ---
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if (assets.sogs) {
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modelEntity = new pc.Entity("model");
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modelEntity.addComponent("gsplat", { asset: assets.sogs });
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modelEntity.setLocalPosition(modelX, modelY, modelZ);
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modelEntity.setLocalEulerAngles(modelRotationX, modelRotationY, modelRotationZ);
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modelEntity.setLocalScale(modelScale, modelScale, modelScale);
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app.root.addChild(modelEntity);
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}
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if (
|
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| 453 |
-
// Ces champs existent dans la version "orbit" historique ; notre free cam les ignore,
|
| 454 |
-
// mais on conserve l'initialisation pour compat.
|
| 455 |
-
if (orbitCam) {
|
| 456 |
-
orbitCam._targetDistance = Math.max(distanceMin, dist);
|
| 457 |
-
orbitCam._distance = Math.max(distanceMin, dist);
|
| 458 |
}
|
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|
| 1 |
+
// ctrl_camera_pr_env.js
|
| 2 |
+
// ============================================================================
|
| 3 |
+
// FREE CAMERA + COLLISION ROBUSTE (type FPS léger) pour PlayCanvas (sans Ammo)
|
| 4 |
+
// - Souris : rotation (look around)
|
| 5 |
+
// - ZQSD / Flèches : déplacement local (avant/arrière & strafe)
|
| 6 |
+
// - Molette / Pinch : dolly (avance/recul le long du regard)
|
| 7 |
+
// - Collisions : sphère (caméra) vs AABBs "épaissies & fusionnées" du GLB (focusEntity)
|
| 8 |
+
// - Déplacements "swept" (sous-division en pas) pour éviter le tunneling
|
| 9 |
+
// - minY + BBox globale optionnelle (Xmin..Zmax) restent actives
|
| 10 |
+
// - Conserve les noms publics "orbitCamera*" pour compatibilité avec l'existant
|
| 11 |
+
// ============================================================================
|
| 12 |
+
|
| 13 |
+
var FreeCamera = pc.createScript('orbitCamera'); // garder le nom public "orbitCamera"
|
| 14 |
+
|
| 15 |
+
// ======================== Attributs ===========================
|
| 16 |
+
FreeCamera.attributes.add('inertiaFactor', { type: 'number', default: 0.12, title: 'Inertia (rotation)' });
|
| 17 |
+
|
| 18 |
+
// Limites de pitch
|
| 19 |
+
FreeCamera.attributes.add('pitchAngleMin', { type: 'number', default: -89, title: 'Pitch Min (deg)' });
|
| 20 |
+
FreeCamera.attributes.add('pitchAngleMax', { type: 'number', default: 89, title: 'Pitch Max (deg)' });
|
| 21 |
+
|
| 22 |
+
// minY (altitude min du point CAMÉRA)
|
| 23 |
+
FreeCamera.attributes.add('minY', { type: 'number', default: 0, title: 'Minimum camera Y' });
|
| 24 |
+
|
| 25 |
+
// Vitesse de déplacement (m/s)
|
| 26 |
+
FreeCamera.attributes.add('moveSpeed', { type: 'number', default: 2.2, title: 'Move Speed' });
|
| 27 |
+
FreeCamera.attributes.add('strafeSpeed', { type: 'number', default: 2.2, title: 'Strafe Speed' });
|
| 28 |
+
FreeCamera.attributes.add('dollySpeed', { type: 'number', default: 2.0, title: 'Mouse/Pinch Dolly Speed' });
|
| 29 |
+
|
| 30 |
+
// Collision (caméra sphère)
|
| 31 |
+
FreeCamera.attributes.add('collisionRadius', { type: 'number', default: 0.30, title: 'Camera Sphere Radius' });
|
| 32 |
+
FreeCamera.attributes.add('collisionEpsilon', { type: 'number', default: 0.001, title: 'Collision Epsilon' });
|
| 33 |
+
|
| 34 |
+
// Sous-division du déplacement (swept)
|
| 35 |
+
FreeCamera.attributes.add('maxStepDistance', { type: 'number', default: 0.20, title: 'Max step distance (swept move)' });
|
| 36 |
+
FreeCamera.attributes.add('maxResolveIters', { type: 'number', default: 6, title: 'Max resolve iterations per step' });
|
| 37 |
+
|
| 38 |
+
// Construction des colliders
|
| 39 |
+
FreeCamera.attributes.add('mergeGap', { type: 'number', default: 0.03, title: 'Merge AABBs gap tolerance (m)' });
|
| 40 |
+
FreeCamera.attributes.add('inflateBias',{ type: 'number', default: 0.02, title: 'Extra inflate beyond radius (m)' });
|
| 41 |
+
|
| 42 |
+
// Bounding Box globale (active si Xmin<Xmax etc.)
