img2threejs / CONTRIBUTING.md
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Contributing to img2threejs

Thanks for your interest. img2threejs turns a reference image into a code-only, procedural, quality-gated Three.js model. Contributions that keep that identity sharp are very welcome.

Good first areas

  • New procedural material or geometry recipes in grimoire/build/geometry_patterns.md.
  • Object-domain templates and detail-inventory taxonomy improvements.
  • Generator primitives, bevels, instancing, and surface-band tuning in forge/stage3_build/generate_threejs_factory.py.
  • More pipeline tests in forge/tests/test_pipeline.py.
  • Documentation and worked examples.

Where the project is strong vs honest limits

  • Strong: hard-surface objects, props, stylized/low-poly assets.
  • Stylized-only: characters and creatures read as game/figurine avatars, not photoreal likeness.
  • Out of scope today: photoreal reconstruction of a specific person, animal, or landscape from a single image. That needs photo-texture projection or ML image-to-3D, which breaks the code-only promise. See docs/UPGRADE_PLAN.md for the analysis and the tiered roadmap.

Please do not add code that silently downloads meshes or art packs — the core promise is reconstruction by code. If you want a projection or generative-assist path, propose it as an explicit, flagged, opt-in mode.

Development

  • Scripts are pure Python 3.10+ standard library. No pip dependencies.
  • Run the test suite from the skill root: python3 forge/tests/test_pipeline.py.
  • Validate a spec before generation: python3 forge/stage2_spec/validate_sculpt_spec.py spec.json --strict-quality.
  • Keep changes backward compatible: existing object specs must continue to validate.
  • No emojis in source, docs, or generated output.

Pull requests

  • Keep PRs focused and describe the behavior change plus how you verified it.
  • Add or update tests for new gates, schema fields, or templates.
  • Update docs/UPGRADE_PLAN.md status when you land a roadmap item.

Reporting issues

Include the reference image characteristics, the command you ran, the spec or generated output, and what you expected versus what you got. Screenshots of the render help a lot.