| | --- |
| | title: My Game Environment Server |
| | emoji: π₯ |
| | colorFrom: indigo |
| | colorTo: indigo |
| | sdk: docker |
| | pinned: false |
| | app_port: 8000 |
| | base_path: /web |
| | tags: |
| | - openenv |
| | --- |
| | |
| | # My Game Environment |
| |
|
| | A simple test environment that echoes back messages. Perfect for testing the env APIs as well as demonstrating environment usage patterns. |
| |
|
| | ## Quick Start |
| |
|
| | The simplest way to use the My Game environment is through the `MyGameEnv` class: |
| |
|
| | ```python |
| | from my_game import MyGameAction, MyGameEnv |
| | |
| | try: |
| | # Create environment from Docker image |
| | my_gameenv = MyGameEnv.from_docker_image("my_game-env:latest") |
| | |
| | # Reset |
| | result = my_gameenv.reset() |
| | print(f"Reset: {result.observation.echoed_message}") |
| | |
| | # Send multiple messages |
| | messages = ["Hello, World!", "Testing echo", "Final message"] |
| | |
| | for msg in messages: |
| | result = my_gameenv.step(MyGameAction(message=msg)) |
| | print(f"Sent: '{msg}'") |
| | print(f" β Echoed: '{result.observation.echoed_message}'") |
| | print(f" β Length: {result.observation.message_length}") |
| | print(f" β Reward: {result.reward}") |
| | |
| | finally: |
| | # Always clean up |
| | my_gameenv.close() |
| | ``` |
| |
|
| | That's it! The `MyGameEnv.from_docker_image()` method handles: |
| | - Starting the Docker container |
| | - Waiting for the server to be ready |
| | - Connecting to the environment |
| | - Container cleanup when you call `close()` |
| |
|
| | ## Building the Docker Image |
| |
|
| | Before using the environment, you need to build the Docker image: |
| |
|
| | ```bash |
| | # From project root |
| | docker build -t my_game-env:latest -f server/Dockerfile . |
| | ``` |
| |
|
| | ## Deploying to Hugging Face Spaces |
| |
|
| | You can easily deploy your OpenEnv environment to Hugging Face Spaces using the `openenv push` command: |
| |
|
| | ```bash |
| | # From the environment directory (where openenv.yaml is located) |
| | openenv push |
| | |
| | # Or specify options |
| | openenv push --namespace my-org --private |
| | ``` |
| |
|
| | The `openenv push` command will: |
| | 1. Validate that the directory is an OpenEnv environment (checks for `openenv.yaml`) |
| | 2. Prepare a custom build for Hugging Face Docker space (enables web interface) |
| | 3. Upload to Hugging Face (ensuring you're logged in) |
| |
|
| | ### Prerequisites |
| |
|
| | - Authenticate with Hugging Face: The command will prompt for login if not already authenticated |
| |
|
| | ### Options |
| |
|
| | - `--directory`, `-d`: Directory containing the OpenEnv environment (defaults to current directory) |
| | - `--repo-id`, `-r`: Repository ID in format 'username/repo-name' (defaults to 'username/env-name' from openenv.yaml) |
| | - `--base-image`, `-b`: Base Docker image to use (overrides Dockerfile FROM) |
| | - `--private`: Deploy the space as private (default: public) |
| |
|
| | ### Examples |
| |
|
| | ```bash |
| | # Push to your personal namespace (defaults to username/env-name from openenv.yaml) |
| | openenv push |
| | |
| | # Push to a specific repository |
| | openenv push --repo-id my-org/my-env |
| | |
| | # Push with a custom base image |
| | openenv push --base-image ghcr.io/meta-pytorch/openenv-base:latest |
| | |
| | # Push as a private space |
| | openenv push --private |
| | |
| | # Combine options |
| | openenv push --repo-id my-org/my-env --base-image custom-base:latest --private |
| | ``` |
| |
|
| | After deployment, your space will be available at: |
| | `https://huggingface.co/spaces/<repo-id>` |
| |
|
| | The deployed space includes: |
| | - **Web Interface** at `/web` - Interactive UI for exploring the environment |
| | - **API Documentation** at `/docs` - Full OpenAPI/Swagger interface |
| | - **Health Check** at `/health` - Container health monitoring |
| |
|
| | ## Environment Details |
| |
|
| | ### Action |
| | **MyGameAction**: Contains a single field |
| | - `message` (str) - The message to echo back |
| |
|
| | ### Observation |
| | **MyGameObservation**: Contains the echo response and metadata |
| | - `echoed_message` (str) - The message echoed back |
| | - `message_length` (int) - Length of the message |
| | - `reward` (float) - Reward based on message length (length Γ 0.1) |
| | - `done` (bool) - Always False for echo environment |
| | - `metadata` (dict) - Additional info like step count |
| |
|
| | ### Reward |
| | The reward is calculated as: `message_length Γ 0.1` |
| | - "Hi" β reward: 0.2 |
| | - "Hello, World!" β reward: 1.3 |
| | - Empty message β reward: 0.0 |
| |
|
| | ## Advanced Usage |
| |
|
| | ### Connecting to an Existing Server |
| |
|
| | If you already have a My Game environment server running, you can connect directly: |
| |
|
| | ```python |
| | from my_game import MyGameEnv |
| | |
| | # Connect to existing server |
| | my_gameenv = MyGameEnv(base_url="<ENV_HTTP_URL_HERE>") |
| | |
| | # Use as normal |
| | result = my_gameenv.reset() |
| | result = my_gameenv.step(MyGameAction(message="Hello!")) |
| | ``` |
| |
|
| | Note: When connecting to an existing server, `my_gameenv.close()` will NOT stop the server. |
| |
|
| | ## Development & Testing |
| |
|
| | ### Direct Environment Testing |
| |
|
| | Test the environment logic directly without starting the HTTP server: |
| |
|
| | ```bash |
| | # From the server directory |
| | python3 server/my_game_environment.py |
| | ``` |
| |
|
| | This verifies that: |
| | - Environment resets correctly |
| | - Step executes actions properly |
| | - State tracking works |
| | - Rewards are calculated correctly |
| |
|
| | ### Running Locally |
| |
|
| | Run the server locally for development: |
| |
|
| | ```bash |
| | uvicorn server.app:app --reload |
| | ``` |
| |
|
| | ## Project Structure |
| |
|
| | ``` |
| | my_game/ |
| | βββ .dockerignore # Docker build exclusions |
| | βββ __init__.py # Module exports |
| | βββ README.md # This file |
| | βββ openenv.yaml # OpenEnv manifest |
| | βββ pyproject.toml # Project metadata and dependencies |
| | βββ uv.lock # Locked dependencies (generated) |
| | βββ client.py # MyGameEnv client implementation |
| | βββ models.py # Action and Observation models |
| | βββ server/ |
| | βββ __init__.py # Server module exports |
| | βββ my_game_environment.py # Core environment logic |
| | βββ app.py # FastAPI application |
| | βββ Dockerfile # Container image definition |
| | ``` |
| |
|