Spaces:
Sleeping
Sleeping
| title: Code Output Assessment Environment | |
| emoji: π§ͺ | |
| colorFrom: purple | |
| colorTo: pink | |
| sdk: docker | |
| pinned: false | |
| app_port: 8000 | |
| base_path: /web | |
| tags: | |
| - openenv | |
| - code-assessment | |
| - rl-environment | |
| - code-grading | |
| # Code Output Assessment Environment | |
| An OpenEnv RL environment that tests an agent's ability to solve coding problems across three difficulty levels with automated grading and shaped rewards. | |
| ## Overview | |
| This environment challenges AI agents to: | |
| - Solve coding problems at varying difficulty levels (Easy, Medium, Hard) | |
| - Produce correct outputs for given test cases | |
| - Maximize rewards through accuracy and maintaining solving streaks | |
| ## Difficulty Levels | |
| ### π’ Easy (1x multiplier) | |
| - Basic arithmetic operations (addition, max) | |
| - Simple string manipulation (reversal, vowel counting) | |
| - **Example**: Add two numbers: `3,5` β `8` | |
| ### π‘ Medium (2x multiplier) | |
| - String/list processing (palindrome check, duplicate removal) | |
| - Aggregation operations (sum of lists, character counting) | |
| - **Example**: Check palindrome: `racecar` β `true` | |
| ### π΄ Hard (5x multiplier) | |
| - Advanced algorithms (Fibonacci, prime numbers) | |
| - Complex logic (balanced parentheses, longest word) | |
| - **Example**: Find primes up to n: `10` β `2,3,5,7` | |
| ## Grading & Reward System | |
| ### Normalized Grading (0.0-1.0) | |
| All graders produce normalized scores regardless of difficulty: | |
| | Score Range | Meaning | Feedback | | |
| |-------------|---------|----------| | |
| | 1.0 | Perfect answer | "β Correct!" | | |
| | 0.8-0.9 | Very close | "β‘ Very close! 80-90% correct" | | |
| | 0.5-0.7 | Moderate partial credit | "β‘ Partial credit: 50-70% correct" | | |
| | 0.2-0.4 | Low partial credit | "β‘ Some correct elements" | | |
| | 0.1 | Format credit only | "β‘ Correct format, wrong values" | | |
| | 0.0 | Completely wrong | "β Incorrect" | | |
| ### Reward Calculation | |
| **Formula**: `reward = grader_score Γ difficulty_multiplier + bonuses` | |
| | Difficulty | Multiplier | Perfect (1.0) | High Partial (0.7) | Low Partial (0.3) | Wrong (0.0) | | |
| |------------|------------|---------------|--------------------|--------------------|--------------| | |
| | Easy | 1x | +1.0 | +0.35 | +0.15 | 0.0 | | |
| | Medium | 2x | +2.0 | +1.4 | +0.6 | 0.0 | | |
| | Hard | 5x | +5.0 | +3.5 | +1.5 | -0.3 | | |
| **Bonuses**: | |
| - Streak Bonus: +0.5 for maintaining 3+ consecutive correct answers | |
| - Penalty: -0.3 on hard problems for completely wrong answers (discourages random guessing) | |
| **Maximum Episode Reward**: ~28.0 (perfect accuracy with streaks) | |
| ## Quick Start | |
| The simplest way to use the Code Assessment environment is through the `CodeAssessmentEnv` class: | |
| ```python | |
| from code_assessment_env import CodeAssessmentAction, CodeAssessmentEnv | |
| # Create environment from Docker image | |
| env = CodeAssessmentEnv.from_docker_image("code_assessment_env:latest").sync() | |
| # Reset to get first problem | |
| result = env.reset() | |
| print(f"Problem: {result.observation.problem_description}") | |
| print(f"Difficulty: {result.observation.difficulty}") | |
| print(f"Test Input: {result.observation.test_case_input}") | |
| # Submit an answer | |
| result = env.step(CodeAssessmentAction(answer="8")) | |
| print(f"Correct: {result.observation.is_correct}") | |
| print(f"Reward: {result.reward}") | |
| print(f"Feedback: {result.observation.feedback}") | |
| # Continue solving problems | |
| for _ in range(10): | |
| obs = result.observation | |
| # Your agent logic here to solve obs.problem_description with obs.test_case_input | |
