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<!DOCTYPE html>
<html lang="en">
<head>
    <meta charset="UTF-8">
    <meta name="viewport" content="width=device-width, initial-scale=1.0">
    <title>F1 Racing Simulator</title>
    <link rel="icon" type="image/x-icon" href="/static/favicon.ico">
    <script src="https://cdn.tailwindcss.com"></script>
    <script src="https://cdn.jsdelivr.net/npm/feather-icons/dist/feather.min.js"></script>
    <style>
        body {
            background-color: #15151E;
            color: #F4F4F4;
            overflow: hidden;
            font-family: 'Arial', sans-serif;
        }
        .track {
            position: relative;
            height: 100vh;
            width: 100%;
            background-color: #333;
            overflow: hidden;
        }
        .road {
            position: absolute;
            width: 400px;
            height: 200%;
            background-color: #555;
            left: 50%;
            transform: translateX(-50%);
            border-left: 5px dashed #ccc;
            border-right: 5px dashed #ccc;
            background-image: linear-gradient(#777 1px, transparent 1px);
            background-size: 100% 40px;
        }
        .car {
            position: absolute;
            width: 80px;
            height: 160px;
            background-image: url('http://static.photos/automotive/200x200/1');
            background-size: contain;
            background-repeat: no-repeat;
            bottom: 50px;
            left: 50%;
            transform: translateX(-50%);
            z-index: 10;
        }
        .opponent {
            position: absolute;
            width: 80px;
            height: 160px;
            background-image: url('http://static.photos/automotive/200x200/2');
            background-size: contain;
            background-repeat: no-repeat;
            z-index: 5;
        }
        .score-board {
            position: absolute;
            top: 20px;
            left: 20px;
            background-color: rgba(0,0,0,0.7);
            padding: 10px;
            border-radius: 5px;
            border-left: 4px solid #E10600;
            z-index: 20;
        }
        .game-over {
            position: absolute;
            top: 50%;
            left: 50%;
            transform: translate(-50%, -50%);
            background-color: rgba(0,0,0,0.9);
            padding: 30px;
            border-radius: 10px;
            text-align: center;
            display: none;
            z-index: 30;
        }
        .controls {
            position: absolute;
            bottom: 20px;
            width: 100%;
            display: flex;
            justify-content: center;
            gap: 20px;
            z-index: 20;
        }
        .control-btn {
            background-color: #E10600;
            color: white;
            border: none;
            padding: 15px 25px;
            border-radius: 50%;
            font-size: 20px;
            cursor: pointer;
        }
        .lap-time {
            position: absolute;
            top: 20px;
            right: 20px;
            background-color: rgba(0,0,0,0.7);
            padding: 10px;
            border-radius: 5px;
            border-right: 4px solid #E10600;
            z-index: 20;
        }
        .grass {
            position: absolute;
            width: 100%;
            height: 200%;
            background-color: #2a5c2a;
            background-image: url('http://static.photos/nature/200x200/5');
            background-size: 200px;
        }
    </style>
</head>
<body>
    <div class="track" id="gameArea">
        <div class="grass"></div>
        <div class="road"></div>
        
        <div class="score-board">
            <h3 class="font-bold">LAP: <span id="lap">1</span>/3</h3>
            <p>POSITION: <span id="position">1</span></p>
        </div>
        
        <div class="lap-time">
            <h3 class="font-bold">LAP TIME: <span id="time">0:00.000</span></h3>
            <p>BEST: <span id="bestTime">0:00.000</span></p>
        </div>
        
        <div class="car" id="playerCar"></div>
        
        <div class="game-over" id="gameOver">
            <h2 class="text-3xl font-bold text-red-500 mb-4">RACE FINISHED</h2>
            <p class="text-xl mb-2">Final Position: <span id="finalPosition">1</span></p>
            <p class="text-xl mb-4">Best Lap: <span id="finalBestTime">0:00.000</span></p>
            <button id="restartBtn" class="bg-red-500 hover:bg-red-700 text-white font-bold py-2 px-6 rounded">
                New Race
            </button>
        </div>
        <div class="controls">
            <button class="control-btn" id="leftBtn"><i data-feather="chevron-left"></i></button>
            <button class="control-btn" id="rightBtn"><i data-feather="chevron-right"></i></button>
        </div>
        <div class="text-center mt-3">
            <a href="motorsport.html" class="text-white hover:text-red-500">Try Our New Motorsport Game</a>
        </div>
</div>

    <script>
        feather.replace();
        
        // Game variables
        let lap = 1;
        let position = 1;
        let lapStartTime = 0;
        let currentLapTime = 0;
        let bestLapTime = 0;
        let gameSpeed = 5;
        let isRaceOver = false;
        let opponents = [];
        let animationId;
        let roadPosition = 0;
        
        // DOM elements
        const gameArea = document.getElementById('gameArea');
        const road = document.querySelector('.road');
        const playerCar = document.getElementById('playerCar');
        const lapElement = document.getElementById('lap');
        const positionElement = document.getElementById('position');
        const timeElement = document.getElementById('time');
        const bestTimeElement = document.getElementById('bestTime');
        const finalPositionElement = document.getElementById('finalPosition');
        const finalBestTimeElement = document.getElementById('finalBestTime');
        const gameOverElement = document.getElementById('gameOver');
        const restartBtn = document.getElementById('restartBtn');
        const leftBtn = document.getElementById('leftBtn');
        const rightBtn = document.getElementById('rightBtn');
        
