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// viewer.js
// ==============================

let pc;
export let app = null;
let cameraEntity = null;
let modelEntity = null;
let tubeEntity = null;
let bouchonEntity = null;
let viewerInitialized = false;
let resizeObserver = null;

// These will hold references to the material(s) you want to update.
let matTransparent = null;
let matOpaque = null;
let tubeTransparent = null;
let tubeOpaque = null;


let chosenCameraX, chosenCameraY, chosenCameraZ;
let minZoom, maxZoom, minAngle, maxAngle, minAzimuth, maxAzimuth, minPivotY, minY;
let modelX, modelY, modelZ, modelScale, modelRotationX, modelRotationY, modelRotationZ;
let glbUrl, glbUrl2, glbUrl3, aoUrl, opacityUrl, thicknessUrl;

// RECURSIVE ENTITY TRAVERSAL (needed for material assignment)
function traverse(entity, callback) {
  callback(entity);
  if (entity.children) {
    entity.children.forEach(child => traverse(child, callback));
  }
}

export async function initializeViewer(config, instanceId) {
  if (viewerInitialized) return;

  const isIOS = /iPad|iPhone|iPod/.test(navigator.userAgent);
  const isMobile = isIOS || /Android/i.test(navigator.userAgent);

  glbUrl = config.glb_url;
  glbUrl2 = config.glb_url_2;
  glbUrl3 = config.glb_url_3;
  aoUrl = config.ao_url;
  thicknessUrl = config.thickness_url;
  opacityUrl = config.opacity_url;
  minZoom = 0.2;
  maxZoom = 2;
  minAngle = -Infinity;
  maxAngle = Infinity;
  minAzimuth = -Infinity;
  maxAzimuth = Infinity;
  minPivotY = 0;
  minY = -10;

  modelX = 0;
  modelY = 0;
  modelZ = 0;
  modelScale = 1;
  modelRotationX = 0;
  modelRotationY = 0;
  modelRotationZ = 0;

  const cameraX = 0;
  const cameraY = 0;
  const cameraZ = 1;
  const cameraXPhone = 0;
  const cameraYPhone = 0;
  const cameraZPhone = 1;

  chosenCameraX = isMobile ? cameraXPhone : cameraX;
  chosenCameraY = isMobile ? cameraYPhone : cameraY;
  chosenCameraZ = isMobile ? cameraZPhone : cameraZ;

  

  const canvasId = 'canvas-' + instanceId;
  const progressDialog = document.getElementById('progress-dialog-' + instanceId);
  const progressIndicator = document.getElementById('progress-indicator-' + instanceId);
  const viewerContainer = document.getElementById('viewer-container-' + instanceId);

  let oldCanvas = document.getElementById(canvasId);
  if (oldCanvas) oldCanvas.remove();

  const canvas = document.createElement('canvas');
  canvas.id = canvasId;
  canvas.className = 'ply-canvas';
  canvas.style.width = "100%";
  canvas.style.height = "100%";
  canvas.setAttribute('tabindex', '0');
  // Safer insert:
  if (progressDialog) {
    viewerContainer.insertBefore(canvas, progressDialog);
  } else {
    viewerContainer.appendChild(canvas);
  }

  canvas.style.touchAction = "none";
  canvas.style.webkitTouchCallout = "none";
  canvas.addEventListener('gesturestart', e => e.preventDefault());
  canvas.addEventListener('gesturechange', e => e.preventDefault());
  canvas.addEventListener('gestureend', e => e.preventDefault());
  canvas.addEventListener('dblclick', e => e.preventDefault());
  canvas.addEventListener('touchstart', e => { if (e.touches.length > 1) e.preventDefault(); }, { passive: false });

  canvas.addEventListener('wheel', (e) => {
    e.preventDefault();
  }, { passive: false });

  if (progressDialog) progressDialog.style.display = 'block';

  if (!pc) {
    pc = await import("https://esm.run/playcanvas");
    window.pc = pc;
  }

