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<!DOCTYPE html>
<html lang="en">
<head>
    <meta charset="UTF-8">
    <meta name="viewport" content="width=device-width, initial-scale=1.0">
    <title>Infinite Algebra Game</title>
    <script src="https://cdn.tailwindcss.com"></script>
    <link rel="stylesheet" href="https://cdnjs.cloudflare.com/ajax/libs/font-awesome/6.4.0/css/all.min.css">
    <style>
        @keyframes pulse {
            0%, 100% { transform: scale(1); }
            50% { transform: scale(1.05); }
        }
        .pulse-animation {
            animation: pulse 1.5s infinite;
        }
        .fade-in {
            animation: fadeIn 0.5s ease-in-out;
        }
        @keyframes fadeIn {
            from { opacity: 0; transform: translateY(10px); }
            to { opacity: 1; transform: translateY(0); }
        }
        .shake {
            animation: shake 0.5s;
        }
        @keyframes shake {
            0%, 100% { transform: translateX(0); }
            10%, 30%, 50%, 70%, 90% { transform: translateX(-5px); }
            20%, 40%, 60%, 80% { transform: translateX(5px); }
        }
    </style>
</head>
<body class="bg-gradient-to-br from-indigo-900 to-purple-800 min-h-screen text-white font-sans">
    <div class="container mx-auto px-4 py-8 max-w-3xl">
        <header class="text-center mb-8">
            <h1 class="text-4xl font-bold mb-2">∞ Infinite Algebra Game</h1>
            <p class="text-xl opacity-80">Solve algebra problems as they get progressively harder!</p>
        </header>

        <div class="bg-white/10 backdrop-blur-md rounded-xl shadow-2xl overflow-hidden transition-all duration-300">
            <!-- Game Stats -->
            <div class="flex justify-between items-center p-6 border-b border-white/10">
                <div class="text-center">
                    <div class="text-sm opacity-70">Level</div>
                    <div class="text-2xl font-bold" id="level">1</div>
                </div>
                <div class="text-center">
                    <div class="text-sm opacity-70">Score</div>
                    <div class="text-2xl font-bold" id="score">0</div>
                </div>
                <div class="text-center">
                    <div class="text-sm opacity-70">Streak</div>
                    <div class="text-2xl font-bold" id="streak">0</div>
                </div>
            </div>

            <!-- Game Area -->
            <div class="p-8 text-center">
                <div class="mb-8">
                    <div class="text-lg mb-2 opacity-80">Solve for x:</div>
                    <div class="text-5xl font-bold mb-6 fade-in" id="problem">2x + 5 = 15</div>
                    <div class="max-w-xs mx-auto relative">
                        <input type="number" id="answer" class="w-full bg-white/20 border border-white/30 rounded-lg py-4 px-6 text-2xl text-center focus:outline-none focus:ring-2 focus:ring-purple-400 transition" placeholder="Your answer" autofocus>
                        <button id="submit-btn" class="mt-4 bg-purple-600 hover:bg-purple-500 text-white font-bold py-3 px-8 rounded-full transition-all duration-200 transform hover:scale-105 focus:outline-none focus:ring-2 focus:ring-purple-400 focus:ring-opacity-50">
                            Submit <i class="fas fa-arrow-right ml-2"></i>
                        </button>
                    </div>
                </div>

                <div id="feedback" class="h-8 mb-4"></div>

                <div class="bg-white/10 rounded-lg p-4 text-left hidden" id="hint-box">
                    <div class="flex items-start">
                        <div class="mr-3 text-purple-300 text-xl"><i class="fas fa-lightbulb"></i></div>
                        <div>
                            <div class="font-bold mb-1">Hint</div>
                            <div id="hint-text">Remember to isolate x by performing inverse operations on both sides of the equation.</div>
                        </div>
                    </div>
                </div>
            </div>

            <!-- Game Controls -->
            <div class="p-6 border-t border-white/10 flex justify-between">
                <button id="hint-btn" class="text-purple-300 hover:text-purple-200 transition flex items-center">
                    <i class="fas fa-lightbulb mr-2"></i> Get Hint
                </button>
                <button id="new-game-btn" class="text-white/70 hover:text-white transition flex items-center">
                    <i class="fas fa-redo mr-2"></i> New Game
                </button>
            </div>
        </div>

