GraphGeneratorKIT / graphGen7.py
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Update graphGen7.py
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import numpy as np
import networkx as nx
import matplotlib.pyplot as plt
import random
import time
class NetworkGenerator:
def __init__(self,
width=10,
height=10,
variant="F",
topology="highly_connected",
node_drop_fraction=0.1,
bottleneck_cluster_count=None,
bottleneck_edges_per_link=1):
self.variant = variant.upper() # "F" = Fixed Density, "R" = Random/Custom Density
self.topology = topology.lower()
self.width = int(width)
self.height = int(height)
self.node_drop_fraction = float(node_drop_fraction)
# Standard config
self.node_factor = 0.4
# Bottleneck settings
if bottleneck_cluster_count is None:
area = self.width * self.height
self.bottleneck_cluster_count = max(2, int(area / 18))
else:
self.bottleneck_cluster_count = int(bottleneck_cluster_count)
self.bottleneck_edges_per_link = int(bottleneck_edges_per_link)
self.graph = None
self.active_positions = None
def generate(self):
"""Generate a connected network representing rooms in a building."""
max_attempts = 20
for attempt in range(max_attempts):
self._build_node_mask()
self._initialize_graph()
self._add_nodes()
nodes = list(self.graph.nodes())
if len(nodes) < 2:
continue
# Topology-specific edge construction
if self.topology == "bottlenecks":
self._build_bottleneck_clusters(nodes)
else:
self._connect_all_nodes_by_nearby_growth(nodes)
self._add_edges()
# Cleanup - STRICT MODE
self._remove_intersections()
self._enforce_edge_budget()
if not nx.is_connected(self.graph):
self._force_connect_components()
# Final Safety Check
self._remove_intersections()
if nx.is_connected(self.graph):
return self.graph
raise RuntimeError("Failed to generate a valid network. Try reducing Void Fraction.")
# --- INTERNAL HELPERS ---
def _effective_node_drop_fraction(self):
base = self.node_drop_fraction
if self.topology == "highly_connected": return max(0.0, base * 0.8)
if self.topology == "linear": return min(0.95, base * 1.2)
return base
def _build_node_mask(self):
all_positions = [(x, y) for x in range(self.width + 1) for y in range(self.height + 1)]
drop_frac = self._effective_node_drop_fraction()
drop = int(drop_frac * len(all_positions))
deactivated = set(random.sample(all_positions, drop)) if drop > 0 else set()
self.active_positions = set(all_positions) - deactivated
def _initialize_graph(self):
self.graph = nx.Graph()
# Seed near center
margin_x = max(1, self.width // 4)
margin_y = max(1, self.height // 4)
low_x, high_x = margin_x, self.width - margin_x
low_y, high_y = margin_y, self.height - margin_y
middle_active = [
(x, y) for (x, y) in self.active_positions
if low_x <= x <= high_x and low_y <= y <= high_y
]
if middle_active:
seed = random.choice(middle_active)
elif self.active_positions:
seed = random.choice(list(self.active_positions))
else:
return
self.graph.add_node(tuple(seed))
def _compute_nodes(self):
total_possible = (self.width + 1) * (self.height + 1)
# Variant "F" (Fixed) uses stable logic. Variant "R" (Custom) adds randomization.
base = self.node_factor if self.variant == "F" else random.uniform(0.3, 0.6)
scale = {"highly_connected": 1.2, "bottlenecks": 0.85, "linear": 0.75}.get(self.topology, 1.0)
target = int(base * scale * total_possible)
return min(target, len(self.active_positions))
def _add_nodes(self):
total_nodes = self._compute_nodes()
attempts = 0
while len(self.graph.nodes()) < total_nodes and attempts < (total_nodes * 20):
attempts += 1
x = random.randint(0, self.width)
y = random.randint(0, self.height)
if (x, y) in self.active_positions and (x, y) not in self.graph:
self.graph.add_node((x, y))
def _connect_all_nodes_by_nearby_growth(self, nodes):
connected = set()
remaining = set(nodes)
if not remaining: return
current = random.choice(nodes)
connected.add(current)
remaining.remove(current)
while remaining:
candidates = []
for n in remaining:
for c in connected:
if abs(n[0]-c[0]) <= 2 and abs(n[1]-c[1]) <= 2:
candidates.append(n)
break
if not candidates:
n = min(remaining, key=lambda r: min(abs(r[0]-c[0]) + abs(r[1]-c[1]) for c in connected))
candidates.append(n)
candidate = random.choice(candidates)
neighbors = [c for c in connected if abs(c[0]-candidate[0])<=3 and abs(c[1]-candidate[1])<=3]
neighbors.sort(key=lambda c: abs(c[0]-candidate[0]) + abs(c[1]-candidate[1]))
n = neighbors[0] if neighbors else random.choice(list(connected))
self.graph.add_edge(n, candidate)
connected.add(candidate)
