wrdler / CLAUDE.md
Surn's picture
v0.2.5
082223e
# Wrdler - Project Context
## Project Overview
Wrdler is a simplified vocabulary puzzle game based on BattleWords:
- **Python project** (Streamlit, Python 3.12.8)
- **8x6 grid** (8 columns Γ— 6 rows, one word per row, horizontal only)
- **No scope/radar visualization**
- **2 free letter guesses at game start** (all instances revealed)
- **Word composition:** 2 four-letter, 2 five-letter, 2 six-letter words per puzzle
**Current Version:** 0.2.4
**Repository:** https://github.com/Oncorporation/Wrdler.git
**Branch:** AI (working branch)
## Current Features (v0.2.4)
### Core Gameplay
- 8x6 grid with 6 hidden words (one per row, horizontal only)
- Players choose 2 free letters at start; all instances are revealed
- Click cells to reveal letters or empty spaces
- Guess words for points (word length + bonus for unrevealed letters)
- Game ends when all words guessed or all word letters are revealed
- Incorrect guess history display (toggleable, default enabled)
- 10 incorrect guess limit per game
### Game Modes
1. **Classic Mode:** Allows consecutive guessing after correct answers
2. **Too Easy Mode:** Single guess per reveal
### Scoring Tiers
- **Legendary:** 45+ points
- **Fantastic:** 42-44 points
- **Great:** 39-41 points
- **Good:** 35-38 points
- **Keep practicing:** < 35 points
### Word List Management
- Sidebar controls for sorting and filtering word lists
- Filter capability using `assets/filter.txt` blocklist to remove unwanted words
- Dialog display of removed words after filtering
### Challenge Mode & Remote Storage
- Short URL-based challenge sharing via `?game_id=<sid>`
- Each player gets different random words from same wordlist
- Multi-user challenge leaderboards (top 5 display)
- Remote storage via HuggingFace datasets
- Word list difficulty calculation
- "Show Challenge Share Links" toggle (default OFF)
- **Integration:**
- Automatic submission after game completion (opt-in via game over popup)
- Challenge scores also contribute to daily/weekly leaderboards
- Source tracking via `source_challenge_id` field
- Unified JSON format with `entry_type` field (daily/weekly/challenge)
**Access:** 'Leaderboard' link in the footer navigation at the bottom of the page
### Daily & Weekly Leaderboards
- **Settings-Based Separation:** Each unique settings combo creates separate leaderboard
- Settings: `game_mode`, `wordlist_source`, `show_incorrect_guesses`, `enable_free_letters`, `puzzle_options` (spacer, may_overlap)
- **Auto Score Submission:** Checks qualification for top 25 after game completion
- **Storage:** Folder-based discovery at `games/leaderboards/{daily|weekly}/{period}/{file_id}/settings.json`
- **File ID Format:** `{wordlist_source}-{game_mode}-{sequence}` (e.g., `classic-classic-0`)
- **Leaderboard Page:** Four tabs (Today, Daily, Weekly, History) accessible via `?page=today|daily|weekly|history`
- Leaderboard files use UTC for all period boundaries.
- When displaying daily leaderboards, show the UTC period as a PST date range.
