Famanias
Deploy to Hugging Face
0f6f6c1
"""Speech bubble detection — find bubble boundaries for accurate text placement.
Uses flood fill on the inpainted image (text already erased) to find
the enclosing speech bubble for each text region. The bubble interior
rectangle is used as the rendering target instead of the tight textline
bounding box, giving translated text much more room to breathe.
"""
import cv2
import numpy as np
from typing import List, Optional
from ..utils import TextBlock, get_logger
logger = get_logger("bubble")
def detect_bubbles(
inpainted_img: np.ndarray,
text_regions: List[TextBlock],
min_bubble_area: int = 800,
max_bubble_ratio: float = 0.3,
padding: int = 12,
) -> List[Optional[np.ndarray]]:
"""
For each text region, detect the enclosing speech bubble.
Returns a list (one per region) of dst_points ``(1, 4, 2)`` int64 arrays
representing the bubble interior rectangle, or ``None`` when no clear
bubble is found (falls back to textline bounding box in the caller).
"""
if inpainted_img.ndim == 3:
gray = cv2.cvtColor(inpainted_img, cv2.COLOR_RGB2GRAY)
else:
gray = inpainted_img.copy()
# Slight blur reduces pixel-level noise that can stop flood fill prematurely
gray = cv2.GaussianBlur(gray, (3, 3), 0)
h, w = gray.shape
img_area = h * w
results: List[Optional[np.ndarray]] = []
for idx, region in enumerate(text_regions):
cx = max(0, min(int(region.center[0]), w - 1))
cy = max(0, min(int(region.center[1]), h - 1))
detected = _detect_single_bubble(
gray, cx, cy, h, w, img_area, region,
min_bubble_area, max_bubble_ratio, padding,
)
rect = None
conf = 0.0
if detected is not None:
rect, conf = detected
region._bubble_confidence = conf
if rect is not None:
bw = int(rect[0, 1, 0] - rect[0, 0, 0])
bh = int(rect[0, 2, 1] - rect[0, 0, 1])
logger.debug(
"Region %d: BUBBLE %dx%d at (%d,%d), conf=%.2f",
idx,
bw,
bh,
int(rect[0, 0, 0]),
int(rect[0, 0, 1]),
conf,
)
else:
logger.debug("Region %d: no bubble detected", idx)
results.append(rect)
# If multiple regions share the same bubble, split the space.
_resolve_overlaps(text_regions, results)
return results
# ── internals ────────────────────────────────────────────────────────
def _detect_single_bubble(
gray, cx, cy, h, w, img_area, region,
min_area, max_ratio, padding,
) -> Optional[tuple[np.ndarray, float]]:
"""Flood-fill from the text center to find the enclosing bubble."""
tx, ty, tw, th = cv2.boundingRect(region.min_rect[0].astype(np.int32))
text_area = max(1, tw * th)
text_len = len(getattr(region, "translation", "") or region.text or "")
min_area_dyn = max(min_area, int(text_area * 0.9), 300)
max_area_dyn = int(img_area * max_ratio)
best_rect: Optional[np.ndarray] = None
best_score = -1.0
for sx, sy in _candidate_seed_points(cx, cy, tw, th, w, h):
# ── 1. Flood fill from candidate seed ───────────────────────
bubble_mask, flood_area = _flood_fill(gray, sx, sy)
if flood_area < min_area_dyn:
continue
if flood_area > max_area_dyn:
continue
if flood_area < text_area * 1.05:
continue
contours, _ = cv2.findContours(bubble_mask, cv2.RETR_EXTERNAL, cv2.CHAIN_APPROX_SIMPLE)
compactness = 0.0
if contours:
cnt = max(contours, key=cv2.contourArea)
hull_area = cv2.contourArea(cv2.convexHull(cnt))
if hull_area > 0:
