title: Multi-Agent Incident Command Center
emoji: π¨
colorFrom: red
colorTo: purple
sdk: docker
pinned: false
app_port: 8000
license: mit
tags:
- openenv
- reinforcement-learning
- llm-agents
- multi-agent
- long-horizon
- world-modeling
- enterprise
Multi-Agent Incident Command Center
Enterprise-grade OpenEnv environment for training LLM agents to coordinate incident response under real operational constraints.
Part 1 β The story in 2 minutes
When a real tech company has an outage, three people's phones buzz at once. A Triage engineer, an Investigator, and an Ops Manager have to cooperate under a ticking SLA clock while every extra action costs budget. We built a simulator that teaches LLMs to do that job β and fine-tuned one that does it as well as the human expert.
The problem, in one line
Real incident response isn't "pick the right label." It's multi-agent, long-horizon, partially observable teamwork β and it's exactly where general-purpose LLMs fall over. We built an OpenEnv simulator of a live tech-company war room so agents can practice the job, end-to-end.
The environment, as a picture
A virtual war room where three specialist agents resolve a live queue of real-world tech incidents:
| Role | Can do | Cannot do |
|---|---|---|
| π Triage agent | Pull logs Β· check metrics Β· consult KB | Close a ticket |
| π§ͺ Investigator | Apply a fix Β· roll back a deploy | Escalate or file a post-mortem |
| π· Ops Manager | Escalate Β· file post-mortem Β· close the ticket | Apply a code fix |
13 real incidents Β· 3 difficulty tiers (easy / medium / hard) Β· 14+ named reward signals Β· customer-tier weighting (enterprise outages cost ~3Γ a free-tier outage)
Wrong actor β β0.08. Wrong root-cause on an enterprise ticket β β1.98. Correct closure on an enterprise ticket β +1.44. The rules matter β and every step tells you why it was scored.
The headline result
One picture, four policies, three difficulty tiers:
| Policy | What is it? | Hard-tier reward |
|---|---|---|
| π΄ Random | Picks an action uniformly | β12.50 |
| π Base Qwen2.5-1.5B | Off-the-shelf LLM, no fine-tuning | β4.28 |
| π’ Our fine-tuned LLM | Same model, SFT on 680 rollout examples | +5.89 |
| π΅ Heuristic (oracle) | Human-written "ideal" policy | +5.89 |
The AI went from β4.28 β +5.89 on hard incidents β a +10.17 reward swing β and matched the human expert component-for-component.
What did the agent actually learn?
Not "which label to pick." It learned a whole workflow β and the reward rubric makes that visible:
| Before fine-tuning π | After fine-tuning π’ |
|---|---|
Only earns clue_bonus (+0.24) |
Unlocks closure_correct +7.36 Β· mitigation_correct +2.10 Β· postmortem_bonus +0.60 |
Bleeds step_cost (β5.16) and sla_exhausted (β5.04) |
Respects the SLA β zero sla_exhausted |
| Closes 0 incidents correctly | Closes incidents like the expert does |
| "Looks busy" but times out | Actually solves the problem |
How training went (the short version)
| Step | What happened |
|---|---|
| 1. Collect | Run the expert heuristic over every incident β 680 rollout examples (prompt = observation, completion = structured action) |
| 2. Supervise | TRL SFTTrainer, 3 epochs β loss 2.84 β 0.02, token accuracy 0.49 β 0.99 |
| 3. Evaluate | Re-run random / heuristic / base-LLM / SFT-LLM under identical seeds |
| 4. Plot | Reward curve, training curve, reward-component breakdown β all committed to artifacts/ |
The surprise finding β size matters
Same pipeline, same data recipe, smaller backbone:
| Backbone | Dataset rows | Base β SFT on hard | Hard incidents closed |
|---|---|---|---|
| Qwen2.5-0.5B-Instruct | 255 | +0.00 | 0 |
| Qwen2.5-1.5B-Instruct | 680 | +10.17 | full expert behavior |
At 0.5B the model is too small to absorb this multi-step, role-gated policy even with perfect supervision. At 1.5B capacity is suddenly sufficient and behavior cloning converges. The rubric surfaces this β it's not hidden inside a single aggregate score.
