PoolBall / server.py
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Create server.py
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import cv2
import numpy as np
import base64
import json
import math
from flask import Flask, request, jsonify
from PIL import Image
import io
import torch
import torchvision.transforms as transforms
from collections import deque
import threading
import time
app = Flask(__name__)
class PoolBallDetector:
def __init__(self):
self.ball_history = deque(maxlen=10) # Track ball positions over time
self.cue_history = deque(maxlen=5) # Track cue stick positions
self.table_bounds = None
# Initialize ball detection parameters
self.setup_detection_params()
def setup_detection_params(self):
# HSV ranges for different colored balls
self.ball_colors = {
'cue': {'lower': np.array([0, 0, 200]), 'upper': np.array([180, 30, 255])}, # White
'black': {'lower': np.array([0, 0, 0]), 'upper': np.array([180, 255, 50])}, # Black (8-ball)
'solid': {'lower': np.array([0, 50, 50]), 'upper': np.array([10, 255, 255])}, # Red/solid colors
'stripe': {'lower': np.array([20, 50, 50]), 'upper': np.array([30, 255, 255])} # Yellow/stripe colors
}
# Cue stick detection (brown/wooden color)
self.cue_color = {
'lower': np.array([10, 50, 20]),
'upper': np.array([20, 255, 200])
}
def detect_table_bounds(self, frame):
"""Detect the pool table boundaries"""
hsv = cv2.cvtColor(frame, cv2.COLOR_BGR2HSV)
# Green table detection
green_lower = np.array([40, 50, 50])
green_upper = np.array([80, 255, 255])
mask = cv2.inRange(hsv, green_lower, green_upper)
contours, _ = cv2.findContours(mask, cv2.RETR_EXTERNAL, cv2.CHAIN_APPROX_SIMPLE)
if contours:
largest_contour = max(contours, key=cv2.contourArea)
x, y, w, h = cv2.boundingRect(largest_contour)
self.table_bounds = (x, y, x + w, y + h)
return self.table_bounds
return None
def detect_balls(self, frame):
"""Detect all balls on the table"""
if self.table_bounds is None:
self.detect_table_bounds(frame)
hsv = cv2.cvtColor(frame, cv2.COLOR_BGR2HSV)
balls = []
# Detect each type of ball
for ball_type, color_range in self.ball_colors.items():
mask = cv2.inRange(hsv, color_range['lower'], color_range['upper'])
# Apply morphological operations to clean up the mask
kernel = np.ones((5, 5), np.uint8)
mask = cv2.morphologyEx(mask, cv2.MORPH_OPEN, kernel)
mask = cv2.morphologyEx(mask, cv2.MORPH_CLOSE, kernel)
# Find circles using HoughCircles
circles = cv2.HoughCircles(
mask, cv2.HOUGH_GRADIENT, dp=1, minDist=30,
param1=50, param2=30, minRadius=10, maxRadius=50
)
if circles is not None:
circles = np.round(circles[0, :]).astype("int")
for (x, y, r) in circles:
# Verify the ball is within table bounds
if self.table_bounds and self.is_within_table(x, y):
balls.append({
'type': ball_type,
'x': float(x),
'y': float(y),
'radius': float(r),
'confidence': self.calculate_ball_confidence(mask, x, y, r)
})
# Filter out duplicate detections
balls = self.filter_duplicate_balls(balls)
# Update history
self.ball_history.append(balls)
return balls
def detect_cue_stick(self, frame):
"""Detect the cue stick position and angle"""
hsv = cv2.cvtColor(frame, cv2.COLOR_BGR2HSV)
# Create mask for cue stick color
mask = cv2.inRange(hsv, self.cue_color['lower'], self.cue_color['upper'])
# Apply morphological operations
kernel = np.ones((3, 3), np.uint8)
mask = cv2.morphologyEx(mask, cv2.MORPH_OPEN, kernel)
# Find contours
contours, _ = cv2.findContours(mask, cv2.RETR_EXTERNAL, cv2.CHAIN_APPROX_SIMPLE)
cue_data = None
if contours:
# Find the longest contour (likely the cue stick)
longest_contour = max(contours, key=lambda c: cv2.arcLength(c, False))
if cv2.contourArea(longest_contour) > 500: # Minimum area threshold
# Get the minimum area rectangle
rect = cv2.minAreaRect(longest_contour)
box = cv2.boxPoints(rect)
box = np.int0(box)
# Calculate cue stick line
center_x, center_y = rect[0]
angle = rect[2]
# Get the two endpoints of the cue stick
length = max(rect[1]) / 2
angle_rad = math.radians(angle)
start_x = center_x - length * math.cos(angle_rad)
start_y = center_y - length * math.sin(angle_rad)
end_x = center_x + length * math.cos(angle_rad)
end_y = center_y + length * math.sin(angle_rad)
cue_data = {
'detected': True,
'center_x': float(center_x),
'center_y': float(center_y),
'angle': float(angle),
'start_x': float(start_x),
'start_y': float(start_y),
'end_x': float(end_x),
'end_y': float(end_y),
'length': float(length * 2)
}
self.cue_history.append(cue_data)
return cue_data or {'detected': False}
def calculate_trajectory(self, cue_data, balls):
"""Calculate the predicted trajectory based on cue position and ball positions"""
if not cue_data.get('detected') or not balls:
return []
# Find the cue ball
cue_ball = None
target_balls = []
for ball in balls:
if ball['type'] == 'cue':
cue_ball = ball
else:
target_balls.append(ball)
if not cue_ball:
return []
# Calculate trajectory from cue stick direction
cue_angle_rad = math.radians(cue_data['angle'])
cue_x, cue_y = cue_ball['x'], cue_ball['y']
# Calculate power based on cue stick proximity to cue ball
power = self.calculate_shot_power(cue_data, cue_ball)