compactness = cv2.contourArea(cnt) / hull_area
# Relax compactness threshold for dense text to avoid over-rejection.
density = text_len / max(np.sqrt(max(flood_area, 1)), 1.0)
compact_thresh = max(0.28, min(0.42, 0.40 - 0.10 * density))
if compactness > 0 and compactness < compact_thresh:
continue
# ── 2. Erode to safe interior while keeping selected seed inside ────
adaptive_padding = _adaptive_padding(flood_area, region, tw, th, padding)
eroded = _erode_mask(bubble_mask, sx, sy, adaptive_padding)
if eroded is None:
continue
num_labels, labels = cv2.connectedComponents(eroded)
label_at_seed = labels[sy, sx]
if label_at_seed == 0:
continue
component = (labels == label_at_seed).astype(np.uint8) * 255
bx, by, bw, bh = cv2.boundingRect(component)
min_dim = max(18, int(min(tw, th) * 0.55))
if bw < min_dim or bh < min_dim:
continue
if region.horizontal and bw < tw * 0.7:
continue
score = _bubble_confidence_score(flood_area, text_area, compactness, bw, bh, tw, th)
if score > best_score:
best_score = score
best_rect = _rect_to_dst(bx, by, bw, bh)
if best_rect is None:
return None
return best_rect, float(max(0.0, min(1.0, best_score)))
def _candidate_seed_points(cx: int, cy: int, tw: int, th: int, w: int, h: int) -> list[tuple[int, int]]:
delta = max(2, int(round(min(tw, th) * 0.10)))
pts = [
(cx, cy),
(cx + delta, cy),
(cx - delta, cy),
(cx, cy + delta),
(cx, cy - delta),
]
uniq = set()
out = []
for x, y in pts:
sx = max(0, min(int(x), w - 1))
sy = max(0, min(int(y), h - 1))
key = (sx, sy)
if key not in uniq:
uniq.add(key)
out.append(key)
return out
def _flood_fill(gray: np.ndarray, sx: int, sy: int) -> tuple[np.ndarray, int]:
flood_mask = np.zeros((gray.shape[0] + 2, gray.shape[1] + 2), np.uint8)
gray_copy = gray.copy()
cv2.floodFill(
gray_copy,
flood_mask,
(int(sx), int(sy)),
newVal=0,
loDiff=(35,),
upDiff=(35,),
flags=cv2.FLOODFILL_MASK_ONLY | (255 << 8),
)
bubble_mask = flood_mask[1:-1, 1:-1]
flood_area = int(np.sum(bubble_mask > 0))
return bubble_mask, flood_area
def _bubble_confidence_score(
flood_area: int,
text_area: int,
compactness: float,
bw: int,
bh: int,
tw: int,
th: int,
) -> float:
area_ratio = flood_area / max(text_area, 1)
area_term = max(0.0, min(1.0, (area_ratio - 1.0) / 4.0))
compact_term = max(0.0, min(1.0, compactness))
width_fit = max(0.0, min(1.0, bw / max(tw, 1)))
height_fit = max(0.0, min(1.0, bh / max(th, 1)))
fit_term = 0.5 * width_fit + 0.5 * height_fit
return 0.45 * area_term + 0.30 * compact_term + 0.25 * fit_term
def _erode_mask(mask, cx, cy, padding):
"""Erode *mask*, reducing padding until *center* is still inside."""
h, w = mask.shape
if cy < 0 or cy >= h or cx < 0 or cx >= w:
return None
for p in range(padding, 1, -2):
kernel = np.ones((p * 2 + 1, p * 2 + 1), np.uint8)
eroded = cv2.erode(mask, kernel)
if eroded[cy, cx] > 0:
return eroded
# Minimal / no erosion
if mask[cy, cx] > 0:
return mask
return None
def _adaptive_padding(
flood_area: int,
region: TextBlock,
text_w: int,
text_h: int,
base_padding: int,
) -> int:
"""Compute erosion padding from bubble size and text density.
Uses a smooth formula rather than fixed area classes:
- Larger bubbles get more padding.
- Longer/denser text gets less padding to avoid cramped rendering.
- Preserves caller-provided ``base_padding`` as a soft prior.