Why this environment hits all three hackathon themes
| Theme | How we satisfy it |
|---|---|
| #1 Multi-agent | Three roles with different permissions who have to cooperate. Wrong-actor calls are punished (β0.08). Correct handoff is rewarded (+0.15). |
| #2 Long-horizon | Each episode runs 3β5 sequential incidents, 20β60 steps each, under one ticking SLA clock. The big reward (+0.80 Γ tier) only fires after clues β fix β post-mortem. Sparse and delayed by design. |
| #3 Professional world-model | Real tech incidents with logs, metrics, KB articles, red-herring signals, customer-tier revenue impact, SLA clocks. Close an enterprise ticket wrong and it hurts ~3Γ what a free-tier one does. |
Try it in 30 seconds
| π’ Live environment | Open the dashboard β |
| π» Source code | GitHub repo β |
| π Reproduce the training | One-click Colab notebook β |
| π Mini blog post (the required short writeup) | docs/BLOG_POST.md |
Want the rubric math, architecture, full numbers, configuration, and the hackathon checklist? Keep scrolling β Part 2 is the full technical README.
Part 2 β Technical deep dive
Live links
| What | Where |
|---|---|
| Live environment (OpenEnv-compatible) | https://swapnilpatil28-multi-agent-incident-command-center.hf.space |
| Hugging Face Space page | huggingface.co/spaces/SwapnilPatil28/Multi-Agent-Incident-Command-Center |
| GitHub repository | github.com/SwapnilPatil28/Multi-Agent-Incident-Command-Center |
| Training notebook (Colab T4, one-click reproducible) | Open in Colab β |
| Mini blog post (the required short writeup) | docs/BLOG_POST.md |
| Submission checklist | docs/SUBMISSION_CHECKLIST.md |
| Training script (Python) | train_trl.py |
Three specialist agents β Triage, Investigator, and Ops Manager β cooperate to resolve a queue of production incidents while operating under strict SLA budgets, investigation costs, and customer-tier impact multipliers. The environment is designed to reward real operational reasoning, not pattern matching on the root-cause label.
This repository is the hackathon submission for the OpenEnv India 2026 Round 2 finals across three themes simultaneously:
- Theme #1 Multi-Agent Interactions β role-gated action space, negotiation, handoff.
- Theme #2 (Super) Long-Horizon Planning β delayed rewards, carried constraints across multiple incidents, postmortem requirements.
- Theme #3.1 World Modeling (Professional Tasks) β realistic logs/metrics/KB workflows with red-herring signals and business-impact accounting.
Table of contents
- Why this environment?
- Architecture
- Action and observation spaces
- Reward model
- Task difficulties
- Quick start
- Training pipeline
- Training results
- Operations & observability
- Testing
- Repository layout
- Deployment to Hugging Face Spaces
- Submission checklist
- License
Why this environment?
Real incident response looks nothing like multi-choice QA. It's a long-horizon, partially observable, multi-agent control problem where the wrong action early costs you the episode.
This environment captures five properties that are hard to teach with static datasets:
| Property | How this env models it |
|---|---|
| Role-based authority | Only ops_manager_agent can close an incident or submit a postmortem. Wrong-role actions incur a penalty. |
| Dense, interpretable reward | Every step returns a reward_components dict (step cost, clue bonus, mitigation accuracy, speed bonus, tier-weighted closure reward, β¦). Training curves are explainable. |
| Business impact | Each incident carries customer tier, affected users, and $/min revenue impact. Closure rewards scale by tier (enterprise Γ1.8, premium Γ1.4, standard Γ1.0, free Γ0.6). |
| Anti-gaming | Clue bonuses are unique per root-cause keyword; repeated lookups get a small penalty. Closing without enough clues triggers an under-investigated penalty even when the guess is right. |
| Carry-over state | Budget and SLA decrement across the whole incident queue, so early sloppy episodes ruin later ones. Postmortems must be filed for high-impact incidents. |
Mapping to the hackathon themes
One environment, three themes checked β each one addressed by a concrete mechanic, not just a claim:
