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| Pokémon Showdown command-line tools | |
| =================================== | |
| Pokémon Showdown provides a command-line utility `pokemon-showdown`. You can access its help anytime with `pokemon-showdown -h`. | |
| Setup | |
| ----- | |
| Install Node.js, clone this repository and run `./build` from inside it. (Windows users should use `node build`, and replace all future mentions of `./` in this document with `node` followed by a space.) | |
| Every time you update the code here (such as with `git pull`), run `./build` again. (If you get errors, try running `./build --force`.) | |
| Afterwards, you can use any of the following commands: | |
| Supported commands | |
| ------------------ | |
| Note: Commands that ask for a team want the team in [packed team format](./sim/TEAMS.md#packed-format) or JSON format. Teambuilder export format is not supported. | |
| `./pokemon-showdown start [--skip-build] [PORT]` | |
| - Starts a PS server on the specified port | |
| (Defaults to the port setting in config/config.js) | |
| (The port setting in config/config.js defaults to 8000) | |
| Using Pokémon Showdown as a server is documented at: | |
| [server/README.md](./server/README.md) | |
| (You do not need to use `./build` when using PS as a server; it will | |
| be run automatically for you unless you use `--skip-build`.) | |
| `./pokemon-showdown generate-team [FORMAT-ID [RANDOM-SEED]]` | |
| - Generates a random team, and writes it to stdout in packed team format | |
| (Format defaults to the latest Random Battles format) | |
| `./pokemon-showdown validate-team [FORMAT-ID]` | |
| - Reads a team in any format from stdin, and validates it | |
| - If valid: exits with code 0 | |
| - If invalid: writes errors to stderr, exits with code 1 | |
| `./pokemon-showdown simulate-battle` | |
| - Simulates a battle, taking input to stdin and writing output to stdout | |
| Using Pokémon Showdown as a command-line simulator is documented at: | |
| [sim/README.md](./sim/README.md) | |
| `./pokemon-showdown json-team` | |
| - Reads a team in any format from stdin, writes the unpacked JSON to stdout | |
| `./pokemon-showdown pack-team` | |
| - Reads a team in any format from stdin, writes the packed team to stdout | |
| `./pokemon-showdown export-team` | |
| - Reads a team in any format from stdin, writes the exported (human-readable) team to stdout | |
| `./pokemon-showdown help` | |
| - Displays this reference | |
| Piping | |
| ------ | |
| These commands are very unixy (using stdin and stdout), so you can of course pipe them together: | |
| ``` | |
| $ ./pokemon-showdown generate-team gen8randombattle | ./pokemon-showdown export-team | |
| Kartana @ Choice Band | |
| Ability: Beast Boost | |
| Level: 74 | |
| EVs: 85 HP / 85 Atk / 85 Def / 85 SpA / 85 SpD / 85 Spe | |
| - Smart Strike | |
| - Sacred Sword | |
| - Knock Off | |
| - Leaf Blade | |
| Rotom (Rotom-Heat) @ Heavy-Duty Boots | |
| Ability: Levitate | |
| Level: 82 | |
| EVs: 85 HP / 85 Def / 85 SpA / 85 SpD / 85 Spe | |
| IVs: 0 Atk | |
| - Defog | |
| - Will-O-Wisp | |
| - Thunderbolt | |
| - Overheat | |
| Kingler @ Life Orb | |
| Ability: Sheer Force | |
| Level: 84 | |
| EVs: 85 HP / 85 Atk / 85 Def / 85 SpA / 85 SpD / 85 Spe | |
| - Liquidation | |
| - X-Scissor | |
| - Superpower | |
| - Rock Slide | |
| Abomasnow @ Light Clay | |
| Ability: Snow Warning | |
| Level: 82 | |
| EVs: 85 HP / 85 Atk / 85 Def / 85 SpA / 85 SpD / 85 Spe | |
| - Ice Shard | |
| - Aurora Veil | |
| - Earthquake | |
| - Blizzard | |
| Goodra @ Assault Vest | |
| Ability: Sap Sipper | |
| Level: 82 | |
| EVs: 85 HP / 85 Atk / 85 Def / 85 SpA / 85 SpD / 85 Spe | |
| - Earthquake | |
| - Power Whip | |
| - Draco Meteor | |
| - Fire Blast | |
| Raikou @ Choice Specs | |
| Ability: Pressure | |
| Level: 80 | |
| EVs: 85 HP / 85 Def / 85 SpA / 85 SpD / 85 Spe | |
| IVs: 0 Atk | |
| - Scald | |
| - Aura Sphere | |
| - Thunderbolt | |
| - Volt Switch | |
| ``` | |
| ``` | |
| $ ./pokemon-showdown generate-team gen8randombattle | ./pokemon-showdown validate-team gen8ou | |
| Your set for Coalossal is flagged as Gigantamax, but Gigantamaxing is disallowed | |
| (If this was a mistake, disable Gigantamaxing on the set.) | |
| Octillery's ability Moody is banned. | |
| ``` | |