| | import pygame |
| | import random |
| | import streamlit as st |
| | import time |
| | import numpy as np |
| |
|
| | |
| | pygame.init() |
| |
|
| | |
| | white = (255, 255, 255) |
| | yellow = (255, 255, 102) |
| | black = (0, 0, 0) |
| | red = (213, 50, 80) |
| | green = (0, 255, 0) |
| | blue = (50, 153, 213) |
| | purple = (128, 0, 128) |
| | orange = (255, 165, 0) |
| |
|
| | |
| | width = 600 |
| | height = 400 |
| | snake_block = 10 |
| | snake_speed = 15 |
| |
|
| | |
| | font_style = pygame.font.SysFont("bahnschrift", 25) |
| | score_font = pygame.font.SysFont("comicsansms", 35) |
| |
|
| | |
| | st.title("🎮 Snake Game (Nokia Style) 🎮") |
| | st.write("Control the snake with the arrow keys, eat the food, and avoid the walls!") |
| | st.write("Press 'Q' to quit or 'C' to play again when you lose.") |
| |
|
| | |
| | screen = pygame.display.set_mode((width, height)) |
| | pygame.display.set_caption('Snake Game') |
| |
|
| | |
| | def your_score(score): |
| | value = score_font.render(f"Your Score: {score}", True, white) |
| | screen.blit(value, [0, 0]) |
| |
|
| | |
| | def our_snake(snake_block, snake_list): |
| | for x in snake_list: |
| | pygame.draw.rect(screen, green, [x[0], x[1], snake_block, snake_block]) |
| |
|
| | |
| | def game_over_screen(): |
| | game_over_text = font_style.render("Game Over!", True, red) |
| | screen.blit(game_over_text, [width / 3, height / 3]) |
| | st.write("Press 'C' to Play Again or 'Q' to Quit!") |
| |
|
| | |
| | def gameLogic(): |
| | |
| | x1 = width / 2 |
| | y1 = height / 2 |
| | x1_change = 0 |
| | y1_change = 0 |
| | snake_List = [] |
| | Length_of_snake = 1 |
| | foodx = round(random.randrange(0, width - snake_block) / 10.0) * 10.0 |
| | foody = round(random.randrange(0, height - snake_block) / 10.0) * 10.0 |
| | game_over = False |
| |
|
| | |
| | play_again = st.button('Play Again') |
| | quit_game = st.button('Quit') |
| |
|
| | if quit_game: |
| | st.write("Game Over!") |
| | return None |
| |
|
| | while not game_over: |
| | for event in pygame.event.get(): |
| | if event.type == pygame.QUIT: |
| | game_over = True |
| | if event.type == pygame.KEYDOWN: |
| | if event.key == pygame.K_LEFT: |
| | x1_change = -snake_block |
| | y1_change = 0 |
| | elif event.key == pygame.K_RIGHT: |
| | x1_change = snake_block |
| | y1_change = 0 |
| | elif event.key == pygame.K_UP: |
| | y1_change = -snake_block |
| | x1_change = 0 |
| | elif event.key == pygame.K_DOWN: |
| | y1_change = snake_block |
| | x1_change = 0 |
| | elif event.key == pygame.K_q: |
| | game_over = True |
| |
|
| | if x1 >= width or x1 < 0 or y1 >= height or y1 < 0: |
| | game_over = True |
| |
|
| | x1 += x1_change |
| | y1 += y1_change |
| | screen.fill(blue) |
| |
|
| | |
| | pygame.draw.rect(screen, yellow, [foodx, foody, snake_block, snake_block]) |
| |
|
| | snake_Head = [] |
| | snake_Head.append(x1) |
| | snake_Head.append(y1) |
| | snake_List.append(snake_Head) |
| |
|
| | if len(snake_List) > Length_of_snake: |
| | del snake_List[0] |
| |
|
| | for x in snake_List[:-1]: |
| | if x == snake_Head: |
| | game_over = True |
| |
|
| | our_snake(snake_block, snake_List) |
| | your_score(Length_of_snake - 1) |
| |
|
| | pygame.display.update() |
| |
|
| | if x1 == foodx and y1 == foody: |
| | foodx = round(random.randrange(0, width - snake_block) / 10.0) * 10.0 |
| | foody = round(random.randrange(0, height - snake_block) / 10.0) * 10.0 |
| | Length_of_snake += 1 |
| |
|
| | pygame.time.Clock().tick(snake_speed) |
| |
|
| | game_over_screen() |
| |
|
| | return screen |
| |
|
| | |
| | game_screen = gameLogic() |
| |
|
| | if game_screen: |
| | st.image(game_screen) |
| |
|