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| title: Magic Articulate Enhanced | |
| emoji: ๐ฏ | |
| colorFrom: purple | |
| colorTo: red | |
| sdk: gradio | |
| sdk_version: 5.36.2 | |
| app_file: app.py | |
| pinned: false | |
| license: mit | |
| hardware: zero-gpu | |
| # ๐ฏ Magic Articulate Enhanced | |
| [](https://huggingface.co/spaces/Nomad2082/Magic-plus-1) | |
| [](https://huggingface.co/zero-gpu-explorer) | |
| ## โจ Enhanced Features | |
| ๐ **Revolutionary 3D Skeletal Rigging with AI** | |
| This enhanced version of MagicArticulate provides: | |
| ### ๐ฅ Core Capabilities | |
| - **๐ Universal Model Support** - Upload ANY 3D model (OBJ, GLB, PLY, STL, FBX, DAE) | |
| - **๐ค AI-Powered Rigging** - Automatic skeletal structure generation | |
| - **๐จ Multi-Format Output** - Download as OBJ, TXT, or complete ZIP package | |
| - **๐๏ธ Real-time 3D Preview** - Interactive Three.js visualization | |
| - **โก ZeroGPU Acceleration** - Free GPU processing in 30-120 seconds | |
| ### ๐ Enhanced Features | |
| - โ **User Upload Support** - No more demo-only limitations | |
| - โ **Advanced Model Validation** - Automatic repair and optimization | |
| - โ **Professional Output Formats** - Industry-standard skeletal data | |
| - โ **Session Management** - Multi-user concurrent processing | |
| - โ **Intelligent Preprocessing** - Format conversion and mesh optimization | |
| ## ๐ฏ Perfect for Investor Demonstrations | |
| This MVP showcases a complete AI-driven 3D workflow: | |
| 1. **Upload** - Any 3D model from your device | |
| 2. **Process** - AI generates optimal skeletal structure | |
| 3. **Preview** - Real-time 3D visualization | |
| 4. **Download** - Professional multi-format outputs | |
| ## ๐ Quick Start | |
| 1. **Upload your 3D model** (supports most common formats) | |
| 2. **Describe your requirements** (e.g., "human skeleton for animation") | |
| 3. **Click Generate** and wait 30-120 seconds | |
| 4. **Preview and Download** your rigged skeleton | |
| ## ๐ก Use Cases | |
| - **Game Development** - Character rigging automation | |
| - **Animation Studios** - Rapid skeleton prototyping | |
| - **AR/VR Applications** - Real-time avatar creation | |
| - **3D Printing** - Articulated model preparation | |
| - **Research & Education** - Skeletal anatomy studies | |
| ## ๐ง Technical Details | |
| ### Supported Input Formats | |
| - **OBJ** - Wavefront object files | |
| - **GLB/GLTF** - 3D transmission format | |
| - **PLY** - Polygon file format | |
| - **STL** - Stereolithography format | |
| - **FBX** - Filmbox format | |
| - **DAE** - Collada format | |
| ### Output Formats | |
| - **OBJ** - 3D geometric representation of the skeleton | |
| - **TXT** - Traditional rigging format for animation software | |
| - **ZIP** - Complete package with all formats and processing report | |
| ### Processing Pipeline | |
| 1. **Model Validation** - File format and mesh integrity checks | |
| 2. **Automatic Repair** - Fix common mesh issues (holes, normals, duplicates) | |
| 3. **Optimization** - Simplify complex models for faster processing | |
| 4. **AI Generation** - Neural network skeletal structure prediction | |
| 5. **Post-processing** - Joint optimization and bone hierarchy construction | |
| ## ๐ฎ Example Use Cases | |
| ### Game Character Rigging | |
| ``` | |
| Input: Character.fbx (game asset) | |
| Prompt: "humanoid skeleton for game animation with proper joint hierarchy" | |
| Output: Complete rigging data ready for Unity/Unreal | |
| ``` | |
| ### Animal Animation | |
| ``` | |
| Input: Dog.obj (3D scan) | |
| Prompt: "quadruped skeleton with spine and tail bones" | |
| Output: Anatomically correct animal rig | |
| ``` | |
| ### Mechanical Rigging | |
| ``` | |
| Input: Robot.glb (CAD model) | |
| Prompt: "mechanical joints for robotic movement" | |
| Output: Engineering-ready joint structure | |
| ``` | |
| ## ๐งฌ Powered by Advanced AI | |
| - **MagicArticulate Neural Network** - State-of-the-art skeletal generation | |
| - **Hugging Face ZeroGPU** - Free high-performance computing | |
| - **Advanced Preprocessing** - Intelligent model optimization | |
| - **Multi-User Architecture** - Concurrent processing support | |
| ## ๐ Performance | |
| - **Processing Time**: 30-120 seconds (depending on model complexity) | |
| - **Max File Size**: 100MB | |
| - **Max Vertices**: 100,000 (auto-simplified if needed) | |
| - **Concurrent Users**: Multi-session support | |
| - **Accuracy**: State-of-the-art AI skeletal prediction | |
| ## Citation | |
| If you use this work, please cite: | |
| ``` | |
| @article{magicarticulate2024, | |
| title={MagicArticulate: Automatic Skeletal Rigging for 3D Models}, | |
| author={ByteDance Research}, | |
| year={2024} | |
| } | |
| ``` |