  // Create app first
  const device = await pc.createGraphicsDevice(canvas, {
    deviceTypes: ["webgl2"],
    glslangUrl: "https://playcanvas.vercel.app/static/lib/glslang/glslang.js",
    twgslUrl: "https://playcanvas.vercel.app/static/lib/twgsl/twgsl.js",
    antialias: false
  });
  device.maxPixelRatio = Math.min(window.devicePixelRatio, 2);

  const opts = new pc.AppOptions();
  opts.graphicsDevice = device;
  opts.mouse = new pc.Mouse(canvas);
  opts.touch = new pc.TouchDevice(canvas);
  opts.componentSystems = [
    pc.RenderComponentSystem,
    pc.CameraComponentSystem,
    pc.LightComponentSystem,
    pc.ScriptComponentSystem,
    pc.GSplatComponentSystem,
    pc.CollisionComponentSystem,
    pc.RigidbodyComponentSystem
  ];
  opts.resourceHandlers = [
    pc.TextureHandler,
    pc.ContainerHandler,
    pc.ScriptHandler,
    pc.GSplatHandler
  ];

  app = new pc.Application(canvas, opts);
  app.setCanvasFillMode(pc.FILLMODE_NONE);
  app.setCanvasResolution(pc.RESOLUTION_AUTO);

  resizeObserver = new ResizeObserver(entries => {
    entries.forEach(entry => {
      app.resizeCanvas(entry.contentRect.width, entry.contentRect.height);
    });
  });
  resizeObserver.observe(viewerContainer);

  window.addEventListener('resize', () => app.resizeCanvas(viewerContainer.clientWidth, viewerContainer.clientHeight));
  app.on('destroy', () => resizeObserver.disconnect());

  // --- Assets ---
  const assets = {
    orbit: new pc.Asset('script', 'script', { url: "https://mikafil-viewer-gs.static.hf.space/orbit-camera.js" }),
    model: new pc.Asset('glb', 'container', { url: glbUrl }),
    tube: new pc.Asset('glb', 'container', { url: glbUrl2 }),
    bouchon: new pc.Asset('glb', 'container', { url: glbUrl3 }),
    ao_map: new pc.Asset('color', 'texture', { url: aoUrl }),
    op_map: new pc.Asset('color', 'texture', { url: opacityUrl }),
    bg_tex: new pc.Asset('color', 'texture', {url: "https://huggingface.co/datasets/MikaFil/3D_models/resolve/main/EARCARE/banniere_earcare.png"}),
    thickness_map: new pc.Asset('color', 'texture', { url: thicknessUrl }),
    helipad: new pc.Asset(
      'helipad-env-atlas',
      'texture',
      { url: "https://huggingface.co/datasets/MikaFil/3D_models/resolve/main/EARCARE/hdr/ciel_nuageux_1k.png" },
      { type: pc.TEXTURETYPE_RGBP, mipmaps: false }
    )
  };

  for (const key in assets) app.assets.add(assets[key]);

  // Load HDR *before* loading any models
  assets.helipad.ready(() => {
    app.scene.envAtlas = assets.helipad.resource;
    app.scene.skyboxRotation = new pc.Quat().setFromEulerAngles(30, 20, 0);
    app.scene.skyboxIntensity = 4;
    app.scene.skyboxMip = 0;


    // Now load all GLBs and other assets
    const loader = new pc.AssetListLoader([
      assets.orbit,
      assets.model,
      assets.tube,
      assets.bouchon,
      assets.ao_map,
      assets.op_map,
      assets.bg_tex,
      assets.thickness_map
    ], app.assets);

    loader.load(() => {
      app.start();
      if (progressDialog) progressDialog.style.display = 'none';

      // Reorder depth layer for transmission
      const depthLayer = app.scene.layers.getLayerById(pc.LAYERID_DEPTH);
      app.scene.layers.remove(depthLayer);
      app.scene.layers.insertOpaque(depthLayer, 2);

