Spaces:
Running
Running
|
Download engine/README.md from axonis22/muse-engine-32: direct link, hf CLI and curl.
- Browser
- Download file 1.05 kB
-
https://huggingface.co/spaces/axonis22/muse-engine-32/resolve/main/engine/README.md
- Command line
-
hf download hf://spaces/axonis22/muse-engine-32/engine/README.md
-
curl -L -o README.md https://huggingface.co/spaces/axonis22/muse-engine-32/resolve/main/engine/README.md
1.05 kB
engine/ — reusable engine (MIT)
engine.js— raw WebGL1 runtime (renderer, shadows, input, movement/collision, combat, look-pack hooks, config/toggle system). Coach edits are tagged[e29].looks/look-switcher.js—window.MuseLookslook-pack registry (authored by Muse Glimmer, coach fixes[coach fix Sn]).ui/start-screen.js,ui/config-panel.js,ui/e29-ui.css— look picker start screen and in-game config panel.ui/model-import.js— scene/character model import (.glb/.gltf via GLTFLoader, .fbx via FBXLoader) converted to engine meshes.vendor/three/— three.js r180 core + loaders, MIT (three.js authors); used only to parse imported files.
Look pack contract: MuseLooks.register({ id, name, blurb, env, groundPixel(x,y,size), nodes, trims, lamps, ammo, characters:{hostile,patrol,dog}, backdrop }) — see game/looks/look-a.js for every key. Looks swap visuals only; colliders and hitboxes never change.
Licence: MIT (see LICENSE). The Axonis name and logo are not covered by the MIT licence.