| /** | |
| * Shared single-pass HTML/XML entity decoder for the client SPA. | |
| * | |
| * Why single-pass: sequential `.replace(/&/g, '&')` chains decode TWO | |
| * levels when `&` runs before the other replaces β `<` becomes | |
| * `<` in one call, turning escaped text into live markup. One regex pass | |
| * over an alternation decodes exactly one level for every input. | |
| * | |
| * `String.fromCodePoint` throws `RangeError` on anything outside the Unicode | |
| * range, which would turn one malformed numeric reference (`�`) | |
| * into a crashed render. Out-of-range references are preserved instead. | |
| * `fromCharCode` is not usable here: it truncates to 16 bits, so `😀` | |
| * would decode to U+F600 (a private-use glyph) rather than π. | |
| * | |
| * Mirrors `scripts/_html-entities.mjs` (kept separate because seed scripts | |
| * cannot be imported from `src/`). | |
| */ | |
| /** | |
| * Returns null for anything that is not a Unicode scalar value: out-of-range | |
| * numbers throw RangeError in fromCodePoint, and surrogates (0xD800-0xDFFF) | |
| * would otherwise pass through as lone surrogates into published text. | |
| */ | |
| function decodeNumericReference(codePoint: number): string | null { | |
| return Number.isInteger(codePoint) && codePoint >= 0 && codePoint <= 0x10ffff | |
| && !(codePoint >= 0xd800 && codePoint <= 0xdfff) | |
| ? String.fromCodePoint(codePoint) | |
| : null; | |
| } | |
| // Named entities the decoders historically handled. `nbsp` maps to a plain | |
| // space (matching every prior decoder); curly quotes map to their correct | |
| // Unicode code points. | |
| const NAMED_ENTITIES: Record<string, string> = { | |
| amp: '&', | |
| lt: '<', | |
| gt: '>', | |
| quot: '"', | |
| apos: "'", | |
| nbsp: ' ', | |
| hellip: 'β¦', | |
| mdash: 'β', | |
| ndash: 'β', | |
| lsquo: 'β', | |
| rsquo: 'β', | |
| ldquo: 'β', | |
| rdquo: 'β', | |
| }; | |
| const ENTITY_RE = /&(?:#x([0-9a-f]+)|#(\d+)|([a-z][a-z0-9]*));/gi; | |
| /** | |
| * Decode exactly one level of HTML/XML entities. | |
| * | |
| * `unknownEntity` controls unrecognized entities AND invalid numeric | |
| * references: `keep` (default) leaves unknown entities and invalid references | |
| * untouched; `blank` replaces both with a single space (a space keeps | |
| * adjacent digits from welding into one number, e.g. `100�200`). | |
| */ | |
| export function decodeHtmlEntities( | |
| text: unknown, | |
| { unknownEntity = 'keep' }: { unknownEntity?: 'keep' | 'blank' } = {}, | |
| ): string { | |
| return String(text ?? '').replace(ENTITY_RE, (match, hex, dec, name) => { | |
| if (hex !== undefined || dec !== undefined) { | |
| const decoded = decodeNumericReference(hex !== undefined ? parseInt(hex as string, 16) : Number(dec)); | |
| // Preserve invalid references by default; 'blank' intentionally replaces | |
| // them with a separator so adjacent identifier segments cannot weld. | |
| return decoded ?? (unknownEntity === 'blank' ? ' ' : match); | |
| } | |
| const value = NAMED_ENTITIES[(name as string).toLowerCase()]; | |
| if (value !== undefined) return value; | |
| return unknownEntity === 'blank' ? ' ' : match; | |
| }); | |
| } | |