| answer = solve_problem(obs.problem_description, obs.test_case_input) | |
| result = env.step(CodeAssessmentAction(answer=answer)) | |
| if result.done: | |
| break | |
| env.close() | |
| ``` | |
| ## Key Features | |
| ### β Normalized Grading System | |
| Each answer is graded on a 0.0-1.0 scale: | |
| - **Exact match detection**: Full credit (1.0) | |
| - **Partial credit**: 0.1-0.9 based on correctness percentage | |
| - **Format validation**: Credit for proper structure even if values are wrong | |
| - **String similarity**: Grading for text-based answers using overlap metrics | |
| ### β Difficulty-Scaled Rewards | |
| - Normalized grader scores (0.0-1.0) are multiplied by difficulty | |
| - Easy: 1x, Medium: 2x, Hard: 5x multipliers | |
| - Higher difficulty = higher potential rewards for correct answers | |
| - Partial credit proportionally scaled by difficulty | |
| ### β Progressive Difficulty | |
| - Starts with Easy problems | |
| - Advances to Medium after solving 4 problems | |
| - Advances to Hard after solving 8 problems | |
| ### β Shaped Rewards | |
| - Base rewards scale with difficulty | |
| - Partial credit for near-correct answers | |
| - Streak bonuses for consecutive successes | |
| - Penalties for repeated failures on hard problems | |
| ### β Rich Feedback | |
| Observations include: | |
| - `problem_description`: What to solve | |
| - `difficulty`: Current difficulty level | |
| - `test_case_input`: Input to process | |
| - `feedback`: Grading feedback ("β Correct!", "β Incorrect", etc.) | |
| - `is_correct`: Boolean correctness flag | |
| - `partial_credit`: Score between 0.0-1.0 | |
| - `problems_solved`: Total solved count | |
| - `current_streak`: Consecutive correct answers | |
| ## Running with LLM Agent | |
| Use the included inference script to test with an LLM: | |
| ```bash | |
| # Set environment variables | |
| export IMAGE_NAME=code_assessment_env:latest | |
| export HF_TOKEN=your_huggingface_token | |
| # Run inference | |
| uv run python inferency.py | |
| ``` | |
| Expected output: | |
| ``` | |
| [START] task=code_output_assessment env=code_assessment_env model=Qwen/Qwen2.5-72B-Instruct | |
| [STEP] step=1 action=answer='8' | correct=True | difficulty=easy reward=1.00 done=false error=null | |
| [STEP] step=2 action=answer='olleh' | correct=True | difficulty=easy reward=1.00 done=false error=null | |
| ... | |
| [END] success=true steps=15 score=0.720 rewards=1.00,1.00,2.00,2.00,5.00,... | |
| ``` | |
| ## Development | |
| ### Building the Docker Image | |
| ```bash | |
| cd code_assessment_env | |
| docker build -t code_assessment_env:latest . | |
| ``` | |
| ### Running Locally | |
| ```bash | |
| # Start the server | |
| docker run -p 8000:8000 code_assessment_env:latest | |
| # Test with API | |
| curl http://localhost:8000/docs # Swagger UI | |
| ``` | |
| ## API Endpoints | |
| - `POST /reset` - Start new episode | |
| - `POST /step` - Submit answer | |
| - `GET /state` - Get episode state | |
| - `GET /schema` - Get action/observation schemas | |
| - `GET /health` - Health check | |
| - `GET /docs` - Interactive API documentation | |
| ## Problem Examples | |
| ### Easy Problems | |
| ```python | |
| # Addition | |
| Input: "3,5" β Output: "8" | |
| # String Reversal | |
| Input: "hello" β Output: "olleh" | |
| # Vowel Counting | |
| Input: "hello" β Output: "2" | |
| ``` | |
| ### Medium Problems | |
| ```python | |
| # Palindrome Check | |
| Input: "racecar" β Output: "true" | |
| # Sum List | |
| Input: "1,2,3" β Output: "6" | |
| # Remove Duplicates | |
| Input: "1,2,2,3" β Output: "1,2,3" | |
| ``` | |
| ### Hard Problems | |
| ```python | |
| # Fibonacci | |
| Input: "10" β Output: "55" | |
| # Balanced Parentheses | |
| Input: "({[]})" β Output: "true" | |