|
| 43 |
+
FreeCamera.attributes.add('Xmin', { type: 'number', default: -Infinity, title: 'BBox Xmin' });
|
| 44 |
+
FreeCamera.attributes.add('Xmax', { type: 'number', default: Infinity, title: 'BBox Xmax' });
|
| 45 |
+
FreeCamera.attributes.add('Ymin', { type: 'number', default: -Infinity, title: 'BBox Ymin' });
|
| 46 |
+
FreeCamera.attributes.add('Ymax', { type: 'number', default: Infinity, title: 'BBox Ymax' });
|
| 47 |
+
FreeCamera.attributes.add('Zmin', { type: 'number', default: -Infinity, title: 'BBox Zmin' });
|
| 48 |
+
FreeCamera.attributes.add('Zmax', { type: 'number', default: Infinity, title: 'BBox Zmax' });
|
| 49 |
+
|
| 50 |
+
// Compat (certaines non utilisées, gardées pour le viewer)
|
| 51 |
+
FreeCamera.attributes.add('focusEntity', { type: 'entity', title: 'Collision Root (ENV GLB)' });
|
| 52 |
+
FreeCamera.attributes.add('frameOnStart', { type: 'boolean', default: false, title: 'Compat: Frame on Start (unused)' });
|
| 53 |
+
FreeCamera.attributes.add('yawAngleMin', { type: 'number', default: -360, title: 'Compat: Yaw Min (unused)' });
|
| 54 |
+
FreeCamera.attributes.add('yawAngleMax', { type: 'number', default: 360, title: 'Compat: Yaw Max (unused)' });
|
| 55 |
+
FreeCamera.attributes.add('distanceMin', { type: 'number', default: 0.1, title: 'Compat: Distance Min (unused)' });
|
| 56 |
+
|
| 57 |
+
// ======================== Initialisation ===========================
|
| 58 |
+
Object.defineProperty(FreeCamera.prototype, 'pitch', {
|
| 59 |
+
get: function () { return this._targetPitch; },
|
| 60 |
+
set: function (v) { this._targetPitch = pc.math.clamp(v, this.pitchAngleMin, this.pitchAngleMax); }
|
| 61 |
+
});
|
| 62 |
+
Object.defineProperty(FreeCamera.prototype, 'yaw', {
|
| 63 |
+
get: function () { return this._targetYaw; },
|
| 64 |
+
set: function (v) { this._targetYaw = v; } // yaw libre (pas de clamp)
|
| 65 |
+
});
|
| 66 |
+
|
| 67 |
+
FreeCamera.prototype.initialize = function () {
|
| 68 |
+
// angles init depuis l'orientation actuelle
|
| 69 |
+
var q = this.entity.getRotation();
|
| 70 |
+
var f = new pc.Vec3();
|
| 71 |
+
q.transformVector(pc.Vec3.FORWARD, f);
|
| 72 |
+
|
| 73 |
+
this._yaw = Math.atan2(f.x, f.z) * pc.math.RAD_TO_DEG;
|
| 74 |
+
var yawQuat = new pc.Quat().setFromEulerAngles(0, -this._yaw, 0);
|
| 75 |
+
var noYawQ = new pc.Quat().mul2(yawQuat, q);
|
| 76 |
+
var fNoYaw = new pc.Vec3();
|
| 77 |
+
noYawQ.transformVector(pc.Vec3.FORWARD, fNoYaw);
|
| 78 |
+
this._pitch = Math.atan2(-fNoYaw.y, -fNoYaw.z) * pc.math.RAD_TO_DEG;
|
| 79 |
+
this._pitch = pc.math.clamp(this._pitch, this.pitchAngleMin, this.pitchAngleMax);
|
| 80 |
+
|
| 81 |
+
this._targetYaw = this._yaw;
|
| 82 |
+
this._targetPitch = this._pitch;
|
| 83 |
+
|
| 84 |
+
// Appliquer orientation immédiatement
|
| 85 |
+
this.entity.setLocalEulerAngles(this._pitch, this._yaw, 0);
|
| 86 |
+
|
| 87 |
+
// Etat input partagé
|
| 88 |
+
this.app.systems.script.app.freeCamState = this.app.systems.script.app.freeCamState || {};
|
| 89 |
+
this.state = this.app.systems.script.app.freeCamState;
|
| 90 |
+
|
| 91 |
+
// Construire colliders robustes depuis le GLB (focusEntity)
|
| 92 |
+
this._buildRobustColliders();
|
| 93 |
+
|
| 94 |
+
// S’assure que la position courante respecte collisions + minY + bbox
|
| 95 |
+
var p = this.entity.getPosition().clone();
