img2threejs / grimoire /intake /validation_rubric.md
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Object Image Validation Rubric

Use this reference when the suitability decision is unclear.

Pass

  • one obvious target object
  • object occupies enough of the frame
  • at least one strong silhouette
  • major materials are visible
  • hidden side can be reasonably inferred
  • target can be approximated with procedural primitives

Conditional

  • one view only but object has rotational symmetry
  • some occlusion but macro shape is clear
  • fine surface detail can be represented with procedural texture
  • target is organic but user accepts stylization
  • exact brand/logo/text fidelity is not required

Reject

  • target object is ambiguous
  • photo is a scene, not an object reference
  • important shape is hidden, cropped, blurred, or transparent
  • request demands exact mesh extraction or manufacturing-grade dimensions
  • object relies primarily on smoke, liquid, glass caustics, or lace (no reconstruction path exists for these)

Character / Human Suitability

Do not blanket-reject a subject for being hair- or cloth-fold-dominant. If the form language is character-like (humanoid silhouette, skin/cloth/hair materials), classify it character-conditional -> stylized instead of reject. Route through grimoire/character/reconstruction.md (proportions, landmarks, pose, stylized materials) by default.

  • character-conditional -> stylized: humanoid subject, at least one clear frontal view, pose readable, hair/cloth is present but the user accepts the stylized-clump/fold-normal treatment rather than photoreal strands or drape simulation. Proceed with the standard character pipeline.
  • character-conditional -> maximum likeness: user explicitly wants the closest possible match to a specific person/character. Confirm this intent before starting, then route through grimoire/character/likeness_maximization.md (projection-first: template fit, camera match, de-lighting, texture projection). State up front that a single image cannot guarantee 100 percent likeness; report per-region confidence instead of claiming an exact match.
  • still reject: no humanoid silhouette is discernible at all, the figure is fully occluded/cropped below usable proportions, or the request demands photoreal skin/hair microstructure from a single low-resolution image with no willingness to provide more views or accept stylization.

Before committing to a character spec:

  • confirm which stylization level the user accepts (realistic ~7.5 heads / stylized 5-6 / chibi 2-3) — do not assume realistic by default
  • request front, side, and back (or full-body) views whenever the visible view cannot support pose, proportion, or back-of-head/body inference
  • if maximum likeness is requested but only one low-quality view is available, say so explicitly and offer the stylized fallback as the practical alternative

Ask For Better Input

Ask for:

  • front, side, and back views
  • a neutral background
  • higher resolution
  • close-ups of material/detail
  • desired style: realistic, stylized, low-poly, game prop, hero render

Complex Object Detail Standard

For objects with many details, require:

  • macro components for the overall mass
  • meso components for visible sub-assemblies
  • micro components or local features for repeated/tiny details
  • material layer stack for every visually distinct surface
  • local overrides for stains, scratches, dirt, color changes, wear, bumps, and roughness shifts
  • confidence per component or feature
  • evidence refs to image regions

If these cannot be inferred from the image, mark the spec conditional and list missing views or close-ups.