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"""
UI Components Module

Defines Gradio interface CSS styles and UI component building functions.
"""

# ==================== Custom CSS Styles ====================

CUSTOM_CSS = """
/* Global styles - Minimalist white UI, black text, no emojis */
.gradio-container {
    font-family: -apple-system, BlinkMacSystemFont, 'Segoe UI', 'Roboto', 'Helvetica', 'Arial', sans-serif;
    background-color: white;
    color: black;
}

/* Main container background - Dynamic color controlled by Python */
.main-container {
    transition: background-color 0.5s ease;
    padding: 20px;
    border-radius: 8px;
}

/* Button styles */
.primary-button {
    background-color: black !important;
    color: white !important;
    border: none !important;
    padding: 10px 20px !important;
    font-size: 16px !important;
    font-weight: 500 !important;
    cursor: pointer !important;
    transition: opacity 0.2s ease !important;
    border-radius: 4px !important;
}

.primary-button:hover {
    opacity: 0.8 !important;
}

.secondary-button {
    background-color: white !important;
    color: black !important;
    border: 2px solid black !important;
    padding: 10px 20px !important;
    font-size: 16px !important;
    font-weight: 500 !important;
    cursor: pointer !important;
    transition: background-color 0.2s ease !important;
    border-radius: 4px !important;
}

.secondary-button:hover {
    background-color: #f0f0f0 !important;
}

/* Image display area */
.image-display {
    border: 2px solid black;
    border-radius: 8px;
    padding: 10px;
    background-color: white;
    display: flex;
    justify-content: center;
    align-items: center;
}

.image-display img {
    max-width: 100%;
    max-height: 600px;
    object-fit: contain;
}

/* Score display */
.score-display {
    font-size: 24px;
    font-weight: 600;
    text-align: center;
    padding: 15px;
    background-color: white;
    border: 2px solid black;
    border-radius: 8px;
    margin: 10px 0;
}

/* Progress display */
.progress-display {
    font-size: 18px;
    font-weight: 500;
    text-align: center;
    padding: 10px;
    background-color: white;
    border: 1px solid black;
    border-radius: 4px;
    margin: 10px 0;
}

/* Feedback message */
.feedback-box {
    font-size: 16px;
    padding: 15px;
    background-color: white;
    border: 2px solid black;
    border-radius: 8px;
    margin: 10px 0;
    min-height: 60px;
    display: flex;
    align-items: center;
    justify-content: center;
    text-align: center;
}

/* Mode selector area */
.mode-selector {
    display: flex;
    justify-content: center;
    gap: 20px;
    margin: 20px 0;
}

/* Sidebar styles */
.sidebar {
    background-color: white;
    border-right: 2px solid black;
    padding: 20px;
    min-height: 100vh;
}

/* Main content area */
.main-content {
    padding: 20px;
    flex: 1;
}

/* Markdown styles */
.markdown-text {
    color: black;
    font-size: 16px;
    line-height: 1.6;
}

/* Heading styles */
h1, h2, h3, h4, h5, h6 {
    color: black;
    font-weight: 600;
    margin: 10px 0;
}

/* Hide unnecessary Gradio elements */
.footer {
    display: none !important;
}

/* Detector mode specific styles */
.detector-result {
    font-size: 20px;
    font-weight: 600;
    padding: 20px;
    background-color: white;
    border: 2px solid black;
    border-radius: 8px;
    text-align: center;
}

.confidence-display {
    font-size: 18px;
    padding: 15px;
    background-color: white;
    border: 1px solid black;
    border-radius: 8px;
    margin-top: 10px;
}

/* Game over styles */
.game-over-banner {
    font-size: 28px;
    font-weight: 700;
    text-align: center;
    padding: 30px;
    background-color: white;
    border: 3px solid black;
    border-radius: 12px;
    margin: 20px 0;
}

/* Responsive design */
@media (max-width: 768px) {
    .sidebar {
        border-right: none;
        border-bottom: 2px solid black;
        min-height: auto;
    }

    .score-display {
        font-size: 20px;
    }

    .progress-display {
        font-size: 16px;
    }

    .feedback-box {
        font-size: 14px;
    }
}

/* Disabled state styles */
.disabled {
    opacity: 0.5;
    cursor: not-allowed !important;
    pointer-events: none;
}

/* Loading state */
.loading {
    opacity: 0.6;
    pointer-events: none;
}

/* Success/error indicators */
.success-indicator {
    color: #2e7d32;
    font-weight: 600;
}

.error-indicator {
    color: #c62828;
    font-weight: 600;
}

/* Divider */
.divider {
    border-top: 1px solid #000;
    margin: 20px 0;
}
"""

# ==================== UI Component Helper Functions ====================


def get_custom_css() -> str:
    """
    Return custom CSS style string

    Returns:
        CSS style string
    """
    return CUSTOM_CSS


def create_score_html(player_score: int, ai_score: int) -> str:
    """
    Create HTML for score display

    Args:
        player_score: Player score
        ai_score: AI score

    Returns:
        HTML string
    """
    return f"""
    <div class="score-display">
        You: {player_score} | AI: {ai_score}
    </div>
    """


def create_progress_html(current_round: int, total_rounds: int) -> str:
    """
    Create HTML for progress display

    Args:
        current_round: Current round
        total_rounds: Total rounds

    Returns:
        HTML string
    """
    return f"""
    <div class="progress-display">
        Round: {current_round}/{total_rounds}
    </div>
    """


def create_feedback_html(message: str, is_error: bool = False) -> str:
    """
    Create HTML for feedback message

    Args:
        message: Feedback message
        is_error: Whether this is an error message