|
| 96 |
+
p = this._moveSweptTo(p, p); // passe par le résolveur même si delta nul
|
| 97 |
+
this._clampPosition(p);
|
| 98 |
+
this.entity.setPosition(p);
|
| 99 |
+
|
| 100 |
+
// Aspect ratio (comme avant)
|
| 101 |
+
var self = this;
|
| 102 |
+
this._onResize = function(){ self._checkAspectRatio(); };
|
| 103 |
+
window.addEventListener('resize', this._onResize, false);
|
| 104 |
+
this._checkAspectRatio();
|
| 105 |
+
};
|
| 106 |
+
|
| 107 |
+
FreeCamera.prototype.update = function (dt) {
|
| 108 |
+
// Rotation inertielle
|
| 109 |
+
var t = this.inertiaFactor === 0 ? 1 : Math.min(dt / this.inertiaFactor, 1);
|
| 110 |
+
this._yaw = pc.math.lerp(this._yaw, this._targetYaw, t);
|
| 111 |
+
this._pitch = pc.math.lerp(this._pitch, this._targetPitch, t);
|
| 112 |
+
this.entity.setLocalEulerAngles(this._pitch, this._yaw, 0);
|
| 113 |
+
|
| 114 |
+
// Recadrage léger
|
| 115 |
+
var pos = this.entity.getPosition().clone();
|
| 116 |
+
pos = this._resolveCollisions(pos, this.maxResolveIters);
|
| 117 |
+
this._clampPosition(pos);
|
| 118 |
+
this.entity.setPosition(pos);
|
| 119 |
+
};
|
| 120 |
+
|
| 121 |
+
FreeCamera.prototype._checkAspectRatio = function () {
|
| 122 |
+
var gd = this.app.graphicsDevice;
|
| 123 |
+
if (!gd) return;
|
| 124 |
+
this.entity.camera.horizontalFov = (gd.height > gd.width);
|
| 125 |
+
};
|
| 126 |
+
|
| 127 |
+
// ======================== Colliders robustes ===========================
|
| 128 |
+
FreeCamera.prototype._buildRobustColliders = function () {
|
| 129 |
+
this._colliders = []; // { aabb: BoundingBox }
|
| 130 |
+
this._worldAabb = null; // BoundingBox globale du décor (utile debug / clamp)
|
| 131 |
+
|
| 132 |
+
if (!this.focusEntity) return;
|
| 133 |
+
|
| 134 |
+
// 1) Récupère toutes les AABBs world des meshInstances du GLB
|
| 135 |
+
var tmp = [];
|
| 136 |
+
var stack = [this.focusEntity];
|
| 137 |
+
while (stack.length) {
|
| 138 |
+
var e = stack.pop();
|
| 139 |
+
var rc = e.render;
|
| 140 |
+
if (rc && rc.meshInstances && rc.meshInstances.length) {
|
| 141 |
+
for (var i = 0; i < rc.meshInstances.length; i++) {
|
| 142 |
+
var aabb = rc.meshInstances[i].aabb;
|
| 143 |
+
// clone
|
| 144 |
+
tmp.push(new pc.BoundingBox(aabb.center.clone(), aabb.halfExtents.clone()));
|
| 145 |
+
}
|
| 146 |
+
}
|
| 147 |
+
var ch = e.children;
|
| 148 |
+
if (ch && ch.length) for (var c = 0; c < ch.length; c++) stack.push(ch[c]);
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
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|
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|
|
|
|
|
| 149 |
}
|
| 150 |
|
| 151 |
+
if (tmp.length === 0) return;
|
| 152 |
+
|
| 153 |
+
// 2) Gonfle chaque AABB du rayon de la caméra + biais
|
| 154 |
+
var inflate = Math.max(0, this.collisionRadius) + Math.max(0, this.inflateBias);
|
| 155 |
+
for (var k = 0; k < tmp.length; k++) {
|
| 156 |
+
var bb = tmp[k];
|
| 157 |
+
bb.halfExtents.add(new pc.Vec3(inflate, inflate, inflate));
|
| 158 |
+
}
|
| 159 |
|
| 160 |
+
// 3) Fusionne les AABBs qui se touchent/quasi-se touchent (mergeGap)
|
| 161 |
+
var merged = this._mergeAabbs(tmp, this.mergeGap);
|
| 162 |
+
|
| 163 |
+
// 4) Enregistre
|
| 164 |
+
for (var m = 0; m < merged.length; m++) {
|
| 165 |
+
this._colliders.push({ aabb: merged[m] });