| Hackathon theme | How this environment satisfies it |
|---|---|
| Theme #1 β Multi-Agent Interactions | Three distinct specialist roles (triage_agent, investigator_agent, ops_manager_agent) with non-overlapping permissions. negotiate_handoff scores correct cooperation (+0.15) and wrong owners (β0.10). wrong_actor_penalty (β0.08) teaches the belief that "I should pick the right specialist for this phase" β a minimal theory-of-mind signal over who-can-do-what. |
| Theme #2 β (Super) Long-Horizon Planning | Each episode carries 3β5 sequential incidents under a single investigation budget and a single ticking SLA counter. Rewards are sparse and delayed: the +0.80 closure reward only fires when you pick the right root cause after collecting enough clues, running a correct mitigation, and filing a postmortem β steps that may happen 20β60 turns apart. Early sloppy episodes visibly corrupt later ones via the shared budget/SLA. |
| Theme #3.1 β World Modeling (Professional Tasks) | Incidents carry realistic logs, metrics, and KB articles with red-herring signals mixed into real ones, making root-cause identification require tool-use discipline, not shortcut guessing. Customer tiers, affected-user counts, and $/min revenue impact create a persistent business world-model that the agent has to reason about β closing an enterprise incident incorrectly costs ~2x what closing a free-tier one costs. |
Architecture
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β Hugging Face Space / Docker β
β β
β uvicorn server.app:app β
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β β FastAPI ββ OpenEnv transport (/reset, /step, /state, /mcp) β β
β β ββ /healthz /version /env-info /metrics /web β β
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β β IncidentCommandCenterEnvironment (server/environment.py) β β
β β - Structured JSON logging, per-episode seeded RNG β β
β βββββββββββββββ¬βββββββββββββββββ¬βββββββββββββββββ¬βββββββββββββββββ β
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β β domain.incidents ββ domain.reward ββ domain.roles β β
β β 13 scenarios with ββ Rubric engine ββ Role-gated β β
β β red-herrings and ββ + anti-gaming ββ action permiss. β β
β β business metadata ββ + tier mult. ββ β β
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The domain layer is pure Python (no OpenEnv, no FastAPI) so it is unit-tested in isolation and can be embedded in any transport.
Action and observation spaces
Action space (IncidentAction)
action_type |
Role gating | Required fields |
|---|---|---|
inspect_logs |
triage, investigator | target (service id) |
inspect_metrics |
triage, investigator | target (dashboard id) |
consult_kb |
triage, investigator | target (KB article id) |
negotiate_handoff |
triage, ops manager | target (role name) |
apply_fix |
investigator | resolution_summary (free text) |
rollback |
investigator, ops manager | resolution_summary |
escalate |
ops manager | β |
submit_postmortem |
ops manager | postmortem_note |
close_incident |
ops manager | root_cause, optional resolution_summary, confidence |
Every action also carries an actor role and an optional reason / confidence to support audit trails and training evidence.
Observation space (IncidentObservation)
Rich fields returned every step:
incident_id,incident_title,incident_description,incident_category,incident_difficultycustomer_tierβ{free, standard, premium, enterprise},affected_users_estimate,revenue_impact_usd_per_minpostmortem_requiredavailable_actions,available_teams,allowed_actors_by_actionvisible_signals,investigation_targets(grouped by tool),playbook_hintsbudget_remaining,sla_minutes_remaining,incidents_remainingepisode_step,incident_step,clues_found,mitigation_applied,postmortem_submittedreward_componentsβ a dict describing exactly how the last step was scoredlast_action_notesβ human-readable notes per component
Both action and observation schemas are defined in models.py with Pydantic v2 validators.
Reward model
The rubric engine lives in server/domain/reward.py and server/environment.py. Every step accumulates named components that are summed into the final reward and echoed back to the agent in observation.reward_components.