- Example: For UTC file date 2025-12-08, display:
2025-12-08 00:00:00 UTC to 2025-12-08 23:59:59 UTC
and
2025-12-07 16:00:00 PST to 2025-12-08 15:59:59 PST
The leaderboard expander label should show: `Mon, Dec 08, 2025 4:00 PM PST – Tue, Dec 09, 2025 3:59:59 PM PST [settings badge]`
### AI Word Generation
- Topic-based word list generation via HuggingFace Spaces or local transformers
- Automatic word saving (max 1000 words per file)
- Retry mechanism (up to 3 attempts) for insufficient word counts
- Fallback to dictionary words if AI unavailable
### Audio & Visuals
- Ocean-themed gradient background with wave animations
- Toggleable background music with volume control
- Sound effects (hit/miss/correct/incorrect) with volume control
### PWA Support
- Installable as Progressive Web App on desktop and mobile
- Service worker for offline caching of static assets
- Works offline for basic functionality
## Technical Architecture
### Technology Stack
- **Framework:** Streamlit 1.51.0
- **Language:** Python 3.12.8 (requires >=3.12, <3.13)
- **Remote Storage:** huggingface_hub (>=0.20.0)
- **AI Generation:** transformers, gradio_client
- **Testing:** Pytest
- **Package Manager:** UV or pip
### Project Structure
```
wrdler/
β”œβ”€β”€ app.py # Streamlit entry point
β”œβ”€β”€ wrdler/ # Main package
β”‚ β”œβ”€β”€ __init__.py # Version: 0.2.0
β”‚ β”œβ”€β”€ models.py # Data models (Coord, Word, Puzzle, GameState)
β”‚ β”œβ”€β”€ generator.py # Puzzle generation with deterministic seeding
β”‚ β”œβ”€β”€ logic.py # Game mechanics (reveal, guess, scoring)
β”‚ β”œβ”€β”€ ui.py # Streamlit UI with query param routing
β”‚ β”œβ”€β”€ oauth.py # HuggingFace OAuth utilities (NEW)
β”‚ β”œβ”€β”€ settings_page.py # Settings page UI (IN PROGRESS)
β”‚ β”œβ”€β”€ leaderboard.py # Leaderboard system (daily/weekly)
β”‚ β”œβ”€β”€ leaderboard_page.py # Leaderboard UI page
β”‚ β”œβ”€β”€ word_loader.py # Word list management
β”‚ β”œβ”€β”€ word_loader_ai.py # AI word generation
β”‚ β”œβ”€β”€ game_storage.py # HF game storage wrapper
β”‚ β”œβ”€β”€ version_info.py # Version display
β”‚ β”œβ”€β”€ modules/ # Shared utility modules (from OpenBadge)
β”‚ β”‚ β”œβ”€β”€ __init__.py # Module exports
β”‚ β”‚ β”œβ”€β”€ storage.py # HuggingFace storage & URL shortener (with folder listing)
β”‚ β”‚ β”œβ”€β”€ storage.md # Storage module documentation
β”‚ β”‚ β”œβ”€β”€ constants.py # Storage-related constants (trimmed)
β”‚ β”‚ └── file_utils.py # File utility functions
β”‚ └── words/ # Word list files
β”‚ β”œβ”€β”€ classic.txt # Default word list
β”‚ β”œβ”€β”€ fourth_grade.txt # Elementary word list
β”œβ”€β”€ tests/ # Unit tests
β”œβ”€β”€ specs/ # Documentation
β”œβ”€β”€ static/ # PWA assets (manifest.json, service-worker.js)
β”œβ”€β”€ .env # Environment variables (HF credentials)
β”œβ”€β”€ pyproject.toml # Project metadata
β”œβ”€β”€ requirements.txt # Dependencies
β”œβ”€β”€ uv.lock # UV lock file
β”œβ”€β”€ Dockerfile # Container deployment
β”œβ”€β”€ README.md # User-facing documentation
β”œβ”€β”€ CLAUDE.md # This file - project context for Claude
β”œβ”€β”€ GAMEPLAY_GUIDE.md # User guide with tips and strategies
β”œβ”€β”€ pyproject.toml # Project metadata
β”œβ”€β”€ requirements.txt # Dependencies
β”œβ”€β”€ uv.lock # UV lock file
β”œβ”€β”€ Dockerfile # Container deployment
β”œβ”€β”€ README.md # User-facing documentation
β”œβ”€β”€ CLAUDE.md # This file - project context for Claude
β”œβ”€β”€ GAMEPLAY_GUIDE.md # User guide with tips and strategies
```
### Page Navigation System
Uses **query parameter-based routing** (NOT Streamlit multi-page):
- `?page=today|daily|weekly|history` β†’ Leaderboard pages
- `?page=settings` β†’ Settings page (IN PROGRESS - OAuth protected)
- `?game_id=<sid>` β†’ Challenge mode
- No query params β†’ Main game page
## Data Models
### Core Classes
```python
@dataclass
class Coord:
x: int # row, 0-based
y: int # col, 0-based
@dataclass
class Word:
text: str
start: Coord
direction: Direction # "H" or "V"
cells: List[Coord]
@dataclass
class Puzzle:
words: List[Word]
may_overlap: bool
spacer: int
uid: str # Unique identifier
@dataclass
class GameState:
grid_rows: int # 6 for Wrdler
grid_cols: int # 8 for Wrdler
puzzle: Puzzle
revealed: Set[Coord]
guessed: Set[str]
score: int
last_action: str
can_guess: bool
game_mode: str
points_by_word: Dict[str, int]
