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Apply for a GPU community grant: Academic project
Headroom Eval Space
A persistent Level 4 Hill Climbing Loop that answers: "Does compression break agents?"
What It Is
A HuggingFace Space that continuously runs SWE-bench tasks through the Headroom proxy with kompress compression. It tracks behavioral regressions such as extra tool calls and redundant loops.
Features: OpenTelemetry traces, public HuggingFace Dataset export, Plotly dashboard, and an OpenAPI schema.
Academic Context: This project is part of an ICLR 2027 submission on the Voting Ensemble Paradox.
The Need
We are seeking a GPU grant for the Space to run on a T4 or A10 GPU instead of a CPU.
Current Limitation: We are currently limited to simulated runs on CPU.
Impact of GPU: With GPU support, we can run real agent trajectories through Claude Code/Codex via the proxy.
Open Science Commitment
Models: All 18 models are available on HuggingFace (PeetPedro/kompress-v3 through v17).
Logs: All experiment logs are fully public at pocoo.vaked.dev.
Codebases: Everything is open-source:
Grant Tier Request
Tier: Community GPU grant â T4 Small or equivalent.
Cost breakdown: Approximately $0.60/hr. Running 24/7 would be around $430/month, though even 8 hours/day would be sufficient to let us run real evaluations.
Quick Links
HuggingFace Space: huggingface.co/spaces/PeetPedro/headroom-eval
Project Page: kompress.vaked.dev
Repository: github.com/peterlodri-sec/loopkit
Headroom Eval Space is live
A persistent Level 4 Hill Climbing Loop
⢠Space: https://huggingface.co/spaces/PeetPedro/headroom-eval
⢠Paper (ICLR 2027): https://kompress.vaked.dev/paper/main.pdf || https://github.com/peterlodri-sec/longrun-eval-kompress/wiki/Voting-Ensemble-Paradox
⢠LoopKit: https://github.com/peterlodri-sec/loopkit
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