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Download engine/README.md from axonis22/muse-engine-32-webgl2: direct link, hf CLI and curl.
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https://huggingface.co/spaces/axonis22/muse-engine-32-webgl2/resolve/main/engine/README.md
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hf download hf://spaces/axonis22/muse-engine-32-webgl2/engine/README.md
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curl -L -o README.md https://huggingface.co/spaces/axonis22/muse-engine-32-webgl2/resolve/main/engine/README.md
1.14 kB
engine/ - reusable engine (MIT)
engine.js- raw WebGL1 runtime (renderer, shadows, input, movement/collision, combat, look-pack hooks, config/toggle system). Coach edits are tagged[e29].looks/look-switcher.js-window.MuseLookslook-pack registry (authored by Muse Glimmer, coach fixes[coach fix Sn]).ui/start-screen.js,ui/config-panel.js,ui/e29-ui.css- look picker start screen and in-game config panel.ui/model-import.js- scene/character model import (.glb/.gltf and .fbx via the own loaders ingl2/) converted to engine meshes.gl2/- WebGL2 helpers (context negotiation, GLSL ES 3.00 shaders, report page) and the own model loaders (muse-gltf.js,muse-fbx.js,muse-fbx-reader.js,muse-scene.js); no third-party library.
Look pack contract: MuseLooks.register({ id, name, blurb, env, groundPixel(x,y,size), nodes, trims, lamps, ammo, characters:{hostile,patrol,dog}, backdrop }) - see game/looks/look-a.js for every key. Looks swap visuals only; colliders and hitboxes never change.
Licence: MIT (see LICENSE). The Axonis name and logo are not covered by the MIT licence.