      // 1. Models
      modelEntity = assets.model.resource.instantiateRenderEntity();
      tubeEntity = assets.tube.resource.instantiateRenderEntity();
      bouchonEntity = assets.bouchon.resource.instantiateRenderEntity();

      app.root.addChild(modelEntity);
      app.root.addChild(tubeEntity);
      //app.root.addChild(bouchonEntity);

      // 2. Materials for main model & tube


      //the 2 materials for the main model : 
      const ao = assets.ao_map.resource;
      const op = assets.op_map.resource;
      const thickness = assets.thickness_map.resource;
      
            //mat transparent
      matTransparent = new pc.StandardMaterial();
      matTransparent.blendType = pc.BLEND_NORMAL;
      matTransparent.diffuse = new pc.Color(0.7, 0.05, 0.05);
      matTransparent.specular = new pc.Color(0.01, 0.01, 0.01);
      matTransparent.shininess = 90;
      matTransparent.gloss = 1;
      matTransparent.metalness = 0.0;
      matTransparent.useMetalness = true;
      matTransparent.useDynamicRefraction = true;
      matTransparent.depthWrite = true;
      matTransparent.refraction= 0.8;
      matTransparent.refractionIndex = 1;
      matTransparent.thickness = 0.02;
      matTransparent.thicknessMap = thickness;
      matTransparent.opacityMap = op;
      matTransparent.opacityMapChannel = "r";
      matTransparent.opacity = 0.97;
      matTransparent.emissive = new pc.Color(0.372, 0.03, 0.003);
      matTransparent.emissiveMap = ao;
      matTransparent.emissiveIntensity = 1;
      matTransparent.update();


            //mat opaque
      matOpaque = new pc.StandardMaterial();
      matOpaque.blendType = pc.BLEND_NORMAL;
      matOpaque.diffuse = new pc.Color(0.7, 0.05, 0.05);
      matOpaque.specular = new pc.Color(0.01, 0.01, 0.01);
      matOpaque.shininess = 90;
      matOpaque.gloss = 1;
      matOpaque.metalness = 0.0;
      matOpaque.opacityMap = op;
      matOpaque.opacityMapChannel = "r";
      matOpaque.opacity = 1;
      matOpaque.emissive = new pc.Color(0.372, 0.03, 0.003);
      matOpaque.emissiveMap = ao;
      matOpaque.emissiveIntensity = 1;
      matOpaque.update();




      //material for the tube
        //transparent
      tubeTransparent = new pc.StandardMaterial();
      tubeTransparent.diffuse = new pc.Color(1, 1, 1);
      tubeTransparent.blendType = pc.BLEND_NORMAL;
      tubeTransparent.opacity = 0.1;                         
      tubeTransparent.depthTest = false;
      tubeTransparent.depthWrite = false;
      tubeTransparent.useMetalness = true;
      tubeTransparent.useDynamicRefraction = true;
      tubeTransparent.thickness = 4;
      tubeTransparent.update();
      

        //opaque
      tubeOpaque = new pc.StandardMaterial();
      tubeOpaque.diffuse = new pc.Color(1, 1, 1);
      tubeOpaque.opacity = 0.9;                         
      tubeOpaque.update();
      
      traverse(modelEntity, node => {
        if (node.render && node.render.meshInstances) {
          for (let mi of node.render.meshInstances) {
            mi.material = matOpaque;
          }
        }
      });
      
      
      traverse(tubeEntity, node => {
        if (node.render && node.render.meshInstances) {
          for (let mi of node.render.meshInstances) {
            mi.material = tubeOpaque;
          }
        }
      });


      
      // Do NOT override materials for bouchonEntity!