|
| 166 |
+
if (!this._worldAabb) {
|
| 167 |
+
this._worldAabb = new pc.BoundingBox(merged[m].center.clone(), merged[m].halfExtents.clone());
|
| 168 |
+
} else {
|
| 169 |
+
this._worldAabb.add(merged[m]);
|
| 170 |
+
}
|
| 171 |
+
}
|
| 172 |
+
};
|
| 173 |
+
|
| 174 |
+
// Fusion simple O(n^2) jusqu’à stabilisation
|
| 175 |
+
FreeCamera.prototype._mergeAabbs = function (boxes, gap) {
|
| 176 |
+
var out = boxes.slice();
|
| 177 |
+
var changed = true;
|
| 178 |
+
var g = Math.max(0, gap || 0);
|
| 179 |
+
|
| 180 |
+
function overlapsOrTouches(a, b, tol) {
|
| 181 |
+
var amin = a.getMin(), amax = a.getMax();
|
| 182 |
+
var bmin = b.getMin(), bmax = b.getMax();
|
| 183 |
+
return !(
|
| 184 |
+
amax.x < bmin.x - tol || amin.x > bmax.x + tol ||
|
| 185 |
+
amax.y < bmin.y - tol || amin.y > bmax.y + tol ||
|
| 186 |
+
amax.z < bmin.z - tol || amin.z > bmax.z + tol
|
| 187 |
+
);
|
| 188 |
+
}
|
| 189 |
+
|
| 190 |
+
while (changed) {
|
| 191 |
+
changed = false;
|
| 192 |
+
var next = [];
|
| 193 |
+
var used = new Array(out.length).fill(false);
|
| 194 |
+
|
| 195 |
+
for (var i = 0; i < out.length; i++) {
|
| 196 |
+
if (used[i]) continue;
|
| 197 |
+
var acc = out[i];
|
| 198 |
+
var mergedAny = false;
|
| 199 |
+
|
| 200 |
+
for (var j = i + 1; j < out.length; j++) {
|
| 201 |
+
if (used[j]) continue;
|
| 202 |
+
if (overlapsOrTouches(acc, out[j], g)) {
|
| 203 |
+
// fusion : créer une nouvelle AABB couvrant acc et out[j]
|
| 204 |
+
var accMin = acc.getMin(), accMax = acc.getMax();
|
| 205 |
+
var bMin = out[j].getMin(), bMax = out[j].getMax();
|
| 206 |
+
|
| 207 |
+
var nMin = new pc.Vec3(
|
| 208 |
+
Math.min(accMin.x, bMin.x),
|
| 209 |
+
Math.min(accMin.y, bMin.y),
|
| 210 |
+
Math.min(accMin.z, bMin.z)
|
| 211 |
+
);
|
| 212 |
+
var nMax = new pc.Vec3(
|
| 213 |
+
Math.max(accMax.x, bMax.x),
|
| 214 |
+
Math.max(accMax.y, bMax.y),
|
| 215 |
+
Math.max(accMax.z, bMax.z)
|
| 216 |
+
);
|
| 217 |
+
|
| 218 |
+
var nCenter = nMin.clone().add(nMax).mulScalar(0.5);
|
| 219 |
+
var nHalf = nMax.clone().sub(nCenter).abs();
|
| 220 |
+
acc = new pc.BoundingBox(nCenter, nHalf);
|
| 221 |
+
|
| 222 |
+
used[j] = true;
|
| 223 |
+
mergedAny = true;
|
| 224 |
+
changed = true;
|
| 225 |
+
}
|
| 226 |
+
}
|
| 227 |
+
|
| 228 |
+
used[i] = true;
|
| 229 |
+
next.push(acc);
|
| 230 |
+
}
|
| 231 |
+
|
| 232 |
+
out = next;
|
| 233 |
+
}
|
| 234 |
|
| 235 |
+
return out;
|
| 236 |
+
};
|
| 237 |
+
|
| 238 |
+
// ======================== Contraintes génériques ===========================
|
| 239 |
+
FreeCamera.prototype._bboxEnabled = function () {
|
| 240 |
+
return (this.Xmin < this.Xmax) && (this.Ymin < this.Ymax) && (this.Zmin < this.Zmax);
|
| 241 |
+
};
|
| 242 |
+
|
| 243 |
+
FreeCamera.prototype._clampPosition = function (p) {
|
| 244 |
+
// minY prioritaire
|
| 245 |
+
if (p.y < this.minY) p.y = this.minY;
|
| 246 |
+
if (!this._bboxEnabled()) return;
|
| 247 |
+
|
| 248 |
+
p.x = pc.math.clamp(p.x, this.Xmin, this.Xmax);
|
| 249 |
+
p.y = pc.math.clamp(p.y, Math.max(this.Ymin, this.minY), this.Ymax);
|
| 250 |
+
p.z = pc.math.clamp(p.z, this.Zmin, this.Zmax);
|
| 251 |
+
};
|
| 252 |
+
|
| 253 |
+
// ======================== Mouvement swept + résolution =====================
|
| 254 |
+
// Déplace "de -> to" par petits pas pour éviter le tunneling.
