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| title: World Model Demo | |
| emoji: π§ | |
| colorFrom: blue | |
| colorTo: green | |
| sdk: gradio | |
| sdk_version: 5.9.1 | |
| app_file: app.py | |
| pinned: false | |
| tags: | |
| - world-model | |
| - reinforcement-learning | |
| - planning | |
| - ai-education | |
| - model-based-rl | |
| - muzero | |
| - dreamer | |
| # π§ World Model Demo | |
| **An interactive visualization of model-based reinforcement learning concepts** | |
| ## What is a World Model? | |
| A **world model** is an internal representation that an AI agent uses to *simulate* the environment without actually interacting with it. Think of it as the agent's "imagination" - it can mentally rehearse actions and predict their outcomes before committing to them in the real world. | |
| ### The Key Insight | |
| Instead of learning through pure trial-and-error (which is slow and potentially dangerous), an agent with a world model can: | |
| 1. **Imagine** possible futures by simulating "what if I do X?" | |
| 2. **Evaluate** which imagined future looks best | |
| 3. **Plan** a sequence of actions to reach that future | |
| 4. **Act** with confidence, having already "seen" the outcome | |
| ## How This Differs from Language Models | |
| | Aspect | Language Model (GPT, Claude) | World Model (MuZero, Dreamer) | | |
| |--------|------------------------------|-------------------------------| | |
| | **Primary function** | Predict next token in a sequence | Predict next *state* given an action | | |
| | **Training signal** | Text prediction loss | Reward from environment | | |
| | **"Imagination"** | Generates plausible text continuations | Simulates future environment states | | |
| | **Planning** | Implicit (via chain-of-thought) | Explicit (via tree search or rollouts) | | |
| | **Grounding** | Statistical patterns in text | Causal dynamics of an environment | | |
| ### A Concrete Example | |
| **Language Model**: "If I push a ball off a table, it will..." β generates plausible text based on patterns | |
| **World Model**: Given state (ball on table) + action (push) β predicts new state (ball falling, trajectory, landing position) with enough fidelity to *plan* around it | |
| ## What You're Seeing in This Demo | |
| This visualization shows a simplified world model operating on a grid navigation task: | |
| ### The Four Phases | |
| 1. **π Observe**: The agent perceives the current grid state (its position, goal location, obstacles) | |
| 2. **π Imagine**: The world model predicts what would happen for each possible action (up/down/left/right). You see this as the "mental simulation" exploring future states. | |
| 3. **π³ Plan**: Using tree search (similar to how chess engines work), the agent evaluates sequences of actions by imagining multiple steps ahead. Better paths to the goal get higher scores. | |
| 4. **β‘ Act**: The agent executes the best action found during planning, then the cycle repeats. | |
| ### Why This Matters for AI Safety | |
| World models are crucial for AI safety research because: | |
| - **Predictability**: Agents that plan can be analyzed - we can inspect what futures they're considering | |
| - **Corrigibility**: Planning agents can incorporate "don't do irreversible things" into their search | |
| - **Interpretability**: The world model's predictions can be examined for accuracy and bias | |
| - **Scalable oversight**: Humans can audit the agent's "reasoning" by inspecting its simulated futures | |
| ## Real-World Architectures | |
| This demo is inspired by: | |
| - **MuZero** (DeepMind): Learned world models that mastered Go, chess, and Atari without knowing the rules | |
| - **Dreamer** (Hafner et al.): World models for continuous control from pixels | |
| - **IRIS** (Micheli et al.): Transformer-based world models for Atari | |
| - **Genie** (DeepMind): Generative world models from video | |
| ## Try It Yourself | |
| 1. Click **"Run World Model"** to watch the full planning cycle | |
| 2. Use **Step Mode** to see each phase individually | |
| 3. Adjust grid size and obstacles to see how planning adapts | |
| 4. Watch the **Imagined Futures** panel to see the agent's "thoughts" | |
| --- | |
| *Created by [Anthony Maio](https://huggingface.co/anthonym21) as an educational resource for AI safety research* | |