gaming / app.py
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Create app.py
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import gradio as gr
# ----------------- SNAKE GAME HTML + JS ----------------- #
snake_game_html = """
<style>
#gameCanvas {
background-color: #222;
display: block;
margin: 1em auto;
border: 3px solid white;
border-radius: 8px;
}
#instructions {
text-align: center;
color: white;
font-family: Arial, sans-serif;
margin-top: 0.5em;
}
</style>
<canvas id="gameCanvas" width="400" height="400"></canvas>
<div id="instructions">Use Arrow Keys to move the snake. Eat the red squares!</div>
<script>
const canvas = document.getElementById('gameCanvas');
const ctx = canvas.getContext('2d');
const grid = 20;
let count = 0;
let snake = { x: 160, y: 160, dx: grid, dy: 0, cells: [], maxCells: 4 };
let apple = { x: 320, y: 320 };
let score = 0;
function getRandomInt(min, max) {
return Math.floor(Math.random() * (max - min)) + min;
}
document.addEventListener('keydown', function(e) {
if (e.key === 'ArrowLeft' && snake.dx === 0) { snake.dx = -grid; snake.dy = 0; }
if (e.key === 'ArrowUp' && snake.dy === 0) { snake.dx = 0; snake.dy = -grid; }
if (e.key === 'ArrowRight' && snake.dx === 0) { snake.dx = grid; snake.dy = 0; }
if (e.key === 'ArrowDown' && snake.dy === 0) { snake.dx = 0; snake.dy = grid; }
});
function gameLoop() {
requestAnimationFrame(gameLoop);
if (++count < 4) return;
count = 0;
ctx.clearRect(0, 0, canvas.width, canvas.height);
snake.x += snake.dx;
snake.y += snake.dy;
// Wrap snake position
if (snake.x < 0) snake.x = canvas.width - grid;
if (snake.x >= canvas.width) snake.x = 0;
if (snake.y < 0) snake.y = canvas.height - grid;
if (snake.y >= canvas.height) snake.y = 0;
snake.cells.unshift({x: snake.x, y: snake.y});
if (snake.cells.length > snake.maxCells) snake.cells.pop();
// Draw apple
ctx.fillStyle = 'red';
ctx.fillRect(apple.x, apple.y, grid-1, grid-1);
// Draw snake
ctx.fillStyle = 'lime';
snake.cells.forEach((cell, index) => {
ctx.fillRect(cell.x, cell.y, grid-1, grid-1);
// Check collision with apple
if (cell.x === apple.x && cell.y === apple.y) {
snake.maxCells++;
score++;
apple.x = getRandomInt(0, 20) * grid;
apple.y = getRandomInt(0, 20) * grid;
}
// Check collision with self
for (let i = index + 1; i < snake.cells.length; i++) {
if (cell.x === snake.cells[i].x && cell.y === snake.cells[i].y) {
alert("Game Over! Score: " + score);
document.location.reload();
}
}
});
// Draw score
ctx.fillStyle = 'white';
ctx.font = '16px Arial';
ctx.fillText('Score: ' + score, 10, 20);
}
requestAnimationFrame(gameLoop);
</script>
"""
# ----------------- GRADIO UI ----------------- #
with gr.Blocks() as demo:
gr.Markdown("## 🐍 Snake Game")
gr.Markdown("Control the snake with arrow keys and eat the red apples to grow!")
gr.HTML(snake_game_html)
demo.launch()