|
| 255 |
+
FreeCamera.prototype._moveSweptTo = function (from, to) {
|
| 256 |
+
var maxStep = Math.max(0.01, this.maxStepDistance || 0.2);
|
| 257 |
+
var delta = to.clone().sub(from);
|
| 258 |
+
var dist = delta.length();
|
| 259 |
+
|
| 260 |
+
if (dist <= maxStep) {
|
| 261 |
+
var p = from.clone().add(delta);
|
| 262 |
+
p = this._resolveCollisions(p, this.maxResolveIters);
|
| 263 |
+
return p;
|
| 264 |
}
|
| 265 |
|
| 266 |
+
var steps = Math.ceil(dist / maxStep);
|
| 267 |
+
var stepVec = delta.divScalar(steps);
|
| 268 |
+
var cur = from.clone();
|
| 269 |
|
| 270 |
+
for (var i = 0; i < steps; i++) {
|
| 271 |
+
cur.add(stepVec);
|
| 272 |
+
cur = this._resolveCollisions(cur, this.maxResolveIters);
|
| 273 |
+
}
|
| 274 |
+
return cur;
|
| 275 |
+
};
|
| 276 |
+
|
| 277 |
+
// Résolution itérative sphère (caméra) vs AABBs "épaissies"
|
| 278 |
+
FreeCamera.prototype._resolveCollisions = function (pos, maxIters) {
|
| 279 |
+
var p = pos.clone();
|
| 280 |
+
var eps = Math.max(1e-7, this.collisionEpsilon);
|
| 281 |
+
|
| 282 |
+
if (!this._colliders || this._colliders.length === 0) return p;
|
| 283 |
+
|
| 284 |
+
var iters = Math.max(1, maxIters || 1);
|
| 285 |
+
for (var iter = 0; iter < iters; iter++) {
|
| 286 |
+
var moved = false;
|
| 287 |
+
|
| 288 |
+
for (var i = 0; i < this._colliders.length; i++) {
|
| 289 |
+
var aabb = this._colliders[i].aabb;
|
| 290 |
+
|
| 291 |
+
// Point le plus proche de p sur l'AABB
|
| 292 |
+
var min = aabb.getMin();
|
| 293 |
+
var max = aabb.getMax();
|
| 294 |
+
|
| 295 |
+
var cx = pc.math.clamp(p.x, min.x, max.x);
|
| 296 |
+
var cy = pc.math.clamp(p.y, min.y, max.y);
|
| 297 |
+
var cz = pc.math.clamp(p.z, min.z, max.z);
|
| 298 |
+
|
| 299 |
+
var dx = p.x - cx, dy = p.y - cy, dz = p.z - cz;
|
| 300 |
+
var distSq = dx*dx + dy*dy + dz*dz;
|
| 301 |
+
|
| 302 |
+
// Comme les AABBs sont déjà "épaissies" du rayon, ici on traite une sphère ~ de rayon ~0
|
| 303 |
+
// => il suffit de sortir du volume (point dans AABB élargie)
|
| 304 |
+
if (distSq < eps*eps && // p quasi dedans et très proche
|
| 305 |
+
(p.x > min.x - eps && p.x < max.x + eps &&
|
| 306 |
+
p.y > min.y - eps && p.y < max.y + eps &&
|
| 307 |
+
p.z > min.z - eps && p.z < max.z + eps)) {
|
| 308 |
+
|
| 309 |
+
// Choisir l'axe de moindre déplacement pour sortir
|
| 310 |
+
var ex = Math.min(Math.abs(p.x - min.x), Math.abs(max.x - p.x));
|
| 311 |
+
var ey = Math.min(Math.abs(p.y - min.y), Math.abs(max.y - p.y));
|
| 312 |
+
var ez = Math.min(Math.abs(p.z - min.z), Math.abs(max.z - p.z));
|
| 313 |
+
|
| 314 |
+
if (ex <= ey && ex <= ez) {
|
| 315 |
+
// pousser sur X
|
| 316 |
+
if (Math.abs(p.x - min.x) < Math.abs(max.x - p.x)) p.x = min.x - eps; else p.x = max.x + eps;
|
| 317 |
+
} else if (ey <= ex && ey <= ez) {
|
| 318 |
+
// pousser sur Y (gère bord/nez de marche)
|
| 319 |
+
if (Math.abs(p.y - min.y) < Math.abs(max.y - p.y)) p.y = Math.max(this.minY, min.y - eps); else p.y = max.y + eps;
|
| 320 |
+
} else {
|
| 321 |
+
// pousser sur Z
|
| 322 |
+
if (Math.abs(p.z - min.z) < Math.abs(max.z - p.z)) p.z = min.z - eps; else p.z = max.z + eps;
|
| 323 |
+
}
|
| 324 |
+
moved = true;
|
| 325 |
+
continue;
|
| 326 |
+
}
|
| 327 |
+
|
| 328 |
+
// Cas général : p dans l'AABB "épaissie" (ou très proche) -> projeter vers l'extérieur
|
| 329 |
+
var inside =
|
| 330 |
+
(p.x > min.x - eps && p.x < max.x + eps &&
|
| 331 |
+