Step-level components (what each action pays or earns)
| Component | Typical value | Triggers |
|---|---|---|
step_cost |
β0.01 β¦ β0.08 | Every action (type-specific: -0.01 postmortem, -0.02 handoff/fix, -0.03 KB, -0.04 logs/metrics, -0.05 escalate, -0.08 rollback) |
wrong_actor_penalty |
β0.08 | Action invoked by a role not authorised for it |
invalid_action |
β0.25 | Unrecognised action_type |
clue_bonus |
+0.12 | Lookup surfaces a new root-cause keyword (capped at 3 per incident) |
repeated_lookup_penalty |
β0.02 | Same clue keyword surfaced again |
handoff_correct / handoff_wrong |
+0.15 / β0.10 | Handoff target matches the incident's expected owner |
mitigation_correct / mitigation_wrong / mitigation_empty |
+0.35 / β0.30 / β0.30 | apply_fix text matches accepted fix keywords |
rollback_effective / rollback_ineffective |
+0.20 / β0.15 | rollback summary aligns with the incident's accepted playbook |
escalation_needed / escalation_not_needed |
+0.10 / β0.10 | Escalation raised for an incident that actually meets the paging threshold (β₯50K users OR β₯$800/min OR postmortem required) |
postmortem_logged / postmortem_empty |
+0.05 / β0.10 | submit_postmortem with/without a postmortem_note |
Closure components (scored when close_incident fires)
| Component | Typical value | Triggers |
|---|---|---|
closure_correct |
+0.80 Γ tier | Correct root cause, tier multiplier: free Γ0.6, standard Γ1.0, premium Γ1.4, enterprise Γ1.8 |
closure_wrong |
β1.10 Γ tier | Wrong root cause, scaled by tier |
closure_mitigation_bonus |
+0.30 | Closed after a successful apply_fix |
closure_no_mitigation |
β0.15 | Closed on a mitigation-required incident without having applied one |
closure_under_investigated |
β0.20 | Closed before collecting the required number of clues |
speed_bonus |
+0.10 β¦ +0.20 | Resolved in β€ 7 / β€ 4 steps on that incident |
postmortem_bonus / postmortem_missing |
+0.12 / β0.15 | Postmortem filed (or not) for a high-impact incident |
Terminal components (episode-ending penalties)
| Component | Typical value | Triggers |
|---|---|---|
sla_exhausted |
β1.2 Γ tier | Global SLA minutes hit zero while an incident is still open |
budget_exhausted |
β1.5 | Investigation action budget hit zero |
Every component is persisted to observation.reward_components, surfaced in Prometheus /metrics, and aggregated into the reward_components_by_policy block of artifacts/summary_metrics.json.
Design goals:
- Transparent β agents and humans can see why each step was scored (the Reward components chart below is the rubric made visible).
- Hard to game β unique clue bonuses, under-investigation penalty, role gating, anti-churn
rollback_ineffectiveandescalation_not_needed. - Business-aware β tier multipliers mirror real enterprise SLA contracts.
Task difficulties
| Task | # incidents | Action budget | SLA minutes | Complexity |
|---|---|---|---|---|
easy |
3 | 28 | 120 | Single-failure scenarios, clear signals |
medium |
5 | 54 | 210 | Red-herrings, partial observability, postmortem on some |
hard |
5 | 84 | 330 | Cross-service cascades, mandatory postmortems, enterprise-tier impact |
Full incident catalog with logs, metrics, KB and accepted fixes is defined in server/domain/incidents.py.
Quick start
1. Clone and install
git clone https://github.com/SwapnilPatil28/Multi-Agent-Incident-Command-Center.git
cd Multi-Agent-Incident-Command-Center
python -m venv .venv
# Windows PowerShell
.venv\Scripts\Activate.ps1
# macOS / Linux
source .venv/bin/activate
pip install -r requirements.txt
2. Run the server
python -m server.app
# or
uvicorn server.app:app --host 0.0.0.0 --port 8000
Then open:
- Dashboard β http://localhost:8000/
- OpenAPI docs β http://localhost:8000/docs
- Health probe β http://localhost:8000/healthz
- Rubric / action space β http://localhost:8000/env-info
3. Run the baseline
python inference.py
You'll see structured per-step traces showing reward_components, budget/SLA drawdown, and episode totals for easy, medium, and hard.
4. Validate the OpenEnv manifest
openenv validate
5. Run tests
pytest tests/ -q
Expected output: 21 passing (domain rubric, incident catalog, environment integration).