        // Initialize game
        function initGame() {
            lapStartTime = Date.now();
            updateLapTime();
            createOpponents();
            requestAnimationFrame(gameLoop);
        }
        
        // Game loop
        function gameLoop() {
            if (isRaceOver) return;
            
            // Move road to simulate car moving
            roadPosition += gameSpeed;
            road.style.backgroundPositionY = `${roadPosition}px`;
            
            // Move opponents
            moveOpponents();
            
            // Check lap completion (simplified)
            if (roadPosition % 5000 < gameSpeed) {
                completeLap();
            }
            
            animationId = requestAnimationFrame(gameLoop);
        }
        
        // Update lap time display
        function updateLapTime() {
            currentLapTime = Date.now() - lapStartTime;
            timeElement.textContent = formatTime(currentLapTime);
            setTimeout(updateLapTime, 10);
        }
        
        // Format time (milliseconds to M:SS.mmm)
        function formatTime(ms) {
            const minutes = Math.floor(ms / 60000);
            const seconds = Math.floor((ms % 60000) / 1000);
            const milliseconds = ms % 1000;
            return `${minutes}:${seconds.toString().padStart(2, '0')}.${milliseconds.toString().padStart(3, '0')}`;
        }
        
        // Create AI opponents
        function createOpponents() {
            for (let i = 0; i < 5; i++) {
                const opponent = document.createElement('div');
                opponent.className = 'opponent';
                opponent.style.left = `${Math.random() * 300 + 50}px`;
                opponent.style.top = `${Math.random() * 500}px`;
                gameArea.appendChild(opponent);
                opponents.push({
                    element: opponent,
                    speed: 3 + Math.random() * 2,
                    x: parseInt(opponent.style.left),
                    y: parseInt(opponent.style.top)
                });
            }
        }
        
        // Move AI opponents
        function moveOpponents() {
            opponents.forEach((opponent, index) => {
                opponent.y += opponent.speed;
                opponent.x += Math.sin(Date.now() / 1000 + index) * 2; // side-to-side movement
                
                // Wrap around track
                if (opponent.y > gameArea.offsetHeight) {
                    opponent.y = -200;
                }
                
                opponent.element.style.top = `${opponent.y}px`;
                opponent.element.style.left = `${opponent.x}px`;
                
                // Simple collision detection
                if (Math.abs(opponent.x - parseInt(playerCar.style.left)) < 60 && 
                    Math.abs(opponent.y - parseInt(playerCar.style.top)) < 100) {
                    handleCollision();
                }
            });
        }
        
        // Handle collision
        function handleCollision() {
            gameSpeed = Math.max(1, gameSpeed - 1); // Slow down on collision
        }
        
        // Complete a lap
        function completeLap() {
            lap++;
            lapElement.textContent = lap;
            
            // Update best lap time
            if (currentLapTime < bestLapTime || bestLapTime === 0) {
                bestLapTime = currentLapTime;
                bestTimeElement.textContent = formatTime(bestLapTime);
            }
            
            // Increase difficulty
            gameSpeed += 0.5;
            
            // Check race completion
            if (lap > 3) {
                finishRace();
            } else {
                lapStartTime = Date.now(); // Reset lap timer
            }
        }
        
        // Finish race
        function finishRace() {
            isRaceOver = true;
            cancelAnimationFrame(animationId);
            
            finalPositionElement.textContent = position;
            finalBestTimeElement.textContent = formatTime(bestLapTime);
            gameOverElement.style.display = 'block';
        }
        
        // Restart game
        function restartGame() {
            // Clear opponents
            opponents.forEach(opponent => opponent.element.remove());
            opponents = [];
            
            // Reset variables
            lap = 1;
            position = 1;
            gameSpeed = 5;
            isRaceOver = false;
            roadPosition = 0;
            
            // Update displays
            lapElement.textContent = lap;
            positionElement.textContent = position;
            timeElement.textContent = '0:00.000';
            gameOverElement.style.display = 'none';
            
            // Start game
            initGame();
        }
        
        // Player car position
        let carX = gameArea.offsetWidth / 2;
        
        // Keyboard controls
        document.addEventListener('keydown', (e) => {
            if (e.key === 'ArrowLeft') {
                carX = Math.max(50, carX - 20);
            } else if (e.key === 'ArrowRight') {
                carX = Math.min(gameArea.offsetWidth - 50, carX + 20);
            }
            playerCar.style.left = `${carX}px`;
        });
        
        // Touch controls
        leftBtn.addEventListener('click', () => {
            carX = Math.max(50, carX - 20);
            playerCar.style.left = `${carX}px`;
        });
        
        rightBtn.addEventListener('click', () => {
            carX = Math.min(gameArea.offsetWidth - 50, carX + 20);
            playerCar.style.left = `${carX}px`;
        });
        
        restartBtn.addEventListener('click', restartGame);
        
        // Start game
        initGame();
    </script>
</body>
</html>