3D-FILES / app.py
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Update app.py
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import pygame
import random
import streamlit as st
import time
import numpy as np
# Initialize pygame
pygame.init()
# Colors
white = (255, 255, 255)
yellow = (255, 255, 102)
black = (0, 0, 0)
red = (213, 50, 80)
green = (0, 255, 0)
blue = (50, 153, 213)
purple = (128, 0, 128)
orange = (255, 165, 0)
# Game display settings
width = 600
height = 400
snake_block = 10
snake_speed = 15
# Fonts
font_style = pygame.font.SysFont("bahnschrift", 25)
score_font = pygame.font.SysFont("comicsansms", 35)
# Streamlit UI elements
st.title("🎮 Snake Game (Nokia Style) 🎮")
st.write("Control the snake with the arrow keys, eat the food, and avoid the walls!")
st.write("Press 'Q' to quit or 'C' to play again when you lose.")
# Initialize pygame window
screen = pygame.display.set_mode((width, height))
pygame.display.set_caption('Snake Game')
# Function for displaying score
def your_score(score):
value = score_font.render(f"Your Score: {score}", True, white)
screen.blit(value, [0, 0])
# Function to display the snake
def our_snake(snake_block, snake_list):
for x in snake_list:
pygame.draw.rect(screen, green, [x[0], x[1], snake_block, snake_block])
# Function to display game over screen
def game_over_screen():
game_over_text = font_style.render("Game Over!", True, red)
screen.blit(game_over_text, [width / 3, height / 3])
st.write("Press 'C' to Play Again or 'Q' to Quit!")
# Function to handle the game logic
def gameLogic():
# Game logic variables
x1 = width / 2
y1 = height / 2
x1_change = 0
y1_change = 0
snake_List = []
Length_of_snake = 1
foodx = round(random.randrange(0, width - snake_block) / 10.0) * 10.0
foody = round(random.randrange(0, height - snake_block) / 10.0) * 10.0
game_over = False
# Streamlit controls for game
play_again = st.button('Play Again')
quit_game = st.button('Quit')
if quit_game:
st.write("Game Over!")
return None # End game if quit
while not game_over:
for event in pygame.event.get():
if event.type == pygame.QUIT:
game_over = True
if event.type == pygame.KEYDOWN:
if event.key == pygame.K_LEFT:
x1_change = -snake_block
y1_change = 0
elif event.key == pygame.K_RIGHT:
x1_change = snake_block
y1_change = 0
elif event.key == pygame.K_UP:
y1_change = -snake_block
x1_change = 0
elif event.key == pygame.K_DOWN:
y1_change = snake_block
x1_change = 0
elif event.key == pygame.K_q:
game_over = True
if x1 >= width or x1 < 0 or y1 >= height or y1 < 0:
game_over = True
x1 += x1_change
y1 += y1_change
screen.fill(blue) # Background color
# Draw food
pygame.draw.rect(screen, yellow, [foodx, foody, snake_block, snake_block])
snake_Head = []
snake_Head.append(x1)
snake_Head.append(y1)
snake_List.append(snake_Head)
if len(snake_List) > Length_of_snake:
del snake_List[0]
for x in snake_List[:-1]:
if x == snake_Head:
game_over = True
our_snake(snake_block, snake_List) # Draw the snake
your_score(Length_of_snake - 1) # Display score
pygame.display.update()
if x1 == foodx and y1 == foody:
foodx = round(random.randrange(0, width - snake_block) / 10.0) * 10.0
foody = round(random.randrange(0, height - snake_block) / 10.0) * 10.0
Length_of_snake += 1
pygame.time.Clock().tick(snake_speed)
game_over_screen() # Game over screen
return screen
# Run the game loop with Streamlit controls
game_screen = gameLogic()
if game_screen:
st.image(game_screen)