Training pipeline
train_trl.py orchestrates the end-to-end training & evaluation pipeline:
- Rollout β the
HeuristicCoordinatordrives the live environment to collect(prompt, completion)pairs. Prompts include customer tier, revenue impact, visible signals and investigation targets; completions are structured JSON actions. - SFT β the dataset is collapsed into a single
textcolumn (robust across TRL β₯ 0.20) and fed toSFTTrainer. The fine-tuned weights + tokenizer are saved toartifacts/sft_model/. - Evaluation β four policies are rolled out under identical seeds:
random,heuristic,base_model(rawBASE_MODELHF checkpoint), andsft_model(the fine-tuned checkpoint just saved). LLM evaluation auto-enables on a CUDA GPU; force it withEVAL_LLM_MODELS=trueor disable withEVAL_LLM_MODELS=false. - Artifacts β a single run writes all five evidence files committed to
artifacts/:reward_curve.png(4 lines: random / heuristic / base / SFT vs easy/medium/hard, both axes labelled)training_curve.png(TRL loss + mean token accuracy vs training step)reward_components.png(stacked bars showing where each policy's reward came from)training_log.json(fulltrainer.state.log_historyfor reproducibility)summary_metrics.json(random / heuristic / base / SFT rewards + per-taskimprovement_sft_over_base+reward_components_by_policy)
Local run (small model)
BASE_MODEL=Qwen/Qwen2.5-0.5B-Instruct python train_trl.py
Colab (T4 GPU) β one-click reproducible
Open the full training notebook on Colab β
Or run the cells manually:
# Cell 1 β clone and install
!git clone https://github.com/SwapnilPatil28/Multi-Agent-Incident-Command-Center.git /content/repo
%cd /content/repo
!pip install -q -r requirements.txt
!pip install -q "openenv-core[core]>=0.2.2"
# Cell 2 β start the environment server in the background
import subprocess, time, os, requests
os.environ["ENV_STRUCTURED_LOGGING"] = "false"
server = subprocess.Popen(
["uvicorn", "server.app:app", "--host", "127.0.0.1", "--port", "8000"],
stdout=subprocess.DEVNULL, stderr=subprocess.DEVNULL,
)
for _ in range(30):
try:
if requests.get("http://127.0.0.1:8000/healthz", timeout=1).status_code == 200:
print("server up"); break
except Exception:
time.sleep(1)
# Cell 3 β full pipeline (dataset β SFT β evaluate 4 policies β plots)
import os
os.environ["BASE_MODEL"] = "Qwen/Qwen2.5-1.5B-Instruct"
os.environ["ENV_URL"] = "http://127.0.0.1:8000"
os.environ["EVAL_LLM_MODELS"] = "true"
os.environ["EPISODES_PER_TASK"] = "8"
os.environ["TRAIN_EPOCHS"] = "3"
os.environ["TRAIN_MAX_LENGTH"] = "1024"
os.environ["MAX_LLM_EVAL_STEPS"] = "120"
!python train_trl.py
Environment variables you can tune before running train_trl.py:
| Variable | Default | Purpose |
|---|---|---|
BASE_MODEL |
Qwen/Qwen2.5-0.5B-Instruct |
Any causal-LM model compatible with TRL |
EPISODES_PER_TASK |
3 |
Rollouts per difficulty for dataset build |
TRAIN_EPOCHS |
1 |
SFT epochs |
TRAIN_MAX_LENGTH |
768 |
Max sequence length |
TRAIN_BATCH_SIZE / TRAIN_GRAD_ACCUM |
1 / 2 |
Effective batch size |
MAX_ROLLOUT_STEPS |
120 |
Safety cap per episode (data collection + baselines) |
MAX_LLM_EVAL_STEPS |
60 |
Safety cap per episode when an LLM policy is acting |
EVAL_LLM_MODELS |
auto |
auto β eval LLMs only if CUDA is available; true/false to force |
Running a base vs fine-tuned comparison
After train_trl.py finishes, the fine-tuned checkpoint lives at
artifacts/sft_model/. You can re-run just the LLM rollouts against the
running environment without retraining:
# Colab / local
import os
os.environ["POLICY_MODEL"] = "Qwen/Qwen2.5-0.5B-Instruct" # base model
!python inference.py
os.environ["POLICY_MODEL"] = "artifacts/sft_model" # fine-tuned
!python inference.py
inference.py picks up POLICY_MODEL and routes every step through the
LLM via llm_policy.LLMPolicy, falling back to a safe action only when
the model emits invalid JSON.
Training results
Four policies (random, heuristic, base Qwen2.5-1.5B-Instruct, SFT fine-tuned) evaluated under identical seeds across all three task difficulties. All three plots below are produced automatically by a single python train_trl.py run and committed to artifacts/.
