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"""
Emotional Context Engine for Harmonic Catalyst
Version: 1.1.0 (Phase 1 - Wired to Generation)
"""

from dataclasses import dataclass
from typing import List


@dataclass
class EmotionalContext:
    """Stores emotional parameters for a section"""
    energy: float = 0.5
    density: str = 'Medium'
    role: str = 'Support'
    movement: str = 'Flowing'


# Section types for dropdown
SECTION_TYPES = [
    'Intro',
    'Verse',
    'Pre-Chorus',
    'Chorus',
    'Post-Chorus',
    'Bridge',
    'Breakdown',
    'Drop',
    'Outro',
    'Custom'
]

# Sections that get numbered
NUMBERED_SECTIONS = ['Verse', 'Pre-Chorus', 'Chorus', 'Post-Chorus', 'Drop']

# Sections that stay single (no number)
SINGLE_SECTIONS = ['Intro', 'Bridge', 'Breakdown', 'Outro']

# Emotional presets
EMOTIONAL_PRESETS = {
    "Sparse Intro": {
        'energy': 0.1,
        'density': 'Sparse',
        'role': 'Ambient',
        'movement': 'Static',
        'description': 'Minimal, atmospheric opening'
    },
    "Supportive Verse": {
        'energy': 0.4,
        'density': 'Medium',
        'role': 'Support',
        'movement': 'Flowing',
        'description': 'Behind vocals, smooth transitions'
    },
    "Building Pre-Chorus": {
        'energy': 0.6,
        'density': 'Medium',
        'role': 'Lead',
        'movement': 'Flowing',
        'description': 'Increasing tension toward chorus'
    },
    "Explosive Chorus": {
        'energy': 0.9,
        'density': 'Thick',
        'role': 'Lead',
        'movement': 'Agitated',
        'description': 'Maximum impact and fullness'
    },
    "Breakdown Bridge": {
        'energy': 0.3,
        'density': 'Sparse',
        'role': 'Ambient',
        'movement': 'Static',
        'description': 'Stripped-down, suspended feel'
    },
    "Resolved Outro": {
        'energy': 0.2,
        'density': 'Sparse',
        'role': 'Ambient',
        'movement': 'Static',
        'description': 'Peaceful, conclusive ending'
    }
}

# Default preset for each section type
SECTION_TYPE_DEFAULTS = {
    'Intro': 'Sparse Intro',
    'Verse': 'Supportive Verse',
    'Pre-Chorus': 'Building Pre-Chorus',
    'Chorus': 'Explosive Chorus',
    'Post-Chorus': 'Explosive Chorus',
    'Bridge': 'Breakdown Bridge',
    'Breakdown': 'Breakdown Bridge',
    'Drop': 'Explosive Chorus',
    'Outro': 'Resolved Outro',
    'Custom': 'Supportive Verse'
}


class SectionNamer:
    """Handles auto-numbering of sections"""
    
    @staticmethod
    def generate_name(section_type: str, existing_sections: List[dict]) -> str:
        if section_type == 'Custom':
            return 'Custom Section'
        
        if section_type in SINGLE_SECTIONS:
            return section_type
        
        if section_type in NUMBERED_SECTIONS:
            count = sum(
                1 for s in existing_sections 
                if s.get('section_type') == section_type
            )
            return f"{section_type} {count + 1}"
        
        return section_type
    
    @staticmethod
    def get_default_preset(section_type: str) -> str:
        return SECTION_TYPE_DEFAULTS.get(section_type, 'Supportive Verse')


class EmotionalAdapter:
    """Adapts voicings based on emotional context"""
    
    @staticmethod
    def adapt_solo_piano(lh: List[int], rh: List[int], emotional_ctx: EmotionalContext) -> tuple:
        """
        Adapt voicing for solo piano performance.
        