| # Prime Numbers | |
| Input: "20" β Output: "2,3,5,7,11,13,17,19" | |
| ``` | |
| ## Training Tips | |
| 1. **Start Simple**: Master easy problems before advancing | |
| 2. **Pay Attention to Format**: Exact formatting matters (lowercase true/false, comma-separated lists) | |
| 3. **Build Streaks**: Maintain accuracy for streak bonuses | |
| 4. **Learn from Feedback**: Use partial credit signals to improve | |
| 5. **Optimize for Speed**: Solve quickly to maximize problems per episode | |
| ## License | |
| BSD-style license - see LICENSE file for details. | |
| - Connecting to the environment | |
| - Container cleanup when you call `close()` | |
| ## Building the Docker Image | |
| Before using the environment, you need to build the Docker image: | |
| ```bash | |
| # From project root | |
| docker build -t first_rl_proj-env:latest -f server/Dockerfile . | |
| ``` | |
| ## Deploying to Hugging Face Spaces | |
| You can easily deploy your OpenEnv environment to Hugging Face Spaces using the `openenv push` command: | |
| ```bash | |
| # From the environment directory (where openenv.yaml is located) | |
| openenv push | |
| # Or specify options | |
| openenv push --namespace my-org --private | |
| ``` | |
| The `openenv push` command will: | |
| 1. Validate that the directory is an OpenEnv environment (checks for `openenv.yaml`) | |
| 2. Prepare a custom build for Hugging Face Docker space (enables web interface) | |
| 3. Upload to Hugging Face (ensuring you're logged in) | |
| ### Prerequisites | |
| - Authenticate with Hugging Face: The command will prompt for login if not already authenticated | |
| ### Options | |
| - `--directory`, `-d`: Directory containing the OpenEnv environment (defaults to current directory) | |
| - `--repo-id`, `-r`: Repository ID in format 'username/repo-name' (defaults to 'username/env-name' from openenv.yaml) | |
| - `--base-image`, `-b`: Base Docker image to use (overrides Dockerfile FROM) | |
| - `--private`: Deploy the space as private (default: public) | |
| ### Examples | |
| ```bash | |
| # Push to your personal namespace (defaults to username/env-name from openenv.yaml) | |
| openenv push | |
| # Push to a specific repository | |
| openenv push --repo-id my-org/my-env | |
| # Push with a custom base image | |
| openenv push --base-image ghcr.io/meta-pytorch/openenv-base:latest | |
| # Push as a private space | |
| openenv push --private | |
| # Combine options | |
| openenv push --repo-id my-org/my-env --base-image custom-base:latest --private | |
| ``` | |
| After deployment, your space will be available at: | |
| `https://huggingface.co/spaces/<repo-id>` | |
| The deployed space includes: | |
| - **Web Interface** at `/web` - Interactive UI for exploring the environment | |
| - **API Documentation** at `/docs` - Full OpenAPI/Swagger interface | |
| - **Health Check** at `/health` - Container health monitoring | |
| - **WebSocket** at `/ws` - Persistent session endpoint for low-latency interactions | |
| ## Environment Details | |
| ### Action | |
| **FirstRlProjAction**: Contains a single field | |
| - `message` (str) - The message to echo back | |
| ### Observation | |
| **FirstRlProjObservation**: Contains the echo response and metadata | |
| - `echoed_message` (str) - The message echoed back | |
| - `message_length` (int) - Length of the message | |
| - `reward` (float) - Reward based on message length (length Γ 0.1) | |
| - `done` (bool) - Always False for echo environment | |
| - `metadata` (dict) - Additional info like step count | |
| ### Reward | |
| The reward is calculated as: `message_length Γ 0.1` | |
| - "Hi" β reward: 0.2 | |
| - "Hello, World!" β reward: 1.3 | |
| - Empty message β reward: 0.0 | |
| ## Advanced Usage | |
| ### Connecting to an Existing Server | |