Headline: SFT closes a +10-point reward gap on hard incidents
| Task | Random | Base LLM | Fine-tuned LLM | Heuristic (oracle) |
|---|---|---|---|---|
| easy | -5.96 | -2.92 | -4.72 | -4.72 |
| medium | -11.48 | -4.00 | -0.87 | -0.87 |
| hard | -12.50 | -4.28 | +5.89 | +5.89 |
| SFT β Base | β | β | -1.80 / +3.13 / +10.17 | β |
Why SFT matches the heuristic component-for-component: the environment is deterministic (same task β same incidents β same observations), and so is the heuristic (same observation β same action). With TRL SFT achieving ~0.99 token accuracy, the student memorises the teacher's policy and reproduces it under greedy decoding. Behavior cloning has converged to the expert. The meaningful comparison is therefore SFT vs the untrained base model, where fine-tuning earns +10.17 reward on hard-difficulty incidents and unlocks closure/mitigation/postmortem reward components the base model never fires.
1. Reward curve β four policies head-to-head
Random (red) is the floor. Base LLM (orange) already beats random on easy by producing structured JSON but plateaus because it never learns to close an incident. Fine-tuned LLM (green) climbs sharply with difficulty, reaching +5.89 on hard β matching the hand-coded expert.
2. Training curve β loss drops, token accuracy climbs
Qwen2.5-1.5B-Instruct fine-tuned for 3 epochs on 680 rollout examples. Loss falls from ~2.84 β ~0.02; mean token accuracy climbs from ~0.49 to ~0.99. Satisfies the hackathon "loss AND reward plots" minimum requirement.
3. Reward components β where each policy actually earns reward
This chart is the rubric made visible. Random gets crushed by closure_wrong and wrong_actor_penalty. Base LLM only earns clue_bonus, then bleeds out via step_cost and sla_exhausted β it never closes an incident. Fine-tuned LLM and the heuristic both unlock the positive-reward components (closure_correct +7.36, mitigation_correct +2.10, closure_mitigation_bonus +1.80, postmortem_bonus +0.60). Training has redirected the LLM's reward mass from "bleeding" to "solving."
4. Summary metrics
The full numbers live in artifacts/summary_metrics.json. Top-level excerpt:
{
"base_model": "Qwen/Qwen2.5-1.5B-Instruct",
"dataset_rows": 680,
"episodes_per_task": 8,
"random_rewards": [ -5.96, -11.48, -12.50 ],
"heuristic_rewards": [ -4.72, -0.87, +5.89 ],
"base_model_rewards": [ -2.92, -4.00, -4.28 ],
"sft_model_rewards": [ -4.72, -0.87, +5.89 ],
"improvement_sft_over_base": [ -1.80, +3.13, +10.17 ],
"improvement_heuristic_over_random":[ +1.24, +10.61, +18.39 ]
}
Full reward_components_by_policy (used to generate plot 3) is included alongside.
5. Ablation: model scale matters for imitation learning
The same pipeline with the smaller Qwen2.5-0.5B-Instruct backbone, identical seeds and environment config (so random / heuristic numbers are directly comparable), but a smaller training dataset (3 episodes/task β 255 rows vs 8 episodes/task β 680 rows):
| Task | Random | Base 0.5B | SFT 0.5B | Heuristic | SFT β Base (0.5B) |
|---|---|---|---|---|---|
| easy | -5.96 | -2.92 | -2.49 | -4.72 | +0.43 |
| medium | -11.48 | -4.00 | -3.86 | -0.87 | +0.14 |
| hard | -12.50 | -2.40 | -2.40 | +5.89 | 0.00 |
The punchline β scale is the story. With the 0.5B backbone, SFT delivers only a +0.43 / +0.14 / +0.00 improvement over the base model and never closes a single hard-incident. Bumping the backbone to 1.5B (same SFT code, same data pipeline, same environment) unlocks a -1.80 / +3.13 / +10.17 improvement and makes the LLM match the heuristic's component-for-component behavior on hard incidents.
| Run config | 0.5B | 1.5B (headline) |
|---|---|---|
| Model | Qwen2.5-0.5B-Instruct | Qwen2.5-1.5B-Instruct |
| Episodes / task (rollout) | 3 | 8 |
| Dataset rows | 255 | 680 |
| Train epochs | 1 | 3 |
| Base β SFT improvement on hard | +0.00 | +10.17 |
| Hard incidents closed by SFT | 0 | full heuristic behavior |
Interpretation: at 0.5B the model is too small to absorb the multi-step, role-gated policy from SFT, even though it can emit syntactically valid JSON. At 1.5B the capacity suddenly becomes sufficient to internalize the full action schedule, and behavior cloning converges. This is the kind of finding the environment is designed to surface β the rubric makes it visible in one plot, not hidden behind a single aggregate score.