remaining.remove(candidate)
def _compute_edge_count(self):
n = len(self.graph.nodes())
if self.topology == "highly_connected": return int(3.5 * n)
if self.topology == "bottlenecks": return int(1.8 * n)
return int(random.uniform(1.2, 2.0) * n)
def _add_edges(self):
nodes = list(self.graph.nodes())
if self.topology == "highly_connected":
self._add_cluster_dense(nodes, self._compute_edge_count())
elif self.topology == "linear":
self._make_linear(nodes)
def _make_linear(self, nodes):
nodes_sorted = sorted(nodes, key=lambda x: (x[0], x[1]))
if not nodes_sorted: return
prev = nodes_sorted[0]
for nxt in nodes_sorted[1:]:
if not self._would_create_intersection(prev, nxt):
self.graph.add_edge(prev, nxt)
prev = nxt
def _add_cluster_dense(self, nodes, max_edges):
edges_added = 0
nodes = list(nodes)
random.shuffle(nodes)
for i in range(len(nodes)):
for j in range(i + 1, len(nodes)):
if edges_added >= max_edges: return
n1, n2 = nodes[i], nodes[j]
dist = max(abs(n1[0]-n2[0]), abs(n1[1]-n2[1]))
if dist <= 4:
if not self._would_create_intersection(n1, n2):
self.graph.add_edge(n1, n2)
edges_added += 1
# --- BOTTLENECK LOGIC ---
def _build_bottleneck_clusters(self, nodes):
self.graph.remove_edges_from(list(self.graph.edges()))
clusters, centers = self._spatial_cluster_nodes(nodes, k=self.bottleneck_cluster_count)
for cluster in clusters:
if len(cluster) < 2: continue
self._connect_cluster_by_nearby_growth(cluster)
self._add_cluster_dense(list(cluster), max_edges=max(1, int(3.5 * len(cluster))))
order = sorted(range(len(clusters)), key=lambda i: (centers[i][0], centers[i][1]))
for a_idx, b_idx in zip(order[:-1], order[1:]):
self._add_bottleneck_links(clusters[a_idx], clusters[b_idx], self.bottleneck_edges_per_link)
if not nx.is_connected(self.graph):
self._force_connect_components()
def _force_connect_components(self):
components = list(nx.connected_components(self.graph))
while len(components) > 1:
c1 = list(components[0])
c2 = list(components[1])
best_pair = None
min_dist = float('inf')
for u in c1:
for v in c2:
d = (u[0]-v[0])**2 + (u[1]-v[1])**2
if d < min_dist:
if not self._would_create_intersection(u, v):
min_dist = d
best_pair = (u, v)
if best_pair:
self.graph.add_edge(best_pair[0], best_pair[1])
else:
pass
prev_len = len(components)
components = list(nx.connected_components(self.graph))
if len(components) == prev_len: break
def _spatial_cluster_nodes(self, nodes, k):
nodes = list(nodes)
if k >= len(nodes): return [[n] for n in nodes], nodes[:]
centers = random.sample(nodes, k)
clusters = [[] for _ in range(k)]
for n in nodes:
best_i = min(range(k), key=lambda i: max(abs(n[0]-centers[i][0]), abs(n[1]-centers[i][1])))
clusters[best_i].append(n)
return clusters, centers
def _connect_cluster_by_nearby_growth(self, cluster_nodes):
self._connect_all_nodes_by_nearby_growth(cluster_nodes)
def _add_bottleneck_links(self, cluster_a, cluster_b, m):
pairs = []
for u in cluster_a:
for v in cluster_b:
dist = max(abs(u[0]-v[0]), abs(u[1]-v[1]))
pairs.append((dist, u, v))
pairs.sort(key=lambda t: t[0])
added = 0
for _, u, v in pairs:
if added >= m: break
if not self.graph.has_edge(u, v) and not self._would_create_intersection(u, v):
self.graph.add_edge(u, v)
added += 1
# --- GEOMETRY & CLEANUP ---
def _remove_intersections(self):
pass_no = 0
while pass_no < 8:
pass_no += 1
edges = list(self.graph.edges())
intersections = []
for i in range(len(edges)):
for j in range(i+1, len(edges)):
e1 = edges[i]
e2 = edges[j]
if self._segments_intersect(e1[0], e1[1], e2[0], e2[1]):
intersections.append((e1, e2))
if not intersections: break
for e1, e2 in intersections:
if not self.graph.has_edge(*e1) or not self.graph.has_edge(*e2): continue
l1 = (e1[0][0]-e1[1][0])**2 + (e1[0][1]-e1[1][1])**2
l2 = (e2[0][0]-e2[1][0])**2 + (e2[0][1]-e2[1][1])**2
rem = e1 if l1 > l2 else e2
self.graph.remove_edge(*rem)
def _enforce_edge_budget(self):
budget = self._compute_edge_count()
while len(self.graph.edges()) > budget:
edges = list(self.graph.edges())
rem = random.choice(edges)
self.graph.remove_edge(*rem)
if not nx.is_connected(self.graph):
self.graph.add_edge(*rem)
break
def _segments_intersect(self, a, b, c, d):
if a == c or a == d or b == c or b == d: return False
def ccw(A,B,C): return (C[1]-A[1]) * (B[0]-A[0]) > (B[1]-A[1]) * (C[0]-A[0])
return ccw(a,c,d) != ccw(b,c,d) and ccw(a,b,c) != ccw(a,b,d)
def _would_create_intersection(self, u, v):
for a, b in self.graph.edges():
if u == a or u == b or v == a or v == b: continue
if self._segments_intersect(u, v, a, b): return True
return False