"""
bubble_dim = max(1.0, float(np.sqrt(max(flood_area, 1))))
text_len = len(getattr(region, "translation", "") or region.text or "")
# Size-driven padding component (smooth growth with bubble dimension)
size_padding = 0.06 * bubble_dim
# Text density proxy: higher density => less interior erosion
text_density = text_len / max(bubble_dim, 1.0)
density_factor = max(0.72, min(1.12, 1.06 - 0.16 * text_density))
# Blend caller default with adaptive value for backward compatibility
blended = (0.45 * float(base_padding) + 0.55 * size_padding) * density_factor
# Prevent erosion from consuming tiny bubbles
upper_bound = max(3, int(min(text_w, text_h) * 0.22))
return int(max(3, min(24, min(upper_bound, round(blended)))))
def _resolve_overlaps(text_regions, bubble_rects):
"""Split shared bubbles among multiple text regions."""
n = len(bubble_rects)
for i in range(n):
if bubble_rects[i] is None:
continue
for j in range(i + 1, n):
if bubble_rects[j] is None:
continue
r1 = cv2.boundingRect(bubble_rects[i][0].astype(np.int32))
r2 = cv2.boundingRect(bubble_rects[j][0].astype(np.int32))
if _rect_iou(r1, r2) < 0.5:
continue
_split_shared_bubble(text_regions, bubble_rects, i, j)
def _rect_iou(r1, r2):
x1 = max(r1[0], r2[0])
y1 = max(r1[1], r2[1])
x2 = min(r1[0] + r1[2], r2[0] + r2[2])
y2 = min(r1[1] + r1[3], r2[1] + r2[3])
inter = max(0, x2 - x1) * max(0, y2 - y1)
union = r1[2] * r1[3] + r2[2] * r2[3] - inter
return inter / union if union > 0 else 0.0
def _split_shared_bubble(text_regions, bubble_rects, i, j):
"""Split shared bubble along dominant region-center axis."""
ri = bubble_rects[i][0]
bx = int(ri[0, 0])
by = int(ri[0, 1])
bw = int(ri[1, 0] - bx)
bh = int(ri[2, 1] - by)
cy_i = float(text_regions[i].center[1])
cy_j = float(text_regions[j].center[1])
cx_i = float(text_regions[i].center[0])
cx_j = float(text_regions[j].center[0])
if abs(cx_i - cx_j) > abs(cy_i - cy_j):
_split_horizontally(text_regions, bubble_rects, i, j, bx, by, bw, bh, cx_i, cx_j)
else:
_split_vertically(text_regions, bubble_rects, i, j, bx, by, bw, bh, cy_i, cy_j)
def _split_vertically(text_regions, bubble_rects, i, j, bx, by, bw, bh, cy_i, cy_j):
"""Split a shared bubble between two regions by Y axis."""
split_y = int((cy_i + cy_j) / 2)
split_y = max(by + 10, min(split_y, by + bh - 10))
if cy_i <= cy_j:
h_top = split_y - by
h_bot = by + bh - split_y
bubble_rects[i] = _rect_to_dst(bx, by, bw, h_top)
bubble_rects[j] = _rect_to_dst(bx, split_y, bw, h_bot)
else:
h_top = split_y - by
h_bot = by + bh - split_y
bubble_rects[j] = _rect_to_dst(bx, by, bw, h_top)
bubble_rects[i] = _rect_to_dst(bx, split_y, bw, h_bot)
def _split_horizontally(text_regions, bubble_rects, i, j, bx, by, bw, bh, cx_i, cx_j):
"""Split a shared bubble between two regions by X axis."""
split_x = int((cx_i + cx_j) / 2)
split_x = max(bx + 10, min(split_x, bx + bw - 10))
if cx_i <= cx_j:
w_left = split_x - bx
w_right = bx + bw - split_x
bubble_rects[i] = _rect_to_dst(bx, by, w_left, bh)
bubble_rects[j] = _rect_to_dst(split_x, by, w_right, bh)
else:
w_left = split_x - bx
w_right = bx + bw - split_x
bubble_rects[j] = _rect_to_dst(bx, by, w_left, bh)
bubble_rects[i] = _rect_to_dst(split_x, by, w_right, bh)
def _rect_to_dst(x, y, w, h):
"""Pack (x, y, w, h) into a ``(1, 4, 2)`` int64 dst_points array."""
return np.array(
[[[x, y], [x + w, y], [x + w, y + h], [x, y + h]]],
dtype=np.int64,
)