Raw numbers live in artifacts/summary_metrics_qwen0p5b.json.
Reproduce the whole training run
One click: Open Colab β (T4 GPU, ~1 h 15 min wall clock end-to-end, including base-model + SFT-model evaluation).
Operations & observability
Enterprise environments live and die by their observability. Out of the box:
GET /healthzβ simple JSON liveness probe (non-200 triggers the DockerHEALTHCHECK).GET /versionβ build metadata including the default seed.GET /env-infoβ full action space, reward rubric, budgets and tier multipliers (machine-readable).GET /metricsβ Prometheus-style text counters:icc_episode_step_total,icc_cumulative_reward,icc_incidents_resolved_total,icc_budget_remaining,icc_sla_minutes_remaining, β¦GET /stateβ fullIncidentStateincluding per-step reward traces (size-capped viaENV_MAX_REWARD_TRACE_LEN).- Structured JSON logging β every environment event is one JSON line with
ts,level,logger,message, and context fields. Controlled viaENV_STRUCTURED_LOGGINGandENV_LOG_LEVEL.
Configurable runtime
All tunables are environment variables so the image is 12-factor compatible:
| Variable | Default | Purpose |
|---|---|---|
ENV_SEED |
20260425 |
Deterministic default seed used when reset is called without one |
ENV_EASY_BUDGET / ENV_MEDIUM_BUDGET / ENV_HARD_BUDGET |
28 / 54 / 84 | Investigation action budgets |
ENV_EASY_SLA / ENV_MEDIUM_SLA / ENV_HARD_SLA |
120 / 210 / 330 | Global SLA minutes |
ENV_SLA_TICK |
5 | SLA minutes decremented per step |
ENV_MAX_REWARD_TRACE_LEN |
400 | Cap on reward_trace in state responses |
ENV_LOG_LEVEL |
INFO |
Logger level |
ENV_STRUCTURED_LOGGING |
true |
If false, falls back to human-readable logs |
Testing
pytest tests/ -q
Expected: 21 passed. Three test modules:
tests/test_reward.pyβ invariants of the rubric engine (capping, anti-gaming, tier scaling).tests/test_incidents.pyβ catalog completeness, uniqueness, deterministic instantiation.tests/test_environment.pyβ reset / step invariants, seed determinism, termination rules, wrong-actor penalty, correct-closure rewards.
The domain suites are pure-python and run without openenv-core installed.
Pre-submission smoke tests
Two scripts judges (or you) can run without a local IDE:
# 1. Local: manifest + files + domain tests
./pre_validate.sh
# 2. Remote: hit the deployed HF Space end-to-end
./validate-submission.sh https://swapnilpatil28-multi-agent-incident-command-center.hf.space
pre_validate.sh runs the OpenEnv validator against the local manifest, confirms the training / inference scripts exist, and re-runs the domain test suite. validate-submission.sh pings /reset + /healthz on a live URL, checks the Dockerfile is in the submitted tree, and re-runs openenv validate β exactly what the judges' CI pipeline expects.
Repository layout
.