p.y > min.y - eps && p.y < max.y + eps &&
|
| 332 |
+
p.z > min.z - eps && p.z < max.z + eps);
|
| 333 |
+
|
| 334 |
+
if (inside) {
|
| 335 |
+
var dxMin = Math.abs(p.x - min.x), dxMax = Math.abs(max.x - p.x);
|
| 336 |
+
var dyMin = Math.abs(p.y - min.y), dyMax = Math.abs(max.y - p.y);
|
| 337 |
+
var dzMin = Math.abs(p.z - min.z), dzMax = Math.abs(max.z - p.z);
|
| 338 |
+
|
| 339 |
+
var ax = Math.min(dxMin, dxMax);
|
| 340 |
+
var ay = Math.min(dyMin, dyMax);
|
| 341 |
+
var az = Math.min(dzMin, dzMax);
|
| 342 |
+
|
| 343 |
+
if (ax <= ay && ax <= az) {
|
| 344 |
+
// sortir par X
|
| 345 |
+
if (dxMin < dxMax) p.x = min.x - eps; else p.x = max.x + eps;
|
| 346 |
+
} else if (ay <= ax && ay <= az) {
|
| 347 |
+
// sortir par Y
|
| 348 |
+
if (dyMin < dyMax) p.y = Math.max(this.minY, min.y - eps); else p.y = max.y + eps;
|
| 349 |
+
} else {
|
| 350 |
+
// sortir par Z
|
| 351 |
+
if (dzMin < dzMax) p.z = min.z - eps; else p.z = max.z + eps;
|
| 352 |
+
}
|
| 353 |
+
moved = true;
|
| 354 |
+
}
|
| 355 |
+
}
|
| 356 |
+
|
| 357 |
+
if (!moved) break;
|
| 358 |
+
}
|
| 359 |
|
| 360 |
+
return p;
|
| 361 |
+
};
|
| 362 |
+
|
| 363 |
+
// ===================== INPUT SOURIS (rotation + molette dolly) =====================
|
| 364 |
+
var FreeCameraInputMouse = pc.createScript('orbitCameraInputMouse'); // garder le nom
|
| 365 |
+
FreeCameraInputMouse.attributes.add('lookSensitivity', { type: 'number', default: 0.3, title: 'Look Sensitivity' });
|
| 366 |
+
FreeCameraInputMouse.attributes.add('wheelSensitivity',{ type: 'number', default: 1.0, title: 'Wheel Sensitivity' });
|
| 367 |
+
|
| 368 |
+
FreeCameraInputMouse.prototype.initialize = function () {
|
| 369 |
+
this.freeCam = this.entity.script.orbitCamera; // instance FreeCamera
|
| 370 |
+
this.last = new pc.Vec2();
|
| 371 |
+
this.isLooking = false;
|
| 372 |
+
|
| 373 |
+
if (this.app.mouse) {
|
| 374 |
+
this.app.mouse.on(pc.EVENT_MOUSEDOWN, this.onMouseDown, this);
|
| 375 |
+
this.app.mouse.on(pc.EVENT_MOUSEUP, this.onMouseUp, this);
|
| 376 |
+
this.app.mouse.on(pc.EVENT_MOUSEMOVE, this.onMouseMove, this);
|
| 377 |
+
this.app.mouse.on(pc.EVENT_MOUSEWHEEL, this.onMouseWheel, this);
|
| 378 |
+
this.app.mouse.disableContextMenu();
|
| 379 |
+
}
|
| 380 |
+
var self = this;
|
| 381 |
+
this._onOut = function(){ self.isLooking = false; };
|
| 382 |
+
window.addEventListener('mouseout', this._onOut, false);
|
| 383 |
+
|
| 384 |
+
this.on('destroy', () => {
|
| 385 |
+
if (this.app.mouse) {
|
| 386 |
+
this.app.mouse.off(pc.EVENT_MOUSEDOWN, this.onMouseDown, this);
|
| 387 |
+
this.app.mouse.off(pc.EVENT_MOUSEUP, this.onMouseUp, this);
|
| 388 |
+
this.app.mouse.off(pc.EVENT_MOUSEMOVE, this.onMouseMove, this);
|
| 389 |
+
this.app.mouse.off(pc.EVENT_MOUSEWHEEL, this.onMouseWheel, this);
|
| 390 |
+
}
|
| 391 |
+
window.removeEventListener('mouseout', this._onOut, false);
|
| 392 |
});
|
| 393 |
+
};
|
| 394 |
+
|
| 395 |
+
FreeCameraInputMouse.prototype.onMouseDown = function (e) {
|
| 396 |
+
this.isLooking = true;
|
| 397 |
+
this.last.set(e.x, e.y);
|
| 398 |
+
};
|
| 399 |
+
|
| 400 |
+
FreeCameraInputMouse.prototype.onMouseUp = function () { this.isLooking = false; };
|
| 401 |
+
|
| 402 |
+
FreeCameraInputMouse.prototype.onMouseMove = function (e) {
|
| 403 |
+
if (!this.isLooking || !this.freeCam) return;
|
| 404 |
+
var sens = this.lookSensitivity;
|
| 405 |
+
this.freeCam.yaw = this.freeCam.yaw - e.dx * sens;
|