      // 3. Position/scale/orientation
      modelEntity.setPosition(modelX, modelY, modelZ);
      modelEntity.setLocalScale(modelScale, modelScale, modelScale);
      modelEntity.setLocalEulerAngles(modelRotationX, modelRotationY, modelRotationZ);

      tubeEntity.setPosition(modelX, modelY, modelZ);
      tubeEntity.setLocalScale(modelScale, modelScale, modelScale);
      tubeEntity.setLocalEulerAngles(modelRotationX, modelRotationY, modelRotationZ);

      bouchonEntity.setPosition(modelX, modelY, modelZ);
      bouchonEntity.setLocalScale(modelScale, modelScale, modelScale);
      bouchonEntity.setLocalEulerAngles(modelRotationX, modelRotationY, modelRotationZ);

      // 4. Camera & orbit
      
      cameraEntity = new pc.Entity('camera');
      cameraEntity.addComponent('camera', {
        clearColor: new pc.Color(1, 1, 1, 1),
        toneMapping: pc.TONEMAP_NEUTRAL
      });
      cameraEntity.setPosition(chosenCameraX, chosenCameraY, chosenCameraZ);
      cameraEntity.lookAt(modelEntity.getPosition());
      cameraEntity.addComponent('script');

      // --- **CRITICAL** for KHR_materials_transmission! ---
      cameraEntity.camera.requestSceneColorMap(true);

      cameraEntity.script.create('orbitCamera', {
        attributes: {
          focusEntity: modelEntity,
          inertiaFactor: 0.2,
          distanceMax: maxZoom,
          distanceMin: minZoom,
          pitchAngleMax: maxAngle,
          pitchAngleMin: minAngle,
          yawAngleMax: maxAzimuth,
          yawAngleMin: minAzimuth,
          minY: minY,
          frameOnStart: false
        }
      });
      cameraEntity.script.create('orbitCameraInputMouse');
      cameraEntity.script.create('orbitCameraInputTouch');
      app.root.addChild(cameraEntity);

      // Remove the Skybox layer from the camera
      const skyboxLayer = app.scene.layers.getLayerByName("Skybox");
      const camLayers = cameraEntity.camera.layers.slice();
      const idx = camLayers.indexOf(skyboxLayer.id);
      if (idx !== -1) {
          camLayers.splice(idx, 1);
          cameraEntity.camera.layers = camLayers;
      }

      // --- Add this block for a cube parented to the camera ---
      // Create the cube

      const bgTex = assets.bg_tex.resource;
      const bgPlane = new pc.Entity("Plane");
      bgPlane.addComponent("model", { type: "plane" });
      // Set the cube's local position relative to the camera
      bgPlane.setLocalPosition(0, 0, -10); // 2 units in front of camera
      // Optionally, scale or color the cube
      bgPlane.setLocalScale(11, 1, 5.5);
      bgPlane.setLocalEulerAngles(90, 0, 0);
      
      // Simple material for visibility
      const mat = new pc.StandardMaterial();
      mat.diffuse = new pc.Color(1, 1, 1);
      mat.diffuseMap = bgTex;
      mat.emissive = new pc.Color(1, 1, 1);
      mat.emissiveMap = bgTex;
      mat.emissiveIntensity = 1;
      mat.useLighting = false;
      mat.update();
      bgPlane.model.material = mat;
      
      // Parent to the camera
      cameraEntity.addChild(bgPlane);
      
      // 5. Light
      const light = new pc.Entity("mainLight");
      light.addComponent('light',{
        type: "directional",
        color: new pc.Color(1, 1, 1),
        intensity: 0.9,
      });
      light.setPosition(0, 1, -1);
      light.lookAt(0, 0, 0);
      app.root.addChild(light);

      app.resizeCanvas(viewerContainer.clientWidth, viewerContainer.clientHeight);

      app.once('update', () => resetViewerCamera());

