text-adventure-agent / mcp_server.py
Vincentime's picture
Final submission
3ef8a1e
"""
Student MCP Server for Text Adventure Games
This is your MCP server submission. Implement the tools that your agent
will use to play text adventure games.
Required tool:
play_action(action: str) -> str
Execute a game command and return the result.
Recommended tools:
memory() -> str
Return current game state, score, and recent history.
inventory() -> str
Return the player's current inventory.
get_map() -> str
Return a map of explored locations.
Test your server with:
fastmcp dev submission_template/mcp_server.py
Then open the MCP Inspector in your browser to test the tools interactively.
"""
import sys
import os
# Add parent directory to path to import games module
sys.path.insert(0, os.path.dirname(os.path.dirname(os.path.abspath(__file__))))
from fastmcp import FastMCP
from games.zork_env import TextAdventureEnv
# Feature flags
NOTEPAD = True
# =============================================================================
# Create the MCP Server
# =============================================================================
mcp = FastMCP("Student Text Adventure Server")
# =============================================================================
# Game State Management
# =============================================================================
class GameManager:
"""
Manages the text adventure game state.
TODO: Extend this class to track:
- Action history (for memory tool)
- Explored locations (for mapping)
- Current score and moves
"""
def __init__(self):
self.env: TextAdventureEnv = None
self.state = None
self.game_name: str = ""
# TODO: Add more state tracking
self.history: list[tuple[str, str]] = []
self.explored_locations: dict[str, set[str]] = {}
self.current_location: str = ""
self.notepad: str = ""
def initialize(self, game: str = "zork1"):
"""Initialize or reset the game."""
self.game_name = game
self.env = TextAdventureEnv(game)
self.state = self.env.reset()
# TODO: Reset your state tracking here
self.history = []
self.explored_locations = {}
self.current_location = self._extract_location(
self.state.observation,
fallback="Starting point"
)
self.notepad = ""
return self.state.observation
def _extract_location(self, observation: str, fallback: str = "Unknown") -> str:
"""Extract likely location name from observation text."""
if not observation:
return fallback
lines = [line.strip() for line in observation.split("\n") if line.strip()]
for line in lines:
if self._is_likely_location_name(line):
return line
return fallback
def _is_likely_location_name(self, text: str) -> bool:
"""Heuristic check to distinguish room names from status messages."""
if not text or len(text) > 80:
return False
if text.startswith("["):
return False
if any(mark in text for mark in [".", "!", "?", ",", ";", ":", '"']):
return False
if not text[0].isalpha() or not text[0].isupper():
return False
return True
def _is_movement_action(self, action: str) -> bool:
"""Return True when the action is a movement/navigation command."""
action = (action or "").strip().lower()
if not action:
return False
movement_commands = {
"north", "south", "east", "west", "up", "down",
"n", "s", "e", "w", "u", "d",
"enter", "exit", "in", "out",
}
if action in movement_commands:
return True
if action.startswith("go "):
direction = action[3:].strip()
return direction in movement_commands
return False
def step(self, action: str) -> str:
"""Execute an action and return the result."""
if self.env is None:
self.initialize()
self.state = self.env.step(action)
# TODO: Update your state tracking here
self.history.append((action, self.state.observation))
# Update location tracking, etc.
old_location = self.current_location or "Unknown"
new_location = self._extract_location(self.state.observation, fallback=old_location)
normalized_action = (action or "").strip().lower()
if self._is_movement_action(normalized_action):
if old_location not in self.explored_locations:
self.explored_locations[old_location] = set()
if new_location != old_location:
self.explored_locations[old_location].add(f"{normalized_action} -> {new_location}")
self.current_location = new_location
elif not self.current_location:
self.current_location = new_location
return self.state.observation
def get_score(self) -> int:
"""Get current score."""
return self.state.score if self.state else 0
def get_moves(self) -> int:
"""Get number of moves taken."""
return self.state.moves if self.state else 0
def get_inventory(self) -> str:
"""Get current inventory."""
items = self.state.inventory if hasattr(self.state, 'inventory') and self.state.inventory else []
if not items:
return "Inventory: You are empty-handed."
item_names = []
for item in items:
item_str = str(item)
item_lower = item_str.lower()
if "parent" in item_lower:
idx = item_lower.index("parent")
name = item_str[:idx].strip()
if ":" in name:
name = name.split(":", 1)[1].strip()
item_names.append(name)
elif ":" in item_str:
name = item_str.split(":")[1].strip()
item_names.append(name)
else:
item_names.append(item_str)
return f"Inventory: {', '.join(item_names)}"
def get_map(self) -> str:
"""Get a map of explored locations."""