start_time: Optional[datetime]
end_time: Optional[datetime]
```
## Environment Variables
Create a `.env` file in the project root:
```bash
# Challenge Mode & Leaderboards (Remote Storage)
HF_API_TOKEN=hf_xxxxxxxxxxxxxxxxxxxxx # HuggingFace API token with write access
HF_REPO_ID=YourUsername/YourRepo # Dataset repo for challenge storage
# AI Word Generation
USE_HF_WORDS=false # Enable HF Space API for word generation
HF_WORD_LIST_REPO_ID=YourUsername/WordRepo # Dataset repo for AI word lists
# OAuth Admin Access (NEW)
ADMIN_USERS=username1,username2 # Comma-separated list of admin usernames
MAX_DISPLAY_ENTRIES=25 # Max leaderboard entries to display (default: 25)
```
### HF_REPO_ID Structure
```
HF_REPO_ID/
β”œβ”€β”€ shortener.json # URL shortener mappings
β”œβ”€β”€ games/{uid}/settings.json # Challenge data (entry_type: "challenge")
└── games/leaderboards/
β”œβ”€β”€ daily/{YYYY-MM-DD}/{file_id}/settings.json # Daily leaderboards
└── weekly/{YYYY-Www}/{file_id}/settings.json # Weekly leaderboards
```
## Development Workflow
### Running Locally
```bash
# Install dependencies
uv pip install -r requirements.txt --link-mode=copy
# Run app
streamlit run app.py
```
### Testing
```bash
pytest tests/
```
## Next Step: OAuth-Protected Settings Page
### Goal
Move all game settings from sidebar to a dedicated settings page at `?page=settings`, protected by HuggingFace OAuth (admin-only access).
### Implementation Approach
1. **Use existing query parameter routing** (like leaderboard pages)
2. **HuggingFace OAuth integration:**
- Add `hf_oauth: true` to README.md YAML header βœ… DONE
- Create `wrdler/oauth.py` with utility functions βœ… DONE
- OAuth user info available at `st.session_state["oauth_user"]`
- Check admin access via `ADMIN_USERS` environment variable
3. **Create `wrdler/settings_page.py`:**
- Check authentication with `require_admin()` from oauth.py
- Move settings UI from sidebar (word list, game mode, audio, etc.)
- Persist settings to session state
- Accessible via `?page=settings`
4. **Modify `wrdler/ui.py`:**
- Add settings page route handler (similar to leaderboard routing)
- Remove settings from sidebar (keep minimal controls only)
- Add "βš™οΈ Settings" link in footer navigation
5. **Keep sidebar minimal:**
- Version info
- User info (if logged in)
- Link to settings page
### HuggingFace OAuth Flow
1. User clicks login button (HF Spaces provides this automatically)
2. User authorizes with HF account
3. HF redirects back with OAuth token
4. User info stored in `st.session_state["oauth_user"]`
5. Check `username` against `ADMIN_USERS` env var
6. Grant/deny access to settings page
### Files to Modify
- `wrdler/ui.py` - Add settings page routing, remove sidebar settings
- `wrdler/settings_page.py` - NEW FILE - Settings UI with OAuth protection
- `wrdler/oauth.py` - Already created βœ…
### Key OAuth Functions (wrdler/oauth.py)
```python
get_user_info() β†’ Dict | None # Get authenticated user info
get_username() β†’ str | None # Get username (preferred_username)
is_authenticated() β†’ bool # Check if user is logged in
is_admin(allowed_users) β†’ bool # Check if user is admin
require_admin(page_name) β†’ bool # Validate admin access or show error
```
## Technical Notes
### Important Implementation Details
- **Python syntax only** - Use colons `:` not braces `{}`
- **8Γ—6 grid:** `grid_rows=6`, `grid_cols=8`
- **Horizontal-only placement:** One word per row
- **Query param routing:** All pages use `?page=<name>` system
- **Session state management:** Heavy use of `st.session_state`
- **OAuth detection:** Check `st.session_state.get("oauth_user")`
### Current Routing Pattern (ui.py)
```python
params = st.query_params
page = params.get("page", "")
if page in {"today", "daily", "weekly", "history"}:
render_leaderboard_page(default_tab=page)
return
if page == "settings": # TO BE IMPLEMENTED
render_settings_page()
return
# Default: main game page
run_app()
```
## Deployment Platforms
1. **HuggingFace Spaces** (Primary) - Dockerfile deployment with OAuth support
2. **Local Development** - Streamlit run
3. **Docker** - Containerized deployment
## Git Configuration
- **Current Branch:** AI (working branch)
- **Main Branch:** main
- **Remotes:**
- origin: https://github.com/Oncorporation/Wrdler.git
- Hugging: https://huggingface.co/spaces/Surn/Wrdler