| If you already have a First Rl Proj environment server running, you can connect directly: | |
| ```python | |
| from first_rl_proj import FirstRlProjEnv | |
| # Connect to existing server | |
| first_rl_projenv = FirstRlProjEnv(base_url="<ENV_HTTP_URL_HERE>") | |
| # Use as normal | |
| result = first_rl_projenv.reset() | |
| result = first_rl_projenv.step(FirstRlProjAction(message="Hello!")) | |
| ``` | |
| Note: When connecting to an existing server, `first_rl_projenv.close()` will NOT stop the server. | |
| ### Using the Context Manager | |
| The client supports context manager usage for automatic connection management: | |
| ```python | |
| from first_rl_proj import FirstRlProjAction, FirstRlProjEnv | |
| # Connect with context manager (auto-connects and closes) | |
| with FirstRlProjEnv(base_url="http://localhost:8000") as env: | |
| result = env.reset() | |
| print(f"Reset: {result.observation.echoed_message}") | |
| # Multiple steps with low latency | |
| for msg in ["Hello", "World", "!"]: | |
| result = env.step(FirstRlProjAction(message=msg)) | |
| print(f"Echoed: {result.observation.echoed_message}") | |
| ``` | |
| The client uses WebSocket connections for: | |
| - **Lower latency**: No HTTP connection overhead per request | |
| - **Persistent session**: Server maintains your environment state | |
| - **Efficient for episodes**: Better for many sequential steps | |
| ### Concurrent WebSocket Sessions | |
| The server supports multiple concurrent WebSocket connections. To enable this, | |
| modify `server/app.py` to use factory mode: | |
| ```python | |
| # In server/app.py - use factory mode for concurrent sessions | |
| app = create_app( | |
| FirstRlProjEnvironment, # Pass class, not instance | |
| FirstRlProjAction, | |
| FirstRlProjObservation, | |
| max_concurrent_envs=4, # Allow 4 concurrent sessions | |
| ) | |
| ``` | |
| Then multiple clients can connect simultaneously: | |
| ```python | |
| from first_rl_proj import FirstRlProjAction, FirstRlProjEnv | |
| from concurrent.futures import ThreadPoolExecutor | |
| def run_episode(client_id: int): | |
| with FirstRlProjEnv(base_url="http://localhost:8000") as env: | |
| result = env.reset() | |
| for i in range(10): | |
| result = env.step(FirstRlProjAction(message=f"Client {client_id}, step {i}")) | |
| return client_id, result.observation.message_length | |
| # Run 4 episodes concurrently | |
| with ThreadPoolExecutor(max_workers=4) as executor: | |
| results = list(executor.map(run_episode, range(4))) | |
| ``` | |
| ## Development & Testing | |
| ### Direct Environment Testing | |
| Test the environment logic directly without starting the HTTP server: | |
| ```bash | |
| # From the server directory | |
| python3 server/first_rl_proj_environment.py | |
| ``` | |
| This verifies that: | |
| - Environment resets correctly | |
| - Step executes actions properly | |
| - State tracking works | |
| - Rewards are calculated correctly | |
| ### Running Locally | |
| Run the server locally for development: | |
| ```bash | |
| uvicorn server.app:app --reload | |
| ``` | |
| ## Project Structure | |
| ``` | |
| first_rl_proj/ | |
| βββ .dockerignore # Docker build exclusions | |
| βββ __init__.py # Module exports | |
| βββ README.md # This file | |
| βββ openenv.yaml # OpenEnv manifest | |
| βββ pyproject.toml # Project metadata and dependencies | |
| βββ uv.lock # Locked dependencies (generated) | |
| βββ client.py # FirstRlProjEnv client | |
| βββ models.py # Action and Observation models | |
| βββ server/ | |
| βββ __init__.py # Server module exports | |
| βββ first_rl_proj_environment.py # Core environment logic | |
| βββ app.py # FastAPI application (HTTP + WebSocket endpoints) | |
| βββ Dockerfile # Container image definition | |
| ``` | |