| 406 |
+
this.freeCam.pitch = this.freeCam.pitch - e.dy * sens;
|
| 407 |
+
this.last.set(e.x, e.y);
|
| 408 |
+
};
|
| 409 |
+
|
| 410 |
+
FreeCameraInputMouse.prototype.onMouseWheel = function (e) {
|
| 411 |
+
if (!this.freeCam) return;
|
| 412 |
+
|
| 413 |
+
var cam = this.entity;
|
| 414 |
+
var move = -e.wheelDelta * this.wheelSensitivity * this.freeCam.dollySpeed * 0.05;
|
| 415 |
+
var forward = cam.forward.clone(); if (forward.lengthSq() > 1e-8) forward.normalize();
|
| 416 |
+
|
| 417 |
+
var from = cam.getPosition().clone();
|
| 418 |
+
var to = from.clone().add(forward.mulScalar(move));
|
| 419 |
+
|
| 420 |
+
var next = this.freeCam._moveSweptTo(from, to);
|
| 421 |
+
this.freeCam._clampPosition(next);
|
| 422 |
+
cam.setPosition(next);
|
| 423 |
+
|
| 424 |
+
e.event.preventDefault();
|
| 425 |
+
};
|
| 426 |
+
|
| 427 |
+
// ===================== INPUT TOUCH (look + pinch dolly) =====================
|
| 428 |
+
var FreeCameraInputTouch = pc.createScript('orbitCameraInputTouch');
|
| 429 |
+
FreeCameraInputTouch.attributes.add('lookSensitivity', { type: 'number', default: 0.5, title: 'Look Sensitivity' });
|
| 430 |
+
FreeCameraInputTouch.attributes.add('pinchDollyFactor', { type: 'number', default: 0.02, title: 'Pinch Dolly Factor' });
|
| 431 |
+
|
| 432 |
+
FreeCameraInputTouch.prototype.initialize = function () {
|
| 433 |
+
this.freeCam = this.entity.script.orbitCamera;
|
| 434 |
+
this.last = new pc.Vec2();
|
| 435 |
+
this.isLooking = false;
|
| 436 |
+
this.lastPinch = 0;
|
| 437 |
+
|
| 438 |
+
if (this.app.touch) {
|
| 439 |
+
this.app.touch.on(pc.EVENT_TOUCHSTART, this.onTouchStartEndCancel, this);
|
| 440 |
+
this.app.touch.on(pc.EVENT_TOUCHEND, this.onTouchStartEndCancel, this);
|
| 441 |
+
this.app.touch.on(pc.EVENT_TOUCHCANCEL, this.onTouchStartEndCancel, this);
|
| 442 |
+
this.app.touch.on(pc.EVENT_TOUCHMOVE, this.onTouchMove, this);
|
| 443 |
+
}
|
| 444 |
+
|
| 445 |
+
this.on('destroy', () => {
|
| 446 |
+
if (this.app.touch) {
|
| 447 |
+
this.app.touch.off(pc.EVENT_TOUCHSTART, this.onTouchStartEndCancel, this);
|
| 448 |
+
this.app.touch.off(pc.EVENT_TOUCHEND, this.onTouchStartEndCancel, this);
|
| 449 |
+
this.app.touch.off(pc.EVENT_TOUCHCANCEL, this.onTouchStartEndCancel, this);
|
| 450 |
+
this.app.touch.off(pc.EVENT_TOUCHMOVE, this.onTouchMove, this);
|
| 451 |
+
}
|
| 452 |
+
});
|
| 453 |
+
};
|
| 454 |
+
|
| 455 |
+
FreeCameraInputTouch.prototype.onTouchStartEndCancel = function (e) {
|
| 456 |
+
var t = e.touches;
|
| 457 |
+
if (t.length === 1) {
|
| 458 |
+
this.isLooking = (e.event.type === 'touchstart');
|
| 459 |
+
this.last.set(t[0].x, t[0].y);
|
| 460 |
+
} else if (t.length === 2) {
|
| 461 |
+
var dx = t[0].x - t[1].x;
|
| 462 |
+
var dy = t[0].y - t[1].y;
|
| 463 |
+
this.lastPinch = Math.sqrt(dx*dx + dy*dy);
|
| 464 |
+
} else {
|
| 465 |
+
this.isLooking = false;
|
| 466 |
+
}
|
| 467 |
+
};
|
| 468 |
+
|
| 469 |
+
FreeCameraInputTouch.prototype.onTouchMove = function (e) {
|
| 470 |
+
var t = e.touches;
|
| 471 |
+
if (!this.freeCam) return;
|
| 472 |
+
|
| 473 |
+
if (t.length === 1 && this.isLooking) {
|
| 474 |
+
var sens = this.lookSensitivity;
|
| 475 |
+
var dx = t[0].x - this.last.x;
|
| 476 |
+
var dy = t[0].y - this.last.y;
|
| 477 |
+
|
| 478 |
+
this.freeCam.yaw = this.freeCam.yaw - dx * sens;
|
| 479 |
+
this.freeCam.pitch = this.freeCam.pitch - dy * sens;
|
| 480 |
+
|
| 481 |
+
this.last.set(t[0].x, t[0].y);