    Returns:
        HTML string
    """
    css_class = "error-indicator" if is_error else ""

    return f"""
    <div class="feedback-box">
        <span class="{css_class}">{message}</span>
    </div>
    """


def create_detector_result_html(prediction: str, confidence: float) -> str:
    """
    Create HTML for detector result

    Args:
        prediction: Prediction result ("AI" or "Human")
        confidence: Confidence score

    Returns:
        HTML string
    """
    return f"""
    <div class="detector-result">
        Prediction: {prediction}
    </div>
    <div class="confidence-display">
        Confidence: {confidence * 100:.1f}%
    </div>
    """


def create_game_over_html(player_score: int, ai_score: int, total_rounds: int) -> str:
    """
    Create HTML for game over screen

    Args:
        player_score: Player score
        ai_score: AI score
        total_rounds: Total rounds

    Returns:
        HTML string
    """
    # Determine winner
    if player_score > ai_score:
        result_text = "You won!"
    elif player_score < ai_score:
        result_text = "AI won!"
    else:
        result_text = "It's a tie!"

    player_pct = (player_score / total_rounds) * 100
    ai_pct = (ai_score / total_rounds) * 100

    return f"""
    <div class="game-over-banner">
        {result_text}
    </div>
    <div class="score-display">
        Your score: {player_score}/{total_rounds} ({player_pct:.1f}%)<br>
        AI score: {ai_score}/{total_rounds} ({ai_pct:.1f}%)
    </div>
    """


# ==================== UI Interface Building Functions ====================


def format_score(player_score: int, ai_score: int, current_round: int, total_rounds: int) -> str:
    """
    Format score display as Markdown text

    Args:
        player_score: Player score
        ai_score: AI score
        current_round: Current round
        total_rounds: Total rounds

    Returns:
        Markdown formatted score text
    """
    return f"""### Score

**You**: {player_score}
**AI**: {ai_score}

**Progress**: {current_round}/{total_rounds}
"""


def create_game_interface():
    """
    Create game mode UI interface (using Gradio components)

    Returns:
        Dictionary containing all UI components
    """
    import gradio as gr

    components = {}

    with gr.Row():
        # Left sidebar (1:3 ratio)
        with gr.Column(scale=1):
            components['score_display'] = gr.Markdown(
                value=format_score(0, 0, 0, 20),
                elem_classes=["markdown-text"]
            )

            components['ai_button'] = gr.Button(
                "AI Generated",
                variant="primary",
                size="lg",
                elem_classes=["primary-button"]
            )

            components['human_button'] = gr.Button(
                "Real Human",
                variant="secondary",
                size="lg",
                elem_classes=["secondary-button"]
            )

            components['next_button'] = gr.Button(
                "Next",
                size="lg",
                elem_classes=["secondary-button"],
                visible=False
            )

            components['reset_button'] = gr.Button(
                "Reset Game",
                size="sm",
                elem_classes=["secondary-button"]
            )

            components['feedback_display'] = gr.Markdown(
                value="",
                elem_classes=["markdown-text", "feedback-box"]
            )

        # Right main content area (3:1 ratio)
        with gr.Column(scale=3):
            components['image_display'] = gr.Image(
                label="Face Image",
                type="filepath",
                interactive=False,
                elem_classes=["image-display"]
            )

    return components


def handle_guess(player_guess: str, state, image_pool, model):
    """
    Handle player's guess

    Args:
        player_guess: Player's guess ("AI" or "Human")
        state: GameState instance
        image_pool: ImagePool instance
        model: FaceDetectorModel instance

    Returns:
        Updated UI component values (score, feedback, button states, etc.)
    """
    # If already guessed or game over, don't process
    if state.guess_made or state.game_over:
        return {}

    # Get AI prediction
    ai_prediction, ai_confidence = model.predict(state.current_image_path)

    # Record guess result
    state.record_guess(player_guess, ai_prediction, ai_confidence)

    # Prepare feedback
    feedback = state.last_result

    # Check if game is over
    if state.game_over:
        feedback = state.get_final_result()

    # Return updated UI state
    updates = {
        'score_display': format_score(
            state.player_score,
            state.ai_score,
            state.current_round,
            state.total_rounds
        ),
        'feedback_display': feedback,
        'ai_button_interactive': False,
        'human_button_interactive': False,
        'next_button_visible': not state.game_over,
        'reset_button_visible': state.game_over
    }

    return updates


def handle_next_picture(state):
    """
    Handle "Next" button click

    Args:
        state: GameState instance

    Returns:
        Updated UI component values
    """
    # Move to next round
    state.next_round()

    # Return updated UI state
    updates = {
        'image_display': state.current_image_path,
        'feedback_display': "",
        'ai_button_interactive': True,
        'human_button_interactive': True,
        'next_button_visible': False,
        'score_display': format_score(
            state.player_score,
            state.ai_score,
            state.current_round,
            state.total_rounds
        )
    }

    return updates


def handle_reset_game(state, image_pool):
    """
    Handle game reset

    Args:
        state: GameState instance
        image_pool: ImagePool instance

    Returns:
        Updated UI component values
    """
    # Reset game state
    state.reset()

    # Create new game image set
    state.images = image_pool.create_game_set()
    state.current_round = 0
    state.next_round()

    # Return initial UI state
    updates = {
        'image_display': state.current_image_path,
        'score_display': format_score(0, 0, 1, 20),
        'feedback_display': "New game started! Is this AI-generated or real human?",
        'ai_button_interactive': True,
        'human_button_interactive': True,
        'next_button_visible': False,
        'reset_button_visible': True
    }

    return updates