      // Tooltips supported if tooltips_url set
      try {
        if (config.tooltips_url) {
          import('./tooltips.js').then(tooltipsModule => {
            tooltipsModule.initializeTooltips({
              app,
              cameraEntity,
              modelEntity,
              tooltipsUrl: config.tooltips_url,
              defaultVisible: !!config.showTooltipsDefault,
              moveDuration: config.tooltipMoveDuration || 0.6
            });
          }).catch(e => {
            // Tooltips optional: fail silently if missing
          });
        }
      } catch (e) {
        // Tooltips optional, fail silently
      }

      viewerInitialized = true;
    });
  });

  app.assets.load(assets.helipad); // Start by loading the HDR

}

export function resetViewerCamera() {
  try {
    if (!cameraEntity || !modelEntity || !app) return;
    const orbitCam = cameraEntity.script.orbitCamera;
    if (!orbitCam) return;

    const modelPos = modelEntity.getPosition();
    const tempEnt = new pc.Entity();
    tempEnt.setPosition(chosenCameraX, chosenCameraY, chosenCameraZ);
    tempEnt.lookAt(modelPos);

    const dist = new pc.Vec3().sub2(
      new pc.Vec3(chosenCameraX, chosenCameraY, chosenCameraZ),
      modelPos
    ).length();

    cameraEntity.setPosition(chosenCameraX, chosenCameraY, chosenCameraZ);
    cameraEntity.lookAt(modelPos);

    orbitCam.pivotPoint = modelPos.clone();
    orbitCam._targetDistance = dist;
    orbitCam._distance       = dist;

    const rot = tempEnt.getRotation();
    const fwd = new pc.Vec3();
    rot.transformVector(pc.Vec3.FORWARD, fwd);

    const yaw = Math.atan2(-fwd.x, -fwd.z) * pc.math.RAD_TO_DEG;
    const yawQuat = new pc.Quat().setFromEulerAngles(0, -yaw, 0);
    const rotNoYaw = new pc.Quat().mul2(yawQuat, rot);
    const fNoYaw = new pc.Vec3();
    rotNoYaw.transformVector(pc.Vec3.FORWARD, fNoYaw);
    const pitch = Math.atan2(fNoYaw.y, -fNoYaw.z) * pc.math.RAD_TO_DEG;

    orbitCam._targetYaw   = yaw;
    orbitCam._yaw         = yaw;
    orbitCam._targetPitch = pitch;
    orbitCam._pitch       = pitch;
    if (orbitCam._updatePosition) orbitCam._updatePosition();

    tempEnt.destroy();
  } catch (e) {
    // Silent fail
  }
}

/**
 * Change the main model's diffuse color in real time.
 * r,g,b are floats [0,1]. This is a reusable function for new colors.
 */
export function changeColor(dr, dg, db, er, eg, eb, op, boolTrans) {
  
  //cameraEntity.camera.clearColor = new pc.Color(colorBgR, colorBgG, colorBgB);
  
  if(boolTrans){
    if (!matTransparent) return;

    matTransparent.diffuse.set(dr, dg, db);
    matTransparent.emissive.set(er, eg, eb);
    matTransparent.opacity = op;
    matTransparent.update();

    tubeTransparent.diffuse.set(dr, dg, db);
    tubeTransparent.update();

    traverse(modelEntity, node => {
        if (node.render && node.render.meshInstances) {
            for (let mi of node.render.meshInstances) {
                mi.material = matTransparent;
            }
        }
    });

    traverse(tubeEntity, node => {
        if (node.render && node.render.meshInstances) {
            for (let mi of node.render.meshInstances) {
                mi.material = tubeTransparent;
            }
        }
    });
  }else{
    if (!matOpaque) return;

    matOpaque.diffuse.set(dr, dg, db);
    matOpaque.emissive.set(er, eg, eb);
    matOpaque.update();

    traverse(modelEntity, node => {
        if (node.render && node.render.meshInstances) {
            for (let mi of node.render.meshInstances) {
                mi.material = matOpaque;
            }
        }
    });

    traverse(tubeEntity, node => {
        if (node.render && node.render.meshInstances) {
            for (let mi of node.render.meshInstances) {
                mi.material = tubeOpaque;
            }
        }
    });
  }
}