# Generate trajectory points
trajectory = []
dt = 0.1 # Time step
velocity_x = power * math.cos(cue_angle_rad) * 10 # Scale factor
velocity_y = power * math.sin(cue_angle_rad) * 10
x, y = cue_x, cue_y
friction = 0.98 # Friction coefficient
for i in range(50): # Maximum trajectory points
x += velocity_x * dt
y += velocity_y * dt
# Apply friction
velocity_x *= friction
velocity_y *= friction
# Check for table boundaries
if self.table_bounds:
x1, y1, x2, y2 = self.table_bounds
if x <= x1 or x >= x2:
velocity_x *= -0.8 # Bounce with energy loss
x = max(x1, min(x2, x))
if y <= y1 or y >= y2:
velocity_y *= -0.8
y = max(y1, min(y2, y))
# Check for collisions with other balls
collision_detected = False
for target_ball in target_balls:
dist = math.sqrt((x - target_ball['x'])**2 + (y - target_ball['y'])**2)
if dist < (cue_ball['radius'] + target_ball['radius']):
collision_detected = True
break
trajectory.append({'x': float(x), 'y': float(y)})
# Stop if velocity is too low or collision detected
if math.sqrt(velocity_x**2 + velocity_y**2) < 0.5 or collision_detected:
break
return trajectory
def calculate_shot_power(self, cue_data, cue_ball):
"""Calculate shot power based on cue stick distance from cue ball"""
if not cue_data.get('detected'):
return 0.0
# Distance from cue stick end to cue ball
cue_end_x, cue_end_y = cue_data['end_x'], cue_data['end_y']
ball_x, ball_y = cue_ball['x'], cue_ball['y']
distance = math.sqrt((cue_end_x - ball_x)**2 + (cue_end_y - ball_y)**2)
# Convert distance to power (closer = more power)
max_distance = 200 # Maximum meaningful distance
power = max(0, 1 - (distance / max_distance))
return power
def is_within_table(self, x, y):
"""Check if a point is within the table bounds"""
if not self.table_bounds:
return True
x1, y1, x2, y2 = self.table_bounds
return x1 <= x <= x2 and y1 <= y <= y2
def calculate_ball_confidence(self, mask, x, y, r):
"""Calculate confidence score for ball detection"""
# Check the percentage of white pixels in the circle area
circle_mask = np.zeros(mask.shape, dtype=np.uint8)
cv2.circle(circle_mask, (x, y), r, 255, -1)
intersection = cv2.bitwise_and(mask, circle_mask)
circle_area = np.pi * r * r
white_pixels = np.sum(intersection == 255)
confidence = white_pixels / circle_area if circle_area > 0 else 0
return min(confidence, 1.0)
def filter_duplicate_balls(self, balls):
"""Remove duplicate ball detections"""
filtered_balls = []
for ball in balls:
is_duplicate = False
for existing_ball in filtered_balls:
distance = math.sqrt(
(ball['x'] - existing_ball['x'])**2 +
(ball['y'] - existing_ball['y'])**2
)
if distance < 30: # If balls are too close, consider them duplicates
if ball['confidence'] > existing_ball['confidence']:
# Replace with higher confidence detection
filtered_balls.remove(existing_ball)
break
else:
is_duplicate = True
break
if not is_duplicate:
filtered_balls.append(ball)
return filtered_balls
# Global detector instance
detector = PoolBallDetector()
@app.route('/predict', methods=['POST'])
def predict():
try:
# Parse JSON request
data = request.get_json()
if not data or 'image' not in data:
return jsonify({'error': 'No image data provided'}), 400
# Decode base64 image
image_data = base64.b64decode(data['image'])
image = Image.open(io.BytesIO(image_data))
# Convert PIL image to OpenCV format
frame = cv2.cvtColor(np.array(image), cv2.COLOR_RGB2BGR)
# Detect balls and cue stick
balls = detector.detect_balls(frame)
cue_data = detector.detect_cue_stick(frame)
# Calculate trajectory if cue is detected
trajectory = []
if cue_data.get('detected'):
trajectory = detector.calculate_trajectory(cue_data, balls)
# Calculate additional metrics
shot_angle = cue_data.get('angle', 0) if cue_data.get('detected') else 0
shot_power = 0
if cue_data.get('detected') and balls:
cue_ball = next((ball for ball in balls if ball['type'] == 'cue'), None)
if cue_ball:
shot_power = detector.calculate_shot_power(cue_data, cue_ball)
# Prepare response
response = {
'timestamp': data.get('timestamp', int(time.time() * 1000)),
'cue_detected': cue_data.get('detected', False),
'balls': balls,
'trajectory': trajectory,
'power': shot_power,
'angle': shot_angle,
'table_bounds': detector.table_bounds
}
# Add cue line data if detected
if cue_data.get('detected'):
response['cue_line'] = {
'start_x': cue_data['start_x'],
'start_y': cue_data['start_y'],
'end_x': cue_data['end_x'],
'end_y': cue_data['end_y'],
'center_x': cue_data['center_x'],
'center_y': cue_data['center_y'],
'length': cue_data['length']
}
return jsonify(response)
except Exception as e:
print(f"Error in prediction: {str(e)}")
return jsonify({'error': f'Prediction failed: {str(e)}'}), 500
@app.route('/health', methods=['GET'])
def health():
return jsonify({'status': 'healthy', 'service': '8-ball-pool-predictor'})
@app.route('/reset', methods=['POST'])
def reset():
"""Reset the detector state"""
global detector
detector = PoolBallDetector()
return jsonify({'status': 'reset_complete'})
if __name__ == '__main__':
app.run(host='0.0.0.0', port=7860, debug=False) # Port 7860 for Hugging Face Spaces