muse-engine-29 / engine /README.md
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Muse Engine 29 - Look Picker (Phase 29 engine, Look A + Look B by Muse Glimmer, lamp fix)
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engine/ — reusable engine (MIT)

  • engine.js — raw WebGL1 runtime (renderer, shadows, input, movement/collision, combat, look-pack hooks, config/toggle system). Coach edits are tagged [e29].
  • looks/look-switcher.js — window.MuseLooks look-pack registry (authored by Muse Glimmer, coach fixes [coach fix Sn]).
  • ui/start-screen.js, ui/config-panel.js, ui/e29-ui.css — look picker start screen and in-game config panel.
  • ui/model-import.js — scene/character model import (.glb/.gltf via GLTFLoader, .fbx via FBXLoader) converted to engine meshes.
  • vendor/three/ — three.js r180 core + loaders, MIT (three.js authors); used only to parse imported files.

Look pack contract: MuseLooks.register({ id, name, blurb, env, groundPixel(x,y,size), nodes, trims, lamps, ammo, characters:{hostile,patrol,dog}, backdrop }) — see game/looks/look-a.js for every key. Looks swap visuals only; colliders and hitboxes never change.

Licence: MIT (see LICENSE). The Axonis name and logo are not covered by the MIT licence.