βββ README.md # This file
βββ LICENSE # MIT
βββ openenv.yaml # OpenEnv manifest (version 3.0)
βββ pyproject.toml # Package metadata + entry points
βββ requirements.txt # Full stack (server + training)
βββ uv.lock # Reproducible dependency lock
βββ Dockerfile # Root image (parity with server/Dockerfile)
βββ .dockerignore # Keeps the image small
βββ .gitignore # Excludes venv / artifacts-cache
βββ .gitattributes # EOL normalization
βββ __init__.py # Makes the repo root importable for tests
β
βββ models.py # Pydantic schemas (IncidentAction/Observation/State)
βββ client.py # Typed EnvClient (reset / step / state / close)
βββ inference.py # HeuristicCoordinator + random baseline + POLICY_MODEL hook
βββ llm_policy.py # HF causal-LM β environment-ready policy wrapper
βββ train_trl.py # Rollout β SFT β 4-policy evaluation β plots
β
βββ pre_validate.sh # Local 5-step pre-submission smoke test
βββ validate-submission.sh # Remote /reset + /healthz + openenv validate against Space
β
βββ scripts/
β βββ before_after_demo.py # Side-by-side base vs SFT trace generator
β
βββ docs/
β βββ BLOG_POST.md # The short writeup (rule 4) β renders on HF Space + GitHub
β βββ SUBMISSION_CHECKLIST.md # Judging-criteria status + smoke tests
β
βββ artifacts/ # All committed training evidence
β βββ reward_curve.png # 4-policy reward comparison (1.5B headline)
β βββ training_curve.png # TRL SFT loss + token accuracy (1.5B)
β βββ reward_components.png # Per-policy rubric breakdown (1.5B)
β βββ training_log.json # Full TRL log history (1.5B)
β βββ summary_metrics.json # All reward + component numbers (1.5B)
β βββ reward_curve_qwen0p5b.png # Ablation: same pipeline on 0.5B backbone
β βββ summary_metrics_qwen0p5b.json # Ablation numbers
β
βββ server/
β βββ __init__.py
β βββ app.py # FastAPI app with health/metrics/dashboard
β βββ environment.py # OpenEnv-compliant Environment implementation
β βββ support_env_environment.py # Backward-compat alias module
β βββ config.py # 12-factor runtime configuration
β βββ logging_utils.py # Structured JSON logging
β βββ requirements.txt # Slim server image requirements
β βββ Dockerfile # Production image (HEALTHCHECK included)
β βββ domain/
β βββ __init__.py
β βββ incidents.py # 13 enterprise incident templates + factory
β βββ reward.py # Composable rubric engine (20+ components)
β βββ roles.py # Role-based permission policy
β βββ rng.py # Deterministic per-episode RNG
β
βββ tests/ # 21 passing tests
βββ conftest.py # sys.path + env defaults
βββ test_reward.py # Rubric invariants (capping, anti-gaming, tier scaling)
βββ test_incidents.py # Catalog invariants (uniqueness, determinism)
βββ test_environment.py # reset/step invariants, wrong-actor, closure
Deployment to Hugging Face Spaces
- Fork or push this repo to a Space with SDK = Docker.
- Ensure
app_port: 8000in the README front-matter (already set). - The Space's docker build will use
Dockerfileorserver/Dockerfile(functionally equivalent). Both images runuvicorn server.app:appwith aHEALTHCHECKhitting/healthz. - After the first build the dashboard is available at
https://<space-url>/and the OpenEnv contract endpoints are reachable at/reset,/step,/state.
Recommended Space configuration:
# in your Space's Settings β Variables and secrets
ENV_STRUCTURED_LOGGING: "true"
ENV_LOG_LEVEL: "INFO"
Submission checklist
Full checklist with pre-submission smoke tests β docs/SUBMISSION_CHECKLIST.md.
- OpenEnv latest runtime and
openenv validatepassing β Space live - Multi-agent, long-horizon environment with role-gated action space (3 roles Γ 9 actions, 13 incidents)
- Composable, transparent, anti-gaming reward rubric (14+ named components, tier-scaled)
- Business-impact-aware scoring (customer tier, revenue impact, SLA countdown)
- End-to-end TRL SFT pipeline that saves a checkpoint and re-evaluates it in the environment (
train_trl.py) - Reward curve + training-loss curve + reward-components chart committed to
artifacts/ - Concrete SFT β Base improvement: +10.17 reward on hard-difficulty incidents
- 21 passing unit tests (domain invariants + environment integration)
- Production-quality HTTP server:
/healthz,/version,/env-info,/metrics, Dockerfile withHEALTHCHECK - Structured JSON logging + 12-factor configuration
- One-click Colab training notebook β Open β
- Mini blog post published as an MD file on both the HF Space and GitHub:
docs/BLOG_POST.md - Full submission checklist mapping every rule β evidence:
docs/SUBMISSION_CHECKLIST.md
License
MIT. See LICENSE for details.
Environment ID: incident_command_center_env Β· v3.0.0 Β· Built on OpenEnv.