        Args:
            lh: Left hand MIDI notes
            rh: Right hand MIDI notes
            emotional_ctx: Emotional parameters
            
        Returns:
            Tuple of (adapted_lh, adapted_rh)
        """
        lh = list(lh) if lh else []
        rh = list(rh) if rh else []
        
        # ─────────────────────────────────────────────────────
        # ENERGY ADAPTATION
        # ─────────────────────────────────────────────────────
        
        if emotional_ctx.energy < 0.3:
            # Low energy: Quieter, thinner
            if len(rh) > 3:
                rh = rh[:3]
            if len(lh) > 1:
                lh = lh[:1]
        
        elif emotional_ctx.energy > 0.7:
            # High energy: Fuller, doubled
            if lh and len(lh) < 3:
                lh.append(lh[0] + 12)  # Add octave
            if rh and len(rh) < 6:
                rh.append(rh[0] + 12)  # Add octave doubling
        
        # ─────────────────────────────────────────────────────
        # DENSITY ADAPTATION
        # ─────────────────────────────────────────────────────
        
        if emotional_ctx.density == 'Sparse':
            lh = lh[:1] if lh else []
            rh = rh[:2] if len(rh) > 2 else rh
        
        elif emotional_ctx.density == 'Thick':
            if lh and len(lh) < 2:
                lh.append(lh[0] + 12)
            if rh and len(rh) < 5:
                lowest = min(rh) if rh else 60
                rh.append(lowest + 12)
                if len(rh) < 6 and rh:
                    highest = max(rh)
                    rh.append(highest + 12)
        
        # Clean up
        lh = sorted(list(set(lh))) if lh else []
        rh = sorted(list(set(rh))) if rh else []
        
        return lh, rh
    
    @staticmethod
    def adapt_arrangement(lh: List[int], rh: List[int], emotional_ctx: EmotionalContext) -> tuple:
        """
        Adapt voicing for full band arrangement.
        
        Args:
            lh: Left hand (Bass Part) MIDI notes
            rh: Right hand (Chord Part) MIDI notes
            emotional_ctx: Emotional parameters
            
        Returns:
            Tuple of (adapted_lh, adapted_rh)
        """
        lh = list(lh) if lh else []
        rh = list(rh) if rh else []
        
        # ─────────────────────────────────────────────────────
        # ENERGY ADAPTATION
        # ─────────────────────────────────────────────────────
        
        if emotional_ctx.energy < 0.3:
            # Low energy: Minimal arrangement
            lh = lh[:1] if lh else []
            rh = rh[:2] if len(rh) > 2 else rh
        
        elif emotional_ctx.energy > 0.7:
            # High energy: Full, spread arrangement
            if lh:
                root = lh[0]
                if len(lh) < 3:
                    lh = [root, root + 12, root + 19]  # Root, octave, 12th
            
            if rh and len(rh) < 6:
                rh_sorted = sorted(rh)
                rh.append(rh_sorted[0] + 12)
                if len(rh_sorted) > 1:
                    rh.append(rh_sorted[1] + 12)
        
        # ─────────────────────────────────────────────────────
        # ROLE ADAPTATION
        # ─────────────────────────────────────────────────────
        
        if emotional_ctx.role == 'Support':
            # Stay out of vocal range (D4 to B4 = MIDI 62-71)
            vocal_zone = range(62, 72)
            rh = [n + 12 if n in vocal_zone else n for n in rh]
        
        elif emotional_ctx.role == 'Ambient':
            # Very high or very low
            if emotional_ctx.energy < 0.5:
                # Quiet ambient = high shimmer
                if rh:
                    rh = [n + 24 for n in rh[:2]]
                lh = lh[:1] if lh else []
            else:
                # Louder ambient = deep
                rh = rh[:3] if len(rh) > 3 else rh
        
        # ─────────────────────────────────────────────────────
        # DENSITY ADAPTATION
        # ─────────────────────────────────────────────────────
        
        if emotional_ctx.density == 'Sparse':
            lh = lh[:1] if lh else []
            rh = rh[:2] if len(rh) > 2 else rh
        
        elif emotional_ctx.density == 'Thick':
            if lh and len(lh) < 3:
                lh.append(lh[0] + 12)
            if rh and len(rh) < 6:
                lowest = min(rh) if rh else 60
                highest = max(rh) if rh else 72
                rh.append(lowest + 12)
                rh.append(highest + 12)
        
        # Clean up
        lh = sorted(list(set(lh))) if lh else []
        rh = sorted(list(set(rh))) if rh else []
        
        return lh, rh
    
    @staticmethod
    def get_voice_leading_settings(movement: str) -> dict:
        """Returns voice leading settings based on movement style"""
        settings = {
            'Static': {
                'enabled': False,
                'max_movement': 24
            },
            'Flowing': {
                'enabled': True,
                'max_movement': 5
            },
            'Agitated': {
                'enabled': True,
                'max_movement': 12
            }
        }
        return settings.get(movement, settings['Flowing'])


def get_section_types():
    """Returns list of section types"""
    return SECTION_TYPES.copy()