        <!-- How to Play -->
        <div class="mt-8 bg-white/10 backdrop-blur-md rounded-xl p-6">
            <h2 class="text-xl font-bold mb-4 flex items-center">
                <i class="fas fa-question-circle mr-2"></i> How to Play
            </h2>
            <ul class="space-y-2">
                <li class="flex items-start">
                    <i class="fas fa-check-circle text-purple-300 mr-2 mt-1"></i>
                    <span>Solve the algebra equation for x</span>
                </li>
                <li class="flex items-start">
                    <i class="fas fa-check-circle text-purple-300 mr-2 mt-1"></i>
                    <span>Type your answer in the box and press Submit</span>
                </li>
                <li class="flex items-start">
                    <i class="fas fa-check-circle text-purple-300 mr-2 mt-1"></i>
                    <span>Problems get harder as you level up</span>
                </li>
                <li class="flex items-start">
                    <i class="fas fa-check-circle text-purple-300 mr-2 mt-1"></i>
                    <span>Correct answers give you points and increase your streak</span>
                </li>
            </ul>
        </div>
    </div>

    <script>
        // Game state
        const gameState = {
            level: 1,
            score: 0,
            streak: 0,
            currentProblem: null,
            correctAnswer: null,
            hintShown: false
        };

        // DOM elements
        const elements = {
            level: document.getElementById('level'),
            score: document.getElementById('score'),
            streak: document.getElementById('streak'),
            problem: document.getElementById('problem'),
            answer: document.getElementById('answer'),
            submitBtn: document.getElementById('submit-btn'),
            feedback: document.getElementById('feedback'),
            hintBox: document.getElementById('hint-box'),
            hintText: document.getElementById('hint-text'),
            hintBtn: document.getElementById('hint-btn'),
            newGameBtn: document.getElementById('new-game-btn')
        };

        // Initialize game
        function initGame() {
            gameState.level = 1;
            gameState.score = 0;
            gameState.streak = 0;
            gameState.hintShown = false;
            updateUI();
            generateProblem();
            elements.answer.value = '';
            elements.answer.focus();
            elements.feedback.innerHTML = '';
            elements.hintBox.classList.add('hidden');
        }

        // Update UI with current game state
        function updateUI() {
            elements.level.textContent = gameState.level;
            elements.score.textContent = gameState.score;
            elements.streak.textContent = gameState.streak;
        }

        // Generate a new algebra problem based on current level
        function generateProblem() {
            let a, b, c, equation, answer;
            
            // Adjust problem difficulty based on level
            if (gameState.level <= 3) {
                // Simple equations: ax + b = c
                a = getRandomInt(1, 5);
                b = getRandomInt(1, 10);
                c = a * getRandomInt(1, 10) + b;
                equation = `${a}x + ${b} = ${c}`;
                answer = (c - b) / a;
            } else if (gameState.level <= 6) {
                // Equations with subtraction: ax - b = c
                a = getRandomInt(1, 8);
                b = getRandomInt(1, 15);
                c = a * getRandomInt(1, 10) - b;
                equation = `${a}x - ${b} = ${c}`;
                answer = (c + b) / a;
            } else if (gameState.level <= 9) {
                // Equations with multiplication coefficients: a(bx + c) = d
                a = getRandomInt(2, 5);
                b = getRandomInt(1, 5);
                c = getRandomInt(1, 10);
                const d = a * (b * getRandomInt(1, 10) + c);
                equation = `${a}(${b}x + ${c}) = ${d}`;
                answer = (d / a - c) / b;
            } else if (gameState.level <= 12) {
                // Equations with division: (ax + b)/c = d
                a = getRandomInt(1, 5);
                b = getRandomInt(1, 10);
                c = getRandomInt(2, 5);
                const d = Math.floor((a * getRandomInt(1, 10) + b) / c);
                equation = `(${a}x + ${b})/${c} = ${d}`;
                answer = (d * c - b) / a;
            } else {
                // More complex equations with multiple operations
                const operation = getRandomInt(1, 3);
                switch(operation) {
                    case 1:
                        // ax + b = cx + d
                        a = getRandomInt(1, 6);
                        b = getRandomInt(1, 15);
                        c = getRandomInt(1, 6);
                        const d = (a - c) * getRandomInt(1, 10) + b;
                        equation = `${a}x + ${b} = ${c}x + ${d}`;
                        answer = (d - b) / (a - c);
                        break;
                    case 2:
                        // a(x + b) = c(x - d)
                        a = getRandomInt(2, 5);
                        b = getRandomInt(1, 5);
                        c = getRandomInt(2, 5);
                        const e = getRandomInt(1, 5);
                        const f = (a * (e + b)) / c + e;
                        equation = `${a}(x + ${b}) = ${c}(x - ${e})`;
                        answer = f;
                        break;
                    case 3:
                        // (ax + b)/(cx + d) = e
                        a = getRandomInt(1, 4);
                        b = getRandomInt(1, 8);
                        c = getRandomInt(1, 4);
                        const g = getRandomInt(1, 3);
                        const h = getRandomInt(1, 5);
                        const i = (a * h + b) / (c * h + g);
                        equation = `(${a}x + ${b})/(${c}x + ${g}) = ${i}`;
                        answer = h;
                        break;
                }
            }

            gameState.currentProblem = equation;
            gameState.correctAnswer = answer;
            gameState.hintShown = false;
            