if not self.explored_locations:
return "Map: No locations explored yet. Try moving around!"
lines = ["Explored Locations and Exits:"]
for loc, exits in sorted(self.explored_locations.items(), reverse=True):
lines.append(f"\n* {loc}")
for exit_info in sorted(exits):
lines.append(f" -> {exit_info}")
lines.append(f"\n[Current] {self.current_location}")
return "\n".join(lines)
def get_memory(self) -> str:
"""Get a summary of current game state."""
recent = self.history[-5:] if self.history else []
recent_str = "\n".join([f" > {a} -> {r[:60]}..." for a, r in recent]) if recent else " (none yet)"
return f"""Current State:
- Location: {self.current_location}
- Score: {self.state.score} points
- Moves: {self.state.moves}
- Game: {self.game_name}
Recent Actions:
{recent_str}
Current Observation:
{self.state.observation}"""
def append_notepad(self, note: str) -> str:
"""Append a note to the notepad and return full content."""
note = (note or "").strip()
if not note:
return self.notepad
if self.notepad:
self.notepad += f"\n{note}"
else:
self.notepad = note
return self.notepad
def replace_in_notepad(self, old_string: str, new_string: str) -> str:
"""Replace content in the notepad and return full content."""
old_string = old_string or ""
new_string = new_string or ""
if not old_string:
return self.notepad
self.notepad = self.notepad.replace(old_string, new_string)
return self.notepad
def get_notepad(self) -> str:
"""Return full notepad content."""
return self.notepad
# Global game manager
_game = GameManager()
def get_game() -> GameManager:
"""Get or initialize the game manager."""
global _game
if _game.env is None:
# Get game from environment variable (set by evaluator)
game = os.environ.get("GAME", "zork1")
_game.initialize(game)
return _game
# =============================================================================
# MCP Tools - IMPLEMENT THESE
# =============================================================================
@mcp.tool()
def play_action(action: str) -> str:
"""
Execute a game command and return the result.
This is the main tool for interacting with the game.
Args:
action: The command to execute (e.g., "north", "take lamp", "open mailbox")
Returns:
The game's response to the action
Valid commands include:
- Movement: north, south, east, west, up, down, enter, exit
- Objects: take <item>, drop <item>, open <thing>, examine <thing>
- Other: look, inventory, read <thing>, turn on lamp
"""
game = get_game()
# TODO: You might want to add action validation here
# TODO: You might want to include score changes in the response
previous_score = game.get_score()
result = game.step(action)
current_score = game.get_score()
score_diff = current_score - previous_score
if score_diff > 0:
result += f"\n[You gained {score_diff} points! Total score: {current_score}]"
elif score_diff < 0:
result += f"\n[You lost {-score_diff} points. Total score: {current_score}]"
return result
# TODO: Implement additional tools to help your agent
@mcp.tool()
def memory() -> str:
"""
Get a summary of the current game state.
Returns location, score, moves, recent actions, and current observation.
"""
return get_game().get_memory()
@mcp.tool()
def inventory() -> str:
"""
Check what the player is carrying.
Returns:
List of items in the player's inventory
"""
game = get_game()
result = game.step("inventory")
return result
@mcp.tool()
def get_map() -> str:
"""
Get a map showing explored locations and connections.
Useful for navigation and avoiding getting lost.
"""
return get_game().get_map()
@mcp.tool()
def get_valid_actions() -> str:
"""
Get a list of likely valid actions from the current location.
Returns:
List of actions that might work here
"""
# This is a hint: Jericho provides get_valid_actions()
game = get_game()
if game.env and game.env.env:
valid = game.env.env.get_valid_actions()
return ", ".join(valid) if valid else ""
return ""
@mcp.tool()
def append_summary(summary: str) -> str:
"""
Append a summary of the current game state to the history.
"""
return summary
if NOTEPAD:
@mcp.tool()
def append_notepad(note: str) -> str:
"""
Append text to the notepad.
Args:
note: Text to append as a new line
Returns:
Full notepad content after update
"""
return get_game().append_notepad(note)
@mcp.tool()
def replace_in_notepad(old_string: str, new_string: str) -> str:
"""
Replace text in the notepad.
Args:
old_string: Existing text to replace
new_string: Replacement text
Returns:
Full notepad content after replacement
"""
return get_game().replace_in_notepad(old_string, new_string)
# =============================================================================
# Run the server
# =============================================================================
if __name__ == "__main__":
# This runs the server with stdio transport (for MCP clients)
mcp.run()