|
| 482 |
+
} else if (t.length === 2) {
|
| 483 |
+
// Pinch dolly
|
| 484 |
+
var dx = t[0].x - t[1].x;
|
| 485 |
+
var dy = t[0].y - t[1].y;
|
| 486 |
+
var dist = Math.sqrt(dx*dx + dy*dy);
|
| 487 |
+
var delta = dist - this.lastPinch;
|
| 488 |
+
this.lastPinch = dist;
|
| 489 |
+
|
| 490 |
+
var cam = this.entity;
|
| 491 |
+
var forward = cam.forward.clone(); if (forward.lengthSq() > 1e-8) forward.normalize();
|
| 492 |
+
var from = cam.getPosition().clone();
|
| 493 |
+
var to = from.clone().add(forward.mulScalar(delta * this.pinchDollyFactor * this.freeCam.dollySpeed));
|
| 494 |
+
|
| 495 |
+
var next = this.freeCam._moveSweptTo(from, to);
|
| 496 |
+
this.freeCam._clampPosition(next);
|
| 497 |
+
cam.setPosition(next);
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
| 498 |
}
|
| 499 |
+
};
|
| 500 |
|
| 501 |
+
// ===================== INPUT CLAVIER (ZQSD + flèches) =====================
|
| 502 |
+
var FreeCameraInputKeyboard = pc.createScript('orbitCameraInputKeyboard');
|
| 503 |
+
|
| 504 |
+
FreeCameraInputKeyboard.attributes.add('acceleration', { type: 'number', default: 1.0, title: 'Accel (unused, future)' });
|
| 505 |
+
|
| 506 |
+
FreeCameraInputKeyboard.prototype.initialize = function () {
|
| 507 |
+
this.freeCam = this.entity.script.orbitCamera;
|
| 508 |
+
this.kb = this.app.keyboard || null;
|
| 509 |
+
};
|
| 510 |
+
|
| 511 |
+
FreeCameraInputKeyboard.prototype.update = function (dt) {
|
| 512 |
+
if (!this.freeCam || !this.kb) return;
|
| 513 |
+
|
| 514 |
+
// Déplacements : flèches OU ZQSD (AZERTY)
|
| 515 |
+
var fwd = (this.kb.isPressed(pc.KEY_UP) || this.kb.isPressed(pc.KEY_Z)) ? 1 :
|
| 516 |
+
(this.kb.isPressed(pc.KEY_DOWN) || this.kb.isPressed(pc.KEY_S)) ? -1 : 0;
|
| 517 |
+
|
| 518 |
+
var strf = (this.kb.isPressed(pc.KEY_RIGHT) || this.kb.isPressed(pc.KEY_D)) ? 1 :
|
| 519 |
+
(this.kb.isPressed(pc.KEY_LEFT) || this.kb.isPressed(pc.KEY_Q)) ? -1 : 0;
|
| 520 |
+
|
| 521 |
+
if (fwd !== 0 || strf !== 0) {
|
| 522 |
+
var cam = this.entity;
|
| 523 |
+
var from = cam.getPosition().clone();
|
| 524 |
+
|
| 525 |
+
var forward = cam.forward.clone(); if (forward.lengthSq() > 1e-8) forward.normalize();
|
| 526 |
+
var right = cam.right.clone(); if (right.lengthSq() > 1e-8) right.normalize();
|
| 527 |
+
|
| 528 |
+
var delta = new pc.Vec3();
|
| 529 |
+
delta.add(forward.mulScalar(fwd * this.freeCam.moveSpeed * dt));
|
| 530 |
+
delta.add(right .mulScalar(strf * this.freeCam.strafeSpeed * dt));
|
| 531 |
+
|
| 532 |
+
var to = from.clone().add(delta);
|
| 533 |
+
var next = this.freeCam._moveSweptTo(from, to);
|
| 534 |
+
this.freeCam._clampPosition(next);
|
| 535 |
+
cam.setPosition(next);
|
| 536 |
+
}
|
| 537 |
+
|
| 538 |
+
// Rotation au clavier (Shift + flèches)
|
| 539 |
+
var shift = this.kb.isPressed(pc.KEY_SHIFT);
|
| 540 |
+
if (shift) {
|
| 541 |
+
var yawDir = (this.kb.isPressed(pc.KEY_LEFT) ? 1 : 0) - (this.kb.isPressed(pc.KEY_RIGHT) ? 1 : 0); // ← CCW / → CW
|
| 542 |
+
var pitchDir = (this.kb.isPressed(pc.KEY_UP) ? 1 : 0) - (this.kb.isPressed(pc.KEY_DOWN) ? 1 : 0); // ↑ up / ↓ down
|
| 543 |
+
|
| 544 |
+
var yawSpeed = 120; // deg/s
|
| 545 |
+
var pitchSpeed = 90; // deg/s
|
| 546 |
+
if (yawDir !== 0) this.freeCam.yaw = this.freeCam.yaw + yawDir * yawSpeed * dt;
|
| 547 |
+
if (pitchDir !== 0) this.freeCam.pitch = this.freeCam.pitch + pitchDir * pitchSpeed * dt;
|
| 548 |
+
}
|
| 549 |
+
};
|