            // Add fade-in animation
            elements.problem.classList.remove('fade-in');
            void elements.problem.offsetWidth; // Trigger reflow
            elements.problem.classList.add('fade-in');
            
            elements.problem.textContent = equation;
            elements.hintBox.classList.add('hidden');
            
            // Generate hint based on problem type
            generateHint(equation, answer);
        }

        // Generate a hint for the current problem
        function generateHint(equation, answer) {
            let hint = "";
            
            if (equation.includes('+') && !equation.includes('(') && !equation.includes('/')) {
                hint = `To solve ${equation}, subtract the constant term from both sides, then divide by the coefficient of x.`;
            } else if (equation.includes('-') && !equation.includes('(') && !equation.includes('/')) {
                hint = `To solve ${equation}, add the constant term to both sides, then divide by the coefficient of x.`;
            } else if (equation.includes('(') && equation.includes(')') && !equation.includes('/')) {
                hint = `First, distribute the multiplication across the parentheses in ${equation}, then combine like terms and solve as usual.`;
            } else if (equation.includes('/')) {
                hint = `For ${equation}, start by eliminating the denominator by multiplying both sides by it, then proceed to solve the resulting equation.`;
            } else {
                hint = `Combine like terms in ${equation} to isolate x on one side of the equation, then solve for x.`;
            }
            
            elements.hintText.textContent = hint;
        }

        // Check the user's answer
        function checkAnswer() {
            const userAnswer = parseFloat(elements.answer.value);
            
            if (isNaN(userAnswer)) {
                showFeedback('Please enter a valid number', 'error');
                elements.answer.classList.add('shake');
                setTimeout(() => elements.answer.classList.remove('shake'), 500);
                return;
            }
            
            // Round to 2 decimal places for comparison
            const roundedUserAnswer = Math.round(userAnswer * 100) / 100;
            const roundedCorrectAnswer = Math.round(gameState.correctAnswer * 100) / 100;
            
            if (roundedUserAnswer === roundedCorrectAnswer) {
                // Correct answer
                gameState.score += gameState.level * 10;
                gameState.streak += 1;
                
                // Bonus for streak
                if (gameState.streak >= 3) {
                    gameState.score += gameState.streak * 5;
                }
                
                // Level up every 3 correct answers
                if (gameState.streak % 3 === 0) {
                    gameState.level += 1;
                }
                
                updateUI();
                showFeedback(`Correct! x = ${roundedCorrectAnswer}`, 'success');
                
                // Add celebration effect
                elements.problem.classList.add('pulse-animation');
                setTimeout(() => {
                    elements.problem.classList.remove('pulse-animation');
                    generateProblem();
                    elements.answer.value = '';
                    elements.answer.focus();
                }, 1000);
            } else {
                // Wrong answer
                gameState.streak = 0;
                updateUI();
                showFeedback(`Incorrect. Try again!`, 'error');
                elements.answer.classList.add('shake');
                setTimeout(() => elements.answer.classList.remove('shake'), 500);
                elements.answer.select();
            }
        }

        // Show feedback message
        function showFeedback(message, type) {
            elements.feedback.innerHTML = '';
            const feedbackEl = document.createElement('div');
            feedbackEl.className = `px-4 py-2 rounded-lg font-medium fade-in ${type === 'success' ? 'bg-green-500/20 text-green-200' : 'bg-red-500/20 text-red-200'}`;
            feedbackEl.textContent = message;
            elements.feedback.appendChild(feedbackEl);
            
            // Remove feedback after 3 seconds
            setTimeout(() => {
                feedbackEl.classList.remove('fade-in');
                feedbackEl.classList.add('opacity-0', 'transition-opacity', 'duration-300');
                setTimeout(() => {
                    if (elements.feedback.contains(feedbackEl)) {
                        elements.feedback.removeChild(feedbackEl);
                    }
                }, 300);
            }, 3000);
        }

        // Show hint
        function showHint() {
            if (!gameState.hintShown) {
                elements.hintBox.classList.remove('hidden');
                gameState.hintShown = true;
                
                // Penalize for using hint
                gameState.score = Math.max(0, gameState.score - 5);
                updateUI();
            }
        }

        // Helper function to get random integer
        function getRandomInt(min, max) {
            return Math.floor(Math.random() * (max - min + 1)) + min;
        }

        // Event listeners
        elements.submitBtn.addEventListener('click', checkAnswer);
        elements.answer.addEventListener('keypress', (e) => {
            if (e.key === 'Enter') {
                checkAnswer();
            }
        });
        elements.hintBtn.addEventListener('click', showHint);
        elements.newGameBtn.addEventListener('click', initGame);

        // Start the game
        initGame();
    </script>
</body>
</html>